As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

LTTP: Elder Scrolls IV: Oblivion (360)

PjstelfordPjstelford Registered User regular
edited July 2007 in Games and Technology
Alright, I'm terribly tired, so I won't be putting together a massive first post, and for this I apologize.

Elder Scrolls: Oblivion for the Xbox360 is a pretty game. Well, okay, 90% of it is pretty. Faces make up the 1% of O_o and the washed out browns of dungeons make up the other 9% of :zzz:. You make your character, go on quests, hit things until they fall down, cash colorful spells, etc, etc. You get the idea.

I do have a few confused points on this game however, if people are willing to help I'd appreciate it.

1.) This game seems to, at first glance, have the most ass-backward stat building system. The only way to maximize stat building, or indeed even get a decent stat boost, is only use minor skills relating to two traits until you've raised enough minor trait skills 10 ranks total for each trait, and then level a major skill tied to a third trait 10 times, to get the +5 to traits across the board.

So, if I choose say the Warrior class, who has the 3 major skills that relate to strength, 3 major skills that relate to endurance, and 1 major skill that relates to speed, I can never get +5 strength, +5 endurance at a level up. I could get +5 Strength, Intelligence, and Agility, but never +5s to two of the traits which I'm focused on.

To remedy this, I just restarted with a custom class which has major skills which I think will be easy to power level, and that I will not be using except when trying to level them. This seems counterintuitive.

2.) The first time I was playing said warrior, I got the first oblivion gate at level 2. Each runt within Oblivion dealt some hefty damage. Did I go there too early?

Pjstelford on
«1

Posts

  • DarkPrimusDarkPrimus Registered User regular
    edited July 2007
    I am pretty sure you have the only copy of Morrowind: Oblivion in existence.

    Everyone else has The Elder Scrolls IV: Oblivion.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • PjstelfordPjstelford Registered User regular
    edited July 2007
    DarkPrimus wrote: »
    I am pretty sure you have the only copy of Morrowind: Oblivion in existence.

    Everyone else has The Elder Scrolls IV: Oblivion.

    Now if only I can remember how to change thread titles.

    Pjstelford on
  • LorkLork Registered User regular
    edited July 2007
    Step 1: Ok, you're going to want a pen and a piece of paper to keep track of each skill, and you'll want a calculator handy so you can always know how close you are to a 5x boost.

    Step 2: Throw that shit in the garbage, stop worrying about your stats, and just enjoy the goddamn game.

    Lork on
    Steam Profile: Lork
  • PjstelfordPjstelford Registered User regular
    edited July 2007
    Lork wrote: »
    Step 1: Ok, you're going to want a pen and a piece of paper to keep track of each skill, and you'll want a calculator handy so you can always know how close you are to a 5x boost.

    Step 2: Throw that shit in the garbage, stop worrying about your stats, and just enjoy the goddamn game.

    Best advice I've heard :).

    Pjstelford on
  • yalborapyalborap Registered User regular
    edited July 2007
    One thing that'll REALLY help with enjoying the game:

    Don't try to be the jack of all trades. Don't be the glorious hero and the fierce villain all at once. The game gets boring faster that way. If you toy with a few character concepts, focus on different weapons and weapon types, and do different quest-lines, you'll have more fun, I've found.

    yalborap on
  • DarkSymphonyDarkSymphony Registered User regular
    edited July 2007
    min-maxing in a game where it means all of nothing to do so....yeah just don't bother. seriously just have fun playing it and finishing quests and finding new places. Just don't worry at all about having the highest possible number in any given stat. the only thing that will accomplish is making it way more boring way faster.

    DarkSymphony on
  • EvangirEvangir Registered User regular
    edited July 2007
    I would recommend setting an early levelling goal, getting it all out of the way early, and then just playing the game. I picked 20 as my ideal level, and used a quest-reward item that makes you constantly summon Scamps for no mana that you can use to train skills indefinitely. It takes a while (10ish hours for me... I wish I was kidding), but after that you don't even have to think about your level (you just don't use the beds and therefore won't gain any levels).

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • SilpheedSilpheed Registered User regular
    edited July 2007
    Pjstelford wrote: »
    Lork wrote: »
    Step 1: Ok, you're going to want a pen and a piece of paper to keep track of each skill, and you'll want a calculator handy so you can always know how close you are to a 5x boost.

