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In fucking theory. In practise (at least in the UK) it's fucking absolutely shitbird horrible. Capcom have apparently changed the checkpoint system in the European version so that dying at any point takes you back the the absolute beginning of the level. Die on a boss? Back to the start. Yesterday it took me back 45 minutes because I died a few seconds before beating the two brothers.
Talk about how amazing this game is because I am seriously ready to take it back, which I haven't done with a game since Forsaken on N64.
What the fuck? They seriously make you do the level over again? That's enough to make me go on a murderous rampage!
I don't know if you're joking, but yes, the entire level. In this case for instance, this involves replaying an incredibly tedious fight with a bunch of gargoyle things (shoot till they turn to stone and then hit) EVERY TIME YOU DIE ON THE BOSS.
You're talking about the first game? If I remember right, it's always been like that. You need yellow orbs to have extra tries without starting all over again. They rectified this by offering an optional checkpoint system in DMC3: Special Edition.
I remember we rented this in my first year at uni. My housemate played it, got as far as the lava scorpion, then immense frustration and rage-induced controller abuse set in. I can't really say I blame him.
I remember we rented this in my first year at uni. My housemate played it, got as far as the lava scorpion, then immense frustration and rage-induced controller abuse set in. I can't really say I blame him.
Wasn't the lava scorpion in the first one? And I don't remember that one being impossibly hard..not at the level of the third one.
Go back to the first few levels, take out your rage, earn some red orbs, buy some yellow orbs. Gets rid of having to re-start the level all over again.
Grinding in DMC3 is pretty much necessary to get through it with your sanity intact.
And I mean, I beat DMC 1. I don't know if I just got worse or if the game got harder, but jesus fuck do I not need to do 15 minutes of walking every time I want to fight the boss.
Man. I mean, I dunno. I get the design in theory. But the random cannon-fodder enemies don't actually provide enough of a test for me to get any better. It's just "oop! got him down a lot that time, now do it again."
In this case for instance, this involves replaying an incredibly tedious fight with a bunch of gargoyle things (shoot till they turn to stone and then hit) EVERY TIME YOU DIE ON THE BOSS.
The bosses are hard.
Gunslinger helps tremendously on BloodGoyles (or whatever the hell they're called) but I didn't really use that much so shotgunning them and Stinger works too.
My memory is a little fuzzy as it's been a while; which boss is on this level?
I remember we rented this in my first year at uni. My housemate played it, got as far as the lava scorpion, then immense frustration and rage-induced controller abuse set in. I can't really say I blame him.
Wasn't the lava scorpion in the first one? And I don't remember that one being impossibly hard..not at the level of the third one.
It was indeed in the first one, I hadn't seen Tube's corrections when this was posted. From what I could see, it just looked like a really cheap bastard who murderised you at every available opportunity.
In this case for instance, this involves replaying an incredibly tedious fight with a bunch of gargoyle things (shoot till they turn to stone and then hit) EVERY TIME YOU DIE ON THE BOSS.
The bosses are hard.
Gunslinger helps tremendously on BloodGoyles (or whatever the hell they're called) but I didn't really use that much so shotgunning them and Stinger works too.
My memory is a little fuzzy as it's been a while; which boss is on this level?
The two brothers, one fire and one ice. It's actually a really fun fight, and I wouldn't mind doing it over and over to get better. Fuck the stupid tower puzzle sub-resident evil bullshit though.
Just buy yellow orbs, and you will suddenly encounter sensible checkpointing.
It's what they're there for.
And no, I'm not talking about the special edition. I have the regular UK one.
No one ever believes me when I say this, and I know it has nothing to do with the bullshit checkpoint system in the original DMC3, but get good at Royal Guard it is the best style period and I will brook no other opinion on this matter okay
Seriously, though. With practice and timing, you will never ever ever actually take damage while Royal Guarding. Just be all block block block block WHAMMO you just lost half your life boss how you like that
It's a lot of fun, and I've found it to work on most every boss. I'm probably forgetting a few, but Crazy Bat Lady and Cerberus were the only exceptions. Cerberus you can sort of make it work, but better to just bust out Gunslinger and puke E&I all over him. Bat Lady? No chance, Royal Guard is hopelessly worthless there.
Anyway yeah, Agni and Rudra specifically. The best weapon against them in my opinion is, ironically, Agni and Rudra, but Cerberus will do in a pinch. It's been a long time, but what I remember always doing is going batshit crazy about attacking and disregarding defense most of the time. The result would usually be that eventually my long string of counterblows would knock one of their weapons out and send them reeling, opening the day for huge damage. It's important to do this, since without high amounts of health they'll win the war of attrition this boss fight otherwise is.
