New Crysis video (you will shit your pants at the graphics)

The_ScarabThe_Scarab Registered User regular
edited August 2007 in Games and Technology
Aliens look a little dull to fight but jesus crysis the visuals are pretty unbelievable.

This is the only version I could find for now, streaming eurogamer copy

http://www.eurogamer.net/tv_video.php?playlist_id=4342&s=l

Ill dig around for an HD copy and Ill update the OP with high res screens. Pretty spectacular and yes I know its a foregone conclusion about the graphics but hey.

This video shows off the frozen landscape talked about and a lot of the alien creatures you will fight. They are exoskeleton machines mind you, the real aliens are inside and fragile, kinda like Independance day.


Anyways enjoy.

The_Scarab on
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Posts

  • AHH!AHH! Registered User regular
    edited August 2007
    holy fucking shit

    AHH! on
  • ZephyrZephyr Registered User regular
    edited August 2007
    ohh god i need a new computer to play this

    holy shit

    Zephyr on
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  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited August 2007
    I still loved the trailer where he shoots out the tire of the truck and it just shreds and topples over into some other things - trees or a building or something which are just destroyed.

    Mmmm... Cocks... on
  • WrenWren ninja_bird Registered User regular
    edited August 2007
    they only ever seem to show sheds. I want to see a concrete building fall over

    Wren on
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  • scootchscootch Registered User regular
    edited August 2007
    I dunno... certainly looks beautiful, but it didn't look that entertaining. I loved seeing the videos where he took on other human beings.

    scootch on
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  • DaedalusDaedalus Registered User regular
    edited August 2007
    So, uh.

    Okay. What's the big deal about Crysis? I mean, other than the graphics (where I can either spend $TEXAS on a computer to actually show it that good, or wait three years post-release and play it on a sanely-priced computer then), what am I supposed to get excited about here? Because I'm looking at the trailer and it looks like a (very pretty) ultra-generic FPS. Is there some awesome plot that I just haven't heard of? New gameplay elements? What?

    Daedalus on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited August 2007
    That looked pretty. Pretty boring.

    Fireflash on
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  • WrenWren ninja_bird Registered User regular
    edited August 2007
    its the engine really. crysis is just showcasing it. its not limited to first person shooters either, there's a korean MMO company that picked it up.

    its a fancier source. as in its just (if not more) as moddable and for sale

    Wren on
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  • SushisourceSushisource Registered User regular
    edited August 2007
    I skeeted.

    Sushisource on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited August 2007
    So, uh.

    Okay. What's the big deal about Crysis? I mean, other than the graphics (where I can either spend $TEXAS on a computer to actually show it that good, or wait three years post-release and play it on a sanely-priced computer then), what am I supposed to get excited about here? Because I'm looking at the trailer and it looks like a (very pretty) ultra-generic FPS. Is there some awesome plot that I just haven't heard of? New gameplay elements? What?

    Ever played FarCry? Gigantic environments that you can roam freely at will and where you can tackle at your leasure. It's sandbox-y, nonlinear, and there aren't any invisible walls unless you swim all the way out into the ocean that surrounds the island. It's quite a bit far from your "ultra generic FPS". Crysis looks like it's taking that, removing the fucking stupid Trigens (easily the worse part in FarCry), and maxing it out times ten. Although, to be fair, this particular video isn't as interesting as some of the previous materials.

    There's a writeup on PCgameruk that explains it a little better.

    Zxerol on
  • The_ScarabThe_Scarab Registered User regular
    edited August 2007
    Farcry went like this:

    Amazing island gameplay against mercs

    Brilliant jungle gameplay against mercs

    Horrible horrible middle section against Trigens

    Good ending with mercs and soldiers

    Last level stutter with more trigens.


    From the outset Crytek have said 'Crysis is Farcry but without those shitty trigens'

    The_Scarab on
  • DaedalusDaedalus Registered User regular
    edited August 2007
    Zxerol wrote: »
    So, uh.

    Okay. What's the big deal about Crysis? I mean, other than the graphics (where I can either spend $TEXAS on a computer to actually show it that good, or wait three years post-release and play it on a sanely-priced computer then), what am I supposed to get excited about here? Because I'm looking at the trailer and it looks like a (very pretty) ultra-generic FPS. Is there some awesome plot that I just haven't heard of? New gameplay elements? What?

    Ever played FarCry? Gigantic environments that you can roam freely at will and where you can tackle at your leasure. It's sandbox-y, nonlinear, and there aren't any invisible walls unless you swim all the way out into the ocean that surrounds the island. It's quite a bit far from your "ultra generic FPS". Crysis looks like it's taking that, removing the fucking stupid Trigens (easily the worse part in FarCry), and maxing it out times ten. Although, to be fair, this particular video isn't as interesting as some of the previous materials.

