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Metal Gear Solid and the Aquisition of Snakes to Eat

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Posts

  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2007
    MGS3 is my favorite. The whole James Bond movie atmosphere, and all the crazy little things. Like the way the Fury turns into a giant flaming head. Or The Ladder.

    Also, the plot of MGS2 makes perfect sense if you play MGS3 first. I know because that's what I did.

    Behemoth on
    iQbUbQsZXyt8I.png
  • DirtchamberDirtchamber Registered User regular
    edited August 2007
    CptKemzik wrote: »
    Also has anyone played the Metal Gear Acid games?

    I have, and the story is pretty out-there and non-canonical, but I really love the first game. I almost want to buy a PSP for it. Haven't played the second, but I imagine it improves upon the first.

    You really should play the second - it improves on the first in pretty much every way that matters.

    Also, for what it's worth, I love both Acids, and would recommend them to anyone who owns a PSP. I'm especially fond of how well the hallmarks of the franchise are translated into a completely different genre, so even though the Acids are completely different from any other MGS game, they still feel like a part of the series. Also, they've got rad soundtracks. Especially the second one.

    Dirtchamber on
  • DragDrag Registered User regular
    edited August 2007
    The Fury was the easiest boss in the game for me. All I had to do was shoot him with the sniper rifle when his back was turned.

    try playing it on extreme

    Drag on
    [SIGPIC][/SIGPIC]
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    I love the bond influences. The theme song, everything. Just sets it up so nicely and then they introduce the rambo style elements and it makes a really sweet mix.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • core tacticcore tactic Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    core tactic on
    6700ab2ed7bb6f9876150c388a78a011.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.
    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the middle of a fight. Still good shit, especially the one near the end where she just slaps it up through the weak point where your hand can't grip something as tightly.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DirtchamberDirtchamber Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.

    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the field.

    What did their military advisor have to say about guns made of bees?

    Dirtchamber on
  • core tacticcore tactic Registered User regular
    edited August 2007
    Actually, my favorite conversation is the "tanks made of shit" one.

    core tactic on
    6700ab2ed7bb6f9876150c388a78a011.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.

    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the field.

    What did their military advisor have to say about guns made of bees?

    I think he probably stayed quiet on that one.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited August 2007
    Only thing I didn't like about MGS3 was that I couldn't do CQCs for shit. I'd always end up throwing the guy down when I'd want to take a knife to his throat and interrogate him.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • UnbreakableVowUnbreakableVow Registered User regular
    edited August 2007
    Patriot's ammo clip.

    UnbreakableVow on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    Only thing I didn't like about MGS3 was that I couldn't do CQCs for shit. I'd always end up throwing the guy down when I'd want to take a knife to his throat and interrogate him.

    I went through three quarters of the game before I realised that to hold them at knifepoint you have to not press the button as hard as I had been. I had a hell of a time hiding bodies and bloodstains.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited August 2007
    Only thing I didn't like about MGS3 was that I couldn't do CQCs for shit. I'd always end up throwing the guy down when I'd want to take a knife to his throat and interrogate him.

    Stop moving the analog stick before you press Circle and you'll be fine.

    UnbreakableVow on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    Also if you are real quick when they are on the ground point the gun at them to do a surprise holdup.

    Boss cqc spoiler:
    Did anybody take the time to try to cqc counter some of the boss's melee attacks or just up and throw them? My favourite is when you do it to Volgin and he goes "Judo, eh?" as he gets up.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DehumanizedDehumanized Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.
    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the middle of a fight. Still good shit, especially the one near the end where she just slaps it up through the weak point where your hand can't grip something as tightly.

    A lot of the conversations with Para-Medic and Sigint are hilarious. Standouts include the "Naked" camoflauge option ("It has a few advantages." "Like what?" "It feels good.") and Russian Glowcaps.
    -The Placebo (eat a Russian Glowcap and call Para-Medic)

    Para-Medic: I see you've found some Russian glowcaps. The Russian glowcap is
    kind of luminescent fungus - a mushroom that glows in the dark.

    Snake: Why would a mushroom glow in the dark?

    Para-Medic: It's bioluminescent, just like a firefly. It uses the so called
    luciferin-luciferase reaction. To put it simply, luciferin reacts with
    luciferase in the presence of magnesium two plus ions, breaking it down into
    oxyluciferin and carbon dioxide. The carbonyl groups in the oxyluciferin are
    initially in an electrically excited state. When they return to their base
    state, they give off light. Did you get all that?