    Step 2: Throw that shit in the garbage, stop worrying about your stats, and just enjoy the goddamn game.

    Best advice I've heard :).
    Seconded, forget all power leveling schemes and go with what you feel is fun.

    Silpheed on
  • augustaugust where you come from is gone Registered User regular
    edited July 2007
    I play a spellsword. It worked well. The only thing is that if you're playing a warrior-type, you may get to an awkward phase where things are knocking you down a lot. Then start pumping up your agility.

    august on
  • NexusSixNexusSix Registered User regular
    edited July 2007
    If you decide to really dig into the back end of the game and worry about the nuts, bolts and hard numbers of the stat/level system, you're probably going to end up annoyed and frustrated.

    Here are some general tips for getting a handle on all of that:

    http://www.uesp.net/wiki/Oblivion:Oblivion

    Just take some general advice and apply it to your character, but please, don't dwell on any of it--you'll start to loose the fun factor.

    I remember running my Greyhawk campaign back in college, and one guy we played with usually ground down our sessions into debates on rules, so I'd spend half of my time digging through the DM's guide while this dude pontifcated about the dumbest shit: "man, if a massive fireball spell really went off inside a small cavern chamber, we'd all be dead because it'd just suck all of the oxygen right out of our lungs." :roll: We stopped playing after a year or so because people weren't having fun role playing and hacking up goblins--everybody was arguing over numbers and mechanics, which is actually (for me at least) the boring aspect of RPGs and only there as a guide for enjoying the game.

    But I digress...

    Yeah, there are problems with Oblivion's stat/level system, but the game has so much more to offer. Just enjoy playing your character, questing, finding cool weapons, armor and items. There are a shit-ton of stories, quests, guilds and NPCs to interact with, so if you're focusing on your stats too much, you're missing the big picture.

    You have so many options open to you that you shouldn't have any serious, long-lasting issues if you end up with a stat problem: there are so many tools at your disposal that you can always find a work-around if you're having trouble in one area or another. If you find you're really lacking in one area, you can always do a bit of grinding (I recommend doing this with Alchemy anyways, as it is handy for just about ANY type of character). If you really get stuck, there are a mountain of FAQs to check into and you know there is always a wealth of info on these boards, so: get stuck; maek poast. 8-)

    Edit: I forgot to add my own 2 cents on Oblivion gates. With most of this game, if you get tired of dealing with one area or guild, you can just move on to something else. Oblivion gates are a different story. Once you do a few of the first quests in the main story, Oblivion gates start popping up all over the map. Personally, I found the gates the least compelling and most annoying part of the game--nasty critters start coming out of the gates and infesting the areas nearby, so even if you don't want to go into any of the gates, you still have to deal with the beasties coming out of them. That being said, I'd do one of two things: either go all the way through the main story right off the bat, or ignore the main quest for a while and just enjoy doing your own thing until you feel like tackling the main story. The third option is ignoring the main story entirely, but then, y'know, you don't get to accomplish the main quest. Also, The Shivering Isles and Knights of the Nine DL content both rock.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • BalefuegoBalefuego Registered User regular
    edited July 2007
    I need to start playing this again. I havent touched it since I got my 360 back.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • StratoStrato Registered User regular
    edited July 2007
    I never really understood how you were supposed to enjoy this game. Now that I've read this thread I think I have a better idea. I could never get past the first Oblivion gate, but I guess I can just ignore that for now.

    The one quest I did have fun with was the villager who thinks others are out to get him, so you do some spy work. That was pretty sweet. I think I just killed the dude and robbed his house afterwards. Sucker.

    Strato on
  • Talon-StormreaverTalon-Stormreaver Registered User regular
    edited July 2007
    I would personally love to see Bethesda and Microsoft make room for the mod scene on the 360, but I know that it's next to impossible at this point, technical issues included. I have Oblivion for the PC, and while the vanilla game is great, the experiences you get when you play it increase dramatically with all of the aesthetic world modifications garnered by mods, coupled of course with all of the mechanical changes that are possible through mods. The 360 already has the advantage of being able to run Oblivion as well as a high to very high-end PC, so it could easily handle any of the beautiful, yet potentially FPS-decreasing mods out there.

