Alright, I'm terribly tired, so I won't be putting together a massive first post, and for this I apologize.
Elder Scrolls: Oblivion for the Xbox360 is a pretty game. Well, okay, 90% of it is pretty. Faces make up the 1% of O_o and the washed out browns of dungeons make up the other 9% of :zzz:. You make your character, go on quests, hit things until they fall down, cash colorful spells, etc, etc. You get the idea.
I do have a few confused points on this game however, if people are willing to help I'd appreciate it.
1.) This game seems to, at first glance, have the most ass-backward stat building system. The only way to maximize stat building, or indeed even get a decent stat boost, is only use minor skills relating to two traits until you've raised enough minor trait skills 10 ranks total for each trait, and then level a major skill tied to a third trait 10 times, to get the +5 to traits across the board.
So, if I choose say the Warrior class, who has the 3 major skills that relate to strength, 3 major skills that relate to endurance, and 1 major skill that relates to speed, I can
never get +5 strength, +5 endurance at a level up. I could get +5 Strength, Intelligence, and Agility, but never +5s to two of the traits which I'm focused on.
To remedy this, I just restarted with a custom class which has major skills which I think will be easy to power level, and that I will not be using except when trying to level them. This seems counterintuitive.
2.) The first time I was playing said warrior, I got the first oblivion gate at level 2. Each runt within Oblivion dealt some hefty damage. Did I go there too early?
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Everyone else has The Elder Scrolls IV: Oblivion.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Now if only I can remember how to change thread titles.
Step 2: Throw that shit in the garbage, stop worrying about your stats, and just enjoy the goddamn game.
Best advice I've heard
Don't try to be the jack of all trades. Don't be the glorious hero and the fierce villain all at once. The game gets boring faster that way. If you toy with a few character concepts, focus on different weapons and weapon types, and do different quest-lines, you'll have more fun, I've found.
Here are some general tips for getting a handle on all of that:
http://www.uesp.net/wiki/Oblivion:Oblivion
Just take some general advice and apply it to your character, but please, don't dwell on any of it--you'll start to loose the fun factor.
I remember running my Greyhawk campaign back in college, and one guy we played with usually ground down our sessions into debates on rules, so I'd spend half of my time digging through the DM's guide while this dude pontifcated about the dumbest shit: "man, if a massive fireball spell really went off inside a small cavern chamber, we'd all be dead because it'd just suck all of the oxygen right out of our lungs." :roll: We stopped playing after a year or so because people weren't having fun role playing and hacking up goblins--everybody was arguing over numbers and mechanics, which is actually (for me at least) the boring aspect of RPGs and only there as a guide for enjoying the game.
But I digress...
Yeah, there are problems with Oblivion's stat/level system, but the game has so much more to offer. Just enjoy playing your character, questing, finding cool weapons, armor and items. There are a shit-ton of stories, quests, guilds and NPCs to interact with, so if you're focusing on your stats too much, you're missing the big picture.
You have so many options open to you that you shouldn't have any serious, long-lasting issues if you end up with a stat problem: there are so many tools at your disposal that you can always find a work-around if you're having trouble in one area or another. If you find you're really lacking in one area, you can always do a bit of grinding (I recommend doing this with Alchemy anyways, as it is handy for just about ANY type of character). If you really get stuck, there are a mountain of FAQs to check into and you know there is always a wealth of info on these boards, so: get stuck; maek poast. 8-)
Edit: I forgot to add my own 2 cents on Oblivion gates. With most of this game, if you get tired of dealing with one area or guild, you can just move on to something else. Oblivion gates are a different story. Once you do a few of the first quests in the main story, Oblivion gates start popping up all over the map. Personally, I found the gates the least compelling and most annoying part of the game--nasty critters start coming out of the gates and infesting the areas nearby, so even if you don't want to go into any of the gates, you still have to deal with the beasties coming out of them. That being said, I'd do one of two things: either go all the way through the main story right off the bat, or ignore the main quest for a while and just enjoy doing your own thing until you feel like tackling the main story. The third option is ignoring the main story entirely, but then, y'know, you don't get to accomplish the main quest. Also, The Shivering Isles and Knights of the Nine DL content both rock.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
The one quest I did have fun with was the villager who thinks others are out to get him, so you do some spy work. That was pretty sweet. I think I just killed the dude and robbed his house afterwards. Sucker.
We ran to the sounds of the thunder.
We danced among the lightning bolts
and tore the world asunder."
Yay for mods that overhaul the leveling system, that's one issue I'll never need to worry about.
