The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.

PAX2007 D&D Duel Builds

GodOfCheeseGodOfCheese Registered User regular
edited August 2007 in PAX Archive
Post your builds here!

Max sig size: 500x80px or 4 lines of text <3 Moe
Behold the power of cheese.

[SIGPIC][/SIGPIC]
GodOfCheese on

Posts

  • GodOfCheeseGodOfCheese Registered User regular
    edited August 2007
    Pwnius the Onerous, Neutral Evil Clr3/Wiz3/Mystic Theurge6. Medium-sized Humanoid (Human)
    Str 7 Dex 10 Con 14 Int 20 Wis 15 Cha 16
    Saves: Fort +8 Ref +4 Will +13
    BAB +6/+1
    Feats: Extra Turning, Improved Familiar (Imp), Quicken Spell, Silent Spell, Obtain Familiar, Divine Metamagic [Quicken]

    Equipment:
    • +2 Sizing Greatsword (size:Colossal, dragged in noisily, never actually wielded)
    • 10x potions of Cure Serious Wounds
    • Bag of Holding, Type I, carried by Imp
    • Portable Hole, carried by Imp
    • Scroll of Tenser's Transformation
    • Tiny-sized +1 Shock Longbow, carried by Imp
    • 50x +1 Spell Storing Adamantine Arrows (size:Tiny)
    • 50x +3 Spell Storing Adamantine Arrows (size:Tiny)
    • Ring of Spell Storing (worn by Imp, contains Dancing Blade)

    Spell Storing Arrows: the +1 arrows are mostly defensive in nature. They carry the following spells:
    • Cure Serious Wounds
    • Arcane Sight
    • Barkskin
    • Divine Favor
    • Haste
    • Nondetection
    • Protection from Energy: Acid
    • Protection from Energy: Cold
    • Protection from Energy: Fire
    • Protection from Energy: Lightning
    • Protection from Energy: Sonic
    • Greater Mage Armor
    • Vigor
    • Enhance Familiar
    • True Strike
    The +3 arrows are primarily offensive. These contain:
    • Chain Missile
    • Poison
    • Hypothermia
    • Sound Lance
    • Combust

    Spells prepared worth noting:
    Wiz5: Greater Blink, Quickened Benign Transposition (heh heh heh)
    Wiz4: Silent Lesser Telepathic Bond, Greater Invis, Silent Fly
    Wiz3: Haste, Fly, Silent See Invis, Sound Lance
    Wiz2: Sonic Weapon, Swift Fly, Burning Sword

    Cleric spells (include spells from Magic and Illusion domains):
    Clr5: Persistent Image (Domain), Death Throes
    Clr4: Cure Serious, Hypothermia
    Clr3: Silent Cure Moderate, Ghost Touch Weapon
    Clr2: Close Wounds, Ghost Touch Armor

    Tactics of note:
    1. Use Tenser's Transformation on the Familiar via Share Spells. Kreazle the Imp becomes proficient with longbow and essentially a 2'-tall killing machine, firing spell-storing needles that do large quantities of damage each. Then, he uses the Ring of Spell Storing to cast Dancing Blade on the Greatsword.
    2. Familiar carries the Portable Hole and Bag of Holding. One-way trip to the Astral Plane for him and anyone within 10' (no save, no SR, even works if the opponent is in antimagic!). Utterly Cheesy but irresistable.
    3. Metamagic-Quickened Death Throes is always cast on the familiar on the first round via Share Spells. If the familiar dies, he explodes, dealing something like 9d8 points of damage to everyone within 30' (no save, no SR). Yes, my familiar is a suicide bomber.
    4. And my favorite: use of the arrows to buff faster. A full attack action involves stabbing self with the arrows repeatedly. Alternate between subdual and lethal damage (sure, I'll take -4 on myself...) so that healing is twice as effective. Allows buffing at 4x normal.

    GodOfCheese on
    Max sig size: 500x80px or 4 lines of text <3 Moe
    Behold the power of cheese.