    Snake: Not really.

    Para-Medic: Oh.

    Snake: I ate one and it recharged my batteries!

    Para-Medic: Huh!?

    Snake: I thought a mushroom that glows that bright was bound to charge up my
    batteries if I ate it. And I was right.

    Para-Medic: Y...you're serious...??

    Snake: What's wrong?

    Para-Medic: N...nothing... Um, Snake, can you excuse me for a second?

    Snake: Sure.

    Para-Medic: Did you just hear that?

    Sigint: Yeah. There's no way eating a bioluminescent mushroom would cause your
    batteries to recharge.

    Para-Medic: What do you think it means?

    Sigint: Beats me... maybe it's all in his mind.

    Para-Medic: You mean like a placebo effect?

    Sigint: Why not? You've seen how gullible he is.

    Para-Medic: I guess there's no harm done. Should we let him keep believing it?

    Sigint: Sounds good to me.

    Para-Medic: OK, Snake, I'm back. Yes, the Russian glowcap is a glowing
    mushroom, so it'll recharge your batteries when you eat it.

    Snake: ???

    Dehumanized on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.
    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the middle of a fight. Still good shit, especially the one near the end where she just slaps it up through the weak point where your hand can't grip something as tightly.

    A lot of the conversations with Para-Medic and Sigint are hilarious. Standouts include the "Naked" camoflauge option ("It has a few advantages." "Like what?" "It feels good.") and Russian Glowcaps.
    -The Placebo (eat a Russian Glowcap and call Para-Medic)

    Para-Medic: I see you've found some Russian glowcaps. The Russian glowcap is
    kind of luminescent fungus - a mushroom that glows in the dark.

    Snake: Why would a mushroom glow in the dark?

    Para-Medic: It's bioluminescent, just like a firefly. It uses the so called
    luciferin-luciferase reaction. To put it simply, luciferin reacts with
    luciferase in the presence of magnesium two plus ions, breaking it down into
    oxyluciferin and carbon dioxide. The carbonyl groups in the oxyluciferin are
    initially in an electrically excited state. When they return to their base
    state, they give off light. Did you get all that?

    Snake: Not really.

    Para-Medic: Oh.

    Snake: I ate one and it recharged my batteries!

    Para-Medic: Huh!?

    Snake: I thought a mushroom that glows that bright was bound to charge up my
    batteries if I ate it. And I was right.

    Para-Medic: Y...you're serious...??

    Snake: What's wrong?

    Para-Medic: N...nothing... Um, Snake, can you excuse me for a second?

    Snake: Sure.

    Para-Medic: Did you just hear that?

    Sigint: Yeah. There's no way eating a bioluminescent mushroom would cause your
    batteries to recharge.

    Para-Medic: What do you think it means?

    Sigint: Beats me... maybe it's all in his mind.

    Para-Medic: You mean like a placebo effect?

    Sigint: Why not? You've seen how gullible he is.

    Para-Medic: I guess there's no harm done. Should we let him keep believing it?

    Sigint: Sounds good to me.

    Para-Medic: OK, Snake, I'm back. Yes, the Russian glowcap is a glowing
    mushroom, so it'll recharge your batteries when you eat it.

    Snake: ???

    Don't clicky if you don't like your funnies spoiled.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • jothkijothki Registered User regular
    edited August 2007
    The one about the poisonous mushroom (I forget which) is also somewhat amusing.

    jothki on
  • apotheosapotheos Registered User, ClubPA regular
    edited August 2007
    MGS2 Question: what was with the bugs? It was never explained.

    apotheos on


    猿も木から落ちる
  • YesNoMuYesNoMu Registered User regular
    edited August 2007
    Only thing I didn't like about MGS3 was that I couldn't do CQCs for shit. I'd always end up throwing the guy down when I'd want to take a knife to his throat and interrogate him.

    I went through three quarters of the game before I realised that to hold them at knifepoint you have to not press the button as hard as I had been. I had a hell of a time hiding bodies and bloodstains.
    That's the one single complaint I have about MGS3's controls: those stupid analog buttons. It's a great idea in theory, but it gets horribly screwed up for me in a tense situation. I can't count how many times I've shot a gun when I meant to put it away and (even worse!) the exact opposite. Analog buttons ruin the precision of the control scheme for me.

