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The Guiding Principles and New Rules document is now in effect.
Well, good luck with that. I can barely run the game when two or three capships are firing curtains of shots, I think something like that would melt it.
Well, good luck with that. I can barely run the game when two or three capships are firing curtains of shots, I think something like that would melt it.
I take it you don't take part in goonswarm zergs, then :P
Are you talking about EVE? I sure did participate in that stuff. But my computer never got a chance to melt because the servers melted before they could tell my computer what was going on XD
Huh, I just started the Tormented Teladi game again, and instead of starting in the vicinity of Grand Exchange, this time I started in sector next to the corridor of pirate sectors with names like Moo-Kye's Revenge and so forth. And the station I need to turn the money in to is located a few sectors away instead of the same sector I started in. This is interestingly different.
I take it you don't take part in goonswarm zergs, then :P
I stopped playing EVE a long time ago, i just keep the avatar because I lurve it so. And I participated in a few zergs, but like the previous poster, the servers for eve blew up long before my computer did. However! one day I came home and booted up the computer to the smell of burning silicon. BYE BYE MOTHERBOARD... it was not fun ;(
Finished the fight in Aldrin and need to transport dignitaries back to Earth. Unfortunately it is not recognizing the cargo lifesupport in the scabbard I have so I need to jump out and get something else. Flying around the rock that is Aldrin to find all the factories to finally find the energy factory was a bitch. There are a bunch of neat stuff though, have found two equipment docks and a shipyard that makes the two Aldrin ships and 3 of the #deca ships. Should finish it tonight, I am curious to see Earth and the epic structure that encircles it.
So I'm apparently supposed to go capture a cap ship or something, as the Terrans showed me how to.
However, since capping stuff SUCKS in the game, do I need to go get a M7M or something?
And how close am I to the end?
Your at the end now. Well last 'proper' mission anyway. And dont worry about having to capture anything, if you wait long enough one of the npc capture ships will do the job for you - still you get the Vidar which is awesome, well thats what happened for me anyway.
On another note the "build" missions are awesome. I bought a Mammoth to do some station building of my own and started doing the "build me a station" missions - oh my god easy money. I had paid off the 28million for the mammoth inside an hour, by building factories for the AI. Plus if you know what you are building and make sure you have a few freighters full of resources you can build the factory and dock your freighters and get the maximum credits for each resource.
Is it supposed to be invincible past 90% hull strength? Is it really supposed to have no defenders? I flew ahead and started nailing the shields but EVERY single time my boarders (5 on my Katana + 10 on my Scabbard) fail after halfway through the hull.
I escorted the dignitaries back to Earth, it said congrats, but nothing happened. I was given a free Claymore (no mention of this during the game), I flew back to Aldrin, bought a Springblossom (Holy shiiiiiit) and... nothing. Supposedly there's an end credits thing?
The way the terran campaign seems to give you ships is slightly retarded IMO, but otherwise it's like Reunion, but better, and yet also back to being a buggy 1.0 piece of crap.
Edit: finally beat that 2.25m in 12 hours quest, the reward isn't worth the trouble. Just an Enhanced Kea.
edit2: Oh fuck me, doing it unlocked another start similar to that one where you have to raise 25m in 75 hours for a Hyperion and other things At least you start in a TS this time.
Rather than keep you waiting for the full set of fixes and enhancements planned for the next full patch, we have made a 1.2.1. hotfix available which addresses a performance issue that increased over time. A number of other small fixes are also included in this patch, but fixes to the plot and other missions require further testing and will be released in the 1.3 patch which we plan to deliver as soon possible.
No important bugfixes, oh well.
It seems to be having that same trouble updating on steam as before, in that it doesn't notice there's an update until you verify the game cache.
The 1.2.1 hotfix is supposed to fix the issue of performance degradation when a game has been going on for a while (It happened to me after one game day ). The Egosoft Forums were at whargarbl alert because of this.
Its currently updating on Steam for me, so I don't know if it actually fixes it or not, but based on the Egosoft Forums it seems to be working.
They said something about the problem being caused by a memory leak related to cutscenes like the warp tunnel thing, if you have that turned on.
Ive also heard that it will create a metric fuckton of ships for no real reason, causing a huge mess by a gate as they all try to enter at once, but the collision avoidance wont let them. Although it seems to be rather rare, or its hard to find the 300 ship train thats in one sector somewhere.
