Aliens look a little dull to fight but jesus crysis the visuals are pretty unbelievable.
This is the only version I could find for now, streaming eurogamer copy
http://www.eurogamer.net/tv_video.php?playlist_id=4342&s=l
Ill dig around for an HD copy and Ill update the OP with high res screens. Pretty spectacular and yes I know its a foregone conclusion about the graphics but hey.
This video shows off the frozen landscape talked about and a lot of the alien creatures you will fight. They are exoskeleton machines mind you, the real aliens are inside and fragile, kinda like Independance day.
Anyways enjoy.
Posts
holy shit
PSN: super_emu
Xbox360 Gamertag: Emuchop
Okay. What's the big deal about Crysis? I mean, other than the graphics (where I can either spend $TEXAS on a computer to actually show it that good, or wait three years post-release and play it on a sanely-priced computer then), what am I supposed to get excited about here? Because I'm looking at the trailer and it looks like a (very pretty) ultra-generic FPS. Is there some awesome plot that I just haven't heard of? New gameplay elements? What?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
its a fancier source. as in its just (if not more) as moddable and for sale
Ever played FarCry? Gigantic environments that you can roam freely at will and where you can tackle at your leasure. It's sandbox-y, nonlinear, and there aren't any invisible walls unless you swim all the way out into the ocean that surrounds the island. It's quite a bit far from your "ultra generic FPS". Crysis looks like it's taking that, removing the fucking stupid Trigens (easily the worse part in FarCry), and maxing it out times ten. Although, to be fair, this particular video isn't as interesting as some of the previous materials.
There's a writeup on PCgameruk that explains it a little better.
Amazing island gameplay against mercs
Brilliant jungle gameplay against mercs
Horrible horrible middle section against Trigens
Good ending with mercs and soldiers
Last level stutter with more trigens.
From the outset Crytek have said 'Crysis is Farcry but without those shitty trigens'
I did play Far Cry. (Got it for free with my processor, in fact.) I didn't really get "gigantic non-linear environment" out of it. I mean, yeah, it's a big fucking island, but the path you need to take is pretty well laid out for you and everything's a set-piece. If this is better in that regard, well, great. But right now it's being hyped as essentially a tech demo for a new game engine. I already fell for that with Doom 3, thanks anyway.
Fights against mercs look awesome.
So I guess I echo everyone else's opinion here. Gorgeous, but disappointing.
What's the alternative? Only humans for the entire game? That's sounds even less original (even barring the fact that there's already a ton of games that have done it.)
Aliens/Mutants/Demons/Anything else that isn't just another set of guys is an easy, viable, and well recieved way to provide for well varied enemies.
Though from the looks of this video, the aliens are almost as bad as the trigens
It's the North Korean Army, dude.
The big difference is that they don't seem to take 98% of your health with one swipe.
I get that some people are seeing this as just a boring tech demo with nothing new, and that's cool. Not every game can be a Bioshock. But I have a feeling some aren't giving this a fair shake beyond the $$$OMGRAFX$$$.
Well, it IS the North Korean army.
Gameplay still needs to prove itself, but the graphics make this a day one purchase if anything just to justify my disgustingly high end pc.
And they make all these environments so destructive, and yet when you shoot a guy his body can't even be destroyed with at least some basic Soldier of Fortune II style physics.
The aliens however, rip apart like fucking crazy and theres even an alien guy sitting inside the cockpit of the giant machine things who can also be killed.
Come on people, go all the fucking way. It's just a huge turn off when you are completely immersed in the realism of the world to see this shit.
I agree. Ragdall physics were cool when they were first introduced, but they're kind of unrealisitc now. I'm tried of enemies instantly going limp as soon as they hit 0 hit points. Let's see them struggle on the ground, or convulse and let out a death rattle. Hell, they could even go so far as to have some keep trying to shoot at the player while their immobile on the ground.
my only problem with ragdoll phys is the gravity always seem to be too weak.
PSN: super_emu
Xbox360 Gamertag: Emuchop
I'm still super excited for this. Here's hoping once you get inside the alien ship, things get better. You fight in a zero-g environment, the recoil of the weapons pushing you backward and the air filled with floating shells.
Of course I don't really need to worry about it since I don't have several thousand dollars lying around that I can spend on upgrading my computer.
Don't get me wrong, I'm not saying it sucks or anything, but can you really blame people for not getting very excited? I mean, sure, the PC-specs-in-their-forum-sigs crowd might get all excited, but I think most of us are sitting here thinking that getting the game to actually look like that at home is going to require purchasing/building a PC worth several months' rent/mortgage.
That's a hard pill to swallow; all that money for what looks like a very vanilla FPS experience.
A bit of a personal rant, though: we've been getting this same old shit for years. Every time Id releases a game, it's graphically brilliant and utterly bland. Maybe Crytek's taking that role from Id, now, but it seems to be in the same vein, and it's just not impressive anymore. You know what is impressive? Team Fortress 2. It's nice to see some actual art entering into a primarily visual realm; a game with some sort of visual style. I mean, really, we've got people in this very thread arguing that they should be able to blow off body parts and that enemies should shit their pants when they die. Is that the new frontier of realism? Pretty landscapes, dismembered bodies and guys that soil themselves?
Unfortunately it seems more focused on being really pretty at this point.
it's a fucking game. play it for fun plz
Good physics are coming.
An Example.
Xbox Live Gamertag: Suplex86
I was going to mention this.
Euphoria is the remedy to the simply "limp" ragdolls. I have a demo of the software and its pretty nuts. You can add a bunch of modifiers (they call it behaviors) to the ragdolls that affect attitude of the bodies. They also were able to mesh keyframed animation with physical effects. Example, a character is walking and is suddenly thrown off balance. The Natural Motion kicks in and will dynamically affect the ragdolls muscles in order to keep it balanced in a believable, realistic way.
An example of how amazing it is
I love the euphoria engine already
The key is to make physics more than cosmetic. Physics should be the thing that gets us out of the invisible wall school of game design. We shouldn't have to say "well you can't do that. why? because it's a video game." With the kind of power these engines have, you should be able to do whatever seems possible with the tools you are provided. Of course that means less rocket launchers, but I'm okay with that.
Normally, the ragdoll blends into a "catch fall" animation after hit by the car. I deleted that, and simply told the ragdoll to hold its face.