I'm so used to picking my stats and heading off into the wilderness to basically train myself into uber bad ass, or head into town and ensure that no will ever be able to see me and I can steal pretty much ANYTHING in the game.
All of this, of course leads to a fairly rapid level progression... which is counter intuitive in Oblivion due to the monsters leveling with you.
While, yes... this requires you to "keep pace" with not just your stats, but equipment and the like as well... it does sort of cut out part of the fun of things.
I used to head off and train myself, then break into the ghost gate to steal all sorts of good equipment without fear of the local fauna... can't really do that as easily in Oblivion.
Other than that? I think it's a very worthy successor to the Elder Scrolls line, and I always look forward to a new one to see what they will do with it.
Xbox Live is in dire need of some robust user-created content--something with some serious muscle. So far we've only seen some basic, generic map editing tools. Mods are the biggest thing I miss from my old PC gaming days. Implementing some type of mod system for Xbox Live would be a great value-added feature--if they could figure out a way to import mods from PCs for games like Oblivion, that would be stellar. We can hope something is in the works for the future, but I don't know if MS would be willing to overcome the hurdles with their inflexible policy on Xbox modding in general.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
Has this kind of thing happened to anyone before? Did I get caught in the middle of some sort of spawn shift? It was a fairly nasty suprise, since amazons are fairly powerful if you're using OOO.
From what I understand, Halo 3 is going to ship with mapmaking tools as well.
Take it to your local rental shop and see if they'll buff it out for $5.
I have one of those shitty, manually operated disc cleaners that has worked well in the past, but this disc really has almost no marks on it at all. I guess it's worth a shot though.
Okay, I understand what you're saying now. Really, beyond buffing it I don't know what to suggest. Maybe running a few other games through your xbox to clear the cache?
Because they haven't thrown about a hundred hours of their life down the drain? :P
I went back 8 months later, and started a mage. Nothing but spells... and I had a blast. Once I beat the main storyline though... I just quit and never went back.
Oh and it's better on PC, IMO.
Yeah, I'm having far more fun with my monk than with my crusader. I like being able to outrun things (so much so that I chose the Steed).
That reminds me, is there any effective way to melee kite Clannfear? Their charge attack was ripping my fighter to pieces, so I would expect even worse for my mobile but short-reached monk. I don't want to have to bow kite every one of them.
Edit: I love enemies like wolves, zombies, and ogres that can only attack by running up to you and starting an animation for a powerful but short-range attack, allowing you to step back a tiny bit and hit them while their attack whiffs. The range on that kind of attack is so short that you can hit them with your bare fists (does your attack range vary based on your weapon?) while they miss.
There's definitely a time when Clanfear just rape you. It goes away after a while.
Both in Oblivion and Morrowind I found myself getting knocked down or stunned a lot at a certain point. I believe the solution is to pump up your Agility. Focus your skill learning and bonuses to improving it until you're not getting raped. Until then, you can use enchanted items to compensate.
As for the sign, I first went with The Lady, since I figured the increase in Willpower would be worth it. I also considered The Apprentice and whichever other one gives an increase in Magicka itself. What should I do?
what mods do I need to be awesome uber wizard dude?
The first time was when i had to destroy the Oblivion gate at Kvatch. I cleared the gate and went to break the siege in the city. As soon as I talked to the guards they would try to kill me. I could not figure out why. I went to the Imperial city and could walk around fine, without any incident.
I had to restart my game, I have no idea why they would try and kill me, but it made it impossible to play.
In my restarted game I got one step ahead, I tried to clear the siege to get to the castle gate, but instead of talking to me when the enemies were dead, the guards all stood at the front of the gate staring straight upward. Using a detect life spell i could see that there was an enemy on the top of the castle, apparently standing still.
I decided I would try to leave and come back to see if maybe that made the enemy do anything. When I left and returned all the guards were gone. I can't find them anywhere, and I have no idea what to do now.
This is so incredibly frustrating.
A strong weakness to magic would probably be a very bad idea in this game.
Did you try submitting to them? Hold block and press space on someone you're right next to, and if you haven't angered them too much, they'll stop attacking. As far as I can tell, NPCs that you escort tend to be set to really, really liking you, so submitting should always work on them if you haven't been continuously pouring arrows into them.
What about that sign where you absorb magic to boost your magicka? Is that good?
It depends. If you're kiting an enemy or are in a ranged standoff, not being able to regenerate mana normally could be a very bad thing. Potions would probably make up for that somewhat, though. How does the absorption work?
50 Spell Absorption = 50% of all spells that hit you are absorbed as mana, and do no damage. The Atronach birthsign allows you to very easily get 100% magic immunity by stacking Spell Absorb on your armor.