Last night, as I was not WoW-ing and I needed a break from Project Sylpheed, I downloaded the Vampire Rain demo and damn near fell out of my chair, hoping to crack my skull on the corner of the table and bleed to death.
I tried the "stealth" mission thing. You have the option of like 3 different missions, stealth, shooty shooty and something else I dont care to remember. So it starts out all Splinter Cell wanna be, nice graphics actually. controls are a little loose, but its reminiscient of Sam Fisher. Run around a wall, climb up on a ledge, not seeing where I was going I proceeded to drop down to street level again and in less than the blink of an eye I get 2-shot by a vampire who had apparently been feasting on a corpse.
I was dead before I saw the thing coming.
take 2. I get past this vampire to the other side of the street. He turns and runs off, leaving the corpse of his dinner to awaken as another vampirezombie thing. She looks mad, so in my glee I pull out my previously found high powered auto-rifle and take aim to the head. I put one to the head and get some kind of warning like OH SNAP VAMPIRE! She jumps up, leaps onto the building and im dead before she even really lands on the walkway I'm standing on.
what the fuck? Who works out this stuff. I read the review on IGN and they told me how impossible it is to kill a vampire in this game..but I thought, no way it can be that bad, the whole game is about killing vampires. Well apparently its not. Apparently its about running away from the ultra-speedy, overly strong, invulnerable to head shots (But Capcom said head shots kill the undead!!!?!?!), night walking blood hos.
I mean hell, even Sam Fisher and Garrett had atleast a chance when the enemy caught them out in the open. Garret had skills, and Fisher...he had a knife. So it all worked out in the end.
what the hell happened here? how does crap like this make it beyond the 5 morons apparently sitting around testing for bugs and unbalanced play?
Posts
Battle.net: Fireflash#1425
Steam Friend code: 45386507
/agree
I wanted to format my 360 just to make sure it was all gone.
Yes, I speak from experience.
Well here this isn't exactly a QA issue, more like, really bad game design.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
http://www.gametrailers.com/player/21286.html
As an aside, I'm totally sick of vampires in games.
Project Sylpheed is alot of fun, atleast I think. Its kinda like Wing Commander on acid. Its very...very fast, gorgeous, and sorta mindless! the hud is usually crammed with more lights and explosions then you can really make sense of, but you can still pick out all the targets and different ships.
there is alot of background dialogue during the missions which gives you little choices if you actually listen to what they are saying. The better you do in each mission the more upgrades you are able to get, and you should probably repeat the missions if you dont do well enough, problem is they dont give you your rating until after you get the choice to repeat the mission, and there's no going back, atleast for points.
It feels alot like macross, you can upgrade and customize your fighter with all sorts of weapons, and the missile pack I have on my fighter now locks on and can fire around 24 missiles at separate targets.
Its kinda cookie cutter, basically its one mission after the next of just killing fighter wave after fighter wave. But you do get to the harder to kill fighter wings and the massive capital ships. Using the Padlock option really helps taking out those capital ships (pad lock keeps the camera on the target while you continue flying). But like I said, if you listen to the background chatter of the other pilots you get all sorts of little options to go protect your fleet in the area or save your wing men and such. Its hard to do that sometimes cause you have to find them on your Hud. I havent really had a problem with enemies killing me, I've only really died when the cap ships gang up on me or I accidently ram into something. IGN says it does ramp up in difficulty.
But like I said, its an absolutely beautiful game, I find my self swinging the camera around just to watch the capital ships explode. I tried the Ace combat demo and that feels way too slow, even if it is very realistic. Project Sylpheed is very fast, very graphically pleasing and just fun to play, and its only 40 bucks.
cant go wrong imo.
yeah.. it really serves to highlight where we all knew WW2 games were heading. I still can't quite fathom how bad it was.
Yeah, but the OP did imply that it was the testers' fault, which it isn't. I was merely pointing out that testers have basically zero say on game design issues, because designers are rigid and way too full of themselves.
I think I did maybe unintentionally imply its the testers fault with my comment about 5 morons, but It really isnt their fault...since they dont have the final say on anything.
I kept alternating between smirking and cringing.
Exactly.
One thing you can almost certainly assume about any crappy game is that someone along the way probably DID speak up and point out that it was ass, but then that person was probably silenced or ignored. That's usually how it goes.
Let's face it BLADE is the definitive Damphyre bad ass. So why bother starting on the wrong foot. Use a Blade License. Game can be a slightly improved version of Crackdown. Add a bunch of combo's, some crazy Metal Gear type bosses, ancient weapons, and multiple locations. You could base it on the movies so that way Whislter is still alive which gives you a kick ass non-annoying side-kick/assistant. Bring the camera in a little bit but give you the option to pull it out.
Done.
I fired that turd up off of the latest OXM disc just to score some easy points and ended up losing a goodly portion of my eternal soul. It was not a fair trade.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
Your knife has ammo. This sucks, I was actually kind of looking forward to this game. Seeing that guy get mauled over and over in the review was funny though.
Alucard rocks Blade any day (night) of the week. Castlevania SoTN. And D could beat blade senseless without even trying.
Nostalgia.
Bomberman Act Zero has to be slightly better than that embarrassment.
Oh, and the Vampire Rain demo was somewhat amusing to me. I definitely know it's a shitty game, but I enjoy those type of games and just had to beat that one mission.
And yes, Tenchu Z is much better than Vampire's Rain.
Vampire does a shoulder-grab neck bite animation, and the player gets knocked to the ground? How retarded.
It might as well be 1 hit kill as you get knocked down, and immediately attacked again while on the ground with no way to get up in time.
"There isn't enough time for all of the complaints.
Vampire ran just sucks."
That boss fight was painful to watch. Certainly cringe worthy.
WTF is that all about? Does this thing have essence of garlic clips in the hilt?
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
uh yea there you go
It runs on batteries!
It's a straight rip-off of Blade's UV-filled weapons (or Underworld). I guess the idea behind it is that each knife can only generate enough UV for one guy, but it's still retarded.
That didn't have jumping across buildings in a satisfying way.
so Gilette make knives now, too? Does it have multiple blade for a cleaner, smoother stabbing action?