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Holy Crap! I go on vacation for a week and comeback to this? Dooku! Geonosians! Battle droids! It's awesome.
Also, I laughed out loud at your stealth check. Perhaps you guys should have just walked up to the front door and rang the doorbell. Probably would've been less blaster burns?
Casso is free to do as he likes... he can join Dooku or refuse.
In my way of doing things as a GM these are both valid choices. I'm prepared for either of them.
but I wuv Nar
Well of course, he's a great character!
And even if he throws in with Dooku, this won't mean that he will necessarily be consumed by the Dark Side, or that he is beyond redemption. This will make him very challenging to play, but if you think you're up to the task you can take him in that direction.
Or you can tell Dooku to take his dark side and stick it where the sun don't shine! Hmm... perhaps that's redundant.
I was so angry at both the line and the delivery of it, I turned to my lady companion and said, "You're right, this whole thing is stupid."
Yes. That line really hurt the movie pretty badly.
Horseshoe, is Nar still at -4 on the Condition Track? Edit: I will assume not because blaster bolts are not Persistent effects and it would take a whopping 4 rounds to go from -4 to Perfectly Comfy. >>
And LOL at spending a force point and probably not even getting past the DR of this plastic.
I have a small question on the topic of the new D20 star wars and i figured it didn't warrant a new thread, so I'm posting it here.
A friend of mine is starting a campaign, and i was wondering how it differed from older D20 star wars games/d20 modern/future. He told me it was more feat-intensive and less skill-intensive. I was wondering if anyone wanted to chime in on this topic and anything else that might be noticeable/pros-cons etc.
I have a small question on the topic of the new D20 star wars and i figured it didn't warrant a new thread, so I'm posting it here.
A friend of mine is starting a campaign, and i was wondering how it differed from older D20 star wars games/d20 modern/future. He told me it was more feat-intensive and less skill-intensive. I was wondering if anyone wanted to chime in on this topic and anything else that might be noticeable/pros-cons etc.
From a completely biased point of view Star Wars Saga Edition is the best game ever. (In my not so humble opinion)
From a more objective standpoint, your friend was... completely wrong. It is neither feat/skill intensive NOR light. The meat of a character is really his talent selection.
The one gripe I have with this is there's so many damn talents to choose from. Seriously. The worst part of character generation is deciding on something, because there's a lot and they're all appetizing.
As to skill generation and feat selection, I'll let someone else tackle this one, someone who has experience running a game.
I have a small question on the topic of the new D20 star wars and i figured it didn't warrant a new thread, so I'm posting it here.
A friend of mine is starting a campaign, and i was wondering how it differed from older D20 star wars games/d20 modern/future. He told me it was more feat-intensive and less skill-intensive. I was wondering if anyone wanted to chime in on this topic and anything else that might be noticeable/pros-cons etc.
From a completely biased point of view Star Wars Saga Edition is the best game ever. (In my not so humble opinion)
From a more objective standpoint, your friend was... completely wrong. It is neither feat/skill intensive NOR light. The meat of a character is really his talent selection.
The one gripe I have with this is there's so many damn talents to choose from. Seriously. The worst part of character generation is deciding on something, because there's a lot and they're all appetizing.
As to skill generation and feat selection, I'll let someone else tackle this one, someone who has experience running a game.
I call Mr. Horseshoe to the stand.
The previous edition of Star Wars was basically "dnd 3.0 in space". It has a VP/WP system instead of hit points, a few minor differences... but mostly in functioned in the same fashion with your basic AC, Saving Throw, iterative attacks, feats etc.
On Skills: there is a fewer number of skills in Saga Edition than there are in dnd. However, you can do more with each individual skill than is usually seen in dnd. For example... in dnd you have Spot, Listen, and Sense Motive. In Saga Edition, all three of these things can be accomplished with the "Perception" skill. What your friend may be calling "less intensive", I call "easier bookkeeping". There's more to it than this, but you really have to read the book to check it out.
