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Game idea: "Sword: For Hire"

SkySky Registered User regular
edited September 2007 in Games and Technology
Okay, so a quick overview of the game idea.

Oblivion, simulator, strategy

Visually, Oblivion. Medieval setting. A First Person view of an interactive environment.

Game play:

You can join and form any type of group, and if forming a group, establish it any way you want (within limits of command interface). So you can form a mercantile guild, military band, secret society.

Mercenary bands roam around the game world, selling their services for guarding, raiding, and participating in military campaigns.

Factions that control land have agents who collect taxes and perform missions, soldiers who guard, etc.

Ideally, you could join any group, rise thru the ranks, and with that group, go on to dominate in any way. You could conceivably raise an army and take out all comers. (You can't "clip" thru people, so you can form battle lines.)

Characters have a value: "Engineer." This covers handling crossbows and siege engines, and building structures.

Another skill: "Track."

Skill tree: The idea I want to use is that the game is classless and level-less. You also only get 100 hit points. Skills for offense and defense are the way you improve your character.

Everything you do generates experience points, you use these to buy skills.

The skill tree will be unique in that you start out with some basic skills (Attack, Defend) but they branch out (Attack bare handed, Attack with weapon, Defend bare handed, Defend with weapon) and branch out (Attack bare handed with fists, Attack bare handed with grabs, Attack with bladed weapon, Attack with blunt weapon, Attack with short range melee, Attack with medium range melee, Attack with long range melee, Attack with missile weapon; and then all the Defend variations), and so on.

There would be some special attacks you could execute, otherwise you just stand there and whack away at your opponent.

Can marry and "create" offspring with varying skills and stats. Can even marry into noble/royal families. Assume control of your offspring either when your character dies or when you want to, so you can find yourself part of a royal family, and go about killing off your family members to put yourself in charge.

You and any group you are a part of, have affinity, how people feel towards you. Slaughter a population, and people elsewhere will fear you and run away (like in Fallout games). Be a good guy, and that good karma carries over.

This is just a bare bones concept, curious what you guys think.

Sky on

Posts

  • FireWeaselFireWeasel Registered User regular
    edited August 2007
    A Faction of Dagger-Swords for Hire?

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
  • PlutoniumPlutonium Registered User regular
    edited August 2007
    They already have something pretty close what you're thinking of.

    Mount & Blade

    You should buy it. Now.

    *Turns thread into monthly Mount and Blade Sploogefest*

    Plutonium on
  • TreelootTreeloot Registered User regular
    edited August 2007
    Damn that's like the most profound idea ever

    Treeloot on
  • emnmnmeemnmnme Registered User regular
    edited August 2007
    What was the Dreamcast game Rent-A-Hero all about? I never owned a Dreamcast but the title makes me think you're a super hero doing odd jobs for cash rewards.

    emnmnme on
  • SkySky Registered User regular
    edited August 2007
    Plutonium wrote: »
    They already have something pretty close what you're thinking of.

    Mount & Blade

    You should buy it. Now.

    *Turns thread into monthly Mount and Blade Sploogefest*
    Damn, it does sound like the game idea I have.

    Goes to show you, I came up with idea and somebody else usually does as well. Guess I do have my finger on the pulse of game development....


    So I believe an editor of some sort would need to be added, or could be used.

    It is like, if I want a guard to patrol a route, I can do it one of two ways.

    1. I turn on "track movements" and execute the routine I want. Then hit "Stop," configure a start-stop-endless option for what the NPC should do and how it should respond to threats, and let it go.

    2. I use an overhead display (which I can zoom in or out) to highlight the route I want the guard to take, indicate "points of focus" that the guard should be sure to look at (including hidden corners), and even note things like "If the NPC is on the first floor and sees an enemy, run out the front door and get help" but add "If on the second floor, and the guard sees an enemy, go to the window and give an alarm, then engage the enemy."

    Sky on
  • NerdtendoNerdtendo Registered User regular
    edited August 2007
    Mount and Blade is fantastic, and has huge potential to become something of epic proportions. I hope they decide to release a good SDK when they're finished with the game. Or (dare I say it?) the source code!

    Nerdtendo on
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  • HamjuHamju Registered User regular
    edited August 2007
    Nerdtendo wrote: »
    Mount and Blade is fantastic, and has huge potential to become something of epic proportions. I hope they decide to release a good SDK when they're finished with the game. Or (dare I say it?) the source code!

    Every once in a while I go back to this game and disappear from the real world for a few days. It really is excellent.

