How good is CoX?
Soooo good.
In this thread we discuss all things City of Heroes and City of Villains. For those new to our world here is a brief FAQ.
City of Villains___________________________________________________________________________________________
City of Heroes
Get ready to put the tights on because Cryptic is serving up a
10 Day Free Trial. What does that mean? It means you get a the chance to play the
Best Super Hero based MMO of All Time*for FREE!
*By best we mean only, though it is very good.10 Day Free Trials, EXCELSIOR!
Any active(or inactive) subscriber can send out a few Friend Invites which have a 10 Day Free Trial. We simply need your e-mail to do so. If you decide you like the game and subscribe for two months the person who sent out the invite gets a free month of game time. Veary Niiiice.
PA plays on the Virtue server.
If you want in, make with the post asking for someone to PM you, then respond with your e-mail. We don't want to accidentally send one person multiple invites since there are only a limited number available. If you end up liking it you can buy the Good vs Evil edition in stores or online for $30 which gives you access to both games and a free month or get just CoH or CoV from the NCSoft store for $20 each. They also include a free month so for $40 you can get two months...meaning you pay $10 for the client instead of $15 when buying the GvE edition. It should be noted GvE comes with some special costume parts, badge, and a jump jet thingy that is okay.
ALSO if you are ACTUALLY INTERESTED and are WILLING TO PAY A MONTHLY FEE for a game someone MIGHT be able to hook you up with a Buddy Pass. All active CoXers got ONE Buddy Pass, which is a 10 day trial that lets you start playing the game for $15 a month afterwards without having to buy the client. Don't be a douche and try to get a Buddy Pass if you don't think you'll actually pay to play the game.
INVENTIONS! ISSUE 9 LIVE!
Issues are the mega updates which tend to add new zones, villains groups, costume parts, major gameplay upgrades, etc. The second most recent one includes Inventions. Every time you kill a mob, complete a mission, touch yourself at night there is a chance a recipe or piece of salvage will "drop." Once you get the right parts you can craft costume pieces, temporary powers, and special enhancements out of it. IOs, as these enhancements are popularly called, are more powerful than same level enhancements and never expire. You'll want to upgrade, though, since the higher level the IO the more powerful it is. Some of them are split or triple IOs, meaning they buff Healing and Endurance Reduction or Accuracy, Damage, and Range or a slew of other combinations. There are even enhancement sets, much like Diablo armor sets, that give set bonuses. Here is an example:
Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc
If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
They also added some high level content with the Statesman's Task Force and a new Hamidon encounter for both Heroes and Villains.
This is a picture of various giant monsters you fight in the game. That little thing on the far left is an 8ft tall player character. That big thing in the background is Hamidon.
The 411 on City of Heroes/Villains, yo.Character Creation is likened onto a game of its own.
At launch CoH had something like 3 trillion potentially different costume configurations. Since then they have easily doubled the number of costume pieces, not to mention added face scalers, particle effects, wings, capes, trench coats, etc. So the current number of potential costumes numbers somewhere in the range of
awholefuckinglot.
Here is a sample of some of the PAers Team Night characters.
If you've ever wanted to be a robotic undead pirate with a leather fetish and fondness of 80's colorful fashion who can shoot electricity from his hands THIS is the game for you.
Download this Character Builder or Mid's Hero Designer for a list of all powers and Archetypes in the game.Gameplay and Power to shoot lasers from your eyes!
CoH/V has your standard MMO ability bar where you click it and perform your special attacks but it isn't really your standard MMO combat.
- Regular mobs die faster and you fight a hell of a lot more than one at a time. The bigger stuff, like Bosses or Giant Monsters, obviously take longer to kill.
- You can strategically use Line of Sight and Knockback to your advantage.
- Combat in large teams can quickly turn into chaos because of the number of enemies being fought at once. You'll see ten guys get blown off the balcony you are fighting on by an Energy Blaster while the Mind Controller forces the Boss to beat up his minions as the Tanker hordes another 15 enemies on him after the Defender just buffed the Scrapper to godhood who proceeds to run off and kill the next spawn over.
- A small army of Zombies, Ninjas, Robots, etc under your control.
