The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Who play tests this crap O_o

Sinister CheshireSinister Cheshire Registered User regular
edited July 2007 in Games and Technology
Last night, as I was not WoW-ing and I needed a break from Project Sylpheed, I downloaded the Vampire Rain demo and damn near fell out of my chair, hoping to crack my skull on the corner of the table and bleed to death.

I tried the "stealth" mission thing. You have the option of like 3 different missions, stealth, shooty shooty and something else I dont care to remember. So it starts out all Splinter Cell wanna be, nice graphics actually. controls are a little loose, but its reminiscient of Sam Fisher. Run around a wall, climb up on a ledge, not seeing where I was going I proceeded to drop down to street level again and in less than the blink of an eye I get 2-shot by a vampire who had apparently been feasting on a corpse.

I was dead before I saw the thing coming.


take 2. I get past this vampire to the other side of the street. He turns and runs off, leaving the corpse of his dinner to awaken as another vampirezombie thing. She looks mad, so in my glee I pull out my previously found high powered auto-rifle and take aim to the head. I put one to the head and get some kind of warning like OH SNAP VAMPIRE! She jumps up, leaps onto the building and im dead before she even really lands on the walkway I'm standing on.

what the fuck? Who works out this stuff. I read the review on IGN and they told me how impossible it is to kill a vampire in this game..but I thought, no way it can be that bad, the whole game is about killing vampires. Well apparently its not. Apparently its about running away from the ultra-speedy, overly strong, invulnerable to head shots (But Capcom said head shots kill the undead!!!?!?!), night walking blood hos.

I mean hell, even Sam Fisher and Garrett had atleast a chance when the enemy caught them out in the open. Garret had skills, and Fisher...he had a knife. So it all worked out in the end.

what the hell happened here? how does crap like this make it beyond the 5 morons apparently sitting around testing for bugs and unbalanced play?

Sinister Cheshire on

Posts

  • FireflashFireflash Montreal, QCRegistered User regular
    edited July 2007
    I have no idea. I tried the demo for 15 minutes tops. My thoughts were: this is a really shitty splintercell with vampires. I turned it off and never looked back.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    Fireflash wrote: »
    I have no idea. I tried the demo for 15 minutes tops. My thoughts were: this is a really shitty splintercell with vampires. I turned it off and never looked back.


    /agree

    I wanted to format my 360 just to make sure it was all gone.

    Sinister Cheshire on
  • BalefuegoBalefuego Registered User regular
    edited July 2007
    How is Project Sylpheed

    Balefuego on
    [SIGPIC][/SIGPIC]
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    The truth is, most companies cram their QA in the last two weeks of the development cycle, and testers are encouraged to look the other way. Most valid design issues raised by testers are completely ignored, and sometimes they're even punished for speaking up and saying that this game is garbage. The devs have an over-inflated ego and don't want anyone to imply they're doing a shitty job, ever. So bad games get made.

    Yes, I speak from experience.

    SimBen on
    sig.gif
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2007
    Poorly implemented stealth is the worst thing in games, in record time it can make a game go from bearable mediocre game to something that's so mind numbingly frustrating it makes you want to kill yourself.

    -SPI- on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2007
    i skimmed a review of this on eurogamer yesterday for a laugh (saw the low score, which usually indicates an amusing review), and yeah.. sounds dire. Then there was one for Hour of Victory which.. let's just say i'm glad demos are free, although i'd still like a bandwidth refund.

    darleysam on
    forumsig.png
  • FireflashFireflash Montreal, QCRegistered User regular
    edited July 2007
    SimBen wrote: »
    The truth is, most companies cram their QA in the last two weeks of the development cycle, and testers are encouraged to look the other way. Most valid design issues raised by testers are completely ignored, and sometimes they're even punished for speaking up and saying that this game is garbage. The devs have an over-inflated ego and don't want anyone to imply they're doing a shitty job, ever. So bad games get made.

    Yes, I speak from experience.

