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[HUNT ON] Monster Hunter Freedom 2 - Keep on Huntin'
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With this, I'm fairly confident a port of Monster Hunter dos is in the cards as well. I'm really, really hoping for non-Japanese releases too, despite that it still feels like a long shot.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Well... as long as the price is reasonable... St. Nick brought the family a Wii for christmas (yay) so I may just pick this up... but I would need to pick up a classic controller as well... so the price would have to be -very- reasonable.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I got DKB and full Los X armor gemmed with sharpness+1. But now I need Rajang X armor. Sharpness+1, Fast Charge, and I can gem in Unsheathe Crit? Hell yes. God damn, my save file is already at 130 hrs played.
Rajang armor is nice, especially for a Greatsword wielder. Honestly, my two main hunting sets (non-ranged) are Chameleos and Ucamulbas, both gemmed up with Observer. Chameleos has anti-Wind Press AND HGE, while Ucamulbas has Artisan, ESP and Quake Resistance.
I've got almost 700 hours invested into Monster Hunter including MHF and MHF2... and 90% of it is solo play . As far as armor goes... use my Hornitaur U set for earplug and my Ceanataur SUUSS for everything else. Until I get a hunting partner or 3 anything else would be hell to farm.
I can't wait for any wii version... as long as it has online play. Mostly Tri... but really anything would help.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I don't blame you about farming for better gear solo. I owe my gear to playing in a group. I am not that great right now, as I have trouble soloing any of the g rank monsters higher than gyp. Gonna go back and solo the high rank monsters until I can do them without getting hit more than once or twice. G rank is pretty much the same thing, only you die if you get hit twice or more. Gotta work on my skills.
e: Well... 2009 has come and for some reason when I read that blurb my brain rewound the time and I thought it was about to be 2008... which is quite humorous I must say. (hur hur.) In any case... looking at the blurb again there appears to be a 4 and a 1 spaced in there... So maybe April 1st? Does Japan do April Fools?
If someone would mind translating that was be super. It's an image so I can't use a web service to translate it.
e2: I want! Cell Phone Key Bobs
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
My japanese isn't great, but I can tell you that the 4 and 1 you are referring to have nothing to do with dates. It just says you can play 4 players (for sure) and you can only go online as 1 player, ie: no split screen 2 players online (I think).
Ahh... well that's standard fare for MH then. Boo.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Thanks so much for the help.
Man, that is one sexy classic controller.
Why oh why must you not support online play, capcom!
PS. That classic controller is indeed amazing. I wish I had a Wii just for Tri.
basically, of all Monster Hunter games that are available here in the US (which I've no idea how many and on what systems), which one should I get?
Monster Hunter Freedom 2 is the latest and greatest. Monster Hunter Freedom Unite will be out in the states sometime in the future (it's anyones guess as to when it will be out). But you will be able to import your character from Freedom 2 to Unite, so that's not a big deal.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
http://www.nintendowiifanboy.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/
Info spoilered for firewall impaired.
Posted Jan 15th 2009 9:57AM by JC Fletcher
Filed under: News, Imports, Controller
[Update: for those of you lusting after the game or (more likely) the controller, Capcom's Christian Svensson has announced that there will be no US release for either. "Sorry. " Thanks to Samfish for pointing this out!]
For such a lazily-developed game, Capcom is putting significant resources into the Wii port of Monster Hunter G. In order to get around the Classic Controller requirement (and promote sales, of course), they've announced a Monster Hunter G Starter Pack bundle featuring this awesome blue, dragon-adorned (but not Blue Dragon-adorned) Classic Controller. This is, as far as we know, just the second special-edition (Nintendo brand) Wii controller -- the first was also a Classic Controller, specifically the Club Nintendo Super Famicom Classic Controller. This is also the first official Wii controller to be released in a color other than white. In other words: a big deal. And it's so cool-looking!
The Starter Pack will retail for 5,240 yen ($59) when it is released in Japan on April 23. Both this release and the game-only release of Monster Hunter G (3,990 yen, or $45) will include a demo of Monster Hunter 3. And just like that, Monster Hunter G has become a guaranteed bestseller.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Oh well, no biggie. After playing MHF2 or MHP2G, who wants to go back to G? I know it's a good entering point for new people to the series, but there's no problem with them starting out with part 3. You start out the same in all Monster Hunter games. The only real difference is the late game.
The only similar game that I can think of for the DS is Final Fantasy: Crystal Chronicles, but it's a bit limited in scope compared to Monster Hunter.
Phantasy Star Universe is not PSO. I consider it very unfortunate, some do not. My personal take is that it's a soulless pretender with an MMO-level of grinding and not nearly enough content to justify it. Also, the level designers should quite simply be shot.