    There's a writeup on PCgameruk that explains it a little better.

    I did play Far Cry. (Got it for free with my processor, in fact.) I didn't really get "gigantic non-linear environment" out of it. I mean, yeah, it's a big fucking island, but the path you need to take is pretty well laid out for you and everything's a set-piece. If this is better in that regard, well, great. But right now it's being hyped as essentially a tech demo for a new game engine. I already fell for that with Doom 3, thanks anyway.

    Daedalus on
  • SushisourceSushisource Registered User regular
    edited August 2007
    Honestly the fights against the aliens look boring as fuck.

    Fights against mercs look awesome.

    Sushisource on
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  • WrenWren ninja_bird Registered User regular
    edited August 2007
    well maybe its just me but I'm looking more forward to the games that will run on this engine, than crysis itself. its just an other lone guy on jungle island fighting south american mercenaries with the predictable OHSHIT ALIENS/MUTANTS/WHATEVER "plot twist". is it so hard to deviate from even one of those stereotypes?

    Wren on
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  • Zetetic ElenchZetetic Elench Registered User regular
    edited August 2007
    The way the aliens are designed, that kind of War of the Worlds style? They could have done so many interesting things, gameplay wise, with that. But no, they just float around shooting at you. It doesn't look like they're going to force you to use any new tactics to go up against them, really.

    So I guess I echo everyone else's opinion here. Gorgeous, but disappointing.

    Zetetic Elench on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2007
    Wren wrote: »
    well maybe its just me but I'm looking more forward to the games that will run on this engine, than crysis itself. its just an other lone guy on jungle island fighting south american mercenaries with the predictable OHSHIT ALIENS/MUTANTS/WHATEVER "plot twist". is it so hard to deviate from even one of those stereotypes?

    What's the alternative? Only humans for the entire game? That's sounds even less original (even barring the fact that there's already a ton of games that have done it.)

    Aliens/Mutants/Demons/Anything else that isn't just another set of guys is an easy, viable, and well recieved way to provide for well varied enemies.

    Undead Scottsman on
  • WrenWren ninja_bird Registered User regular
    edited August 2007
    maybe an island that isn't jungle? maybe mercaneries from somewhere other than south america? heck, maybe even not mercaneries but a proffesional army? its not that hard to be original. also plenty of games have been succesful with you just shooting humans.

    Wren on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited August 2007
    The_Scarab wrote: »
    Farcry went like this:

    Amazing island gameplay against mercs

    Brilliant jungle gameplay against mercs

    Horrible horrible middle section against Trigens

    Good ending with mercs and soldiers

    Last level stutter with more trigens.


    From the outset Crytek have said 'Crysis is Farcry but without those shitty trigens'


    Though from the looks of this video, the aliens are almost as bad as the trigens

    Spoit on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2007
    Wren wrote: »
    maybe an island that isn't jungle? maybe mercaneries from somewhere other than south america? heck, maybe even not mercaneries but a proffesional army? its not that hard to be original. also plenty of games are succesful with you just shooting humans.

    It's the North Korean Army, dude. :D

    Undead Scottsman on
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited August 2007
    Yeah that fight looked annoying and boring but pretty. Its like shooting the staple mosquito enemy or manhacks in Half-Life 2. I hate tiny fast enemies I have to shoot at. Not fun. Give me mercs with tactics.

    HyperAquaBlast on
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  • WrenWren ninja_bird Registered User regular
    edited August 2007
    I just thought a proffesional army could afford more than just rickety shacks as fortifications. shanty towns just makes me think poor mercaneries

    Wren on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited August 2007
    Spoit wrote: »
    Zxerol wrote: »
    So, uh.

    Okay. What's the big deal about Crysis? I mean, other than the graphics (where I can either spend $TEXAS on a computer to actually show it that good, or wait three years post-release and play it on a sanely-priced computer then), what am I supposed to get excited about here? Because I'm looking at the trailer and it looks like a (very pretty) ultra-generic FPS. Is there some awesome plot that I just haven't heard of? New gameplay elements? What?

    Ever played FarCry? Gigantic environments that you can roam freely at will and where you can tackle at your leasure. It's sandbox-y, nonlinear, and there aren't any invisible walls unless you swim all the way out into the ocean that surrounds the island. It's quite a bit far from your "ultra generic FPS". Crysis looks like it's taking that, removing the fucking stupid Trigens (easily the worse part in FarCry), and maxing it out times ten. Although, to be fair, this particular video isn't as interesting as some of the previous materials.

    There's a writeup on PCgameruk that explains it a little better.

    I did play Far Cry. (Got it for free with my processor, in fact.) I didn't really get "gigantic non-linear environment" out of it. I mean, yeah, it's a big fucking island, but the path you need to take is pretty well laid out for you and everything's a set-piece. If this is better in that regard, well, great. But right now it's being hyped as essentially a tech demo for a new game engine. I already fell for that with Doom 3, thanks anyway.
    Though from the looks of this video, the aliens are almost as bad as the trigens

    The big difference is that they don't seem to take 98% of your health with one swipe.