    But despite that I still love MGS3. The best part? Definitely dressing as Raikov and beating up and chloroforming soldiers, who then get up and salute you for it. What a sadistic and wonderful present from Kojima.

    YesNoMu on
    camo_sig2.png
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2007
    The whole thing with Raidenovich was hilarious as well. Especially if you put on the mask when you fight Volgin. Or, throw the glowcaps down and all his electric attacks will only hit them.

    Behemoth on
    iQbUbQsZXyt8I.png
  • TimestonesTimestones Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.
    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the middle of a fight. Still good shit, especially the one near the end where she just slaps it up through the weak point where your hand can't grip something as tightly.

    A lot of the conversations with Para-Medic and Sigint are hilarious. Standouts include the "Naked" camoflauge option ("It has a few advantages." "Like what?" "It feels good.") and Russian Glowcaps.
    -The Placebo (eat a Russian Glowcap and call Para-Medic)

    Para-Medic: I see you've found some Russian glowcaps. The Russian glowcap is
    kind of luminescent fungus - a mushroom that glows in the dark.

    Snake: Why would a mushroom glow in the dark?

    Para-Medic: It's bioluminescent, just like a firefly. It uses the so called
    luciferin-luciferase reaction. To put it simply, luciferin reacts with
    luciferase in the presence of magnesium two plus ions, breaking it down into
    oxyluciferin and carbon dioxide. The carbonyl groups in the oxyluciferin are
    initially in an electrically excited state. When they return to their base
    state, they give off light. Did you get all that?

    Snake: Not really.

    Para-Medic: Oh.

    Snake: I ate one and it recharged my batteries!

    Para-Medic: Huh!?

    Snake: I thought a mushroom that glows that bright was bound to charge up my
    batteries if I ate it. And I was right.

    Para-Medic: Y...you're serious...??

    Snake: What's wrong?

    Para-Medic: N...nothing... Um, Snake, can you excuse me for a second?

    Snake: Sure.

    Para-Medic: Did you just hear that?

    Sigint: Yeah. There's no way eating a bioluminescent mushroom would cause your
    batteries to recharge.

    Para-Medic: What do you think it means?

    Sigint: Beats me... maybe it's all in his mind.

    Para-Medic: You mean like a placebo effect?

    Sigint: Why not? You've seen how gullible he is.

    Para-Medic: I guess there's no harm done. Should we let him keep believing it?

    Sigint: Sounds good to me.

    Para-Medic: OK, Snake, I'm back. Yes, the Russian glowcap is a glowing
    mushroom, so it'll recharge your batteries when you eat it.

    Snake: ???

    I find the one after you "beat" The Sorrow to be equally as good, if not better.
    Major Zero: "Snake."
    Snake: "..."
    Major Zero: "Snake!"
    Snake: "Wh-what...oh, Major...What do you want?"
    Major Zero: "What happened? You've been acting strangely ever since you were
    washed down the river."
    Snake: "I'm fine."
    Major Zero: "I disagree."
    Snake: "Really?
    Major Zero: "Yes."
    Snake: "..."
    Major Zero: "Did something happen to you in that river?"
    Snake: "No..."
    Major Zero: "Don't lie, Snake. I'm trying to help you."
    Snake: "...All right. But you might not believe me when I tell you."
    Major Zero: "I'll believe it. I trust you."
    Snake: "Ok, then. When I was in that river..."
    Major Zero: "Yes?"
    Snake: "I saw...the other side."
    Major Zero: "The other side?"
    Snake: "Yeah."
    Major Zero: "...And by the other side, you mean...?"
    Snake: "Well, the world of the dead...I guess."
    Major Zero: "..."
    Snake: "And The Sorrow was there. He was sad...no, more than that. He said I
    was part of his sorrow..."
    Major Zero: "I...see...um, Snake, would you excuse me for a moment?"
    Snake: "Huh? Sure..."
    [Snake can hear Zero talking to Para-Medic.]
    Major Zero: "Para-Medic, what in the hell is wrong with Snake?"
    Para-Medic: "Beats me... Maybe he got a nasty bump on the head."
    Major Zero: "...You really think that's all?"
    Para-Medic: "What are you implying?"
    Snake: "Major?"
    Major Zero: "I mean, he's always been a little bit...different... I thought
    maybe..."
    Para-Medic: "Good point... I was just thinking that myself."
    Snake: "MAJOR!"
    Major Zero: "Wh--what is it, Snake?"
    Snake: "I can hear you."
    Major Zero: "!! W...well, in any case, I'm glad you're all right."
    Para-Medic: "Y...yeah. Me, too. It's good to see you're back to ah...normal..."
    Snake: "..."

