Honestly I wish that Interplay and Bethesda could kiss and make up. Obviously Interplay is never going to be able to do this, but a Fallout MMO would be pretty awesome. Maybe if Bethesda just bought out Interplay and threw a lot of money and "grade a" talent into it, they could scrap everything and start working in earnest.
The only real problem with MMOs is that they kind of kill a game off. Take WoW for example. Any idea when Warcraft 4 is going to come out? Never, because it would have to be incorporated into WoW.
It's pretty clear to me that Interplay has been outright lying about the development to get Bethesda to buy the rights from them for a higher price. FallMMOut isn't ever coming out, because Interplay isn't selling the rights for less than $texas and Bethesda isn't stupid enough to pay more than $connecticut.
I'm not confident Bethesda is capable of making a passable MMO.
Why not? Sure they're not like, say, x3, but bethesda games are closer in terms of gameplay than most other kind of wRPGs
Primarily becasue post Oblivion/FO3/FONV I have zero faith in their GUI design and not a whole lot of faith at all in their animation departments.
Mostly the UI thing though. A bad UI absolutely kills an MMO for me. It's one of the things that killed the FF MMOs for me and I'd take those UIs over what was offered in Oblivion/FO3 any day of the week.
I'll see what they managed to come up for the next Elder Scrolls game though I guess.
*edit* Random: I'll take nonexistant over annoying :P
Don't know if this has been brought up yet, but one of the standout thematic choices made by Fallout devs in the past was to pull no punches when it comes to things like violence, sex, drugs and anything the rating agencies consider grounds for slapping a Mature rating onto the game. Any new MMO has to compete with the likes of WoW (and SW:TOR and GW2) for market share, and the worst way to achieve this is to have your game banned in countries with less enlightened approaches to narcotics in entertainment.
The idea of a Fallout MMO is intriguing, but I sure as hell wouldn't play in a sanitised version of that world.
But then again... it's been said before but this is Interplay. Can't see then getting devs together for an MMO to compete with the AAA monsters out there. Fallout Online Facebook app, anyone?
EDIT: Oh man this thread is getting on for 4 years old O_o
EDIT 2: This news post from NMA is worth bearing in mind too (if it hasn't already been brought up), spoilered for huge wall of text:
Interplay financials: Fallout Online in doubt
Posted by Brother None - at 19:20
Comments (31)/Comment me
Fallout
Interplay's latest 10-Q filing is the normal ugly read. They lost 1 million USD net over 2010, and still have a working capital deficit and stockholder deficit of 2.8 million USD.
We currently have some obligations that we are unable to meet without generating additional income or raising additional capital. If we cannot generate additional income or raise additional capital in the near future, we may become insolvent and/or be made bankrupt and/or may become illiquid or worthless.
As of December 31, 2010, our cash balance was approximately $3,000 and our working capital deficit totaled approximately $2,877,000 . If we do not receive sufficient financing or sufficient funds from our operations we may (i) liquidate assets, (ii) seek or be forced into bankruptcy and/or (iii) continue operations, but incur material harm to our business, operations or financial condition. These measures could have a material adverse effect on our ability to continue as a going concern. Additionally, because of our financial condition, our Board of Directors has a duty to our creditors that may conflict with the interests of our stockholders. When a Delaware corporation is operating in the vicinity of insolvency, the Delaware courts have imposed upon the corporation’s directors a fiduciary duty to the corporation’s creditors. Our Board of Directors may be required to make decisions to fulfill its fiduciary duty that favor the interests of creditors at the expense of our stockholders. For instance, we may be required to preserve our assets to maximize the repayment of debts versus employing the assets to further grow our business and increase shareholder value. If we cannot generate enough income from our operations or are unable to locate additional funds through financing, we will not have sufficient resources to continue operations.
(...)
We may not be able to successfully develop a “Fallout” MMOG.
We plan to exploit the license that we hold to create a “Fallout” MMOG. We must satisfy various conditions to maintain our license. Although we believe that all such conditions have been met, our licensor Bethesda Softworks LLC filed a legal action attempting to terminate our license.
If we lose the pending litigation, our license to create a “Fallout”-branded MMOG may be terminated and we might not be able to successfully launch the game.
Merger or sale is, obviously, not out of the question.