    [SIGPIC][/SIGPIC]
  • OfficerOfficer Registered User regular
    edited August 2007
    The coolest part of my character sheet was having Gabe, Tycho and Jonathan Coulton sign it.

    Name: Tiffles Woodtoes
    Hitpoints: 92 hp
    Age: 40
    Race: Gnome
    Size: Tiny
    Racial Traits: +2 Con, -2 Str
    Small Size: +1 Ac, +1 Attack, +4 Hide, -4 Grapple
    Low-light Vision
    +2 Save vs. Illusions
    +1 DC for my Illusions
    +1 Attack vs. Kobolds, Goblinoids
    +4 AC vs Giant type
    +2 Listen
    +2 Craft (Alchemy)
    Spell-like Abilities: 1/day: Speak With Animals, Dancing Lights, Ghost Sound, Prestidigitation
    Languages: Common, Gnome, Sylvan, Draconic, Druidic
    Speed: 20 ft.
    Class: Druid - 12th Level
    Base Attack Bonus: +9/+4
    Ranged Attack Base: +13
    Melee Attack Base: +8
    AC: 25 (+1 Size, +4 Dex, +5 Armor, +5 Deflection [+5 Natural, +1/4 Dodge, +1 Defending Dagger])
    Touch AC: 20 (+1 Size, +4 Dex, +4 Deflection, +1 Defending Dagger [+1/4/5/7])
    Flat-Footed: 26 [+5 and/or +1/4/5]
    Saving Throws:
    Fort: +16 Reflex: +13 Will: +21
    Abilities:
    Str: 8 (-1) [10 Base, -2 Racial] (-2 Reduce Person)
    Dex: 18 (+4) [16 Base, +2 Gloves of Dexterity] (+2 Reduce Person)
    Con: 16 (+3) [14 Base, +2 Racial]
    Wis: 26 (+8) [18 Base, +2 Level Bonuses, +6 Periapt of Wisdom]
    Int: 15 (+2) [14 Base, +1 Level Bonus]
    Cha: 7 (-2) [7 Base]

    Class Abilities:
    Animal Companion - See Animal Companion
    Nature Sense - +2 Knowledge (Nature) and Survival checks
    Wild Empathy - Diplomacy with Animals (1d20 + 10)
    Woodland Stride - Natural impedements don't hurt or slow the druid
    Trackless Step - No trail and cannot be tracked
    Resist Nature's Lure - +4 vs. Fey Spell-like Abilities
    Wild Shape (4/day, Tiny-Large, Plants)
    Venom Immunity - Immune to Poison

    Feats: Spell Focus (Conjuration)
    Sudden Empower - Complete Arcane
    Dodge
    Natural Bond - Complete Adventurer
    Titan Fighting - +4 Racial Dodge Bonus works for Anything Larger than myself - Races of Stone

    Skills: (90pts)
    Concentration: 18
    Heal: 22
    Hide: 12
    Listen: 23
    Spellcraft: 17
    Spot: 24
    Survival: 26

    Weapons: Masterwork Light Crossbow (335)
    10 Crossbow Bolts (10)
    +1 Defending Dagger (8,302)
    Armor: +3 Leather Armor - +5 Armor Bonus to AC (9,160)
    Wondrous Items: Periapt of Wisdom +6 (36,000)
    Cloak of Resistance +5 (25,000)
    Gloves of Dexterity +2 (4,000)
    Rings: Ring of Protection +4 (32,000)
    Ring of Evasion (25,000)
    Scrolls:
    Potions: Displacement (750)
    Potion of Tongues (750)
    Potion of Fly (750)
    Potion of Invisibility (300)
    Potion of Darkvision (300)
    Potion of Remove Curse (750)
    Potion of Remove Disease (750)
    Potion of Reduce Person (250)
    Equipment: Spell Componant Pouch (5)