    Timestones on
  • apotheosapotheos Registered User, ClubPA regular
    edited August 2007
    Well what'dyaknow a used copy of Subsistence popped up on Amazon.ca today thats already in my province and it was $30 shipped.

    apotheos on


    猿も木から落ちる
  • Grey GhostGrey Ghost Registered User regular
    edited August 2007
    What really got me was at the end of the final battle with the Boss.
    I'd become emotionally invested in the whole thing and had really grown to like the Boss despite everything. And then when she told Snake to shoot her... other games would have done it through a cutscene. But this time it pulled out and made me pull the trigger. That had a lot more impact than just watching it happen. Gives me chills just thinking about it.

    Things like that make me believe that MGS3 is one of the best games I've ever played. Possibly the very best, right up there with RE4 and a couple of the Zeldas.

    Grey Ghost on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited August 2007
    What really got me was at the end of the final battle with the Boss.
    I'd become emotionally invested in the whole thing and had really grown to like the Boss despite everything. And then when she told Snake to shoot her... other games would have done it through a cutscene. But this time it pulled out and made me pull the trigger. That had a lot more impact than just watching it happen. Gives me chills just thinking about it.

    Things like that make me believe that MGS3 is one of the best games I've ever played. Possibly the very best, right up there with RE4 and a couple of the Zeldas.
    Wait long enough and it'll do it automatically, though.

    UnbreakableVow on
  • SpeakeasySpeakeasy Registered User regular
    edited August 2007
    What really got me was at the end of the final battle with the Boss.
    I'd become emotionally invested in the whole thing and had really grown to like the Boss despite everything. And then when she told Snake to shoot her... other games would have done it through a cutscene. But this time it pulled out and made me pull the trigger. That had a lot more impact than just watching it happen. Gives me chills just thinking about it.

    Things like that make me believe that MGS3 is one of the best games I've ever played. Possibly the very best, right up there with RE4 and a couple of the Zeldas.

    That, and how the main theme starts playing at 5:00 till. Just made the whole thing seem like the end to a great action movie.

    Also if you let time run out...
    Snake Eaterrrr....... BOOM

    Speakeasy on
    smokeco3.jpg
  • jothkijothki Registered User regular
    edited August 2007
    Speakeasy wrote: »
    What really got me was at the end of the final battle with the Boss.
    I'd become emotionally invested in the whole thing and had really grown to like the Boss despite everything. And then when she told Snake to shoot her... other games would have done it through a cutscene. But this time it pulled out and made me pull the trigger. That had a lot more impact than just watching it happen. Gives me chills just thinking about it.

    Things like that make me believe that MGS3 is one of the best games I've ever played. Possibly the very best, right up there with RE4 and a couple of the Zeldas.

    That, and how the main theme starts playing at 5:00 till. Just made the whole thing seem like the end to a great action movie.

    Also if you let time run out...
    Snake Eaterrrr....... BOOM

    And then Ocelot ruins the pacing, because he had messed up on the part that wasn't supposed to be in the movie and had to do it then and there.

    From how I look at it, there's a reason that Para Medic keeps throwing out movie references. The mission itself is supposed to look like a perfect action movie, with Snake defeating the villains, saving the world, and getting the girl, cutting out to the credits with Snake and EVA in Alaska. However, what's really happening is different, and isn't what Snake and the rest of the world are supposed to see.

    jothki on
  • varlandvarland Registered User regular
    edited August 2007
    Renzo wrote: »
    EDIT: Ha ha ha! Read that spoiler you posted for MGS2 and tell me again how it's got a better plot than MGS3. Ha ha ha! Oh, wow.

    Yeah, AI is such a far-out concept.

    Please. The plot in MGS2 is utter fucking nonsense. In fact, it's such nonsense that I'm inclined to think the whole thing is a practical joke - and that people like you are the ones who fell for it.

    Am I talking to myself here? Seriously, this explains a lot of stuff. It's not a perfect argument. I have issues with it, but it's pretty good.

    http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
    I love you for posting this, again and again. I read it the first time you posted it and it is remarkably perceptive. The reasoning behind MGS2 makes sense, not just why Raiden is the protagonist. If this is what Kojima meant, then he is brilliant.

