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awesome indie games: the DeFoe adventure tetralogy

UncleSporkyUncleSporky Registered User regular
edited July 2009 in Games and Technology
I've seen this in a few topics here every once in a while, particularly back when we had the 1213 thread a year ago. I finally played this series for the first time and I have to say, it's really spectacular.

The DeFoe tetralogy (also known as Chzo Mythos) is a set of four horror adventure games in the style of classic Sierra/LucasArts. The graphics aren't fantastic, although they are charming and classic-feeling, and the writing more than makes up for them. In fact, I prefer getting creeped out from good writing moreso than seeing a ghost pop out and try to make you jump (although there's some of that too!).

The puzzles are relatively easy (relative to the old classics). There aren't very many inventory items in any of the games. I consider that a good thing, since there aren't so many "guess the item" puzzles and you can experience the full story more cohesively, rather than getting stuck for a few days. Oh, and one other note: you can die in all of these games (IIRC) so be sure to save often.

It's important to play them in order. Unfortunately the four games are named unintuitively and also take place at wildly different times.

5 Days (recent past) -> 7 Days (far future) -> Trilby's Notes (after 5 Days) -> 6 Days (future)

5 Days a Stranger
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The most classic-feeling of all the games. Also the simplest in terms of presentation, but it's still great. Definitely a Maniac Mansion vibe from this one. As a standard ghost/murder mystery, the author probably didn't intend for the story to grow as much as it did in later games.

Control is pretty simple, just look/use/talk and an inventory. Great sound effects, but the music was borrowed from RPG Maker.

7 Days a Skeptic
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A lot like the previous game only in space. Similar themes and style, better UI. You'll probably wonder how the hell this futuristic game is connected to the previous one, and I recommend you play it to find out. Not sure what else to say, it's a solid part of the series but it only gets better from here.

Trilby's Notes
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The goriest of all the games, and starting to get a lot more serious. The story is told in first person through Trilby's notes (shocker) in a sort of noir style. It also feels very inspired by Eternal Darkness, in that there's a Cthulean horror and scenes played from other characters' points of view. It's also a lot more story driven and because of this is more linear, but this is a good thing because the writing is awesome. The music and sound effects are also great and really creepy.

This one plays more like the old King's Quests, moving with the arrow keys and typing out commands. Consequently there's at least one annoying "guess the verb" puzzle, but it usually works as well as the previous games.

This game is my favorite, I think.

6 Days a Sacrifice
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Lots of story in this one, which ties together everything in all the previous games. It's also the most cryptic and weird, mixing events in the future and past together leading up to the climax, which I think is ultimately satisfying despite being odd as hell. Very linear because it's so story-driven.

The controls go back to the style of the second one which is probably for the best.

---

You can download all the games here, along with 1213 which has a similarly creepy story but plays like Flashback/Out of This World.

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Posts

  • AmygdalaAmygdala Registered User regular
    edited September 2007
    These are awesome, especially Trilby´s Notes. I almost had a heart attack the first time "you-know-what" happened and the music in that part really didn´t help my pulse to go down.
    It hurts. D:

    Amygdala on
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  • schmadsschmads Registered User regular
    edited September 2007
    So, I was thinking about forking over the few bucks as a donation to get the commentary, because that guy makes me laugh (the author is the Zero Punctuation guy, Yahtzee). Does anyone know if the commentaries are audio, or are they text? Either way, I really need to find time to play these games.

    schmads on
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  • Lindsay LohanLindsay Lohan Registered User regular
    edited September 2007
    Wow - I was just looking for some non-demanding great games to throw on my new laptop - these would be perfect. I'll have to download them when I get home!

    Lindsay Lohan on
  • InitialDKInitialDK Registered User regular
    edited September 2007
    I love adventure games but I also hate cheap deaths. Can you die from just standing around/bad timing or are all the consequences choice/consequence based?

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • AmygdalaAmygdala Registered User regular
    edited September 2007
    Somehow, I´m picturing King´s Quest 7 when I read your post :P

    Anyway, most of the deaths are based on timing, yes, but the antagonists aren`t exactly fast. You always have at least 10-15 seconds to do something, even if it´s just running away, and none of them felt "cheap" to me.

