Wii-November 5, 2007
-For NA
A direct sequel to Path of Radiance (sporting the same core gameplay system, similar graphics, and beatiful cinematic scenes), Radiant Dawn takes place three years after the events of PoR.
From Wikipedia, since I don't remember anything about PoR's story-
Three years have passed since the Daein-Crimea war. Both Daein and Crimea are still stabilizing after that war. Daein is ruled by the Begnion occupation forces, after Crimea relinquished rule over their defeated country, and they are oppressed by the imperial soldiers. In the first of the game's four parts, a group of chivalrous thieves, which includes "the silver-haired maiden," Micaiah, fight Begnion's oppression and attempt to liberate Daein and bring back power to the royal family.
The game opens up the first of its four parts with a focus on Micaiah (a female, light magic using lord), and previously tremendously terrible unit Sothe (a bit too much midriff for my tastes, but anything's an improvement for him, right?).
You can expect to see basically all of the familiar faces from Dawn's Gamecube predecessor, and have them all fight once again under your command. In fact, there are more returning characters in the game's cast than new members.
In addition to the PoR crew, Radiant Dawn carries on its weapon forging system, the bonus experience system, and expands on the game's skill system, with varying capabilities and capacities for all of your troops, even allowing skills to be passed around instead of outright deleted.
The Laguz return, with their ability to transform into powerful beasts, but are now capable of fighting in their human forms as well. They're really not very good in either capacity, for the most part.
Other new weapons in the game include staves, which allow your healers to counterattack when available, as well as dark magic and knives, which both also gain their own skill categories. The (re)introduction of dark magic allows for the (re)introduction of the secondary magic triangle of Light-Dark-Anima in addition to the Wind-Fire-Lightning triangle.
The support system has seen a small facelift as well, being split into buddy and bond type pairings. Buddies act in principle like those seen in PoR and the GBA games, giving characters small conversations, and stat boosts depending on their elemental alignments. This time there are no predefined limits on who can support with whom, but this comes at a cost. Characters may only have a buddy support with one other character at any given time, and the depth of the conversations is not up to par with previous iterations of the series (except Shadow Dragon's teehee).
Bond supports act like they did in PoR, which...I honestly don't remember anything about. Ike and Mist probably had one... (+5 or +10 bonus to dodge and critical rate, when close to each other)
There's now a third promotion available to Beorc chracters, using a special promotion item. NOTE-Promotion item made optional in US release (the method to obtain them was so dumb anyway. What a terrific change!).
While the core gameplay remains largely unchanged, altitude is said to now take on an important role in the outcome of battle (There are certain points in most maps where ranged units may take advantage of terrain which can be made inaccessible by their presence, basically).
Important!
For standard and lower difficulty levels, quicksaving is allowed during battle. As in an actual save, not just suspended game data which is erased upon continuation. Makes permanent deaths quite a bit less swear-inducing, so this might be an ideal entry point into the series. (Not really, because it's hard enough that you'll swear anyway)
As far as the interconnectivity of the two games, having played PoR will obviously help with the enjoyment of Radiant Dawn, but is not a requirement. Dawn's story is largely straightforward enough to stand on its own, with Path of Radiance serving as a (heavy) backstory. But the lack of that backstory shouldn't lead to too much confusion.
There's also the possibility to transfer save data from PoR to get bonuses in Radiant Dawn, which provides additional bond supports, support archives, and stat bonuses. From my cursory glance, the stat and support bonuses are nice enough, but nothing game breaking, while the support archive is just a bonus.
NOTE: Having an 'easy' save from PoR causes some problems with the process. (If you have this problem, you can contact Nintendo and get a replacement disc, I believe)
Gameplay Video!
First battle (should just loop into class montage and a cinematic scene)-
http://media.wii.ign.com/media/826/826984/vid_2143873.html
Alternate youtube link-
http://www.youtube.com/watch?v=eitWyG6ca_w
Ah, the preliminary random axe-wielding bandits throwing themselves all over your swords, just how every Fire Emblem should start out.
Official site-http://www.fire-emblem.com/Personal impression-
Bringing back the entire cast of PoR isn't something I'm completely infatuated with. I mean, I like returning characters (loved Suikoden 2), and love pairs of interrelated Fire Emblem games, but having the old cast outnumber the new roster for a
new game is a bit offputting. PoR had a decently strong cast, but I'm not sure
that strong (Who am I kidding...so much hearts for Ilyana).
From what I've seen of the characters, the redesigns are a mixed bag. I love some of them (Ike), but hate some others (a number of the females...).