    Animal Companion:
    Rhinocerous (Large Animal)
    Hit Dice: 14d8+60 (124hp)
    Initiative: +1
    Speed: 30ft
    Armor Class: 22 (-1 Size, +1 Dex, +11 Natural, +2 Armor)
    Base Attack/Grapple: +9/+22
    Attack: Gore +21 melee (2d6+16)
    Full Attack: Gore +21 melee (2d6+16)
    Space/Reach: 10ft/5ft
    Special Attacks: Powerful Charge (4d6+29)
    Special Qualities: Low-light Vision, Evasion, Devotion, Share Spells
    Saves: Fort: +13 Ref: +9 Will: +5
    Abilities: Str: 28 Dex: 12 Con: 21 Int: 2 Wis: 13 Cha: 2
    Skills: Listen: +14 Spot: +3
    Feats: Alertness, Endurance, Improved Natural Attack (Gore), Weapon Focus (Gore), Power Critical (Gore)

    Animal Companion Armor: Masterwork Leather Armor - +2 Armor Bonus to AC (190)

    Spells: 0: 6 1: 7 2: 6 3: 6 4: 5 5: 4 6: 3
    Using Spell Compedium
    1st: Entangle
    Cure Light Wounds
    Faerie Fire
    Breath of the Junglex2
    Obscuring Mist
    Crabwalk

    2nd: Barkskin
    Spider Climb
    Splinterboltx3
    Binding Winds

    3rd: Spike Growth
    Poisonx2
    Water Breathing
    Dehydrate
    Icelance

    4th: Spike Stones
    Blindsight, Greater
    Flamestrike
    Poison Vines
    Sheltered Vitality

    5th: Death Ward
    Bite of the Weretiger
    Baleful Polymorphx2

    6th: Enveloping Cocoon
    Freeze
    Extract Water Elemental

    Officer on
  • e_clipse_clips Registered User regular
    edited August 2007
    Name: Okkata Asko
    Hitpoints: 80
    Age: 100
    Race: Human
    Size: medium
    Languages: common
    Speed: 70 ft
    Class: Monk 5 / Tattooed monk 7
    Base attack bonus: +8/+3
    Melee attack base: +10/+5
    Ranged attack base +15/+10
    AC: 30 ( Dex +7, Deflection +4, misc +9[+7 wis, +2 monk])
    touch ac: 30 ( dex +7, Deflection +4, misc +9)
    flat foot ac: 23 (deflection +4, Misc +9)
    Initiative: +11(+7 dex, +4 improved init)
    Saving throws:
    Fort: 15 Reflex: 20 Will: 21

    Abilities:
    Str: 14 (base 14)
    Dex: 24 (base 18, +2 level bonus, +4 gloves of dex)
    Con: 14 (base 14)
    Wis: 24 (base 16, +1 level bonus, +4 periapt of wisdom, +3 age)
    Int: 13 (base 10, +3 age)
    Cha: 10 (base 7, +3 age)

    Class abilites:
    Flurry of blows: 1 extra attack -1 to all attacks
    Evasion
    Fast movement: +40ft to move
    Still mind: +2 save vs enchantment spells
    Ki strike: unarmed attacks treated as magic weapons
    Slow fall: 20
    Purity of body: immune to all diseases except supernatural and magic
    Monk abilities: tattooed monk abilities stack with monk lvls

    Tattoos:
    Crane: you gain immunity to non magical diseases, immunity to poison and you no longer take ability score penalties for aging

    Phoenix: 22 Spell Resistance

    Scorpion: 4 times per day you can force an oponent attacking you to use their lowest ability score modifier when making his attack roll. this tattoo can be activated on your opponents turn but must do so before success or failure

    Tiger: 4 times per day you can fight unarmed with a +1 bonus on all attacks and deal an extra +1d6 burst last for 7 rounds each use

    Feats:
    Endurance, Improved initiative, Improved unarmed strike, improved Grapple, Deflect arrows,
    Weapon finesse, mage slayer(no defensive casting +1 to will),
    Pierce magical protection(dispell all magic bonus to ac as a touch attack),
    Danger sence(roll initiative 2x 1 per day and use better of the two)

    skills: (75 pts)
    Balance: 20
    Climb: 10
    Concentration: 17 (for potions)
    Jump: 20 (+18 from movement speed)
    Knowledge religion: 9( need 8 ranks for tattooed monk)
    Sense motive: 18
    Spell craft: 3(2 ranks for mage slayer feat)
    Tumble: 22