    Talon-Stormreaver on
    "We rode on the winds of the rising storm,
    We ran to the sounds of the thunder.
    We danced among the lightning bolts
    and tore the world asunder."
  • cemetery mancemetery man Registered User regular
    edited July 2007
    The 360 version does need some user mods put on the marketplace for free. I'd love some graphical preference stuff like faces etc. Also some slight game changing ones. I don't see what the problem is if MS checks it all out for game breaking code/viri and all that.

    cemetery man on
  • jothkijothki Registered User regular
    edited July 2007
    Pjstelford wrote: »
    1.) This game seems to, at first glance, have the most ass-backward stat building system. The only way to maximize stat building, or indeed even get a decent stat boost, is only use minor skills relating to two traits until you've raised enough minor trait skills 10 ranks total for each trait, and then level a major skill tied to a third trait 10 times, to get the +5 to traits across the board.

    So, if I choose say the Warrior class, who has the 3 major skills that relate to strength, 3 major skills that relate to endurance, and 1 major skill that relates to speed, I can never get +5 strength, +5 endurance at a level up. I could get +5 Strength, Intelligence, and Agility, but never +5s to two of the traits which I'm focused on.

    To remedy this, I just restarted with a custom class which has major skills which I think will be easy to power level, and that I will not be using except when trying to level them. This seems counterintuitive.

    Yay for mods that overhaul the leveling system, that's one issue I'll never need to worry about.
    Strato wrote: »
    I never really understood how you were supposed to enjoy this game. Now that I've read this thread I think I have a better idea. I could never get past the first Oblivion gate, but I guess I can just ignore that for now.

    The one quest I did have fun with was the villager who thinks others are out to get him, so you do some spy work. That was pretty sweet. I think I just killed the dude and robbed his house afterwards. Sucker.
    He ends up dying no matter what you do, either at your hands or at the hands of a guard. Whether you rob his house is entirely up to you.

    jothki on
  • EclecticGrooveEclecticGroove Registered User regular
    edited July 2007
    The one and only thing that's ever really bugged me about Oblivion is that, coming off of Morrowwind, the way you level and progress your character are totally different.

    I'm so used to picking my stats and heading off into the wilderness to basically train myself into uber bad ass, or head into town and ensure that no will ever be able to see me and I can steal pretty much ANYTHING in the game.
    All of this, of course leads to a fairly rapid level progression... which is counter intuitive in Oblivion due to the monsters leveling with you.

    While, yes... this requires you to "keep pace" with not just your stats, but equipment and the like as well... it does sort of cut out part of the fun of things.

    I used to head off and train myself, then break into the ghost gate to steal all sorts of good equipment without fear of the local fauna... can't really do that as easily in Oblivion.

    Other than that? I think it's a very worthy successor to the Elder Scrolls line, and I always look forward to a new one to see what they will do with it.

    EclecticGroove on
  • NexusSixNexusSix Registered User regular
    edited July 2007
    The 360 version does need some user mods put on the marketplace for free. I'd love some graphical preference stuff like faces etc. Also some slight game changing ones. I don't see what the problem is if MS checks it all out for game breaking code/viri and all that.

    Xbox Live is in dire need of some robust user-created content--something with some serious muscle. So far we've only seen some basic, generic map editing tools. Mods are the biggest thing I miss from my old PC gaming days. Implementing some type of mod system for Xbox Live would be a great value-added feature--if they could figure out a way to import mods from PCs for games like Oblivion, that would be stellar. We can hope something is in the works for the future, but I don't know if MS would be willing to overcome the hurdles with their inflexible policy on Xbox modding in general.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • jothkijothki Registered User regular
    edited July 2007
    Something fairly weird happened to me a few days ago. I stumbled across a cave deep in the wilderness with a bandit in front of it, who I promptly dispatched. I went inside, and immediately encountered a bandit archer, who ran outside instead of fighting me. I chased after him and killed him, and then went back inside only to find that the cave was now filled with amazons instead. When I went back out, there was also an amazon outside where the first bandit was before.

