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An engine is primarily a code library. As a company if you are investing your money in a project that is going to be going for 5-10 years, odds are you are going to want to build from the ground up. I'm surprised that Warhammer is using a packaged engine.
AFAIK most of the engines are made from scratch, as Jas mentioned. I think there is an MMO using the Unreal Engine. I think it's Huxley, but I don't know.
An engine is primarily a code library. As a company if you are investing your money in a project that is going to be going for 5-10 years, odds are you are going to want to build from the ground up. I'm surprised that Warhammer is using a packaged engine.
It's not that surprising. DAoC was a licensed engine too, wasn't it? I think games with packaged engines have actually outnumbered custom engines. Even the Everquest engine was originally from a tank game.
WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.
WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.
Asheron's Call is like that, and it is a lot more wide open then WOW. Asheron's Call 2 was also that way, you could run from one end of an island to the other, but the islands were so large that you were better off using the portals that are available.
Actually, DDO and LOTRO are both using the 2nd version of the engine Turbine developed for AC2. Is there much zoning in either of those games?
WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.
WoW has spoiled me in the same way.
Isn't there an MMO being made on the U3 engine? I think its called Huxly or something.
I know having city zones is one of the things the CoX devs, or at least, Statesman, wishes they could have done without if they'd had more time to work on it. Hopefully they'll have figured it out for MUO.
Of course, CoX has the problem that players can hit up to 85 mph on a regular basis, I don't know of any other non-vehicle based games where zoning would have to take that kind of speed into account.
So, just like Vanguard? Ugh, I hated the 'seamless' zoning there so much. Oh, were you mid-battle and the game just froze up on you for 5 seconds? We're so sorry, enjoy your corpse jog.
I know that Blizzard is now licensing their engine for around 3.75 mil..O_o whereas the UE only costs about 700k,(both + royalties) which is prolly why most new MMOs are writing their own. DAoC used Gamebryo as well. I don't really think using a 3rd party's engine really dictates whether or not the game will be sucessful, it just really depends on whether or not the actual gameplay appeals to a broad spectrum of players.
Ababyatemydingo on
"The Way to see by Faith, is to shut the Eye of Reason"
~Benjamin Franklin
So, just like Vanguard? Ugh, I hated the 'seamless' zoning there so much. Oh, were you mid-battle and the game just froze up on you for 5 seconds? We're so sorry, enjoy your corpse jog.
I think that single handedly caused 80% of their cancellations.
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An engine is primarily a code library. As a company if you are investing your money in a project that is going to be going for 5-10 years, odds are you are going to want to build from the ground up. I'm surprised that Warhammer is using a packaged engine.
we also talk about other random shit and clown upon each other
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Vanguard used a heavily (and badly) modified version of Unreal 2.X. I think I read that SOE's DC Comics MMO is going to use UE 3.0.
It's not that surprising. DAoC was a licensed engine too, wasn't it? I think games with packaged engines have actually outnumbered custom engines. Even the Everquest engine was originally from a tank game.
Asheron's Call is like that, and it is a lot more wide open then WOW. Asheron's Call 2 was also that way, you could run from one end of an island to the other, but the islands were so large that you were better off using the portals that are available.
Actually, DDO and LOTRO are both using the 2nd version of the engine Turbine developed for AC2. Is there much zoning in either of those games?
we also talk about other random shit and clown upon each other
Isn't there an MMO being made on the U3 engine? I think its called Huxly or something.
what about crossing continents or going into an instance? Does that zoning not count?
Are you a programmer? If not, I don't think that means what you think it means.
Of course, CoX has the problem that players can hit up to 85 mph on a regular basis, I don't know of any other non-vehicle based games where zoning would have to take that kind of speed into account.
But UO has definite server lines that can be annoyingly difficult to cross, and enemies won't follow over them, etc.
It all loads as you go, but getting over some of those lines is a lot more annoying than a loading screen for zoning. :P
~Benjamin Franklin
Tanarus?
Glal: As someone posted earlier, Lineage 2 uses UE too. I dunno if that counts as a 'decent' MMO though.
I think that single handedly caused 80% of their cancellations.
I know I was pissed.
It's still shitty from what I hear.
Man.
Vanguard.
Just bad.
we also talk about other random shit and clown upon each other