    Amygdala on
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  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    InitialDK wrote: »
    I love adventure games but I also hate cheap deaths. Can you die from just standing around/bad timing or are all the consequences choice/consequence based?

    There are points when you can die, but most of them are pretty obvious.

    Plot spoilers:
    I felt like the whole thing fell apart with 6DaS.

    Zombiemambo on
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  • IShallRiseAgainIShallRiseAgain Registered User regular
    edited September 2007
    I finally decided to download this game. I had been meaning to for a long time, but never got around to it. So far it seems like a good game.

    A question though, is there a shortcut to cycle through the action buttons?

    IShallRiseAgain on
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  • urahonkyurahonky Registered User regular
    edited September 2007
    Thanks Sporky! I'm downloading a few now to play them!

    urahonky on
  • brynstarbrynstar Registered User regular
    edited September 2007
    Hmm these look great. I will check them out with haste!

    brynstar on
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited September 2007
    Man, I downloaded the first two forever ago, but never actually played them. Guess I should.

    Sir Carcass on
  • Mr.BrickMr.Brick Registered User regular
    edited September 2007
    I really enjoyed 1213. I thought it was quite a steller game with great art and some pretty inventive ideas. I'd love to play more like that- anyone got some suggestions? Im downloading all of these games right now. Should be fun!

    Mr.Brick on
    pew pew pew
  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    Mr.Brick wrote: »
    I really enjoyed 1213. I thought it was quite a steller game with great art and some pretty inventive ideas. I'd love to play more like that- anyone got some suggestions? Im downloading all of these games right now. Should be fun!

    I got stuck on the final boss of episode 2. He was a real pain to beat. I need to go back and play it again, because I really liked it. The DeFoe series is very similar.

    Zombiemambo on
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  • apotheosapotheos Registered User, ClubPA regular
    edited September 2007
    I tried 5 Days a Stranger but holy crap can I not get anywhere in this at all.

    apotheos on


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  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    apotheos wrote: »
    I tried 5 Days a Stranger but holy crap can I not get anywhere in this at all.

    Where are you stuck?

    Zombiemambo on
    JKKaAGp.png
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited September 2007
    A Sporky adventure thread????

    downloading now

    Orikaeshigitae on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2007
    InitialDK wrote: »
    I love adventure games but I also hate cheap deaths. Can you die from just standing around/bad timing or are all the consequences choice/consequence based?
    There are no cheap deaths in these games as far as I'm concerned. There aren't that many ways to die, period, and it's always pretty obvious, not like walking along and all of a sudden oh look you're dead. There's generally something walking towards you slowly and you have a second to save (risky) and a few more seconds to try something. They are time-limited, though.
    A question though, is there a shortcut to cycle through the action buttons?
    In the first game you can use the F1-4 keys to cycle. The other games are designed a bit better.
    A Sporky adventure thread????

    downloading now
    But I didn't make them!

    Although they have inspired me hard enough to look into the system he used to make them...

    UncleSporky on
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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited September 2007
    yeah, but i know that you have good taste, sporky.

    Orikaeshigitae on
  • apotheosapotheos Registered User, ClubPA regular
    edited September 2007
    apotheos wrote: »
    I tried 5 Days a Stranger but holy crap can I not get anywhere in this at all.

    Where are you stuck?

    I was totally stuck trying to do anything at all, but then glanced at a FAQ that told me just the right book to get the map out of.

    And then I swore.

    And then I decided maybe I'm just not patient enough for this game.

    apotheos on


    猿も木から落ちる
  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    apotheos wrote: »
    apotheos wrote: »
    I tried 5 Days a Stranger but holy crap can I not get anywhere in this at all.

    Where are you stuck?

    I was totally stuck trying to do anything at all, but then glanced at a FAQ that told me just the right book to get the map out of.

    And then I swore.

    And then I decided maybe I'm just not patient enough for this game.