    I get that some people are seeing this as just a boring tech demo with nothing new, and that's cool. Not every game can be a Bioshock. But I have a feeling some aren't giving this a fair shake beyond the $$$OMGRAFX$$$.

    Zxerol on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2007
    Wren wrote: »
    I just thought a proffesional army could afford more than just rickety shacks as fortifications.

    Well, it IS the North Korean army.

    Undead Scottsman on
  • The_ScarabThe_Scarab Registered User regular
    edited August 2007
    Im going to give this the benefit of the doubt.

    Gameplay still needs to prove itself, but the graphics make this a day one purchase if anything just to justify my disgustingly high end pc.

    The_Scarab on
  • StuartenhaffenStuartenhaffen Registered User regular
    edited August 2007
    http://www.eurogamer.net/tv_video.php?playlist_id=4010&s=l this, i feel rectifies the dreariness of the video provided in the opening, although take it with a pinch of salt due it being a mash up of action sequences.

    Stuartenhaffen on
  • CasketCasket __BANNED USERS regular
    edited August 2007
    Every time I see this game I'm soooo disappointed by the lack of realistic "death physics". Fuck, in that trailer you see some douchebag merc get thrown straight up into the air after being shot with a gun like a rag doll. What the hell? And shouldn't guys squirm or shit themselves a bit after you pump them full of lead before they die? Even if they just darken the textures around the pants area when they die that would be kind of cool.

    And they make all these environments so destructive, and yet when you shoot a guy his body can't even be destroyed with at least some basic Soldier of Fortune II style physics.

    The aliens however, rip apart like fucking crazy and theres even an alien guy sitting inside the cockpit of the giant machine things who can also be killed.

    Come on people, go all the fucking way. It's just a huge turn off when you are completely immersed in the realism of the world to see this shit.

    Casket on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2007
    Casket wrote: »
    Every time I see this game I'm soooo disappointed by the lack of realistic "death physics". Fuck, in that trailer you see some douchebag merc get thrown straight up into the air after being shot with a gun like a rag doll. What the hell? And shouldn't guys squirm or shit themselves a bit after you pump them full of lead before they die? Even if they just darken the textures around the pants area when they die that would be kind of cool.

    And they make all these environments so destructive, and yet when you shoot a guy his body can't even be destroyed with at least some basic Soldier of Fortune II style physics.

    The aliens however, rip apart like fucking crazy and theres even an alien guy sitting inside the cockpit of the giant machine things who can also be killed.

    Come on people, go all the fucking way. It's just a huge turn off when you are completely immersed in the realism of the world to see this shit.

    I agree. Ragdall physics were cool when they were first introduced, but they're kind of unrealisitc now. I'm tried of enemies instantly going limp as soon as they hit 0 hit points. Let's see them struggle on the ground, or convulse and let out a death rattle. Hell, they could even go so far as to have some keep trying to shoot at the player while their immobile on the ground.

    Undead Scottsman on
  • WrenWren ninja_bird Registered User regular
    edited August 2007
    I think real death animations are superior, as long as there's a large variety of them for different kinds of deaths.

    Wren on
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  • scootchscootch Registered User regular
    edited August 2007
    I think the limp drop is kinda realistic.. there a video of a insurgent getting shot on youtube.. and he dropped like a sack of potatoes.

    my only problem with ragdoll phys is the gravity always seem to be too weak.

    scootch on
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  • DashuiDashui Registered User regular
    edited August 2007
    Crytek is awesome with the jungles and human enemies, but they seem to really not quite get it with monsters/aliens. :P Far Cry was pretty good, and then you fought the Trigens. Those parts of the game were terrible. Why can't they just make a game where you just keep on fighting humans? They do those parts well, and should have learned from the Trigens not to do it again.

    I'm still super excited for this. Here's hoping once you get inside the alien ship, things get better. You fight in a zero-g environment, the recoil of the weapons pushing you backward and the air filled with floating shells.

    Dashui on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited August 2007
    I'd say the best videos I've seen of the gameplay were the ones with Shawn Elliot from gfw playing it at e3. When he got into it and started chaining the powers really fast and making combos with them I finally got the impression that not only is the game fucking awesome looking, it actually looks fun too. Chaining the superspeed into a jump and leaping right up onto then switching to the strength and punching in the roof and shooting all the guys inside etc.

    Of course I don't really need to worry about it since I don't have several thousand dollars lying around that I can spend on upgrading my computer.

    -SPI- on
  • s3rial ones3rial one Registered User regular
    edited August 2007
    Zxerol wrote: »
    The big difference is that they don't seem to take 98% of your health with one swipe.

