This be the OOC for a Star Wars: Saga Edition game.
It's Star Wars. I assume that everyone who will ever look at this thread knows the setting. This little adventure, set just before the onset of the Clone Wars, will begin with two players and build from there if things go smoothly. It is as much an exhibition of the Saga Edition rules that a lot of people had had questions about lately as it is to be (if I do my job well) a fun game for the players.
Gameplay will be very transparent. I will have stats for encounters there so people can take a look at them. I will also try to have small and simple encounter maps so you can declare where you're moving, be able to tell where cover is and how far you are away from others, etc. Players, I don't care if you look at enemy stat blocks either (hell, you've got the book anyway so you know what the hell a B-1 battle droid is, right?)... if there's something that I don't want to be a "spoiler" for you, I just throw a bunch of ******s over it. The way I see it, if you know how many hit points that battle droid has, you'll know when you've killed it on a damage roll and you'll get to describe how many pieces you cut it into before it hits the ground.
The characters with which the adventure begins, with a brief rundown:
Nar Aval, Jedi Knight (INeedNoSalt)Nar'aval is a young knight, but is known for his dedication to the force, and his ability to clearly differentiate light from dark. As a padawan, he proved himself worthy when his first master was killed, and flourished under the teachings of Kit Fisto. He is one of the High Council's most trusted leiutenants... though at times he finds himself questioning their foresight and decisions.Casso Jung Antilles, Human Jedi Padawan (jimninja)Born a young noble from the very affluent House Antilles in Alderaan, Casso takes a great sense of pride in his service to the Republic as a Jedi. His family may not necessarily be so pleased that he was taken to be trained in Coruscant, but it was a good political move for his father. He is talented and idealistic, perhaps taking his training a bit too seriously at times.Alpha-40, aka "Wampa", Alpha Class Recon Commando (ArcanisTheImpotent)One of only a hundred ARC units, 40 is dedicated to the Republic and also steeped in a certain Mandalorian attitude and dedication thanks to his personal training by Jango Fett. His nickname, "Wampa" was given to him by Casso in appreciation of his fortitude and, from a certain point of view, his tenacious
commitment to defeating his enemy.**link to IC thread**
The IC thread will contain in-character dialogue and descriptive posts from the GM and the players, with information on rolls, actions taken, and other such things in spoiler tags. This thread will be for discussion of rules or disputes, questions from the players, and is also a place for people who want to know what is happening in the game to ask questions (for example: "Wait, so how many swift actions can someone take in a round?").
Character sheets will also be posted in this OOC thread, and players can post backstories with detail to their heart's content as well.
A final note to the players: remember that description is not always tied to mechanics. Star Wars is a fantastic space movie setting. Be cinematic! Losing hp to a blaster attack doesn't mean "you got shot"... in all likelihood, it's really only the last couple of hits that take you to zero that are actually "hits" (in game terms, think of all the hp Qui-Gonn must have lost fighting Darth Maul before getting skewered). You can do things like describe feeling the heat from the blaster bolt as it reflects from your saber, or being pelted by the debris from a nearby explosion. You don't have to just roll a tumble check... you can describe how your charachter flips over the head of a bounty hunter, reflecting blaster fire in an overhead arc, landing behind him ready to attack... all that kinda stuff. And sometimes failure is even more fun to describe... like Han blowing his deception check in the Death Star... "everything's fine... we're all fine here... how are you?" Have fun with it!
Thanks everybody!
Posts
Nar Aval
Medium Male Twi'lek Jedi 7/Jedi Knight 4
Force Points 10
Destiny Points 5
Init +13; Perception +12
Languages Basic, Ryl, Lekku, Huttese
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Defense Reflex: 26 (flat-footed 23); Fortitude: 27; Will: 25
Hit Points: 107 Threshold: 27
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Speed 6 squares
Base Attack Bonus +10, Grp +11
Melee Unarmed +12 (1d4+5) or
Melee Lightsaber +15 (2d8+7) or
Melee Lightsaber (2h) +15 (2d8+10), or
Melee Lightsaber (2h) Double Attack +12/+12 (2d8+11, 2d8+11)
Atk Options Whirlwind Attack, Melee Defense, Double Attack
Special Abilities Deceptive, Low-light Vision
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Abilities: Str 12, Dex 17, Con 14, Int 14, Wis 14, Cha 16
Talents: Dark Side Sense, Dark Side Scourge, Resist the Dark Side, Damage Reduction 10, Ataru Form Mastery, Multiattack Proficiency
Feats: Force Sensitive, Weapon Proficiency [Lightsabers, Simple], Melee Defense, Force Training, Force Training, Weapon Finesse, Skill Focus (Use the Force), Whirlwind Attack
Force Powers: Battle Strike x2, Mind Trick, Sever Force x2, Surge
Force Techniques: Force Point Recovery
Skills: Acrobatics* +13, Endurance +7, Initiative* +13, Jump +6, Knowledge () +6, Mechanics +6, Pilot +8, Perception* +12, Use the Force* +18
Possessions: Home-made Lightsaber (Yellow Blade)
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Experience 46,500
*This is a Trained skill.