    Well here this isn't exactly a QA issue, more like, really bad game design.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • emnmnmeemnmnme Registered User regular
    edited July 2007
    Here's the best video review to show the game's flaws.

    http://www.gametrailers.com/player/21286.html

    As an aside, I'm totally sick of vampires in games.

    emnmnme on
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    Balefuego wrote: »
    How is Project Sylpheed

    Project Sylpheed is alot of fun, atleast I think. Its kinda like Wing Commander on acid. Its very...very fast, gorgeous, and sorta mindless! the hud is usually crammed with more lights and explosions then you can really make sense of, but you can still pick out all the targets and different ships.

    there is alot of background dialogue during the missions which gives you little choices if you actually listen to what they are saying. The better you do in each mission the more upgrades you are able to get, and you should probably repeat the missions if you dont do well enough, problem is they dont give you your rating until after you get the choice to repeat the mission, and there's no going back, atleast for points.

    It feels alot like macross, you can upgrade and customize your fighter with all sorts of weapons, and the missile pack I have on my fighter now locks on and can fire around 24 missiles at separate targets.

    Its kinda cookie cutter, basically its one mission after the next of just killing fighter wave after fighter wave. But you do get to the harder to kill fighter wings and the massive capital ships. Using the Padlock option really helps taking out those capital ships (pad lock keeps the camera on the target while you continue flying). But like I said, if you listen to the background chatter of the other pilots you get all sorts of little options to go protect your fleet in the area or save your wing men and such. Its hard to do that sometimes cause you have to find them on your Hud. I havent really had a problem with enemies killing me, I've only really died when the cap ships gang up on me or I accidently ram into something. IGN says it does ramp up in difficulty.

    But like I said, its an absolutely beautiful game, I find my self swinging the camera around just to watch the capital ships explode. I tried the Ace combat demo and that feels way too slow, even if it is very realistic. Project Sylpheed is very fast, very graphically pleasing and just fun to play, and its only 40 bucks.

    cant go wrong imo.

    Sinister Cheshire on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2007
    darleysam wrote: »
    i skimmed a review of this on eurogamer yesterday for a laugh (saw the low score, which usually indicates an amusing review), and yeah.. sounds dire. Then there was one for Hour of Victory which.. let's just say i'm glad demos are free, although i'd still like a bandwidth refund.
    I love what they call that game on the 1up podcasts: "Duty of Publisher" :lol:

    -SPI- on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2007
    -SPI- wrote: »
    darleysam wrote: »
    i skimmed a review of this on eurogamer yesterday for a laugh (saw the low score, which usually indicates an amusing review), and yeah.. sounds dire. Then there was one for Hour of Victory which.. let's just say i'm glad demos are free, although i'd still like a bandwidth refund.
    I love what they call that game on the 1up podcasts: "Duty of Publisher" :lol:

    yeah.. it really serves to highlight where we all knew WW2 games were heading. I still can't quite fathom how bad it was.

    darleysam on
    forumsig.png
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    Fireflash wrote: »
    SimBen wrote: »
    The truth is, most companies cram their QA in the last two weeks of the development cycle, and testers are encouraged to look the other way. Most valid design issues raised by testers are completely ignored, and sometimes they're even punished for speaking up and saying that this game is garbage. The devs have an over-inflated ego and don't want anyone to imply they're doing a shitty job, ever. So bad games get made.

    Yes, I speak from experience.

    Well here this isn't exactly a QA issue, more like, really bad game design.

    Yeah, but the OP did imply that it was the testers' fault, which it isn't. I was merely pointing out that testers have basically zero say on game design issues, because designers are rigid and way too full of themselves.

    SimBen on
    sig.gif
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    SimBen wrote: »
    Fireflash wrote: »
    SimBen wrote: »
    The truth is, most companies cram their QA in the last two weeks of the development cycle, and testers are encouraged to look the other way. Most valid design issues raised by testers are completely ignored, and sometimes they're even punished for speaking up and saying that this game is garbage. The devs have an over-inflated ego and don't want anyone to imply they're doing a shitty job, ever. So bad games get made.

    Yes, I speak from experience.

    Well here this isn't exactly a QA issue, more like, really bad game design.