    5 Days a Stranger is by far the worst when it comes to weird puzzles and pixel hunts, but it improves as time goes on. By 6DaS, there is almost never a point where you don't know what to do.

    Zombiemambo on
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  • LorkLork Registered User regular
    edited September 2007
    I got about 15 minutes into Trilby's Notes and then closed it and never started it again. Never again.
    When I took the pills and they lasted all of ten seconds, that was the last straw.

    Also the controls suck. He had a great thing going on with 7DaS, why'd he have to go and ruin it?

    Lork on
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  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    Lork wrote: »
    I got about 15 minutes into Trilby's Notes and then closed it and never started it again. Never again.
    When I took the pills and they lasted all of ten seconds, that was the last straw.

    Also the controls suck. He had a great thing going on with 7DaS, why'd he have to go and ruin it?

    Trilby was certainly my least favorite, because of the text parser. Sorry, I don't want to waste time on a puzzle because I got a word wrong (and it happened a few times). I just used a walkthrough and watched the story develop. If I were you, I'd stop after Trilby's Notes.

    Also, we should turn this into an indie adventure game thread, because there are quite a few good ones out there. One I just finished and really liked was Reactor 9. It's about a prison inmate who has to shut down a reactor during a meltdown. Straightforward with logical puzzles, which I liked. Also multiple endings.

    Then there is Beneath a Steel Sky, which was a commercial game that was released for free a little while ago. I think it requires SCUMMVM to use.

    Zombiemambo on
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  • PatboyXPatboyX Registered User regular
    edited September 2007
    Lork wrote: »
    I got about 15 minutes into Trilby's Notes and then closed it and never started it again. Never again.
    When I took the pills and they lasted all of ten seconds, that was the last straw.

    Also the controls suck. He had a great thing going on with 7DaS, why'd he have to go and ruin it?

    Trilby was certainly my least favorite, because of the text parser. Sorry, I don't want to waste time on a puzzle because I got a word wrong (and it happened a few times). I just used a walkthrough and watched the story develop. If I were you, I'd stop after Trilby's Notes.

    Also, we should turn this into an indie adventure game thread, because there are quite a few good ones out there. One I just finished and really liked was Reactor 9. It's about a prison inmate who has to shut down a reactor during a meltdown. Straightforward with logical puzzles, which I liked. Also multiple endings.

    Then there is Beneath a Steel Sky, which was a commercial game that was released for free a little while ago. I think it requires SCUMMVM to use.

    Beneath a Steel Sky has some issues as a game (I think it is abrupt in some parts - almost unfinished) but is a great adventure. It's up there with the old Sierra and Lucas titles. A little more mature of a subject than most of the Lucas titles, less frustrating than some of Sierra's (you can die, I think. But I think they give you fair warning) but funny and interesting.

    edit: Indie game "Emily Enough" entertained me. Goofy, at times, but the music alone is worth it.

    The official AGS website has a good search feature. It allows you to go based on ratings, length and awards.

    http://www.adventuregamestudio.co.uk/

    PatboyX on
    "lenny bruce is not afraid..."
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  • RPGeekRPGeek Registered User regular
    edited September 2007
    Dunno if it's worth mentioning, but there are three tiny little text adventures called Countdown which were released between TN and 6DaS. They explain some of the stuff that seems to appear out of nowhere in the latter, like
    Frehorn's Blade.

    And by the way, the commentary is text-only. The action stops, and the writer appears in the upper-right corner and explains what he intended with this-and-that or he clarifies what's going on or sometimes he's just saying things like 'it'd be nice if I'd (...), but oh well.' It was worth those five bucks, at the very least.

    RPGeek on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2007
    Lork wrote: »
    I got about 15 minutes into Trilby's Notes and then closed it and never started it again. Never again.
    When I took the pills and they lasted all of ten seconds, that was the last straw.

    I'm pretty sure you have an infinite supply of them until a certain point in the game when it's part of a puzzle.

    UncleSporky on
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  • StriferStrifer Registered User regular
    edited September 2007
    There is one room in 6DaS that has a door to somewhere, yet does not open due to security clearance. Can you even enter that room?

