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BroloBroseidonLord of the BroceanRegistered Userregular
edited September 2007
This doesn't look finished, but it already seems to have some problems. The most obvious being the anatomy - her head and her eyes are far too large, yet her forehead is too small. Same thing goes for her nexk, which is stretched and strangely curved. You really need to look at an actual face for reference if you want to paint one out, since the effect you have here is pretty disturbing.
Your colours, composition and lighting need work as well. The texturing on the wall looks okay, but the fact that it extends into her skin and the similarity between the two tones makes the entire piece look washed out and faded. The relatively weak shadows don't help here, since they don't create enough contrast to draw the eye to the face, which is where you want it for a portrait like this.
Honestly the best advice I can give you is to start this one over - but this time start with a pencil sketch of what you want, and use references to figure out her anatomy first. Then post up your work as it progresses and get the folks here to give you feedback on where it needs improvement. I promise you that if you do that you will have a piece that looks many times better than what you have now, and you'll learn a lot more about digital painting in the process.
Rolo, I think you're right. The points you make do ring true now that I look at it again. I usually draw comic-style faces and I think I'm having to un-learn the cartoony faces and anatomy that I would normally draw and learn how real people look. I must admit I hadn't really thought about how similar the background colour and and girl's skin are, and now that you've said it, that's all I can see!
Awk, the story behind the picture is, basically, that because I've never had any art lessons, I've signed up for a life-drawing class. The course begins in a couple of weeks, and I wanted to hit the ground running so I opened up Photoshop and started drawing the girl in the picture.
Anyway, thanks guys, I really appreciate it. I think I'll call it a day on this image and start from scratch as you have suggested.
Posts
Your colours, composition and lighting need work as well. The texturing on the wall looks okay, but the fact that it extends into her skin and the similarity between the two tones makes the entire piece look washed out and faded. The relatively weak shadows don't help here, since they don't create enough contrast to draw the eye to the face, which is where you want it for a portrait like this.
Honestly the best advice I can give you is to start this one over - but this time start with a pencil sketch of what you want, and use references to figure out her anatomy first. Then post up your work as it progresses and get the folks here to give you feedback on where it needs improvement. I promise you that if you do that you will have a piece that looks many times better than what you have now, and you'll learn a lot more about digital painting in the process.
Thanks for that.
Rolo, I think you're right. The points you make do ring true now that I look at it again. I usually draw comic-style faces and I think I'm having to un-learn the cartoony faces and anatomy that I would normally draw and learn how real people look. I must admit I hadn't really thought about how similar the background colour and and girl's skin are, and now that you've said it, that's all I can see!
Awk, the story behind the picture is, basically, that because I've never had any art lessons, I've signed up for a life-drawing class. The course begins in a couple of weeks, and I wanted to hit the ground running so I opened up Photoshop and started drawing the girl in the picture.
Anyway, thanks guys, I really appreciate it. I think I'll call it a day on this image and start from scratch as you have suggested.
Cheers!
Dr Sheep and the Aardvark