    Hamju on
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  • SkySky Registered User regular
    edited September 2007
    Multiplayer aspect:

    You can set up teams, game map, objectives, re-spawns, NPCs, etc, and just go head to head in a first person, sword game.

    Sky on
  • darkmayodarkmayo Registered User regular
    edited September 2007
    Drinking Game Idea:

    Every time Sky comes up with a new game you do a shot.

    darkmayo on
    Switch SW-6182-1526-0041
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited September 2007
    darkmayo wrote: »
    Drinking Game Idea:

    Every time Sky comes up with a new game you do a shot.

    You'd be wasted 24/7

    urahonky on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    urahonky wrote: »
    darkmayo wrote: »
    Drinking Game Idea:

    Every time Sky comes up with a new game you do a shot.

    You'd be wasted 24/7
    He said new game.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • GorgeeenGorgeeen __BANNED USERS regular
    edited September 2007
    The next logical step is to do Mount&Blade in space.

    There would be like an entire randomly generated galaxy with planets and economics and shit. And basically you fly around the galaxy with a crew of outfitted battleships, destroying pirates or raiding stations or whatever. And when you land on a planet you can walk around in the city as a person. And when you are in space you can walk around the inside of your ship and see your hired crew members when you are not fighting.

    And the space ship travel takes a long time, so you have to constantly make children and stuff to carry on through the generations. You may not make it to the next star, but your son could. And a long the way you can find stuff that improves lifespan, etc...

    Gorgeeen on
    No god damnit! The sheriff is a nig*Church Bells*r!!
    DarkPrimus wrote: »
    Pensies are "just kinda ugly" any way you slice it.

    Or don't slice it.
  • UndefinedMonkeyUndefinedMonkey Registered User regular
    edited September 2007
    I just had the oddest mental image... the OP fighting with a Coke machine. I'm sure it's significant in some way, but it's going to bug me for the rest of the day.

    UndefinedMonkey on
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  • PenguinSephPenguinSeph Registered User regular
    edited September 2007
    You know, you seem interested in Game Design. So am I. While I am still young and still trying to get my A-Levels to get onto a relevant course, I've learnt that you should read/watch/lisent to everything you can about Game Design, and also form your own ideas about what you have seen, and how it could be improved.

    I'll post some links and stuff I have found about Game Design, maybe they will serve you well.

    A blog by Daniel Cook about game design. There is much goodness within This article is also by Daniel Cook, and is very important to read. In fact, the website it is hosted on is also very good, and you should look at it.

    Warren Spector's blog. He was very important in making Deus Ex as far as I know. Also, he made some other stuff.

    A blog about Game Design. Is ok

    Part 1 of Chris Crawford Dragon speech. You should watch it all. After the given speech, Crawford started work on the Storytron, an engine to
    bring your own personality and imagination into a virtual dramatic storyworld. There, you can interact with incredibly authentic computer-controlled Actors in an adventure that combines the best aspects of traditional stories with the unprecedented experience of controlling the story's flow by being the protagonist.
    There is more info about just what the Storytron is meant to do and how it does it HERE

    While I'm talking about CC, here is a large amount of articles he has written, some that are about Game Design

    Also, there are some books that you should probably buy (that I should probably buy, but I don't have the funds yet. Will buy later) I'm going to start with The Art of Computer Game Design which I only just now found for free off the internet. It seems legal and everything, as
    When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site.

    The other books will form a list (an expesive looking list that reminds me that I should get a job at some point):

    Chen, Jenova: Flow in Games. http://jenovachen.com/flowingames/thesis.htm

    Costikyan, Greg: I Have No Words & I Must Design. http://www.costik.com/nowords.html

    Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. New York : HarperCollins.

    Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. New York : Palgrave Macmillan.

    Gingold, Chaim: Miniature Gardens & Magic Crayons: Games, Spaces & Worlds. Georgia : Institute of Technology.

    Huizinga, Johan: Homo Ludes: A Study of the Play Element in Culture. Boston : Beacon Press.

    Johnson, Steven: Everything Bad Is Good for You. London : Penguin Books.

    Juul, Jesper: Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, Massachusetts : MIT Press.

    Koster, Ralph: A Theory of Fun for Game Design. Scottsdale, Arizona : Paraglyph Press.

    Linderoth, Jonas: Animated game pieces. Avatars as roles, tools and props. Aesthetics of Play Conference. University of Bergen. http://www.aestheticsofplay.org/linderoth.php

    McCloud, Scott: Understanding Comics: The Invisible Art. New York : Harper Perennial.

