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Game Engines

AbabyatemydingoAbabyatemydingo Registered User regular
edited October 2007 in MMO Extravaganza
So what game engines are some of the next gen MMOs going to be using? I know that Warhammer is using Gamebryo but not sure of others.

"The Way to see by Faith, is to shut the Eye of Reason"
~Benjamin Franklin
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Posts

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited October 2007
    Most MMO's tend to lean towards custom engines.

    An engine is primarily a code library. As a company if you are investing your money in a project that is going to be going for 5-10 years, odds are you are going to want to build from the ground up. I'm surprised that Warhammer is using a packaged engine.

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  • ZombiemamboZombiemambo Registered User regular
    edited October 2007
    AFAIK most of the engines are made from scratch, as Jas mentioned. I think there is an MMO using the Unreal Engine. I think it's Huxley, but I don't know.

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  • HarshLanguageHarshLanguage Registered User regular
    edited October 2007
    Lineage 2 and Huxley use UE/UE2, AFAIK.

    HarshLanguage on
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    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • FandyienFandyien But Otto, what about us? Registered User regular
    edited October 2007
    If I recall correctly, Age of Conan is using some third-party engine rather then generating one from scratch. I could be wrong, though.

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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2007
    The upcoming MMO Aion uses FarCry's engine (CryTek or whatever).

    reVerse on
  • grrarggrrarg Registered User regular
    edited October 2007
    Conan uses an upgraded version of Funcom's DreamWorld engine from Anarchy Online. Link

    Vanguard used a heavily (and badly) modified version of Unreal 2.X. I think I read that SOE's DC Comics MMO is going to use UE 3.0.
    Jasconius wrote: »
    Most MMO's tend to lean towards custom engines.

    An engine is primarily a code library. As a company if you are investing your money in a project that is going to be going for 5-10 years, odds are you are going to want to build from the ground up. I'm surprised that Warhammer is using a packaged engine.
    It's not that surprising. DAoC was a licensed engine too, wasn't it? I think games with packaged engines have actually outnumbered custom engines. Even the Everquest engine was originally from a tank game.

    grrarg on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2007
    WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.

    Echo on
  • SegSeg Registered User regular
    edited October 2007
    Echo wrote: »
    WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.

    Asheron's Call is like that, and it is a lot more wide open then WOW. Asheron's Call 2 was also that way, you could run from one end of an island to the other, but the islands were so large that you were better off using the portals that are available.

    Actually, DDO and LOTRO are both using the 2nd version of the engine Turbine developed for AC2. Is there much zoning in either of those games?

    Seg on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited October 2007
    I think the main gameplay objective in DDO is to access loading screens.

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  • Paradox ControlParadox Control Master MC Registered User regular
    edited October 2007
    Echo wrote: »
    WoW made me spoiled re: zoning. I can walk across an entire continent without a single loading screen - if I can't do that in future MMOs I'll be severely disappointed.
    WoW has spoiled me in the same way.

    Isn't there an MMO being made on the U3 engine? I think its called Huxly or something.

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  • DrakmathusDrakmathus Registered User regular
    edited October 2007
    There isn't any zoning in UO.

    what about crossing continents or going into an instance? Does that zoning not count?

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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2007
    Drakmathus wrote: »
    what about crossing continents or going into an instance? Does that zoning not count?

    Are you a programmer? If not, I don't think that means what you think it means.

    Echo on
  • ScooterScooter Registered User regular
    edited October 2007
    I know having city zones is one of the things the CoX devs, or at least, Statesman, wishes they could have done without if they'd had more time to work on it. Hopefully they'll have figured it out for MUO.

    Of course, CoX has the problem that players can hit up to 85 mph on a regular basis, I don't know of any other non-vehicle based games where zoning would have to take that kind of speed into account.

    Scooter on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2007
    Yeah, the epic flying mounts in WoW are already glitching and skipping through the air.

    Echo on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2007
    Drakmathus wrote: »
    There isn't any zoning in UO.

    what about crossing continents or going into an instance? Does that zoning not count?

    But UO has definite server lines that can be annoyingly difficult to cross, and enemies won't follow over them, etc.

    It all loads as you go, but getting over some of those lines is a lot more annoying than a loading screen for zoning. :P

    INeedNoSalt on
  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    So, just like Vanguard? Ugh, I hated the 'seamless' zoning there so much. Oh, were you mid-battle and the game just froze up on you for 5 seconds? We're so sorry, enjoy your corpse jog.

    Glal on
  • AbabyatemydingoAbabyatemydingo Registered User regular
    edited October 2007
    I know that Blizzard is now licensing their engine for around 3.75 mil..O_o whereas the UE only costs about 700k,(both + royalties) which is prolly why most new MMOs are writing their own. DAoC used Gamebryo as well. I don't really think using a 3rd party's engine really dictates whether or not the game will be sucessful, it just really depends on whether or not the actual gameplay appeals to a broad spectrum of players.

    Ababyatemydingo on
    "The Way to see by Faith, is to shut the Eye of Reason"
    ~Benjamin Franklin
  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    Are there any decent MMOs that use UE? Vanguard did, and it had retarded system requirements.

    Glal on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2007
    grrarg wrote: »
    Even the Everquest engine was originally from a tank game.

    Tanarus?

    Darmak on
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  • grrarggrrarg Registered User regular
    edited October 2007
    Yeah, that's the one.

    Glal: As someone posted earlier, Lineage 2 uses UE too. I dunno if that counts as a 'decent' MMO though.

    grrarg on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited October 2007
    Glal wrote: »
    So, just like Vanguard? Ugh, I hated the 'seamless' zoning there so much. Oh, were you mid-battle and the game just froze up on you for 5 seconds? We're so sorry, enjoy your corpse jog.

    I think that single handedly caused 80% of their cancellations.

    I know I was pissed.

    It's still shitty from what I hear.

    Man.

    Vanguard.

    Just bad.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • zanetheinsanezanetheinsane Registered User regular
    edited October 2007
    Although never officially acknowledged, the Star Wars Galaxies engine was most likely the Big Worlds game engine.

    zanetheinsane on
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