On Feats: Characters get feats at regular intervals (1st, 3rd, 6th, etc...) just like in dnd, and all basic classes get to select a bonus feat from the list of feats available to their class every even level. So in many cases a Saga Edition character will have more feats than a dnd character. This may be what your friend means by "feat intensive". I call it "more options". It's a damn sight easier to take a skill training feat when you're not crippling your character for combat by doing so, and I like that.
On Talents: Talents are something that you also see in D20 Modern. I like talents, because it more or less gives you the opportunity to choose from a list of class features for your character, rather than just following a pre-determined progression. Maybe your Scoundrel is a cunning computer hacker... maybe he's a sneaky sonofabitch... maybe he's a great pilot... or maybe he's just a gambler and a lucky bastard! Maybe he's got a little bit of one or two of these themes going on. With talents, you get to decide.
I'll agree with Arcanis that selecting talents is challenging... because there are so many ways to build a character. I of course want my scoundrel to clean up at the sabaac table, draw his pistol quick enough to blast the guy who is pissed, then sneak out and outrun the local authorities before making a risky and timely jump to lightspeed, maybe burning a couple of tie fighters down before he gets out of gravity. The great thing is that I can do all that with my Scoundrel... but deciding what things I want him to be the best at can be a tough decision.
boring player story from me:
A month or so ago, I was playing my Scoundrel (he flies around in a highly modified YT-2400), who I decided to take down the "Spacer" route, setting him up with a very high Pilot Check and some talents and feats for space combat, still leaving him a few to make sure he can handle himself in a combat situation with two feet on the ground (I'll grant that he's a terrible shot, but he ususally wins initiative). Anywho, he got involved with a New Republic v. Imperial Remnant battle... and after a Nebulon-B managed to put a big dent in its shields... he got to strike the killing blow to a Star Destroyer with a concussion missile. Roleplaying that was so freaking awesome, because of course he did his best to take all the credit... and also because the DM let me describe the flight path of the missile and resultant damage. I may have done a little dance when I rolled that natural 20.
But by far, the biggest "pro" in the pro column? (for me, anyways)
It's Star Wars.
TL;DR : Check out the IC thread and if there's a game mechanic that inspires your interest or inquiry, feel free to express yourself in this thread.
Contents of Casso's Cell: (If he busts out that is some straight Jedi McGyver shit)
Geonosian Containment Field
Huge Object
––––––––––––––––––––––––– Defense Reflex: 5 (flat-footed 5); Fortitude: 35 HP: 150; Threshold: 35; DR 20; Break DC: 40 Immune nonliving Special Abilities disruption
–––––––––––––––––––––––––
Disruption: When held by or within 2 meters of the Containment Field, Force-Senitive characters take a -10 on Use the Force checks, and droids take 1d6 points of Ion damage every round.
Magnetic Cuffs
Diminutive Object
––––––––––––––––––––––––– Defense Reflex: 31 (while worn by Casso); Fortitude: 30 HP: 20; Threshold: 30; DR 10; Break DC: 30 Immune nonliving
Metal Door
Large Object
––––––––––––––––––––––––– Defense Reflex: 5 (flat-footed 5); Fortitude: 30 HP: 50; Threshold: 30; DR 10; Break DC: 30 Immune nonliving
Control Panel
Tiny Object
––––––––––––––––––––––––– Defense Reflex: 5 (flat-footed 5); Fortitude: 10 HP: 5; Threshold: 10; DR 0; Break DC: 15 Immune nonliving Abilities Int 16 Attitude Unfriendly
Posts
Medium Human Jedi 7/Jedi Knight 5/Jedi Master 2/Noble 1/Sith Lord 2
Destiny 5; Force 8; Dark Side 16
Init +17; Senses Perception +16
Languages Basic, Koorivar, Geonosian (understands), Antarian, Binary, High Galactic
Defenses ref 34 (flat footed 30, +4 with lightsaber defense), fort 30, will 33; block
hp 139; Threshold 30
Immune fear effects
Speed 6 squares
Melee lightsaber +23 (2d8+10) or