- Ragdoll physics make you feel like a man. Mobs crumple when they die or get knocked around instead of playing the same animation every time.
- Lasers...from your eyes. And various other places.
- Mount? You don't need no mount! Flight, Super Speed, Teleportation, or Super Jump are obtainable at lvl 14 and allow you to haul ass around Paragon and the Rogue Isles instead of just walking. As early as lvl 5 you can obtain a temporary Jetpack to fly around with, just ask how in game.
- PvP so fast it'll make you feel like a twitch gamer. Various PvP zones with different goals and rewards, like Battlefield style capture points or obtaining your own nuclear missile. No joke, you can get your own orbital nuke (store up to three) to use at anytime.
- Badges which are like Xbox 360 Achievements for your character. You get EXP for finding exploration ones, you get others for killing X number of mobs or doing certian missions or finishing Task Forces, etc. If you get the right combination of badges it will unlock special powers or permanent Health and Endurance boosts.
- Special "GTA" style missions. Stop a bank from being robbed, defeat some vandals, prevent an arson, stop a jail brake, etc. Alternatively as villain rob a bank, vandalize everything, start an arson, break a fellow villain out of jail, etc.
- Physics engine that leaves shell casings, blown up robotic parts, ect on the ground that you AND your powers can interact with. Knock an enemy into a tree and a shower of leaves fall. Use Tornado in an alley and garbage gets thrown up from the dumpsters. Kick a guy of a balcony only to see his neck get caught between the railings so he dangles there in a gruesome, gruesome way.
You can also blow up lots of shit in Mayhem Missions. This is an in-game shot.
Oh ho, get 'em Tanker! None of this one enemy at a time, two if you are feeling frisky, crap.
He gives people cancer just by looking at them.
That pool table was right next to the guy who looks like a purple ball. That purple ball of electricity was thrown by that big Clockwork, exploded, and sent the table flipping end over end.
Here are trailers for the four most recent major updates.Issue 7
The PvP zone they show is plays like a game of BF1942 with capturing strategic points. The zone actually changes looks based on who is winning. If one side is losing too badly their signature Heroes/Villains spawn to assist.
Issue 8
Safeguard missions and a great zone redesign for Faultline along with vet rewards.
Issue 9
Invention System: We get Ph@t L00ts! Some amazing new enhancements including Diablo style set bonuses. Plus some new high level challenges for Heroes and Villains.
Issue 10
Invasion! The Rikti return and only the combined might of both heroes and villains will be able to repel them.
Team/Scheme Night
Every Tuesday from 8-10cst Heroes and Saturday 3-5cst Villains a bunch of PAers get together to play characters we only play at those times. It is great fun because you always know you'll get a big team, frequently we have three full teams running, and blast with fellow PAers. Sometimes we run Task Force races where separate teams try to blow through these huge story arcs in a race to see who is the best. Then we form a wang train.
Editor's Note: This has basically died out for the time being but should be back once activity dies down a bit. We just have too many fucking people who want to do other things right now.Great CoX ResourcesParagonWiki is all kinds of useful and ever growing.
Red Tomax's Guide is really clean and efficient, very nice.
P.A.ers Super Group FAQ v2.8 - Last Update 10/31/07 - Various Updates
Wiki-in-progress-linkWho are Power's Allegory/Affliction?
I do what I can to disrupt anything duck is involved in.
That must make for some awkward moments with your mom.
Mostly I'll wait for when they actually hire people. Right now it's, "Well we want this and we want that and we were thinking about Gear's mom...." which isn't really more than a bunch of hot air.
The talk that is, Gear's mom isn't that hot.
That pretty much sums it up..
What server are the PA super groups on?
Virtue, the unofficial RP server. Not that we really RP.
How do I join the PA Chat Channel?
To join simply type
/chanjoin "Penny Arcade" and hit enter. Then right click a chat tab, click edit, and add Penny Arcade to the tab.
A useful bind is
/bind l beginchat /send "Penny Arcade" This way every time you hit l (or any key you choose) it lets you talk to every member of the PAcrew who is on, no matter what character they are playing as. Alternatively you can just right click on the chat window and select the Penny Arcade channel and type away. Also you could simply set the Penny Arcade channel to the default in your chat tab and hit the little A button to type.