    Has this kind of thing happened to anyone before? Did I get caught in the middle of some sort of spawn shift? It was a fairly nasty suprise, since amazons are fairly powerful if you're using OOO.

    jothki on
  • BalefuegoBalefuego Registered User regular
    edited July 2007
    NexusSix wrote: »
    The 360 version does need some user mods put on the marketplace for free. I'd love some graphical preference stuff like faces etc. Also some slight game changing ones. I don't see what the problem is if MS checks it all out for game breaking code/viri and all that.

    Xbox Live is in dire need of some robust user-created content--something with some serious muscle. So far we've only seen some basic, generic map editing tools. Mods are the biggest thing I miss from my old PC gaming days. Implementing some type of mod system for Xbox Live would be a great value-added feature--if they could figure out a way to import mods from PCs for games like Oblivion, that would be stellar. We can hope something is in the works for the future, but I don't know if MS would be willing to overcome the hurdles with their inflexible policy on Xbox modding in general.

    From what I understand, Halo 3 is going to ship with mapmaking tools as well.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • bruinbruin Registered User regular
    edited July 2007
    I got the urge and started up a new character in this game. It freezes every time I try to go into Chorrol at the same spot in the loading screen. Anything I can do about this? It never happened when I was playing a lot before, and the disc is hardly scratched at all.

    bruin on
  • PjstelfordPjstelford Registered User regular
    edited July 2007
    bruin wrote: »
    I got the urge and started up a new character in this game. It freezes every time I try to go into Chorrol at the same spot in the loading screen. Anything I can do about this? It never happened when I was playing a lot before, and the disc is hardly scratched at all.

    Take it to your local rental shop and see if they'll buff it out for $5.

    Pjstelford on
  • bruinbruin Registered User regular
    edited July 2007
    Pjstelford wrote: »
    bruin wrote: »
    I got the urge and started up a new character in this game. It freezes every time I try to go into Chorrol at the same spot in the loading screen. Anything I can do about this? It never happened when I was playing a lot before, and the disc is hardly scratched at all.

    Take it to your local rental shop and see if they'll buff it out for $5.

    I have one of those shitty, manually operated disc cleaners that has worked well in the past, but this disc really has almost no marks on it at all. I guess it's worth a shot though.

    bruin on
  • SudsSuds Registered User regular
    edited July 2007
    I had a ton of fun with this game. On the PC it is much improved with Oscuro's Oblivion Overhaul.

    Suds on
    camo_sig2.png
  • PjstelfordPjstelford Registered User regular
    edited July 2007
    bruin wrote: »
    Pjstelford wrote: »
    bruin wrote: »
    I got the urge and started up a new character in this game. It freezes every time I try to go into Chorrol at the same spot in the loading screen. Anything I can do about this? It never happened when I was playing a lot before, and the disc is hardly scratched at all.

    Take it to your local rental shop and see if they'll buff it out for $5.

    I have one of those shitty, manually operated disc cleaners that has worked well in the past, but this disc really has almost no marks on it at all. I guess it's worth a shot though.

    Okay, I understand what you're saying now. Really, beyond buffing it I don't know what to suggest. Maybe running a few other games through your xbox to clear the cache?

    Pjstelford on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited July 2007
    Oblivion is my favorite game for the 360. I envy anyone who hasn't played it yet.

    Smacky The Frog on
    wahjahbanner.jpg
  • jothkijothki Registered User regular
    edited July 2007
    Oblivion is my favorite game for the 360. I envy anyone who hasn't played it yet.

    Because they haven't thrown about a hundred hours of their life down the drain? :P

    jothki on
  • cemetery mancemetery man Registered User regular
    edited July 2007
    Maybe the disc is defective or you need to do that - hold down A at start to clear cache thing.

    cemetery man on
  • urahonkyurahonky Registered User regular
    edited July 2007
    The game, to me, was entirely too boring as a warrior type. I quit the game after the umpteenth time I had to close the gates.

    I went back 8 months later, and started a mage. Nothing but spells... and I had a blast. Once I beat the main storyline though... I just quit and never went back.

    Oh and it's better on PC, IMO. :)

    urahonky on
  • jothkijothki Registered User regular
    edited July 2007
    urahonky wrote: »
    The game, to me, was entirely too boring as a warrior type. I quit the game after the umpteenth time I had to close the gates.

    I went back 8 months later, and started a mage. Nothing but spells... and I had a blast. Once I beat the main storyline though... I just quit and never went back.