Did you seriously just write a walkthrough consisting solely of telling me to defeat the boss.
You will see after you equip Cerebrus.
It makes the fight that easy.
In more explicit and less annoyingly-coy words, the thing about A&R is that their blows can be countered, and on some counters you can knock their weapon flying, and they kneel stunned for a few seconds. You do a LOT of damage while they're down like this. I don't remember exactly what causes the weapons to go flying, but Cerberus/A&R always worked eventually.
Does anyone know if they fixed the PC port of this so it doesn't suck?
I grabbed the version available on Steam on a whim and while it's painfully unoptimised and about as user friendly as an electrified suicide kit, I managed to complete it. I guess it was enjoyable, once I got over the fact that even the damn menu didn't allow the use of my mouse.
I can't possibly imagine the crimes I'd have committed if it had been the regular, no-checkpoint edition
Did you seriously just write a walkthrough consisting solely of telling me to defeat the boss.
You will see after you equip Cerebrus.
It makes the fight that easy.
In more explicit and less annoyingly-coy words, the thing about A&R is that their blows can be countered, and on some counters you can knock their weapon flying, and they kneel stunned for a few seconds. You do a LOT of damage while they're down like this. I don't remember exactly what causes the weapons to go flying, but Cerberus/A&R always worked eventually.
The Forward+Swordsmaster attack, I believe is the flying crazy nunchuck revolver thing. When it's parried, it has pretty much no recovery time, and you can perform it almost immediatly after being parried, which usually ends up with knocking their sword out of their hand. Follow up for stupid crazy damage.
It works even better on the Fire brother, since it freezes as well.
And fuck you for making me use words dammit I was trying to be mysterious.
Transporter on
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited November 2007
Ramp up Royal Guard and you'll find the game a little bit easier.... a "little".
So with Royal Guard do I basically just have a block button or what.
Sort of but if you just use it as a block it's completely worthless, you use it as a counter button instead. Basically hit circle right as an attack is about to bean you, and the better your timing, the less damage you take, usually if you pull it off you take no damage. If you just hold circle, like I said, you'll block and take half damage but that's totally pointless compared to countering and releasing
As you do this you build a charge, you can release said charge with forward + circle on your target for omgwtf damage
I think at level 2 you can Air Guard, which is really really important to get; at level 3 you can Air Release, which is cool but not as important
Actually I seem to recall I made a video about Royal Guard once, like how to use it and stupid tricks, I'll go see if I can find it
The difficulty settings were messed up in the US version of the game; not sure if it's the same in the UK version. If it's the same, the breakdown is as follows:
Japanese Insane = US Hard
Japanese Hard = US Normal
Japanese Normal = US Easy
So put it on Easy and don't feel bad about it. The difficulty was re-set to the Japanese standards in the Special Edition.
The difficulty settings were messed up in the US version of the game; not sure if it's the same in the UK version. If it's the same, the breakdown is as follows:
Japanese Insane = US Hard
Japanese Hard = US Normal
Japanese Normal = US Easy
So put it on Easy and don't feel bad about it. The difficulty was re-set to the Japanese standards in the Special Edition.
Psssh.
DMC3's not that hard, the second fight against
Cerberus
aside
Hell, I'm most of the way through it on the equivalent of Japanese Insane
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I don't know if you're joking, but yes, the entire level. In this case for instance, this involves replaying an incredibly tedious fight with a bunch of gargoyle things (shoot till they turn to stone and then hit) EVERY TIME YOU DIE ON THE BOSS.
The bosses are hard.
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It's not that damn great; I mean it's good but it doesn't justify a lack of checkpoints.
edit: Oh, DMC3? No chance I'd go near that.
Well all know what game you mean and all previous comments still apply.
Wasn't the lava scorpion in the first one? And I don't remember that one being impossibly hard..not at the level of the third one.
why you'd get vanilla is beyond me.
facepalm yourself. now.
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Grinding in DMC3 is pretty much necessary to get through it with your sanity intact.
And I mean, I beat DMC 1. I don't know if I just got worse or if the game got harder, but jesus fuck do I not need to do 15 minutes of walking every time I want to fight the boss.
Man. I mean, I dunno. I get the design in theory. But the random cannon-fodder enemies don't actually provide enough of a test for me to get any better. It's just "oop! got him down a lot that time, now do it again."
It's 20 bucks.