    Yeah, but the OP did imply that it was the testers' fault, which it isn't. I was merely pointing out that testers have basically zero say on game design issues, because designers are rigid and way too full of themselves.

    I think I did maybe unintentionally imply its the testers fault with my comment about 5 morons, but It really isnt their fault...since they dont have the final say on anything.

    Sinister Cheshire on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited July 2007
    emnmnme wrote: »
    Here's the best video review to show the game's flaws.

    http://www.gametrailers.com/player/21286.html

    I kept alternating between smirking and cringing.

    Echo on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    SimBen wrote: »
    Fireflash wrote: »
    SimBen wrote: »
    The truth is, most companies cram their QA in the last two weeks of the development cycle, and testers are encouraged to look the other way. Most valid design issues raised by testers are completely ignored, and sometimes they're even punished for speaking up and saying that this game is garbage. The devs have an over-inflated ego and don't want anyone to imply they're doing a shitty job, ever. So bad games get made.

    Yes, I speak from experience.

    Well here this isn't exactly a QA issue, more like, really bad game design.

    Yeah, but the OP did imply that it was the testers' fault, which it isn't. I was merely pointing out that testers have basically zero say on game design issues, because designers are rigid and way too full of themselves.

    I think I did maybe unintentionally imply its the testers fault with my comment about 5 morons, but It really isnt their fault...since they dont have the final say on anything.

    Exactly. :)

    One thing you can almost certainly assume about any crappy game is that someone along the way probably DID speak up and point out that it was ass, but then that person was probably silenced or ignored. That's usually how it goes.

    SimBen on
    sig.gif
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    Vampires Rain is like the complete opposite of Dead Rising. The only way to really add anything to this thread is to just bluesky some daydreams for a better vampire game. So here it goes.

    Let's face it BLADE is the definitive Damphyre bad ass. So why bother starting on the wrong foot. Use a Blade License. Game can be a slightly improved version of Crackdown. Add a bunch of combo's, some crazy Metal Gear type bosses, ancient weapons, and multiple locations. You could base it on the movies so that way Whislter is still alive which gives you a kick ass non-annoying side-kick/assistant. Bring the camera in a little bit but give you the option to pull it out.

    Done.

    graizur on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    Or, go play any game in the Legacy of Kain or Castlevania series. Done.

    SimBen on
    sig.gif
  • NexusSixNexusSix Registered User regular
    edited July 2007
    darleysam wrote: »
    Then there was one for Hour of Victory which.. let's just say i'm glad demos are free, although i'd still like a bandwidth refund.

    I fired that turd up off of the latest OXM disc just to score some easy points and ended up losing a goodly portion of my eternal soul. It was not a fair trade.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    I don't like playing as Vampires. Blood Omen 2; Legacy of Kain made me so depressed it wasn't funny. I finished it but I felt sort of like my soul had been drained a little bit.

    graizur on
  • LewiePLewieP Registered User regular
    edited July 2007
    SimBen wrote: »
    Or, go play any game in the Legacy of Kain or Castlevania series or Vampire: The Masqueraid (SP?) - Bloodlines. Done.

    LewieP on
  • DangerousDangerous Registered User regular
    edited July 2007
    emnmnme wrote: »
    Here's the best video review to show the game's flaws.

    http://www.gametrailers.com/player/21286.html

    As an aside, I'm totally sick of vampires in games.

    Your knife has ammo. :| This sucks, I was actually kind of looking forward to this game. Seeing that guy get mauled over and over in the review was funny though.

    Dangerous on
    sig2-2.jpg
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    graizur wrote: »

    Let's face it BLADE is the definitive Damphyre bad ass.

    Done.

    Alucard rocks Blade any day (night) of the week. Castlevania SoTN. And D could beat blade senseless without even trying.

    Sinister Cheshire on
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    graizur wrote: »

    Let's face it BLADE is the definitive Damphyre bad ass.

    Done.

    Alucard rocks Blade any day (night) of the week. Castlevania SoTN. And D could beat blade senseless without even trying.