Here's how I have done my Global Chat since its inception (because I also dislike Accualt's bind)
Set Penny Arcade to default in my main Chat window.
/bind v, chat_ cycle
This lets me cycle through the various chat groups without click on the little letters or always having to remember to type /g Hay guys! etc etc
/bind lshift+v, chat_set a
Because the chat_cycle command makes me press 'v' eight times to get from Team back to Chat, and as far as I know /a still doesn't work. So if I was on the Team channel and want to go back to chatting on PA? just lshift+v and voila.
Yeah but how do I get in the Super Group?
The best way to go about this is to ask if anyone in the Global Chat can invite you.
What PA SGs are there?HeroPower's Allegory - Virtue - Main Hero SG
Power's Allegory - Victory - Secondary Server SG
Power's Academy - Virtue - Alt Hero SG
Power's Apex - Virtue - 50s Retirement SG
Phantom Alliance - Virtue - All Illusion Controller SG
Squadron - Virtue - Alien Police Themed SG(See Squadron Thread)
Heroes of Warcraft - Virtue - Warcraft Themed SG
VillainPower's Affliction - Virtue - Main Villain SG
Power's Affliction - Victory - Secondary Server SG
Social Entropy - Virtue - Alt Villain SG
Union of HARM(Henchman and Rogue Minions) - Virtue - Enemy Group Deserter Themed SG
Private Attractions - Virtue - Escort Service Themed SG(See Whore Thread)
Are there any rules for the SGs?
Don't be a giant ass, we don't like asses. Well we do but only when they are p.h.a.t.
The SG activity fluctuates so sometimes we have to boot inactive members. We do so based on last time they logged in.
The SG humbly requests everyone play in SG mode as much as possible as that is how we earn Prestige/Infamy to keep our base (and the teleporters) open.
Editor's Note: The SG limit has been increased so point two is less of an issueI'm in! Now how does this SG costume work?
Click Super on the text window, Settings in the section that pops up, click accept on this new page, now toy around with the colors. You can opt to turn the SG emblem on or hide it. To turn on SG mode click the Enter/Exit Costume Mode in the Super window. While in SG mode you don't earn as much Influence/Infamy (after lvl 25, before you earn all Prestige and Influence/Infamy) but you do earn Prestige (used to pimp out SG bases) and have a chance to get Salvage (used to "craft" items for the SG bases).
Also of note many SG members use one of their extra costume slots to make a SG themed costume. For Power's Allegory the colors are any shade of blue and silver. We request that you use the darkest version of Blue instead of any black on the costume. For Power's Affliction the colors are any shade of red and silver. Red vs Blue...yeah, we are dorks.
Tell me about the Archetypes and Power Sets.
Just download this
Character Builder or this
Mid's Hero Designer It will be much easier for all of us.
Is there an easy way to find badges/plagues? I'm lost in Perez Park! Why can't I find any Circle of Thorns?
Whine, whine, whine. Back in my day we didn't know where anything was and
we liked it. Now we have an easier way...you cheater.
Here is a link to a webpage with a download that replaces all in-game maps with ones that have badges, plaques, mobs, and even Perez Park trails in them. Enjoy.
How do mobs spawn in missions?
All TFs/Trials always spawn at a set rate above the highest member of the team (usually +2 to the highest member). Also, the amount of enemies in a spawn in any mission is determined by the number of people in your group, changing on the ODD Numbers. So the same amount of enemies will be in a door for a 3 man group as for a 4 man group. Pick up a 5th member and the spawns will go up.
Basically for determining the amount and level of enemies in a mission or TF, it goes through these steps:
For TFs/Trials:
1) Highest level party member
2) Number of people in party
3) Mission Difficulty setting of the Leader
For Missions:
1) Level at which the mission was received
2) Number of people in party
3) Mission difficulty of the owner of the mission
4) Level Cap for Villian group/Story arc
How does Experience work in CoH?
Here is Statesman with detailed answers just before I4s release.