Suck it up.
It's a goddamn fantastic and cheesy action game.
You get to kill people with a bat guitar.
Go spend 20 bucks or 10 Euros or whatever and pick up the SE edition.
Because it cost ten fucking pounds, dicknose.
I haven't heard anything, so no, I don't believe so.
That is a hell of a business model. They should take that shit on Dragon's Den.
Gunslinger helps tremendously on BloodGoyles (or whatever the hell they're called) but I didn't really use that much so shotgunning them and Stinger works too.
My memory is a little fuzzy as it's been a while; which boss is on this level?
It was indeed in the first one, I hadn't seen Tube's corrections when this was posted. From what I could see, it just looked like a really cheap bastard who murderised you at every available opportunity.
The two brothers, one fire and one ice. It's actually a really fun fight, and I wouldn't mind doing it over and over to get better. Fuck the stupid tower puzzle sub-resident evil bullshit though.
EDIT: Hm, beat.
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If you're struggling with it, just make sure to kill them equally.
It's what they're there for.
And no, I'm not talking about the special edition. I have the regular UK one.
Step 1: Equip Cerebrus
Step 2: Kill Agni almost dead
Step 3: Kill Rudra almost dead
Step 4: Kill Agni and Rudra
There bossfight done.
But seriously don't do this unless you just want to get it over with. It's a fun fight to learn.
Seriously, though. With practice and timing, you will never ever ever actually take damage while Royal Guarding. Just be all block block block block WHAMMO you just lost half your life boss how you like that
It's a lot of fun, and I've found it to work on most every boss. I'm probably forgetting a few, but Crazy Bat Lady and Cerberus were the only exceptions. Cerberus you can sort of make it work, but better to just bust out Gunslinger and puke E&I all over him. Bat Lady? No chance, Royal Guard is hopelessly worthless there.
Anyway yeah, Agni and Rudra specifically. The best weapon against them in my opinion is, ironically, Agni and Rudra, but Cerberus will do in a pinch. It's been a long time, but what I remember always doing is going batshit crazy about attacking and disregarding defense most of the time. The result would usually be that eventually my long string of counterblows would knock one of their weapons out and send them reeling, opening the day for huge damage. It's important to do this, since without high amounts of health they'll win the war of attrition this boss fight otherwise is.
You will see after you equip Cerebrus.
It makes the fight that easy.
In more explicit and less annoyingly-coy words, the thing about A&R is that their blows can be countered, and on some counters you can knock their weapon flying, and they kneel stunned for a few seconds. You do a LOT of damage while they're down like this. I don't remember exactly what causes the weapons to go flying, but Cerberus/A&R always worked eventually.
I grabbed the version available on Steam on a whim and while it's painfully unoptimised and about as user friendly as an electrified suicide kit, I managed to complete it. I guess it was enjoyable, once I got over the fact that even the damn menu didn't allow the use of my mouse.
I can't possibly imagine the crimes I'd have committed if it had been the regular, no-checkpoint edition
Ah i have that port and its pretty good. But i do use a joypad and not the keyboard.
The Forward+Swordsmaster attack, I believe is the flying crazy nunchuck revolver thing. When it's parried, it has pretty much no recovery time, and you can perform it almost immediatly after being parried, which usually ends up with knocking their sword out of their hand. Follow up for stupid crazy damage.
It works even better on the Fire brother, since it freezes as well.
And fuck you for making me use words dammit I was trying to be mysterious.
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Sort of but if you just use it as a block it's completely worthless, you use it as a counter button instead. Basically hit circle right as an attack is about to bean you, and the better your timing, the less damage you take, usually if you pull it off you take no damage. If you just hold circle, like I said, you'll block and take half damage but that's totally pointless compared to countering and releasing
As you do this you build a charge, you can release said charge with forward + circle on your target for omgwtf damage
I think at level 2 you can Air Guard, which is really really important to get; at level 3 you can Air Release, which is cool but not as important
Actually I seem to recall I made a video about Royal Guard once, like how to use it and stupid tricks, I'll go see if I can find it
(edit) I think this is it, let me know if it helps
I also appeared to make a shorter video of Royal Guard vs Beowulf, check it out too
Japanese Insane = US Hard
Japanese Hard = US Normal
Japanese Normal = US Easy
So put it on Easy and don't feel bad about it. The difficulty was re-set to the Japanese standards in the Special Edition.
Psssh.
DMC3's not that hard, the second fight against
Hell, I'm most of the way through it on the equivalent of Japanese Insane