    Oh and it's better on PC, IMO. :)

    Yeah, I'm having far more fun with my monk than with my crusader. I like being able to outrun things (so much so that I chose the Steed).

    That reminds me, is there any effective way to melee kite Clannfear? Their charge attack was ripping my fighter to pieces, so I would expect even worse for my mobile but short-reached monk. I don't want to have to bow kite every one of them.

    Edit: I love enemies like wolves, zombies, and ogres that can only attack by running up to you and starting an animation for a powerful but short-range attack, allowing you to step back a tiny bit and hit them while their attack whiffs. The range on that kind of attack is so short that you can hit them with your bare fists (does your attack range vary based on your weapon?) while they miss.

    jothki on
  • ZonkytonkmanZonkytonkman Registered User regular
    edited July 2007
    while i loved this game on the 360, and I couldn't afford (and didn't care to purchase) and upgraded pc to run it, there are some really fucking odd mechanics that I'd love the opportunity to mod away. At level fucking 20, rats shouldn't be giving me any attitude. Bandits shouldn't be wearing tank armour. Basically, while it's cool if enemies level with you a LITTLE bit, there should be lower and upper caps on how retarded enemies can get,and keep it at a realistic level with the setting in mind.

    Zonkytonkman on
  • augustaugust where you come from is gone Registered User regular
    edited July 2007
    jothki wrote: »
    That reminds me, is there any effective way to melee kite Clannfear? Their charge attack was ripping my fighter to pieces, so I would expect even worse for my mobile but short-reached monk. I don't want to have to bow kite every one of them.

    There's definitely a time when Clanfear just rape you. It goes away after a while.

    Both in Oblivion and Morrowind I found myself getting knocked down or stunned a lot at a certain point. I believe the solution is to pump up your Agility. Focus your skill learning and bonuses to improving it until you're not getting raped. Until then, you can use enchanted items to compensate.

    august on
  • ZeromusZeromus Registered User regular
    edited July 2007
    So, I just started my own game for the first time, and I'm at the point where I can revise my starting class and sign. I realize you guys said not to sweat little details, but since this is clearly rather major, it seemed worth worrying about. First, I want to be a magic-based class. I'm a little worried about being a pure mage, so I thought about making a Battlemage or perhaps a custom-class based on willpower and intelligence with the specialties of a mage, replacing something with blade. Is that a stupid idea?

    As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do? D:

    Zeromus on
    pygsig.png
  • CangoFettCangoFett Registered User regular
    edited July 2007
    For the PC Version

    what mods do I need to be awesome uber wizard dude?

    CangoFett on
  • FirmSkaterFirmSkater Registered User regular
    edited July 2007
    Help me:
    I just got this game last week, and I have run into two different places where the game becomes unplayable.

    The first time was when i had to destroy the Oblivion gate at Kvatch. I cleared the gate and went to break the siege in the city. As soon as I talked to the guards they would try to kill me. I could not figure out why. I went to the Imperial city and could walk around fine, without any incident.

    I had to restart my game, I have no idea why they would try and kill me, but it made it impossible to play.

    In my restarted game I got one step ahead, I tried to clear the siege to get to the castle gate, but instead of talking to me when the enemies were dead, the guards all stood at the front of the gate staring straight upward. Using a detect life spell i could see that there was an enemy on the top of the castle, apparently standing still.

    I decided I would try to leave and come back to see if maybe that made the enemy do anything. When I left and returned all the guards were gone. I can't find them anywhere, and I have no idea what to do now.

    This is so incredibly frustrating.

    FirmSkater on
    sig2.jpg
  • jothkijothki Registered User regular
    edited July 2007
    Zeromus wrote: »
    So, I just started my own game for the first time, and I'm at the point where I can revise my starting class and sign. I realize you guys said not to sweat little details, but since this is clearly rather major, it seemed worth worrying about. First, I want to be a magic-based class. I'm a little worried about being a pure mage, so I thought about making a Battlemage or perhaps a custom-class based on willpower and intelligence with the specialties of a mage, replacing something with blade. Is that a stupid idea?

    As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do? D:

    A strong weakness to magic would probably be a very bad idea in this game.

    jothki on
  • jothkijothki Registered User regular
    edited July 2007
    FirmSkater wrote: »
    Help me:
    I just got this game last week, and I have run into two different places where the game becomes unplayable.