    I get that some people are seeing this as just a boring tech demo with nothing new, and that's cool. Not every game can be a Bioshock. But I have a feeling some aren't giving this a fair shake beyond the $$$OMGRAFX$$$.
    Well, let's be honest: the only genre as tired and retreaded as the FPS is the RTS. This game's big claim to fame is its visuals, and there's nothing in the gameplay videos that looks like it's brining anything new to the genre.

    Don't get me wrong, I'm not saying it sucks or anything, but can you really blame people for not getting very excited? I mean, sure, the PC-specs-in-their-forum-sigs crowd might get all excited, but I think most of us are sitting here thinking that getting the game to actually look like that at home is going to require purchasing/building a PC worth several months' rent/mortgage.

    That's a hard pill to swallow; all that money for what looks like a very vanilla FPS experience.

    A bit of a personal rant, though: we've been getting this same old shit for years. Every time Id releases a game, it's graphically brilliant and utterly bland. Maybe Crytek's taking that role from Id, now, but it seems to be in the same vein, and it's just not impressive anymore. You know what is impressive? Team Fortress 2. It's nice to see some actual art entering into a primarily visual realm; a game with some sort of visual style. I mean, really, we've got people in this very thread arguing that they should be able to blow off body parts and that enemies should shit their pants when they die. Is that the new frontier of realism? Pretty landscapes, dismembered bodies and guys that soil themselves?

    s3rial one on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited August 2007
    What excited me about some of the Crysis videos I've seen is the physics. I saw a nuclear explosion take place where the physics of such a blast actually level buildings and throw vehicles. This is what makes me happy. I love a good epic set piece, but a good interactive setpiece, a good destructible set piece...that makes a game absolutely brilliant. Imagine those scenes with the towers and shit in Halo if you could crash your vehicle into them and knock them down. That's what I'm hoping for out of an engine this powerful.

    Unfortunately it seems more focused on being really pretty at this point.

    Evil Multifarious on
  • AHH!AHH! Registered User regular
    edited August 2007
    man kids these days

    it's a fucking game. play it for fun plz

    AHH! on
  • MattieMattie Registered User regular
    edited August 2007
    What excited me about some of the Crysis videos I've seen is the physics. I saw a nuclear explosion take place where the physics of such a blast actually level buildings and throw vehicles. This is what makes me happy. I love a good epic set piece, but a good interactive setpiece, a good destructible set piece...that makes a game absolutely brilliant. Imagine those scenes with the towers and shit in Halo if you could crash your vehicle into them and knock them down. That's what I'm hoping for out of an engine this powerful.

    Unfortunately it seems more focused on being really pretty at this point.

    Good physics are coming.

    An Example.

    Mattie on
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  • tracertongtracertong Registered User regular
    edited August 2007
    that looked cool....too bad i hate football games

    tracertong on
  • BearcatBearcat Registered User regular
    edited August 2007
    Mattie wrote: »
    What excited me about some of the Crysis videos I've seen is the physics. I saw a nuclear explosion take place where the physics of such a blast actually level buildings and throw vehicles. This is what makes me happy. I love a good epic set piece, but a good interactive setpiece, a good destructible set piece...that makes a game absolutely brilliant. Imagine those scenes with the towers and shit in Halo if you could crash your vehicle into them and knock them down. That's what I'm hoping for out of an engine this powerful.

    Unfortunately it seems more focused on being really pretty at this point.

    Good physics are coming.

    An Example.

    I was going to mention this.
    Euphoria is the remedy to the simply "limp" ragdolls. I have a demo of the software and its pretty nuts. You can add a bunch of modifiers (they call it behaviors) to the ragdolls that affect attitude of the bodies. They also were able to mesh keyframed animation with physical effects. Example, a character is walking and is suddenly thrown off balance. The Natural Motion kicks in and will dynamically affect the ragdolls muscles in order to keep it balanced in a believable, realistic way.

    An example of how amazing it is

    Bearcat on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited August 2007
    Man that looks awesome

    I love the euphoria engine already

    The key is to make physics more than cosmetic. Physics should be the thing that gets us out of the invisible wall school of game design. We shouldn't have to say "well you can't do that. why? because it's a video game." With the kind of power these engines have, you should be able to do whatever seems possible with the tools you are provided. Of course that means less rocket launchers, but I'm okay with that.

    Evil Multifarious on
  • WrenWren ninja_bird Registered User regular
    edited August 2007
    why would it mean less rocket launchers?

    Wren on
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  • BearcatBearcat Registered User regular
    edited August 2007
    See, heres something I made up real fast.
    Normally, the ragdoll blends into a "catch fall" animation after hit by the car. I deleted that, and simply told the ragdoll to hold its face.
    th_carhit.jpg

    Bearcat on
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