Force Sensitive [JediStart]
Weapon Prof [Lightsabers, Simple] [JediStart]
Force Training [Lvl1]
Weapon Finesse [Jedi2]
Force Training [Lvl3]
Melee Defense [Jedi4]
Skill Focus [Use the Force] [Jedi6]
Whirlwind Attack [Lvl6]
Double Attack [Lvl9]
TALENTS
Dark Side Sense[Jedi1]
Dark Side Scourge[Jedi3]
Resist the Dark Side[Jedi5]
Damage Reduction 10[Jedi7]
Ataru Form Mastery[JediKnight1]
Multiattack Proficiency[JediKnight2]
TECHNIQUES
Force Point Recovery
Force Power Mastery (Mind Trick)
Casso Antilles, Dark Jedi
Medium Human jedi 6 / noble 1 / scoundrel 2 / jedi knight 1
Force 11; Dark Side 7; Destiny 5
Init +10; Senses Low-light vision, Perception +11
Languages Basic, Binary, Bothese, Durese, High Galactic, Ithorese, Ryl, Sullustese
Defenses Ref 24 (flat-footed 23), Fort 25, Will 24
hp 88; Threshold 25
Speed 6 squares
Melee lightsaber +13 (2d8+8) or
Melee lightsaber +13 (2d8+11) with both hands or
Melee unarmed +11 (1d6+8)
Ranged heavy blaster pistol +8 (3d8+5)
Base Atk +8; Grp +11
Atk Options Point Blank Shot
Special Actions Block, Fool's Luck, Lightsaber Defense +2 (+4 when using one-handed)
Force Powers Known (Use The Force +18) Dark Rage, Force Grip, Force Slam, Move Object, Negate Energy, Rebuke, Surge
Abilities Str 17, Dex 10, Con 14, Int 16, Wis 13, Cha 16
Talents Block, Lightsaber Defense (x2), Damage Reduction 10, Fool's Luck, Makashi
Feats Force Sensitive, Improved Defenses, Force Training (x3), Linguist (x1), Martial Arts I, Point Blank Shot, Skill Focus (x1), Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple)
Skills Gather Information +13, Initiative +10, Knowledge (Life Sciences) +13, Mechanics +13, Perception +11, Persuasion +13, Pilot +10, Treat Injury +11, Use Computer +13, Use the Force +18
Possessions lightsaber (self-built, equipped with Darth Ruin's crystal*), heavy blaster pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
*Darth Ruin's Crystal - This lightsaber crystal was once a part of the Holocron crafted by the Sith Lord, Darth Ruin. As a free action, anyone using a lightsaber that contains this crystal may spend a force point to add their Dark Side Score to their next attack and damage roll. Using this property raises the character's Dark Side score by 1.
Alpha-40, Advanced Recon Commando
Medium Male Human Scout 3 / Soldier 5
Force Points 9 Destiny Points 4
Init +18; Perception +11, low light vision
Languages: Basic, Binary, Mando'a, (1 untrained)
Defense Reflex: 25 (flat-footed 21) Fortitude 27; Will 18
Hit Points: 74 Threshold: 25
Speed 8 squares
Base Attack Bonus +7 Grapple +8
Melee Unarmed +8 (1d6+5)
Ranged WESTAR M15 Blaster Rifle +11 (3d8+4) or
Ranged WESTAR M15 Blaster Rifle +6 (5d8+4) with Burst Fire or
Ranged Mounted Microgrenade Launcher +11 (by ammunition) or
Ranged DC-15s Sidearm Pistol +11 (3d8+4)
Atk Options Point Blank Shot, Precise Shot, Burst Fire
Special Abilities Long Stride, Sprint, Shake It Off
Abilities Str 12, Dex 18, Con 12, Int 16, Wis 10, Cha 10
Talents Armored Defense, Improved Armored Defense, Armor Mastery, Long Stride, Sprint
Feats Weapon Proficiency (simple, pistols, rifles, heavy), Armor Proficiency (light, medium), Martial Arts I, Shake It Off, Skill Training (Stealth), Skill Focus (Initiative), Point Blank Shot, Precise Shot, Burst Fire
Skills Initiative +18, Knowledge (tactics) +12, Mechanics +12, Perception +9, Pilot +13, Stealth +13, Treat Injury +9, Use Computer +12
Possessions: Clone Trooper Armor, WESTAR-M15 Blaster Rifle with mounted microgrenade launcher, DC-15s Blaster Pistol, Utility Belt, 2 power packs, Security Kit, 6 Frag Grenades, 2 Ion Grenades
Experience 26,300
Psht.