On the top level, XP is divided by damage done. If two heroes both attack and defeat a single mob, each hero is given XP proportionate to the amount of damage received by the mob.
Within a team-up, XP is divided equally among each member, but levels are taken into account. So if a 35th level Blaster teams up with a 32nd level Tanker, the 35th level Blaster would receive proportionately more XP (on the assumption that the higher level character contributed more to the conflict).
When two or more different groups of heroes attack the same mob, the damage of each group is added up and used to divide the mob’s XP.
For every person in a team up, there is an XP boost. The experience points of each mob are multiplied by a value before being divided among the team members. Currently, the XP boost values are this:
Team Size XP multiplier
2 1.25
3 1.5
4 1.8
5 2
6 2.1
7 2.2
8 2.5
Sidekicking allows players to play at a level higher than their actual Security Level. While Sidekicked, a hero is considered to be at this higher level for XP division. But the hero receives XP depending upon the relatively levels of the mobs he faces. Example: my 15th level Scrapper is sidekicked to a 28th level Controller. For purposes of combat, my Scrapper is now 27th level. If I went out and fought 29th level minions, their XP would be calculated as if they were 17th level minions.
One thing to keep in mind is that as a sidekick, a hero is counted as a full high-level hero when doling out rewards even though he doesn’t have as many powers as a natural hero would. So the risk for the mentor (and teammates) is slightly higher but they get the same reward. If you are within 3-5 levels of your buddy you might want to think about being a regular teammate and not a sidekick: the rewards might be better. This will depend on the villains you are fighting, your aversion to risk, and the composition of your team.
While Exemplaring, a hero receives XP in a similar way. The hero’s actual level is brought down to that of the Aspirant. The Exemplar takes XP from mobs depending the relation of the Exemplar level and the mob level. Example: A 45th level Defender is Exemplarred down to 29th level. He fights a 30th level Minion. The Defender earns XP as though it were a 46th level minion. However, an Exemplar does not gain XP; anything earned is applied exclusively to XP debt.
Where can I download the client, if I need to?Click this Linky. The CoH and CoV client are one in the same.
Any questions? Ask away.
Posts
Edit: Also if anyone thinks of anything important to add to the op at any time let me know.
Anyway, what's the link between Halloween and Scooter's sister? They both giving out free goodies to anyone who knocks on the front door?
Unless there's been enough changes in the year since I quit to really get me to want to come back.
- The Four Horsemen of the Apocalypse (2017, colorized)
No they did not, I am just stupid.
Do I presume correctly that for tank secondaries, energy melee will be very handy as a mag 4 disorient(or is it a stun?) against AVs and EBs, and stone melee will be a very handy knockdown and disorient(with fault) with a high mag against groups, LTs, and maybe bosses? Are these two powersets particularly good for mitigation, and which is generally going to be more useful, control of large groups or control of bosses? Do either of these work better with fiery aura? That's the only primary I could see taking before willpower.
Stuns/Disorients are the same thing. For AVs and EBs the "triangles down" period is about 25 seconds; in general you should be able to stack enough stun effects to get to them for some of that time. I think only Total Focus and Stun are 100% chance to add disorient mag. The "triangles up" period is about twice as long at mag 50 protection so...not so much then. Unless you mitigate by immob, sleep, or your pet sacrificial /dark scrappers who can keep 2 Soul Transfers stacked all the time, mitigating AVs and EBs with control effects is more a bonus than a feature.
If it were me I'd lean towards Stone for mitigation, but no tanker was ever gimped by taking EM.
-edit-
I played for about a year, and when i7 came out my comp couldn't handle the graphical updates. My brother took the account that we shared and played on his new computer (And this time I got WoW) and he now has two level 50's. The highest I got a character was 36, but I've always wanted to go back and get one to 50
Just take him out of Academy and ask someone to invite you to Allegory.
- The Four Horsemen of the Apocalypse (2017, colorized)
At least it's not ice melee.
