Alright, I'm terribly tired, so I won't be putting together a massive first post, and for this I apologize.
Elder Scrolls: Oblivion for the Xbox360 is a pretty game. Well, okay, 90% of it is pretty. Faces make up the 1% of O_o and the washed out browns of dungeons make up the other 9% of :zzz:. You make your character, go on quests, hit things until they fall down, cash colorful spells, etc, etc. You get the idea.
I do have a few confused points on this game however, if people are willing to help I'd appreciate it.
1.) This game seems to, at first glance, have the most ass-backward stat building system. The only way to maximize stat building, or indeed even get a decent stat boost, is only use minor skills relating to two traits until you've raised enough minor trait skills 10 ranks total for each trait, and then level a major skill tied to a third trait 10 times, to get the +5 to traits across the board.
So, if I choose say the Warrior class, who has the 3 major skills that relate to strength, 3 major skills that relate to endurance, and 1 major skill that relates to speed, I can never
get +5 strength, +5 endurance at a level up. I could get +5 Strength, Intelligence, and Agility, but never +5s to two of the traits which I'm focused on.
To remedy this, I just restarted with a custom class which has major skills which I think will be easy to power level, and that I will not be using except when trying to level them. This seems counterintuitive.
2.) The first time I was playing said warrior, I got the first oblivion gate at level 2. Each runt within Oblivion dealt some hefty damage. Did I go there too early?