I have also seen dead ships floating in front of a gate, in the change log it said that the script handling gate entry had been fixed, so I guess that was causing it.
Now for them to make it so that EXPLOSIONSSSSSSSSSSSSSSSSSS no longer cause my system to seize and we're back in MFin business and I can start playing this again, and actually enjoy it.
Not that I can complain since I, apparently, owned X3:R for 3 years, roughly, before sitting down and playing the campaign a week before TC was released :F I could always just come back to TC in 3 years and play it then ;D
Hey tube, buy a new computer, I want you to get addicted so I can pick your brain for knowledge 3 years from now. Thanks
They said something about the problem being caused by a memory leak related to cutscenes like the warp tunnel thing, if you have that turned on.
Ive also heard that it will create a metric fuckton of ships for no real reason, causing a huge mess by a gate as they all try to enter at once, but the collision avoidance wont let them. Although it seems to be rather rare, or its hard to find the 300 ship train thats in one sector somewhere.
I have also seen dead ships floating in front of a gate, in the change log it said that the script handling gate entry had been fixed, so I guess that was causing it.
I've never seen anything in my games like that. There is no collision outside of whichever sector the player is currently in, but I can imagine the game buggily spawning a bunch of ships at once and slowing everything down.
As for dead ships, do you mean cargo containers? Because ships that die don't leave behind anything else, anything you see that's called "Ship Debris" is just pre-placed scenery.
Heh, I remember in Reunion I crashed into a gate and exploded when I was traveling on autopilot under x1000 SETA. Since then I've been much more wary of letting the autopilot try to negotiate gates while the SETA is running.
As for dead ships, do you mean cargo containers? Because ships that die don't leave behind anything else, anything you see that's called "Ship Debris" is just pre-placed scenery.
By dead ships I mean ships that appear to be stuck per say, just sitting there, usually it happens entering gates and docking/undocking from stations. Although it usually seems to fix itself when the dead ships are OOS.
Ive seen this a few times in Reunion, but it seems to be a lot more common in TC.
I just fired this up and fucked around for my first time. I can see how people say it has a learning curve, the game sure isn't intuitive to say the least. But I think I've got a grasp of it so far.
I started as the humble merchant, flew around some, doubled my money with a trading run, lost a bit on another run, jumped through a gate to Argon Prime and hit up the equipment dock. Got a duplex scanner, some engine tuning, and a handful of missles just for shits and giggles.
Botched my next trading run and went broke. Whoops. So I figured out how to arm the missiles and volleyed them off into an "Argon Mammoth". Which they shrugged off and told me to fuck off. So I then spaced my shield generator and rammed into the mammoth a few times until I blew up.
I guess my question at this point is, what software upgrade thingy-ma-jig allows me to see the prices of items at stations I'm not docked at?
For within the system, Trading System Extension. If you want to get the best location to buy/sell things, you need the Best Buys/Best Sells Locator, sold by the Teladi.
Eventually when you get enough money you'll want to buy Trade Software MK3 for one of your freighters. It costs about 500k, and can be bought at Teladi Equipment Docks, and the Terracorp HQ in Home of Light.
You can use them to set up Sector Traders, and after a bit of leveling and some more shields, Universe Traders, which are Automated Traders that do normal trade runs either in a one sector, or across all known sectors.
Ive heard the UT AI is a bit broken in TC, but I haven't used them myself yet.
This is how you'd get there from Argon Prime in X3/Xtended; I don't have TC, but I don't think it'd change.
From Argon Prime, go West to Ringo Moon, then North until you hit Kingdom End (Boron space.) From there, go East until you reach Ceo's Buckzoid, and you're in Teladi space.
Full List:
East from Argon Prime to Ringo Moon
North from Ringo Moon to Cloudbase North West
North from CBNW to Three Worlds
North from Three Worlds to Kingdom End (Entering Boron Space)
East from Kingdom End to Rolk's Drift
East from Rolk's Drift to Queen's Space
East from Queen's Space to Menelaus Frontier
East from Menelaus Frontier to Ceo's Buckzoid (Destination, Teladi Space.)
I guess my question at this point is, what software upgrade thingy-ma-jig allows me to see the prices of items at stations I'm not docked at?
Trade System Extension, but it only works in system, or if you have a Navigation(or Advanced) sattelite in another system, or another ship in another system. However, if you're doing trade runs in a single sector it will let you scan the prices without docking, which is a godsend.