    Weapons:
    Kama (+3 item) +1, mage bane(+3 vs casters), Vicious(18000)
    Hvy X-bow, 20 bolts (just in case)
    armor: none
    Wondrous items: glove of dex +4 (16000)
    Vest of resistance +4 (16000)
    Ring of protection +4 (32000)
    Rod of enemy detection (23500)

    Potions:
    Greater magic fang +3
    Barkskin +5
    Water breating
    Remove curse
    Remove Blindness/deafness
    Heroism
    Haste
    Gaseous form
    Fly
    Daylight
    5X cure serious wounds
    Resist cold 20
    Lesser restoration x3
    Invisibilty
    Darkvision

    Ended up having about 13000 gp left

    Had a blast and I'm looking forward to next year. The only thing I didnt like was having to face my friend first round(and knocking him out) and having to face antimagic :(

    I'll see if I can get my friend to post his sheet but he might keep the idea for next year.
    If the rules are the same or close to it next year I already plan on using a different character I made.

    e_clips on
    Baron+Etori.png
  • e_clipse_clips Registered User regular
    edited August 2007
    hey just to point out (unless you both did typos) Pwnius you have 4 magic weapons listed, and tiffles you have a caster lvl 15 item (cloak of resistance +5) Other then that you both had great builds. and I do have to say pwnius I loved hearing that you took the guy using antimagic out with such a cheesy move :lol:

    Again count on me for next year and I'm hopeing I can get the rest of my d&d group in this year(one was going to enter this year but he wanted to try a sumoner and once those were out he was too)

    e_clips on
    Baron+Etori.png
  • OfficerOfficer Registered User regular
    edited August 2007
    Oh! True! That was something that both made it past myself and the judge. Didn't even realize! I caught myself when it came to having a few extra misc magic items. I just missed that little CL deal there. Good eye.

    Definitely plan on returning next year, I just hope the attrition build ideas can be taken care of. They were a bit of a cheesy way to take someone out. I have some ideas already, and I plan on trying some things out that I have always wanted to. Strange prestiges and fun combos. I wonder what books will be in next time. It could be crazy.

    Officer on
  • proXimityproXimity Registered User regular
    edited August 2007
    Hmmm... there is always the possibility of 4E... I hope not, though...

    proXimity on
    camo_sig2.png
  • OfficerOfficer Registered User regular
    edited August 2007
    proXimity wrote: »
    Hmmm... there is always the possibility of 4E... I hope not, though...

    Ahhh, true, but there will only be the 3 books released by then, unless Forgotten Realms is out too. Otherwise there will be a pretty dry tournament with only the base races/classes and some extra stuff.

    Officer on
  • GodOfCheeseGodOfCheese Registered User regular
    edited August 2007
    e_clips wrote: »
    hey just to point out (unless you both did typos) Pwnius you have 4 magic weapons listed

    The arrows can take up Misc slots, IIRC. :-)
    e_clips wrote:
    and I do have to say pwnius I loved hearing that you took the guy using antimagic out with such a cheesy move :lol:

    Glad you enjoyed it! Actually, TimeStopMan came up with the tactic in '05, but niether of us ever got around to using it. The trick is getting back to this plane to claim your victory. I solved that problem this year by having my familiar deliver the bomb.

    I figure that Pwnius, being Neutral Evil, probably mistreated his Imp something awful. If someone said to me, "Okay, my plan is to blow you up, then have you resurrected when I win the match. What do you say?" My answer would be the finger. But the Imp, being Lawful Evil, let him cast that spell on him AGAIN and AGAIN... but it never actually went off...

    GodOfCheese on
    Max sig size: 500x80px or 4 lines of text <3 Moe
    Behold the power of cheese.

    [SIGPIC][/SIGPIC]
  • e_clipse_clips Registered User regular
    edited August 2007
    ahh yeah I forgot they listed ammo could be used as a misc item

    e_clips on
    Baron+Etori.png
This discussion has been closed.