    Raiden fails throughout the entire game when he emulates Snake, and only succeds when he comes into his own character. That shit is deep, man. It has me wondering though, how many times did that guy play through MGS2? I played it 6 times through, and didn't catch on to most of this, but I recognized the feelings the first time I played it.

    <3 MGS2

    varland on
  • RenzoRenzo Registered User regular
    edited August 2007
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    Do you mean throughout Big Shell, or just after the swimming section?

    I think the bugs were there to hint that Big Shell hadn't been inhabited heavily. That it wasn't really an environmental facility.

    I could be totally off, though. I swear I've heard a convincing argument somewhere.

    Renzo on
  • bearbear punch bro Registered User regular
    edited August 2007
    varland wrote: »
    Renzo wrote: »
    EDIT: Ha ha ha! Read that spoiler you posted for MGS2 and tell me again how it's got a better plot than MGS3. Ha ha ha! Oh, wow.

    Yeah, AI is such a far-out concept.

    Please. The plot in MGS2 is utter fucking nonsense. In fact, it's such nonsense that I'm inclined to think the whole thing is a practical joke - and that people like you are the ones who fell for it.

    Am I talking to myself here? Seriously, this explains a lot of stuff. It's not a perfect argument. I have issues with it, but it's pretty good.

    http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
    I love you for posting this, again and again. I read it the first time you posted it and it is remarkably perceptive. The reasoning behind MGS2 makes sense, not just why Raiden is the protagonist. If this is what Kojima meant, then he is brilliant.

    Raiden fails throughout the entire game when he emulates Snake, and only succeds when he comes into his own character. That shit is deep, man. It has me wondering though, how many times did that guy play through MGS2? I played it 6 times through, and didn't catch on to most of this, but I recognized the feelings the first time I played it.

    <3 MGS2
    I think the comparisons he draws between the Fortune fight and pretty much every other battle are stretched to say the least. That's as far as I've gotten so far, but the rest of it is MOST excellent, things like Vulcan Raven / Fatman similarities that I never noticed before.

    bear on
    PSN: HoodieThirteen
    @hoodiebear.bsky.social
  • ZsetrekZsetrek Registered User regular
    edited August 2007
    Renzo wrote: »
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    Do you mean throughout Big Shell, or just after the swimming section?

    I think the bugs were there to hint that Big Shell hadn't been inhabited heavily. That it wasn't really an environmental facility.

    I could be totally off, though. I swear I've heard a convincing argument somewhere.

    If you codec whomever it is you codec in MGS2, they tell you that they're genetically engineered to eat oil and get rid of the (supposed) spill.

    EDIT: It is the most elitist and assholeish thing to say, but I honestly think MGS2 was pitched way too high for its audience. The whole game was an elaborate game-within-a-game/reality-within-reality 4th wall break. Not to say that it succeeded in getting me thinking about the relationship between games and reality, or whatever - or that a consistent central idea excuses what was a pretty damn lame story - but I can respect Kojima's balls to try an say something more complex than the "olol nukes = bad" of MGS1. It's the type of game that history books on university shelves will be citing as a watershed moment in the genre, IMO. To me, it's like the John Wayne film The Seekers - I can't stand it in many ways, and I'd rather not watch it again - but I can understand why film historians bust their nuts over it.

    Zsetrek on
  • RenzoRenzo Registered User regular
    edited August 2007
    Zsetrek wrote: »
    Renzo wrote: »
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    Do you mean throughout Big Shell, or just after the swimming section?

    I think the bugs were there to hint that Big Shell hadn't been inhabited heavily. That it wasn't really an environmental facility.

    I could be totally off, though. I swear I've heard a convincing argument somewhere.

    If you codec whomever it is you codec in MGS2, they tell you that they're genetically engineered to eat oil and get rid of the (supposed) spill.

    Ah, alright. I never had that codec convo.

    Renzo on
  • bearbear punch bro Registered User regular
    edited August 2007
    Waaaaaaaaaaait a minute.
    Vamp reappeared in the background during MGS2's final cutscenes because the game deliberately wanted to kill the dramatic tension that MGS1 had established through Liquid's death after multiple surprise returns.
    I may have just been blind, but when did this happen?

    bear on
    PSN: HoodieThirteen
    @hoodiebear.bsky.social
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited August 2007
    hoodie13 wrote: »
    Waaaaaaaaaaait a minute.
    Vamp reappeared in the background during MGS2's final cutscenes because the game deliberately wanted to kill the dramatic tension that MGS1 had established through Liquid's death after multiple surprise returns.
    I may have just been blind, but when did this happen?