    Otherwise, I love the tetralogy and I have changed my pants on multiple occasions. It went so far that I thought he was walking around in my flat at night. Damn you excellent writing!

    Strifer on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited September 2007
    I hate it when I run into a roadblock in these types of games. Im playing 5 days and (day 3 spoilers)
    have cut down the tree, found the hidden cellar, found the diary by unlocking the door, etc

    I really don't know what I'm supposed to be doing here aside from investigate the house. Am I missing something really obvious here or am I just a dmubass?

    Hotlead Junkie on
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  • UncleSporkyUncleSporky Registered User regular
    edited September 2007
    Strifer wrote: »
    There is one room in 6DaS that has a door to somewhere, yet does not open due to security clearance. Can you even enter that room?
    You know what? Thinking back on it, I don't think you can! I never got in and I beat it.
    The door in the security room, right?
    I hate it when I run into a roadblock in these types of games. Im playing 5 days and (day 3 spoilers)
    have cut down the tree, found the hidden cellar, found the diary by unlocking the door, etc

    I really don't know what I'm supposed to be doing here aside from investigate the house. Am I missing something really obvious here or am I just a dmubass?
    Do you know why you cut down the tree? It was so you could swing across the building exterior to get into a locked room. The scratches under the window next door were supposed to tip you off that you can open it.

    UncleSporky on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited September 2007
    Strifer wrote: »
    There is one room in 6DaS that has a door to somewhere, yet does not open due to security clearance. Can you even enter that room?
    You know what? Thinking back on it, I don't think you can! I never got in and I beat it.
    The door in the security room, right?
    I hate it when I run into a roadblock in these types of games. Im playing 5 days and (day 3 spoilers)
    have cut down the tree, found the hidden cellar, found the diary by unlocking the door, etc

    I really don't know what I'm supposed to be doing here aside from investigate the house. Am I missing something really obvious here or am I just a dmubass?
    Do you know why you cut down the tree? It was so you could swing across the building exterior to get into a locked room. The scratches under the window next door were supposed to tip you off that you can open it.
    Huh, I just assumed that every window was locked, kinda didn't click why the scratches were there, I just assumed it was something to clue you in on some kind of creature roaming about the mansion. As for the tree, I just sawed it down for no reason, heh

    Hotlead Junkie on
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  • StriferStrifer Registered User regular
    edited September 2007
    Strifer wrote: »
    There is one room in 6DaS that has a door to somewhere, yet does not open due to security clearance. Can you even enter that room?
    You know what? Thinking back on it, I don't think you can! I never got in and I beat it.
    The door in the security room, right?

    Right. I was curious whether Yahtzee explains that in his commentary or somewhere.

    Strifer on
    MikoSuikaLine.jpg
  • RPGeekRPGeek Registered User regular
    edited September 2007
    Strifer wrote: »
    Strifer wrote: »
    There is one room in 6DaS that has a door to somewhere, yet does not open due to security clearance. Can you even enter that room?
    You know what? Thinking back on it, I don't think you can! I never got in and I beat it.
    The door in the security room, right?

    Right. I was curious whether Yahtzee explains that in his commentary or somewhere.
    He does, actually. Again, though, there are tiny little text games called Countdown, I guess I didn't link to them last time, which explain little things like that.

    Check near the bottom.

    RPGeek on
  • StriferStrifer Registered User regular
    edited September 2007
    RPGeek wrote: »
    He does, actually. Again, though, there are tiny little text games called Countdown, I guess I didn't link to them last time, which explain little things like that.

    Check near the bottom.

    I kind of disregarded them at first, but I think I will have a look later.

    Strifer on
    MikoSuikaLine.jpg
  • Edith UpwardsEdith Upwards Registered User regular
    edited July 2009
    The Special Editions are now free and I couldn't be arsed to make a new OP.

    Edith Upwards on
  • elliotw2elliotw2 Registered User regular
    edited July 2009
    You could have thrown it in the Indie game thread maybe?

    elliotw2 on
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  • el_vicioel_vicio Registered User regular
    edited July 2009
    Holy smokes, thanks for the info!

    el_vicio on
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