- The Four Horsemen of the Apocalypse (2017, colorized)
The busiest times are the late evenings 7-10cst type of deal. Right now is a bit of a post issue lull..we get a lot of slowdown at the tail end of an issue's lifespan before another one is close to being released. Also a lot of people are off on the test server right now playing with the new issue or are taking a bit of a break before issue 11 comes out. It also REALLY isn't fair to compare CoX to TF2. TF2 is hella new and is an easily accesible non payment plan first person shooter. CoX is an appeals to only some payment plan 3+ year old superhero/villain MMO. Bit of a difference there. The PA channel is for both CoV and CoH by the way. But ya, CoX isn't really the most active game out there anyway. Most nights you can get a team going though if you ask if people have something in your range. You are also limiting playing with us quite a bit by playing CoV only.
who knows when that'll be, though!
I have a FA/SM Tanker and he is the most badass character on the face of Paragon City in the history of forever...ever.
Fire is the weakest defensive set but it has some high offensive abilities. Being able to have two build ups is pretty nice plus I love being able to rez myself while blowing enemies up. The self Heal go a boost, actually, so FA has better survivability than it use to but you still aren't taking hits like other sets.
Stone Melee is probably the best all around powerset in the game, as far as feeling unique and being good, imo. The animations look brutal and when you hit things the screen shakes. The dmg mitigation from knocking enemies on their ass is a nice bonus, too. Fault has saved my hide a few times but I recall it feeling underwhelming when I first got it.
That being said, you will disorient AVs once you start up a one-two combo of Energy Transfer and Total Focus. It used to happen more often before tanks got scaled back a bit (I remember one particular fight where I kept Nightstar pretty much perma-disoriented thanks to some debuffs as well) but I've seen it pretty often still. I've never used Stun, though I want to consider it for a PVP build, but ET and TF will provide you plenty of reliable control abilities.
Stone melee being a end-sucking set, seems like it could be a little problematic with fiery aura, if you're using healing flames very often, and with consume being a substandard end-boost from what I hear.
EM better be able to disorient AVs with the triangles down, AVs have the same resistance as bosses then. Heck, you can do it with a properly slotted fault.
I don't think the higher stunning of AVs back in the day was due to tanker scaling; unless EM base disorient durations were a lot longer than I remember--I know the magnitudes were basically the same. I believe the purple triangle "up" magnitude used to be less than what it is now but I can't find a reference to confirm that.
As it stands, if you slotted for disorient duration and got extremely lucky on your hits you probably aren't going to exceed about mag 30 on an even AV (it's probably less than that, I'm being very generous with power overlap).
If the AV is downscaled to an EB though, you should be able to keep it stunned most of the time with the TF/ET combo. I think all you have to build is a total of mag 7 to exceed protection, which those will do.
Like I said, I've never used Stun, so I wouldn't know. I was just pointing out that it's different from the rest of the single-target damage/disorient powers in the set.
I left the term 'scaling' vague specifically because I don't know what changed exactly. All I know is, I could keep an AV stunned even through the triangle up stage. Now, not so much.
And I wasn't even trying.
- The Four Horsemen of the Apocalypse (2017, colorized)
How do mobs spawn in missions?
So there. My old account should live on in the OP forever and ever and ever (until issue 37).
"At what team size do mob levels increase, was it 4 or 6"
"Increase is at odd numbers"
"That can't be right, mobs don't get to +6 on 8 man invinc."
"I've got it posted in the thread, spawn size increases at 3,5,7"
"He was asking about mob level, not spawn size"
And then the conversation got dropped (although someone brought up TFs and the special rules).
So since you're a genius, maybe you can answer the initial question? :P I don't think anyone was disputing spawn size increases, but I may have missed something. It's even possible they don't increase anymore, but I remember getting +5 mobs SKd on an 8 man team running invinc.
Mob level increases as such..
Heroic- +0/+1 normal sized spawns
Tenacious- +0/+1 big spawns
Rugged- +1/+2 normal spawns
Unyielding +1/+2 big spawns
Invinc- +2/+3 normal spawns
..soloing..so on a team your boss could have been fighting +4s which would of course be +5s to you. I'm not sure exactly what level it goes up to +3/+4 but it is probably 7 or 8 man teams. You know, we should test this shit one day. You know..now I think of it they may not even get above +2/+3 ever to the mission holder. Were you sked to a lower level guy or was he the same level as the mission holder?