Melee lightsaber +18/+18 (2d8+10) with Double Attack or
Melee lightsaber +13/+13/+13 (2d8+10) with Triple Attack
Ranged by weapon +20
Base Atk +16, Grp +17
Atk Options Double Attack, Severing Strike, Melee Defense, Whirlwind Attack, Dun Moch
Special Actions Combat Reflexes, Serenity
Force Powers Known (UtF +21): farseeing, force grip, force lightning (2), force push, force slam, force stun (2), mind trick, move object, negate energy, rebuke
Force Techniques Force Point Recovery (2),
Force Secrets Quicken Power, Devastating Power
Abilities Str 11, Dex 18, Con 10, Int 14, Wis 16, Cha 17
Talents Block, Deflect, Lightsaber Defense (2), Clear Mind, Greater Weapon Focus (lightsabers), Makashi, Weapon Specialization (lightsabers), Educated, Wicked Strike
Feats Force Sensitive, Weapon Proficiency (lightsabers, simple weapons), Weapon Finesse, Combat Reflexes, Double Attack (lightsabers), Force Training (3), Skill Focus (UtF), Melee Defense, Weapon Focus (lightsabers), Triple Attack, Linguist
Skills Deception +16, Initiative +17, Perception +16, Persuasion +16 Use The Force +21
Posessions lightsaber (self-built), noble's clothes, comlink (encrypted)
The dice were saying otherwise, and you'd already spent a force point that round.
So yeah... Dooku saving your ass.
nuh uh cmon man I'm a PC no frickin NPC is awesome enough to saev me
"Yeah we're badasses we broke in and got stomped by your alarm system"
We were totally looking for Arby's
Name, Rank, Serial Number!
there are many like it but this one is mine
Also, I laughed out loud at your stealth check. Perhaps you guys should have just walked up to the front door and rang the doorbell. Probably would've been less blaster burns?
Casso is free to do as he likes... he can join Dooku or refuse.
In my way of doing things as a GM these are both valid choices. I'm prepared for either of them.
More proof that horseshoe wins
wtb 1x [Casso, Sith Apprentice] pst
But in all seriousness... this is some heavy heavy stuff. Tread carefully and all that.
but I wuv Nar
Well of course, he's a great character!
And even if he throws in with Dooku, this won't mean that he will necessarily be consumed by the Dark Side, or that he is beyond redemption. This will make him very challenging to play, but if you think you're up to the task you can take him in that direction.
Or you can tell Dooku to take his dark side and stick it where the sun don't shine! Hmm... perhaps that's redundant.
Either way, the story goes on.
HAHAHA
That must be why the Sith always eventually turn on each other... one can only tolerate so many "yo mama" insults.
Yo mama is so wrinkly even Emperor Palpatine said dayummmmmm
OH THAT IS IT DARTH SLIGHTLYMISSPELLEDWORDPERTAININGTOEVIL I HAVE HAD IT WITH YOU SHWOOOOM SLICE SLICE
also okay, poast maed
Lucas really needed someone to help him come up with names.
I mean... the name of the character he cameoed as in "Revenge of the Sith"
Baron Papanoida
Papa No Idea. As in he was in the movie that also had cameos of his kids, and he didn't know what to name him.
Sigh.
Could I really top this?
Jim, if you go all Dark on me I'll kill you like I kill all the other Darksiders.
From my point of view, the Jedi are evil!
Yes. That line really hurt the movie pretty badly.
Horseshoe, is Nar still at -4 on the Condition Track? Edit: I will assume not because blaster bolts are not Persistent effects and it would take a whopping 4 rounds to go from -4 to Perfectly Comfy. >>
And LOL at spending a force point and probably not even getting past the DR of this plastic.
Exactly.
A friend of mine is starting a campaign, and i was wondering how it differed from older D20 star wars games/d20 modern/future. He told me it was more feat-intensive and less skill-intensive. I was wondering if anyone wanted to chime in on this topic and anything else that might be noticeable/pros-cons etc.
He's not... Casso is going to be on his own for a bit.
From a completely biased point of view Star Wars Saga Edition is the best game ever. (In my not so humble opinion)
From a more objective standpoint, your friend was... completely wrong. It is neither feat/skill intensive NOR light. The meat of a character is really his talent selection.