For within the system, Trading System Extension. If you want to get the best location to buy/sell things, you need the Best Buys/Best Sells Locator, sold by the Teladi.
I don't believe will do anything for you except show you all the potential best buys/best sells within the same sector, unless you have the same setup of navsats I mentioned before.
At least it only shows same sector stuff in X3:TC. I never had it in reunion.
edit: Not sure if your other ships have to have this software in another system to work, or not. Frankly, given the expense of OTHER SHIPS, and their tendency to be completely useless when not flying around all willynilly buying and selling shit, it's pointless to use them for this purpose.... Just buy some navsats and eject a single one into sectors with lots of factories, and then go crazy.
Oh right, yeah, all that stuff only works within the sector.
I think it works for when you have other ships in the sector, regardless of whether the ship itself has the software, just as long as your current ship does, you can use it on the remote ship. Navsats are the cheapest way to do it, though, and you get to see if there're any enemies in the sector too. Bonus!
Well, I've hit a pretty sucky bug in the Goner Temple missions
Basically their ships are getting attacked by pirates all over, so you have to jump to them and save the ship. To start with, the ship is usually about half way across the sector, near no gate. Fair enough, I'll have to figure out something different to get to it.
Now the bug comes into play. Every time you fail you will get the message about a ship being attacked again a few minutes later. This will come from about three different sectors, never the one you are currently in. Each time you jump in to help the ship or have a presence where the ship is, a new set of pirates spawn to harass the newly spawned Goner ship. This ignores if the previous spawn is still there or not. I now have a few sectors packed with pirates, including at least 2 dozen pirate M6s in each. They bolt for me as soon as I enter the system so they are now milling around the gates specifically.
No real way for me to continue playing that save right now, so I have to ditch it until something is done to fix this issue.
Posts
I want something that can create a shield of death that not even a space flea can get through, Just for the shits and giggles [and e-penis] of it.
Something of such awesomely overwhelming power that it would make a M0 Class battleship look like a discoverer
Maybe, but you can not deny the AWESOME
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
Huh, I just started the Tormented Teladi game again, and instead of starting in the vicinity of Grand Exchange, this time I started in sector next to the corridor of pirate sectors with names like Moo-Kye's Revenge and so forth. And the station I need to turn the money in to is located a few sectors away instead of the same sector I started in. This is interestingly different.
I stopped playing EVE a long time ago, i just keep the avatar because I lurve it so. And I participated in a few zergs, but like the previous poster, the servers for eve blew up long before my computer did. However! one day I came home and booted up the computer to the smell of burning silicon. BYE BYE MOTHERBOARD... it was not fun ;(
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
However, since capping stuff SUCKS in the game, do I need to go get a M7M or something?
And how close am I to the end?
Your at the end now. Well last 'proper' mission anyway. And dont worry about having to capture anything, if you wait long enough one of the npc capture ships will do the job for you - still you get the Vidar which is awesome, well thats what happened for me anyway.
On another note the "build" missions are awesome. I bought a Mammoth to do some station building of my own and started doing the "build me a station" missions - oh my god easy money. I had paid off the 28million for the mammoth inside an hour, by building factories for the AI. Plus if you know what you are building and make sure you have a few freighters full of resources you can build the factory and dock your freighters and get the maximum credits for each resource.
A ship from the place you unlock at the end of the Terran Campaign.
It is a M6, wields 8 front main weapons, 1 turret Left and right, and FOUR turrets in the back.
Oh, and it moves 360 km/s.
It's a GODDAMNED M6 that moves faster than most M5s! Hell, it can outrun some missiles! Those it can't, oh fucking well, FOUR TURRETS!
(Although setting the Turrets to "Attack my Enemy" would let you just fly past bigass annoying ships and keep a steady rain of fire on them.)
The drawback is a small shield bay (3x200MJ). Oh, and you have to buy the "Prototype" weapons for it, which are rare as fuck.
Edit: finally beat that 2.25m in 12 hours quest, the reward isn't worth the trouble. Just an Enhanced Kea.
edit2: Oh fuck me, doing it unlocked another start similar to that one where you have to raise 25m in 75 hours for a Hyperion and other things At least you start in a TS this time.
Also the paranid all want to kill you on sight.
http://forum.egosoft.com/viewtopic.php?t=220759 No important bugfixes, oh well.
It seems to be having that same trouble updating on steam as before, in that it doesn't notice there's an update until you verify the game cache.