broken
Probably green or yellow, though, because those are the crystals Mr. Aval is familiar with (that's a pretty nonsense answer, but I dunno how they're decided on beyond 'this is the crystal i have handy!')
Nar's lightsaber is yellow.
We'll say that Master Fisto took Nar'aval to Illum during his trials, and the crystal that "spoke" to him was yellow.
He might've picked one out for his future padawan at that time, too... but I'm sure the Jedi had some "in stock" at the temple if he didn't.
Don't worry about it man... I have every confidence in ya.
When you make your own saber, it can be anything you wish. Whatever colour "speaks to you" as Horseshoe puts it. The lore behind the choice is it's usually selected after meditating on the crystals to find the perfect one.
edit: don't get all offended at dibs, I'm just expressing my interest.
Also, are guardians/sentinels/consulars divided thusly in-character? Nobody ever uses those titles in the movies (and the movies and a handful of video games and wikipedia are about my knowledge of Star Wars.)
If so, that's probably how Nar would select the crystal for his Padawan, except, y'no. Not blue. Because Guardians are too violent and don't think things through. :P
Anyway, I'd take a green lightsaber if that's coo'.
Gooooooooood, goooooood...
Lots of near-porn women twi'leks, though. Blah. <
There's some decent ones http://starwars.wikia.com/wiki/Gallery_of_Twi%27lek_images#Individuals.
I kinda like this one:
or this guy:
Still, you have to wade through a lot of half-naked wimmen twi'leks to find pictures like that. >>
edit: or you get bib fortuna or the fat one.
c'mon, you don't think Orn Free Taa could be a Jedi knight?
He could be the badassest jedi knight, all slappin' people with his giant chin
all blargleargleargle oh god it smells like good cheese please spare me the wrath of the Jedi
This is the most difficult of the Jedi Martial Arts to master.
Corellian Consular-class space cruiser
Colossal (Frigate) Capital Ship
Init +0; Senses Perception +6
Defense Ref 15 (flat-footed 11), Fort 36; Armour +11
HP 990; DR 15; SR 90; Threshold 136
Speed fly 3 squares (starship scale)
Ranged 2 Medium Turbolasers +12* (5d10x5)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53
Abilities Str 63, Dex 18, Con --, Int 18
Skills Initiative +0, Mechanics +10, Perception +6, Pilot +0, Use Computer +10
Crew 2 pilots, 4 gunners (Skilled); Passengers up to 4
Cargo 100 tons; Consumables 1 year; Carried Craft 2 Huge
Hyperdrive x2 (Backup x6), nav computer (+3 to astrogation checks)
*Apply a -20 penalty on attacks against targets smaller then Colossal size.
Kuat Systems Delta-7 “Jedi Starfighter”
Huge Starfighter
Init (pilot); Senses (pilot)
Defense Ref 16 (flat-footed 11), Fort 22; Armor +3
HP 65; DR 5; SR 15; Threshold 42
Speed fly 5 squares (starship scale)
Ranged Laser Cannon +2
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0; Grp (Pilot BAB +27)
Abilities Str 34, Dex 20, Con --, Int 14
Skills Initiative +0*, Mechanics +13*, Perception +3*, Pilot +8*, Use Computer +13*
Crew 1; Passengers 0
Cargo 65 kilos; Consumables 1 week;
Carried Craft none, Hyperdrive x1 (detachable ring)
*Astromech Droid (counts as system operator)
Laser Cannons (pilot)
Atk +2, Dmg 6d10x2
edit: oh god, i have to think?
I kid, I kid
Nah, man. You just have to roleplay a guy who's thinking.