The one gripe I have with this is there's so many damn talents to choose from. Seriously. The worst part of character generation is deciding on something, because there's a lot and they're all appetizing.
As to skill generation and feat selection, I'll let someone else tackle this one, someone who has experience running a game.
I call Mr. Horseshoe to the stand.
The previous edition of Star Wars was basically "dnd 3.0 in space". It has a VP/WP system instead of hit points, a few minor differences... but mostly in functioned in the same fashion with your basic AC, Saving Throw, iterative attacks, feats etc.
On Skills: there is a fewer number of skills in Saga Edition than there are in dnd. However, you can do more with each individual skill than is usually seen in dnd. For example... in dnd you have Spot, Listen, and Sense Motive. In Saga Edition, all three of these things can be accomplished with the "Perception" skill. What your friend may be calling "less intensive", I call "easier bookkeeping". There's more to it than this, but you really have to read the book to check it out.
On Feats: Characters get feats at regular intervals (1st, 3rd, 6th, etc...) just like in dnd, and all basic classes get to select a bonus feat from the list of feats available to their class every even level. So in many cases a Saga Edition character will have more feats than a dnd character. This may be what your friend means by "feat intensive". I call it "more options". It's a damn sight easier to take a skill training feat when you're not crippling your character for combat by doing so, and I like that.
On Talents: Talents are something that you also see in D20 Modern. I like talents, because it more or less gives you the opportunity to choose from a list of class features for your character, rather than just following a pre-determined progression. Maybe your Scoundrel is a cunning computer hacker... maybe he's a sneaky sonofabitch... maybe he's a great pilot... or maybe he's just a gambler and a lucky bastard! Maybe he's got a little bit of one or two of these themes going on. With talents, you get to decide.
I'll agree with Arcanis that selecting talents is challenging... because there are so many ways to build a character. I of course want my scoundrel to clean up at the sabaac table, draw his pistol quick enough to blast the guy who is pissed, then sneak out and outrun the local authorities before making a risky and timely jump to lightspeed, maybe burning a couple of tie fighters down before he gets out of gravity. The great thing is that I can do all that with my Scoundrel... but deciding what things I want him to be the best at can be a tough decision.
boring player story from me:
But by far, the biggest "pro" in the pro column? (for me, anyways)
It's Star Wars.
TL;DR : Check out the IC thread and if there's a game mechanic that inspires your interest or inquiry, feel free to express yourself in this thread.
It's all so riveting!
(If he busts out that is some straight Jedi McGyver shit)
Geonosian Containment Field
Huge Object
–––––––––––––––––––––––––
Defense Reflex: 5 (flat-footed 5); Fortitude: 35
HP: 150; Threshold: 35; DR 20; Break DC: 40
Immune nonliving
Special Abilities disruption
–––––––––––––––––––––––––
Disruption: When held by or within 2 meters of the Containment Field, Force-Senitive characters take a -10 on Use the Force checks, and droids take 1d6 points of Ion damage every round.
Magnetic Cuffs
Diminutive Object
–––––––––––––––––––––––––
Defense Reflex: 31 (while worn by Casso); Fortitude: 30
HP: 20; Threshold: 30; DR 10; Break DC: 30
Immune nonliving
Metal Door
Large Object
–––––––––––––––––––––––––
Defense Reflex: 5 (flat-footed 5); Fortitude: 30
HP: 50; Threshold: 30; DR 10; Break DC: 30
Immune nonliving
Control Panel
Tiny Object
–––––––––––––––––––––––––
Defense Reflex: 5 (flat-footed 5); Fortitude: 10
HP: 5; Threshold: 10; DR 0; Break DC: 15
Immune nonliving
Abilities Int 16
Attitude Unfriendly
Floor Tile
Large Object
–––––––––––––––––––––––––
Defense Reflex: 5 (flat-footed 5); Fortitude: 30
HP: 50; Threshold: 30; DR 10; Break DC: 30
Immune nonliving
Stone Walls: DR 10, 5 hp per centimeter of thickness.
about how far away would you say that panel is?