    The first time was when i had to destroy the Oblivion gate at Kvatch. I cleared the gate and went to break the siege in the city. As soon as I talked to the guards they would try to kill me. I could not figure out why. I went to the Imperial city and could walk around fine, without any incident.

    I had to restart my game, I have no idea why they would try and kill me, but it made it impossible to play.

    In my restarted game I got one step ahead, I tried to clear the siege to get to the castle gate, but instead of talking to me when the enemies were dead, the guards all stood at the front of the gate staring straight upward. Using a detect life spell i could see that there was an enemy on the top of the castle, apparently standing still.

    I decided I would try to leave and come back to see if maybe that made the enemy do anything. When I left and returned all the guards were gone. I can't find them anywhere, and I have no idea what to do now.

    This is so incredibly frustrating.

    Did you try submitting to them? Hold block and press space on someone you're right next to, and if you haven't angered them too much, they'll stop attacking. As far as I can tell, NPCs that you escort tend to be set to really, really liking you, so submitting should always work on them if you haven't been continuously pouring arrows into them.

    jothki on
  • StratoStrato Registered User regular
    edited July 2007
    jothki wrote: »
    Zeromus wrote: »
    So, I just started my own game for the first time, and I'm at the point where I can revise my starting class and sign. I realize you guys said not to sweat little details, but since this is clearly rather major, it seemed worth worrying about. First, I want to be a magic-based class. I'm a little worried about being a pure mage, so I thought about making a Battlemage or perhaps a custom-class based on willpower and intelligence with the specialties of a mage, replacing something with blade. Is that a stupid idea?

    As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do? D:

    A strong weakness to magic would probably be a very bad idea in this game.

    What about that sign where you absorb magic to boost your magicka? Is that good?

    Strato on
  • jothkijothki Registered User regular
    edited July 2007
    Strato wrote: »
    jothki wrote: »
    Zeromus wrote: »
    So, I just started my own game for the first time, and I'm at the point where I can revise my starting class and sign. I realize you guys said not to sweat little details, but since this is clearly rather major, it seemed worth worrying about. First, I want to be a magic-based class. I'm a little worried about being a pure mage, so I thought about making a Battlemage or perhaps a custom-class based on willpower and intelligence with the specialties of a mage, replacing something with blade. Is that a stupid idea?

    As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do? D:

    A strong weakness to magic would probably be a very bad idea in this game.

    What about that sign where you absorb magic to boost your magicka? Is that good?

    It depends. If you're kiting an enemy or are in a ranged standoff, not being able to regenerate mana normally could be a very bad thing. Potions would probably make up for that somewhat, though. How does the absorption work?

    jothki on
  • EvangirEvangir Registered User regular
    edited July 2007
    jothki wrote: »
    Strato wrote: »
    jothki wrote: »
    Zeromus wrote: »
    So, I just started my own game for the first time, and I'm at the point where I can revise my starting class and sign. I realize you guys said not to sweat little details, but since this is clearly rather major, it seemed worth worrying about. First, I want to be a magic-based class. I'm a little worried about being a pure mage, so I thought about making a Battlemage or perhaps a custom-class based on willpower and intelligence with the specialties of a mage, replacing something with blade. Is that a stupid idea?

    As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do? D:

    A strong weakness to magic would probably be a very bad idea in this game.

    What about that sign where you absorb magic to boost your magicka? Is that good?

    It depends. If you're kiting an enemy or are in a ranged standoff, not being able to regenerate mana normally could be a very bad thing. Potions would probably make up for that somewhat, though. How does the absorption work?

    50 Spell Absorption = 50% of all spells that hit you are absorbed as mana, and do no damage. The Atronach birthsign allows you to very easily get 100% magic immunity by stacking Spell Absorb on your armor.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • jothkijothki Registered User regular
    edited July 2007
    I managed to find a really cool bow that does 20 extra magical damage (I forget which type) on every hit as well as lowering resistance to that type, called Arce Quinga. The only problem is that it's in a display case in a Fighters Guild hall. One of my mods rejigs looting rights in guild halls to be based on your rank, but considering how snazzy the bow is, I may very well need to be guild leader before I can take it.

    jothki on
Sign In or Register to comment.