But I will post, do not worry
Lady Pike
Force 1
Medium Human (Epicanthix) Noble 2
Init +2; Senses Perception +6
Languages Basic, Epicanthix, Binary,
Defenses Ref 14 (flat footed 13), Fort 13, Will 14
hp 22; Threshold 12
Speed 6 squares
Ranged hold-out blaster +2 (3d4)
Base Atk +1; Grp +0
Special Actions Born Leader
Abilities Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 15
Talents Born Leader
Feats Linguist, Weapon Proficiency (pistols, simple weapons), skill focus (persuasion) skill training (treat injury)
Skills Deception +8, Gather Information +8, Knowledge (Bureaucracy) +8, Knowledge (Galactic Lore) +8, Initiative +7, Perception +6, Persuasion +13, Pilot +7, Treat Injury +6, Use Computer +8
Posessions hold-out blaster
Bodyguard (2)
Medium Human (Epicanthix) Nonheroic 6
Init +9; Senses Perception +8
Languages Basic, Epicanthix
Defenses Ref 13 (flat footed 12), Fort 11, Will 10
hp 21; Threshold 16
Speed 6 squares
Melee stun baton +3 (1d6, 2d6 stun)
Ranged Blaster pistol +6 (3d6)
Base Atk +4; Grp +5
Special Actions Point Blank Shot
Abilities, Str 12, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Feats Armor Proficiency (light), Improved Damage Threshold, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +9, Perception +8
Posessions blast helmet and vest (+2 armor), blaster pistol, comlink.
Assassin
Medium Human scoundrel 5
Force 1
Init +10; Senses Perception +8
Languages: Basic, Bunduki, Binary
Defenses Ref 20 (flat footed 17), Fort 14, Will 17
hp 27; Threshold 14
Speed 6 squares
Melee Vibroblade +6 (2d6+2)
Melee Vibroblade +4 (3d6+2) with Rapid Strike
Ranged Blaster Carbine +6 (3d8+2)
Base Atk +3; Grp +6
Atk Options Careful Shot, Dastardly Strike, Rapid Strike, Sneak Attack +2d6
Special Actions Point Blank Shot, Precise Shot
Abilities Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 13
Talents Dastardly Strike, Sneak Attack +2d6
Feats Careful Shot, Point Blank Shot, Precise Shot, Rapid Strike, Weapon Finesse, Weapon Proficiency (advanced mele weapons, pistols, simple weapons)
Skills Acrobatics +10, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10
Posessions Blaster Rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink, medpac.
How am I gonna make a badass post about Nar springing into action at the first sign of danger.
Padawans though... so impulsive.
crap
You used a swift action (Surge) and a Move Action (Run+Jump), right?
So draw it with your Standard action.
It might be different in other d20 games (I'm not even sure, because none of my D&D books or anything make any mention of swift actions), but in Saga there's a hierarchy (Standard->Move->Swift), and you can use any of the higher types to use a lower type (IE, Two move actions instead of a Move and a Standard, or three Swift actions, etc.)
Edit: A question; diagonal spaces only count twice for movement, right? They're only 1 space when you're charting distance (like, '12 spaces', can those spaces be drawn diagonally?)
I can't find this in the rulebook.
Edit2: The room-turned-turbolift, that's still walled in, right?
To move diagonally, it takes two squares of movement. So really, to get to any given square you can just count on the x-axis and on the y-axis to figure out how many squares of movement it takes to get there. Casso moved a total of 12 squares that round.
Yes, it is enclosed with doors on the left and right sides.
Henchmen - (7)
Medium Human nonheroic 2
Dark Side 3
Init +6; Senses +5
Languages Basic
Defenses Ref 10 (flat-footed 10), Fort 11, Will 9
hp 9; Threshold 11
Speed 6 squares
Melee vibroblade +2 (2d6+2)
Melee vibroblade +2 (3d6+2) with Mighty Swing
Blaster pistol +1 (3d6)
Base Atk +1; Grp +2
Atk Options Mighty Swing
Abilities Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10
Feats Mighty Swing, Toughness, Weapon Proficiency (advanced melee weapons, pistols, simple weapons)
Skills Initiative +6, Perception +5
Possessions Blaster Pistol, Vibroblade
Also jim: feel free to spice it up some more when you use a force power... jedi don't just leap, they vault in a heroic fashion doing somersaults and shit! Remember that you can basically do anything without making a check as long as a check isn't necessary for mechanical reasons... if you had wanted Casso to almost miss the ledge, grabbing it with his hands and then throwing himself up to the top with a flip and landing on his feet (or even landing flat on his face and scrambling to his feet), that's perfectly cool so long as he ends up in the same position that the mechanics say he's in.