For PSO on a handheld, get a DS and Phantasy Star Zero this October. I've been told a good deal about it from someone who has the Japanese version. It builds on PSO's good points while fixing up weak points such as: loot (everyone gets their own like in MH now), controls (hold the cast button to charge up higher level techs, no more tech juggling), usefulness of FO equip (all FO weapons now boost magic power), Photon Blasts (now all useful), fairness of buffs (now also boost magic attack and evade), etc. You get 3 character slots, and it's playable online via servers -- no friend code or ad-hoc BS
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Freedom Unite is the american port of Portable 2nd G. It's basically Freedom 2 expanded. Unfortunately, that still means that playing online is done through Xlink Kai or the ps3 adhoc party.
Now it's time to finish up my 8-star quests, and I'm gonna ask for a bit of advice. I've got 3 diablos quests (including 4 horns), and 2 gravios quests. In the non- G-ranked versions, I wouldn't have too much trouble, but since I'm a bit rusty and I know it's gonna be a tougher battle, anyone got good tactical advice for diablos and grav?
Phantasy Star Portable is PSU on the PSP.
The ol' standby sonic bombs for diablos... but don't bother when he's raging (which black diablos is going to do a lot).
For Gravios take tons of bombs, a water bow with piercing 3 or 4, upgraded earplugs(sorry, it's been awhile since i've played, can't remember all the names for things... can't wait for the wii version woot woot) and if you can squeeze the bomber skill in there, or get the feline bombing skill, bonus. G-rank Gravios is a huge pain in the rear because he sweeps his fire beam from one side to the other, so you have to constantly be on the move and know where he is and where you need to get to.
In any case, all of these are going to be extremely long difficult fights!
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
And yeah, my concern is mainly doling out enough damage in these long fights. Staying alive isn't necessarily the issue (though I agree, that sweeping gravios beam is rather a pain), just not timing out.
I should also get off my lazy butt and finish the training levels to get my piercings. Ah, I guess it's nice to know that there's still plenty for me to do in this game.
Gravios fights highly depend on what weapon you are using. Most attacks should hit the belly until it breaks open (which thereafter becomes a MASSIVE weakpoint, and he is totally cake). Hammers/Horns are better off superpounding a wing repeatedly, with belly triplepounds when you can. Bowing/Bowgunning a Gravios to death is tedious, but nearly foolproof (unless you are bowing against an Upper Guild Hall Gravios, who has a side to side beam, but that has short range).
For the record... neither have I... I may have inserted that bit in the wrong place... it was supposed to be for the gravios. Bombs help opening his weak point a great deal... my favorite tactic when fighting gravios and basarios is to put a large barrel bomb next to one of the exploding rocks and just letting them bomb themselves.
E: Yeah... I hosed the formatting on my post... it's fixed now, thanks hahnsoo for making me look dumb :P
e2: also... for the record... never bowed a diablos either. Always gone with lance or longsword. With a lance get the upgraded block (again with the lack of names) and just let him run over you, then turn around and charge through his rear while he turns around... rinse and repeat. Longsword is trickier, but you get to remove that infernal tail.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Huh. Y'know, I've never thought of lancing a diablos. I usually long sword it. But thinking about it, a blos attack pattern would work pretty well for lance charges.
And wouldn't you be able to lance its tail off? Unless he keeps it too high from it getting charged through. I know that you can mess up a tigrex fierce with lance charges, including removing the tail and breaking all his parts.....
You can lance a diablos' tail off if you're extremely lucky, the moons are aligned properly and venus is in the fifth quarter. I may have done it once. (I'm pretty sure that one time I had it charge into walls repeatedly and just poked up at the tail.)
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
If not, just stay near a wall and block his charges. They have a minimal impact rating, so you won't move, and his tail will be right there behind you afterward. Once you get a feel for how far Diablos will charge, you won't even need a wall to set that up.
Annoying Fact: Rathalos' attacks generally have nearly 4x the knockback power of Diablos', meaning you will slide back when blocking with even a lance or GS. This is despite that Diablos probably weighs enough to sit on Rathalos like a cushion. There's absolutely no reason for it other than to make Rathalos a cheap little bitch.
Also note: Any part of a monster's tail counts when trying to cut it off. Aiming in between 'blos' legs for the very base of it works pretty well if he's really tall.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Then you cross your fingers.
I believe rubies may be more common against a Silver Rath, but I haven't played in months so I'm not sure.
I think regular rath might be better as well, but silver rath is nice because the stage pretty much keeps him in 1 area. (if you're fighting him at the Tower, that is)
You are a wealth of knowledge, thank you.