The accompanying consolidated financial statements have been prepared assuming the Company will continue as a going concern, which contemplates, among other things, the realization of assets and satisfaction of liabilities in the normal course of business. The Company had net loss of $1,034,000 in 2010. At December 31, 2010, the Company had a stockholders’ deficit of $2,843,000 and a working capital deficit of $2,877,000. The Company has historically funded its operations from licensing fees, royalty and distribution fee advances, and will continue to exploit its existing intellectual property rights in the Company's videogames to provide future funding.
In addition, the Company continues to seek external sources of funding including, but not limited to, a sale or merger of the Company, a private placement or public offering of the Company’s capital stock, the sale of selected assets, the licensing of certain product rights in selected territories, selected distribution agreements, and/or other strategic transactions sufficient to provide short-term funding, and potentially achieve the Company’s long-term strategic objectives. Although the Company has had some success in licensing or distributing sales of certain of its products in the past, no assurance can be given that the Company will do so in the future.
The Company expects that it will need to obtain additional financing or income to fund its current operations. However, no assurance can be given that funding can be obtained on acceptable terms, or at all. These conditions, combined with the Company’s historical operating losses and its deficits in stockholders’ equity and working capital, raise substantial doubt about the Company’s ability to continue as a going concern. The accompanying consolidated financial statements do not include any adjustments to reflect the possible future effects on the recoverability and classification of assets and liabilities that might result from the outcome of this uncertainty.
Bethesda's bet that Interplay will simply not survive to develop FOOL or finish litigation looks like it'll pay off.
Holy crap I started reading this thread, all excited about news of a Fallout MMO that may or may not suck (probably will). Then I started seeing people speculating on how good Fallout 3 was going to be and I was like o_O dude Fallout 3 was awesome! I played it, bought the GOTY edition... what is going on here?
Wasn't until like page 3 that I realized these posts were from 2007. :P
So... yeah. Fallout MMO. May still happen I suppose, because if Interplay does go under, Bethesda will probably buy the code from them or whatever and try to finish it up. Then again, maybe it's better if this never sees the light of day, because Fallout truly is a great single-player experience, and some things should just stay the way they are.
I think it's safe to call Interplay's Fallout MMO dead at this point.
This thread really only got resurrected because they sent out a "newsletter" about the progress of the MMO that really didn't have anything to do with it at all.
I'm not confident Bethesda is capable of making a passable MMO.
Why not? Sure they're not like, say, x3, but bethesda games are closer in terms of gameplay than most other kind of wRPGs
Im pretty sure it would be buggy as shit.
Since when has that affected a bethesda game's popularity?
MMORPGs live and die on first impressions.
Half right. MMOs die on first impressions, but what makes them truly live is end-game and content. The launch can be smooth as butter, but if there's dick all to do, people won't play past the first month.
I doubt Bethesda will make a Fallout MMO. Most fans of the series just want a new single player game, and I don't think Bethesda wants to commit themselves to an MMO .
I think about as MMO as Fallout would really need to go is Borderlands style.
I have zero interest in interacting in the Fallout universe with tons of random internet jackasses. If FO3 or New Vegas would have had a co-op option though? I can see having a blast with that.
HappylilElf on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited June 2011
But how would that be different from the hordes of raiders trying to attack you with sharp sticks and BB guns?
If anything the lawlessness of the Internet matches the lawlessness of the Wasteland perfectly.
Nocren on
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I think about as MMO as Fallout would really need to go is Borderlands style.
I have zero interest in interacting in the Fallout universe with tons of random internet jackasses. If FO3 or New Vegas would have had a co-op option though? I can see having a blast with that.
Oh same here. Hell I usually play mmos solo anyway.
I wouldnt mind a party-centric Fallout though. Something like Icewind Dale (create a complete party, or Multiplayer). But not just straight combat.
Some people seem to think it's weird to want to play a Massively Multiplayer game alone, but this is exactly how I like to do it. I prefer to do my own thing, but with other people around, similarly doing their own things which ideally do not interfere too greatly with the thing I am doing. We may not be cooperating, but I still see others and occasionally someone helps the other and then when it's time to run a dungeon or do some other group content, I'm down for that. Until the goal is met and then I'm gone again, on my own.