Its currently updating on Steam for me, so I don't know if it actually fixes it or not, but based on the Egosoft Forums it seems to be working.
Which sounds like it's not one of the myriad other performance issues that I personally have.
Ive also heard that it will create a metric fuckton of ships for no real reason, causing a huge mess by a gate as they all try to enter at once, but the collision avoidance wont let them. Although it seems to be rather rare, or its hard to find the 300 ship train thats in one sector somewhere.
I have also seen dead ships floating in front of a gate, in the change log it said that the script handling gate entry had been fixed, so I guess that was causing it.
Not that I can complain since I, apparently, owned X3:R for 3 years, roughly, before sitting down and playing the campaign a week before TC was released :F I could always just come back to TC in 3 years and play it then ;D
Hey tube, buy a new computer, I want you to get addicted so I can pick your brain for knowledge 3 years from now. Thanks
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
As for dead ships, do you mean cargo containers? Because ships that die don't leave behind anything else, anything you see that's called "Ship Debris" is just pre-placed scenery.
Heh, I remember in Reunion I crashed into a gate and exploded when I was traveling on autopilot under x1000 SETA. Since then I've been much more wary of letting the autopilot try to negotiate gates while the SETA is running.
Is it possible to actually blow up jump gates? i only ask because they have Shield and HP bars like everthing else
By dead ships I mean ships that appear to be stuck per say, just sitting there, usually it happens entering gates and docking/undocking from stations. Although it usually seems to fix itself when the dead ships are OOS.
Ive seen this a few times in Reunion, but it seems to be a lot more common in TC.
I started as the humble merchant, flew around some, doubled my money with a trading run, lost a bit on another run, jumped through a gate to Argon Prime and hit up the equipment dock. Got a duplex scanner, some engine tuning, and a handful of missles just for shits and giggles.
Botched my next trading run and went broke. Whoops. So I figured out how to arm the missiles and volleyed them off into an "Argon Mammoth". Which they shrugged off and told me to fuck off. So I then spaced my shield generator and rammed into the mammoth a few times until I blew up.
I guess my question at this point is, what software upgrade thingy-ma-jig allows me to see the prices of items at stations I'm not docked at?
You can use them to set up Sector Traders, and after a bit of leveling and some more shields, Universe Traders, which are Automated Traders that do normal trade runs either in a one sector, or across all known sectors.
Ive heard the UT AI is a bit broken in TC, but I haven't used them myself yet.
Full List:
East from Argon Prime to Ringo Moon
North from Ringo Moon to Cloudbase North West
North from CBNW to Three Worlds
North from Three Worlds to Kingdom End (Entering Boron Space)
East from Kingdom End to Rolk's Drift
East from Rolk's Drift to Queen's Space
East from Queen's Space to Menelaus Frontier
East from Menelaus Frontier to Ceo's Buckzoid (Destination, Teladi Space.)
Trade System Extension, but it only works in system, or if you have a Navigation(or Advanced) sattelite in another system, or another ship in another system. However, if you're doing trade runs in a single sector it will let you scan the prices without docking, which is a godsend.
Because
I don't believe will do anything for you except show you all the potential best buys/best sells within the same sector, unless you have the same setup of navsats I mentioned before.
At least it only shows same sector stuff in X3:TC. I never had it in reunion.
edit: Not sure if your other ships have to have this software in another system to work, or not. Frankly, given the expense of OTHER SHIPS, and their tendency to be completely useless when not flying around all willynilly buying and selling shit, it's pointless to use them for this purpose.... Just buy some navsats and eject a single one into sectors with lots of factories, and then go crazy.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
I think it works for when you have other ships in the sector, regardless of whether the ship itself has the software, just as long as your current ship does, you can use it on the remote ship. Navsats are the cheapest way to do it, though, and you get to see if there're any enemies in the sector too. Bonus!
Now the bug comes into play. Every time you fail you will get the message about a ship being attacked again a few minutes later. This will come from about three different sectors, never the one you are currently in. Each time you jump in to help the ship or have a presence where the ship is, a new set of pirates spawn to harass the newly spawned Goner ship. This ignores if the previous spawn is still there or not. I now have a few sectors packed with pirates, including at least 2 dozen pirate M6s in each. They bolt for me as soon as I enter the system so they are now milling around the gates specifically.
No real way for me to continue playing that save right now, so I have to ditch it until something is done to fix this issue.
edit: new avatar? makes me lol irl.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/