    It's hard to see, since he's in the background and only visible for a few seconds. If you hold the camera zoom down, you'll see him.

    LeumasWhite on
    QPPHj1J.jpg
  • ZsetrekZsetrek Registered User regular
    edited August 2007
    Renzo wrote: »
    Zsetrek wrote: »
    Renzo wrote: »
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    Do you mean throughout Big Shell, or just after the swimming section?

    I think the bugs were there to hint that Big Shell hadn't been inhabited heavily. That it wasn't really an environmental facility.

    I could be totally off, though. I swear I've heard a convincing argument somewhere.

    If you codec whomever it is you codec in MGS2, they tell you that they're genetically engineered to eat oil and get rid of the (supposed) spill.

    Ah, alright. I never had that codec convo.

    I completely sympathise. In MGS3 you sought out what they guys in the plane had to say because they were funny or said useful things - in MGS2 you heard from them so fucking much whether you wanted to or not, that there was no way in hell I was ringing them to find out about bugs.

    Zsetrek on
  • StigmaStigma Registered User regular
    edited August 2007
    Zsetrek wrote: »
    Renzo wrote: »
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    Do you mean throughout Big Shell, or just after the swimming section?

    I think the bugs were there to hint that Big Shell hadn't been inhabited heavily. That it wasn't really an environmental facility.

    I could be totally off, though. I swear I've heard a convincing argument somewhere.

    If you codec whomever it is you codec in MGS2, they tell you that they're genetically engineered to eat oil and get rid of the (supposed) spill.

    EDIT: It is the most elitist and assholeish thing to say, but I honestly think MGS2 was pitched way too high for its audience. The whole game was an elaborate game-within-a-game/reality-within-reality 4th wall break. Not to say that it succeeded in getting me thinking about the relationship between games and reality, or whatever - or that a consistent central idea excuses what was a pretty damn lame story - but I can respect Kojima's balls to try an say something more complex than the "olol nukes = bad" of MGS1. It's the type of game that history books on university shelves will be citing as a watershed moment in the genre, IMO. To me, it's like the John Wayne film The Seekers - I can't stand it in many ways, and I'd rather not watch it again - but I can understand why film historians bust their nuts over it.

    <3

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited August 2007
    hoodie13 wrote: »
    Waaaaaaaaaaait a minute.
    Vamp reappeared in the background during MGS2's final cutscenes because the game deliberately wanted to kill the dramatic tension that MGS1 had established through Liquid's death after multiple surprise returns.
    I may have just been blind, but when did this happen?

    It's hard to see, since he's in the background and only visible for a few seconds. If you hold the camera zoom down, you'll see him.

    He appears behind a taxi when Raiden is talking to Rose. If you've got Document of MGS2 you can go into the cutscene and see him pretty clearly. Since he's so far in the background, they just put a 2D image there (think cardboard cutout) instead of putting his proper 3D model in there.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • TubeTube Registered User admin
    edited August 2007
    I love the way everyone has to point out that he's a bisexual vampire, because gay people are extra weird.

    Tube on
  • TubeTube Registered User admin
    edited August 2007
    apotheos wrote: »
    MGS2 Question: what was with the bugs? It was never explained.

    What, you mean with Pliskin? It was to let you know he came in the same way you did, hence the hole in the fence

    Tube on
  • DirtchamberDirtchamber Registered User regular
    edited August 2007
    Probably my favorite conversation in Snake Eater is the James Bond comparrison and the "python shaped gun".

    I am a fan of over the top injokes so the "box" conversation is my favourite in the whole series.

    Also the Boss vs Snake scenes are favs, even though their military advisor told them nobody could actually field strip a pistol that fast in the field.

    What did their military advisor have to say about guns made of bees?

    I think he probably stayed quiet on that one.

    "You guys have got it all wrong. That isn't how a real bee-gun works at al- oh. Oh dear, I've said too much. So! Who wants their neck broken first?"

    Dirtchamber on
  • TubeTube Registered User admin
    edited August 2007
    The gun wasn't actually made of bees, they just bring him the gun

    Tube on
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