It's anti-social social gaming, and I like it. It's what kept me playing WoW for so damn long.
Posts
The only real problem with MMOs is that they kind of kill a game off. Take WoW for example. Any idea when Warcraft 4 is going to come out? Never, because it would have to be incorporated into WoW.
I'm not confident Bethesda is capable of making a passable MMO.
Because rich people sending Interplay cash has worked out oh so well thus far.
- The Four Horsemen of the Apocalypse (2017, colorized)
Why not? Sure they're not like, say, x3, but bethesda games are closer in terms of gameplay than most other kind of wRPGs
Because Interplay is totally incapable of making anything you see.
I never asked for this!
Primarily becasue post Oblivion/FO3/FONV I have zero faith in their GUI design and not a whole lot of faith at all in their animation departments.
Mostly the UI thing though. A bad UI absolutely kills an MMO for me. It's one of the things that killed the FF MMOs for me and I'd take those UIs over what was offered in Oblivion/FO3 any day of the week.
I'll see what they managed to come up for the next Elder Scrolls game though I guess.
*edit* Random: I'll take nonexistant over annoying :P
Im pretty sure it would be buggy as shit.
Since when has that affected a bethesda game's popularity?
MMORPGs live and die on first impressions.
White FC: 0819 3350 1787
The idea of a Fallout MMO is intriguing, but I sure as hell wouldn't play in a sanitised version of that world.
But then again... it's been said before but this is Interplay. Can't see then getting devs together for an MMO to compete with the AAA monsters out there. Fallout Online Facebook app, anyone?
EDIT: Oh man this thread is getting on for 4 years old O_o
EDIT 2: This news post from NMA is worth bearing in mind too (if it hasn't already been brought up), spoilered for huge wall of text:
Posted by Brother None - at 19:20
Comments (31)/Comment me
Fallout
Interplay's latest 10-Q filing is the normal ugly read. They lost 1 million USD net over 2010, and still have a working capital deficit and stockholder deficit of 2.8 million USD.
(...)
Merger or sale is, obviously, not out of the question.
Bethesda's bet that Interplay will simply not survive to develop FOOL or finish litigation looks like it'll pay off.
Wasn't until like page 3 that I realized these posts were from 2007. :P
So... yeah. Fallout MMO. May still happen I suppose, because if Interplay does go under, Bethesda will probably buy the code from them or whatever and try to finish it up. Then again, maybe it's better if this never sees the light of day, because Fallout truly is a great single-player experience, and some things should just stay the way they are.
This thread really only got resurrected because they sent out a "newsletter" about the progress of the MMO that really didn't have anything to do with it at all.
GAMEBRYO!
Half right. MMOs die on first impressions, but what makes them truly live is end-game and content. The launch can be smooth as butter, but if there's dick all to do, people won't play past the first month.
Rift is a recent example of this.
(I still dont see why i cant have both, well except it will confuse the knuckle draggers)
I have zero interest in interacting in the Fallout universe with tons of random internet jackasses. If FO3 or New Vegas would have had a co-op option though? I can see having a blast with that.
If anything the lawlessness of the Internet matches the lawlessness of the Wasteland perfectly.
This.
So Eve but set in Fallout?
Well, I can see it appealing to some but you probably couldn't pay me enough to play that. I prefer my gaming assholery-lite :P
[edit] Wow, just saw that the thread's really, really old.
Oh same here. Hell I usually play mmos solo anyway.
I wouldnt mind a party-centric Fallout though. Something like Icewind Dale (create a complete party, or Multiplayer). But not just straight combat.
Heh, there's not really anything to be interested in.
Talking about the Interplay Fallout MMO is really kind of an exercise in futility at this point I guess
Oh well, it's amusing at least
Some people seem to think it's weird to want to play a Massively Multiplayer game alone, but this is exactly how I like to do it. I prefer to do my own thing, but with other people around, similarly doing their own things which ideally do not interfere too greatly with the thing I am doing. We may not be cooperating, but I still see others and occasionally someone helps the other and then when it's time to run a dungeon or do some other group content, I'm down for that. Until the goal is met and then I'm gone again, on my own.
It's anti-social social gaming, and I like it. It's what kept me playing WoW for so damn long.
Ask your answers.