WolfQuest is out, and it's free!
Forget your Halos and your Effective Mass, this is
true game of the year material right here.
WolfQuest is 3D wildlife simulation game. Players join a wolf pack made up of friends or computer-controlled wolves and, through trial and error, instinct, and experience, learn to maximize both individual and pack survival. Each player discovers how to compete or cooperate, challenge or submit, and defend or attack during complex interactions within the pack. Players find they must balance individual and pack needs in order to increase their collective ability to hunt, defend territory, avoid danger, and protect their young. As they respond to challenges presented by their environment, players will experientially learn about habitat quality, prey populations, and the impact of human presence on the landscape. As they explore a variety of strategies to succeed in the game, players will exercise critical thinking and inquiry skills. Gameplay will create a strong emotional connection between players and wolves, changing player's attitudes toward wolves and habitat conservation in the real world.
Who doesn't want to play something like that? Huh?
Losers, that's who.
But don't take it from me, take it from these people:
"The level of realism, and also the goal, which is to affect real conservation behavior change, is what makes this game unique."
Steve Feldman
American Zoo and Aquarium Assoction
"It's got great educational value while at the same time it's engaging. I think this game has the potential to chart some new territory."
David Walsh
National Institute on Media and the Family
These guys wouldn't lie.
Here's the feature list and technical info:
Both the single-player and multiplayer game will offer about a couple of hours of gameplay (or more, if you want to replay the same missions). Key features:
* Create your wolf avatar, selecting male or female, choosing from a range of realistic wolf coats (and customizing the coat with color tints), and configuring its abilities (strength, speed, and stamina).
* Explore four square kilometers of alpine wilderness on the slopes of Amethyst Mountain in Yellowstone National Park, running across open meadows, through dense fir forests, and along sheer cliffs.
* Hunt elk. Follow scent trails to locate elk herds, then sneak up on the herd, find the weakest one, and begin your attack. Pursue your prey and sap its strength while dodging its counterattacks, to make the kill.
* Harrass coyotes who try to eat elk carcasses, or just for the fun of it.
* Chase and eat snowshoe hares.
* Earn Experience Points for bragging rights with other players.
Additional features of the single-player game:
* Follow scent trails to find stranger wolves. Communicate with them through wolf vocalizations and behaviors.
* Find a mate and establish a bond.
Additional features of multiplayer games:
* Form a pack with 2-5 players in private multiplayer sessions.
* Chat with other players with an in-game safe chat system, limited to common English words
* Work as a team to bring down a powerfull bull elk.
Future Episodes
Future episodes of WolfQuest will be released periodically in 2008. Key features:
* Explore new areas of Yellowstone National Park, including the Lamar Valley in wintertime and denning grounds during springtime.
* Earn enough experience points and, with your mate, try to take down a bull elk without suffering a killing blow from its hooves.
* Establish a territory for your family pack through raised-leg urination marking, then defend it from other wolf packs through social challenges.
* Fight grizzly bears for control of elk carcasses.
* Find a safe den site and produce a litter of pups.
* Keep your pups healthy and well-fed until they can hunt for themselves.
* Venture away from your territory on risky missions to kill sheep on nearby ranchland.
* Once your pups are old enough, hunt as a pack!
System Requirements
Mac OS X:
* OSX 10.3.9 or higher
* 1.5 GHz G4 or higher, any Intel processor
* 250 MB hard drive space
* Millions of colors
Minimum to run Fastest Graphics Quality Setting (Recommended for Good Quality Setting)
* 800x600 screen resolution (1024x768 recommended)
* 512 MB RAM (1 GB recommended)
* Minimum graphics cards:
o Intel GMA 950 or higher integrated graphics (GMA 3000 may be marginal)
o NVIDIA GeForce 2
o ATI Radeon 9200
o NVIDIA GeForce 6 series or later
o ATI Radeon 9600 or later
* Recommended graphics cards:
o NVIDIA GeForce 6 series or later
o ATI Radeon 9600 or later
Windows:
* Windows XP Service Pack 2 or higher (DirectX 9.0c or higher must be installed). Vista is supported but may exhibit video driver issues.