Aside from that, I'm liking everything. The battles and graphics look improved (the cutting away to the experience bar before enemies die adds a type of cinematic flare that's impressing me way more than it should), and the animations are more pleasing to the eye than it's immediate predecessor, though still trailing behind the series' SNES and GBA iterations. That 'player phase' music is probably the best the series has ever seen, and the music overall is definitely easy to listen to. There's even an all-aerial battle.
I really hope there's an option to turn off the damage and 'miss' overlays for battle, though... [There isn't...boooo]
Posts
Sadly, I'll have to wait.
Path of Radiance ending:
(The princess, I think that was her name)
And one of the canon pairings for the PoR characters made me let out a smile.
really sold me on it.
Which?
Maybe a secret relationship. Actually, that'd be interesting.
It's only rated E+10? And I thought T was the tradition.
He's actually probably my least favorite lord in the series, aside from Roy. I really should like him, with the cape and headband and all...I think it's just the name.
The canon pairing I like-
XBL |Steam | PSN | last.fm
She is, and she kicks just as much ass. Seriously, the only reason she wasn't the best character in PoR is because she never got a holy weapon.
Also, with data from PoR, all returning characters keep their weapon levels unless it is lower than the default in Radiant Dawn. The max weapon level has also been increased to SS.
NNID: Glenn565
Comparison- She's gone from a sort of naive cuteness to chubby cheeked and kind've creepy.
Nephenee, for those interested-
Oh and Javen, there are 4 story arcs to the game, 3 separate with seperate characters, and then the 4th is all joined together.
Man, that is a hell of a lot of bad grammar. As far as Wii-ifying the experience, well, I would've been fine with it if they didn't list Mii integration. Do they just put that in every review? "RE4 could've been better with some Mii integration."
As for the similarity to the previous game, and the basic dialogue presentation, I'd say it's pretty much in the same boat as the Phoenix Wright games-doesn't really need to change the formula any more than it does, added flare in the presentation would be nice, sure, but is an afterthought. That and it's pretty much standard for the genre. Regardless, the games are generally so good that I'm fine just playing new content using the same system.
I prefer Micaiah, actually. She's unique for a lord, and Ike never won me over. Hell, I liked Titania a lot more than Ike. When I like a member of the lord's starting entourage better than the lord, especially the Jeigan, that's never a good sign.
I'm in the same boat. I actually have the GC Fire Emblem but I haven't finished it yet. With everything else coming out in November it's going to be at least Dec. before I pick this up, if not later.
Seriously though....
The new art of Ike and Nephenee makes them look fucking badass compared to the old. Ike looks way more like Greil this time round. Does Zihark look as awesome as he should be as well?
Mid-battle saving for easy and normal difficulty. And it looks like hard mode has to be unlocked first, so it'll be available to everyone the first time through.
I loved PoR, so I'm really excited for a continuation of Radiant Dawn.
Also, it uses your PoR Gamecube save to up certain character growths and give them weapon masteries they may not have had before! Makes me happy, as I have a maxed out more then a few characters.
HAWT
Actually, scratch that. Looks like regular 'hard' is available from the start, but a Maniac type mode needs to be unlocked (The type that even the Japanese thought was too hard? Not sure...)
Is the transfer of Path of Radiance savefiles limited to minor bonuses for maxed-out characters and support conversations? Both nice additions, but if that's all I must admit that I'm disappointed. My favourite save file has Sothe and Ike both maxed out, as the only live characters (everybody else died a childishly amusing unarmed death, bar Elincia). It's a shame that Goddess of Dawn won't open with Sothe talking to himself, and come to a thrilling climax when Ike cries about how lonely he is.
Does anyone know when this is out in Europe? This is what I'm waiting to get a Wii for.
No released information for anywhere outside of NA. Hell, even in NA it's pretty damn hush-hush. The lack of info on the difficulties, and the official site has nothing on it.
Someone will have to find out which mode is which before I play. I'm good for the Japanese level normal mode, but anything more killed my enthusiasm.
I just hope there are more full cinema movies in this one.
Bought'd.
In the developer interview they said exactly this. They wanted to put more in the gamecube version but storage constaints pretty much barred this from happening. They said they were able to put a lot more cinematic content this time around since they largely kept the engine the same, so they have a lot more elbow room when it comes to cutscenes and such.
I'm assuming this is for those who were brought in from the whole blue ocean thing and haven't played Fire Emblem before. Because I can't think of anything more off putting to someone who hasn't played a game like this before than the realization that most of their characters are not actually coming back once dead.
And yes, Ike looks like he is going to ruin some peoples shit.
Its interesting that Brawl's Ike is the younger version, rather than use older Ike for it when he looks more suited to that slower more powerful style they made him use in Brawl.