    Nostalgia.

    graizur on
  • RancedRanced Default Registered User regular
    edited July 2007
    Hour of Victory is easily the worst game on the 360.

    Bomberman Act Zero has to be slightly better than that embarrassment.

    Oh, and the Vampire Rain demo was somewhat amusing to me. I definitely know it's a shitty game, but I enjoy those type of games and just had to beat that one mission.

    Ranced on
  • JastJast Registered User regular
    edited July 2007
    Sam fisher didn't get the cool uber knife until the third game in the series. In the first two games, if the enemies saw you before you had your gun out orbefore you got close enough to hit them in the head, you were dead. It was headshots or nothing, because it took way too much ammo to take down one guy if he was on alert. Chaos Teory changed things for the better though, if you were close enough to the enemy one quick button press, and boom dead. Vampire Rain just seems ridiculous though, two hit kill enemies, a knife that uses AMMO, and repetitive boss fights. Even Tenchu Z did better from what I hear.

    Jast on
    Jast39.png
  • RancedRanced Default Registered User regular
    edited July 2007
    Technically, it's only one hit from the vampires since the first hit knocks you down and you won't be able to get up.

    And yes, Tenchu Z is much better than Vampire's Rain.

    Ranced on
  • EndomaticEndomatic Registered User regular
    edited July 2007
    The animation is pretty bad too.

    Vampire does a shoulder-grab neck bite animation, and the player gets knocked to the ground? How retarded.

    It might as well be 1 hit kill as you get knocked down, and immediately attacked again while on the ground with no way to get up in time.

    Endomatic on
  • AccualtAccualt Registered User regular
    edited July 2007
    Echo wrote: »
    emnmnme wrote: »
    Here's the best video review to show the game's flaws.

    http://www.gametrailers.com/player/21286.html

    I kept alternating between smirking and cringing.

    "There isn't enough time for all of the complaints.
    Vampire ran just sucks."
    :lol:

    That boss fight was painful to watch. Certainly cringe worthy.

    Accualt on
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    I seriously can't wait to get home and watch that video .... crappy crappy game.

    Sinister Cheshire on
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    Crackdown. Pax?

    graizur on
  • NexusSixNexusSix Registered User regular
    edited July 2007
    Jast wrote: »
    a knife that uses AMMO

    WTF is that all about? Does this thing have essence of garlic clips in the hilt?

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    I want a game where I can play as Wesley Snipes with a trench coat, jump across a roof and slice a vampire into two flaming halves.

    graizur on
  • RancedRanced Default Registered User regular
    edited July 2007
    eh

    blade.jpg

    Blade_2_Ps2.jpg

    uh yea there you go

    Ranced on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited July 2007
    NexusSix wrote: »
    WTF is that all about? Does this thing have essence of garlic clips in the hilt?

    It runs on batteries!

    Echo on
  • EndomaticEndomatic Registered User regular
    edited July 2007
    NexusSix wrote: »
    Jast wrote: »
    a knife that uses AMMO

    WTF is that all about? Does this thing have essence of garlic clips in the hilt?

    It's a straight rip-off of Blade's UV-filled weapons (or Underworld). I guess the idea behind it is that each knife can only generate enough UV for one guy, but it's still retarded.

    Endomatic on
  • graizurgraizur __BANNED USERS regular
    edited July 2007
    Ranced wrote: »
    eh

    blade.jpg

    Blade_2_Ps2.jpg

    uh yea there you go

    That didn't have jumping across buildings in a satisfying way.

    graizur on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2007
    Echo wrote: »
    NexusSix wrote: »
    WTF is that all about? Does this thing have essence of garlic clips in the hilt?

    It runs on batteries!

    so Gilette make knives now, too? Does it have multiple blade for a cleaner, smoother stabbing action?

    darleysam on
    forumsig.png
  • Sinister CheshireSinister Cheshire Registered User regular
    edited July 2007
    yeah I want a UV knife!! wait arent they called light sabers? shit someone better call Lucas arts so we dont get sued.

    Sinister Cheshire on
Sign In or Register to comment.