* 1.5 GHz Pentium 4 or higher
* 235 MB hard drive space
* Millions of colors
Minimum to run Fastest Graphics Quality Setting (Recommended to run Good Quality Graphics Setting)
* 800x600 screen resolution (1024x768 recommended)
* 512 MB RAM Windows XP / 1 GB RAM Vista (1 GB RAM Windows XP / 2 GB RAM Vista recommended)
* Minimum Graphics Cards:
o Intel 865G integrated graphics or higher (may require driver update)
o NVIDIA GeForce 2
o ATI Radeon 7500
* Recommended graphics cards:
o NVIDIA GeForce 6 series or later
o ATI Radeon 9500 or later
NOTE: As with all video games, more powerful graphics cards and CPUs allow higher screen resolutions and/or quality settings. Older video cards and drivers may exhibit rendering or performance issues.
And now, feast your eyes on the glory of WolfQuest:
Get back here!
Hey, this tastes...like...like chicken?
L17 Wolf LFG for Elk Raid
Can YOU survive the Call of the Wild?http://www.wolfquest.org/index.php
(I'm SO totally downloading this after work today. This could be as awesome as Elf Bowling!)
Posts
Actually, there should be a game about me.
Control Wulf as he makes his way through his daily trials:
*Can you keep his boss happy while at the same time not completing all your work at once, thus making you look like a slacker?
*Can you get to the grocery store before it closes?
*Raise Wulf's bank account until he has enough money then us it to pay off his student loans!
I jest! That's actually a fairly large area for a MMO if it's realistic in scale and travel time.
The problem is that I know people who think that they're werewolves. No really. They have detailed stories with barely-hidden sexual metaphors. I don't trust any game where you're allowed to control mating animals to not be abused.
Anyway, it's a neat idea, and something that could go well if it's got good enough content controls.
(someone will do it anyway I'm sure)
Wolf Hunter...coming soon to a Wal-Mart value software rack near you!
Thats in the expansion, WolfQuest: The Wolfening.
In multiplayer, it's not called "mating" anymore. It's called "yiffing".
They had a horrible sales video about it with some retard kid growling like a wolf.
http://kotaku.com/gaming/hungry-like-the-wolf/wolf-quest-teaches-kids-to-hunt-in-packs-284728.php
Does that qualify as a "zing"? I'm thinking this needs a "zing".
Oh yeah, that. It was horrid indeed.
The wiener dog at the end is foreshadowing a future release.
Terrain is pretty bland. Controls can be nuts. Starting with high speed, after making a few kills and fighting off a few random wolves, I seemed to have a rocket up my ass and could cover the map in about two minutes.
As for the bugs: Sometimes after killing an elk, wolves won't appear anymore. You can follow their territory mark, they just aren't there. When I did manage to find a dispersal wolf for the single mate mission in single player, for some reason it won't register. After clicking the interaction options, it said "This wolf becomes your mate" and then leaves interaction. A mission update comes up that I still haven't found a mate and to keep looking. The next dispersal female I found I picked a fight with and killed because she wouldn't give up.
That's just your computer asking you why you don't love it anymore.
But... But I love my computer. It's served me well for almost 6 years, and hasn't been able to run new games only for a year. I'm going to get a new one, but this pc isn't going out of use yet.
Can you imagine an entire MMO based around this idea? A realistic wilds/nature game where the playable races/classes are species of animal? The mechanics of the game have potential to be really diverse, predator, prey, foraging, clans? Imagine a guild war against a rival pride of sub-Saharan African lions. Or a panther ambushing an ape in the jungle. Imagine being that robin regurgitating food for it's spawn...
Imagine being forced to be a born as a pup/egg/calf whatever, and to grow. The odds should be as harsh as reality. You're first five characters might die from cold, starvation or being eaten by that elite kabillion-level and battle-scarred cat of prey.
Jesus, I guess I'm just this impatient for the next evolution in MMO games.
Still, though, I'd play the fuck out of that.
on the plus side, the scent interface and concept is pretty cool, and I could imagine they could do some neat things with the game in the future... but there's not much incentive to play currently, since all there really is to do is hunt elk ad nauseum, and that's not a very exciting task when you just have to spam the spacebar.
Ooh can we? Please?