    Salen, Katie; Zimmerman, Eric: Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts : MIT Press.

    Salen, Katie; Zimmerman, Eric: The Game Design Reader: A Rules of Play Anthology. Cambridge, Massachusetts : MIT Press.

    As I've said before, due to funds, I havn't yet read any of these, thou I will start that Crawford one tomorrow. It's late today.



    You know, I've posted all this, and not said anything about the idea ahead of me.

    It looks nice. I'd play it if it turned out well.

    PenguinSeph on
  • SageinaRageSageinaRage Registered User regular
    edited September 2007
    Game needs more multiplayer item-crafting in real time.

    SageinaRage on
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  • SkySky Registered User regular
    edited September 2007
    darkmayo wrote: »
    Drinking Game Idea:

    Every time Sky comes up with a new game you do a shot.
    You'd be a bored, sober guy. These ideas of mine are things I have been thinking of for years. I just never had the opportunity really to share and discuss them with anyone.

    So I am glad to find these forums and have a like-minded audience to interact with. Also, it's great to have fellow posters who know what they are talking about and are not just going to troll or spam my threads for no reason.

    So, thank you to all of you for interacting with me and giving me ideas. I appreciate it.
    Gorgeeen wrote: »
    The next logical step is to do Mount&Blade in space.

    There would be like an entire randomly generated galaxy with planets and economics and shit. And basically you fly around the galaxy with a crew of outfitted battleships, destroying pirates or raiding stations or whatever. And when you land on a planet you can walk around in the city as a person. And when you are in space you can walk around the inside of your ship and see your hired crew members when you are not fighting.

    And the space ship travel takes a long time, so you have to constantly make children and stuff to carry on through the generations. You may not make it to the next star, but your son could. And a long the way you can find stuff that improves lifespan, etc...
    Sounds like Eve: Online.
    I just had the oddest mental image... the OP fighting with a Coke machine. I'm sure it's significant in some way, but it's going to bug me for the rest of the day.
    Am I doing Jack Black style karate chops, or Bruce Lee style flying kicks? ;)

    PenguinSeph,
    Wow. Thanks! I'll definitely check those out.
    Game needs more multiplayer item-crafting in real time.
    Check out "Sword: For Hire MMO."


    Glad this thread isn't being spammed and locked. Thank you guys for being friendly and civil.

    Sky on
  • EvanderEvander Disappointed Father Registered User regular
    edited September 2007
    Sky, I know you like Oblivion, but it's already been made.

    Evander on
  • InzignaInzigna Registered User regular
    edited September 2007
    So, are you planning to get your ideas published/sold/developed?

    Because while some of us may not like the ideas and some of these ideas may not work, I'm certain with some polishing they can be viable for the industry, and you really should be thinking beyond just the simple 'write out idea and see reaction', try going for something bigger.

    I think I'm going to get raped by some members for this post, but hey, every dream starts out somewhere.

    Inzigna on
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  • Raiden333Raiden333 Registered User regular
    edited September 2007
    Oh gods when will it stop.

    Raiden333 on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited September 2007
    Sky, this is you, yeah?

    Your ideas are bad.

    Wonder_Hippie on
  • PenguinSephPenguinSeph Registered User regular
    edited September 2007
    Inzigna wrote: »
    So, are you planning to get your ideas published/sold/developed?

    Because while some of us may not like the ideas and some of these ideas may not work, I'm certain with some polishing they can be viable for the industry, and you really should be thinking beyond just the simple 'write out idea and see reaction', try going for something bigger.

    I think I'm going to get raped by some members for this post, but hey, every dream starts out somewhere.
    I agree, you should really look into Game Design dude.

    Go look at some Uni courses about Game Design, read up on it. You can get there if you really try.

    PenguinSeph on
  • FallingmanFallingman Registered User regular
    edited September 2007
    Whats going on... how did this happen again? I'm frightened.

    Fallingman on
    [SIGPIC][/SIGPIC]
  • Raiden333Raiden333 Registered User regular
    edited September 2007
    Fallingman wrote: »
    Whats going on... how did this happen again? I'm frightened.

    Read here.

    Raiden333 on
  • projectmayhemprojectmayhem Registered User regular
    edited September 2007
    Sky stop posting. Your ideas are the game developer equal to pokemon fan fiction.

    projectmayhem on
  • AccualtAccualt Registered User regular
    edited September 2007
    This doesn't sound very different from your last Game Idea thread.

    Accualt on
  • AccualtAccualt Registered User regular
    edited September 2007
    Which was equally terrible.

    Accualt on
This discussion has been closed.