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Tau (the army he's fighting) can't build turrets, but when fighting the AI, the AI will put Listening Posts down instead of turrets, Listening Posts are only supposed to be able to go on Capture Points.
There was that one mission in San Andreas where you were supposed to drive alongside a train while Smoke shoots at the gang members on top of it. Like many people, I got pissed off at Smoke's aim and found a way to get on top of the train where I promptly found out that the targets had an absurdly high level of health, as in taking multiple shots from a Desert Eagle and AK-47 to the head. I really hated that mission.
Oh god fuck that mission.
I think they compensate by having Smoke's gun be extra powerful. The only time I ever had a problem with that mission was the first time before I knew what was going on. Now I can usually finish it before the train makes the big left hand turn.
I hated the mafia in GTA3. You basically couldn't drive around their area once you got off the first island, because they'd just blow up your car with one shotgun blast if you drove by them.
The Cartel wasn't much fun either if you had to drive through their part of the city.
And when I learned that some of the optional quest lines would result in one gang or another permanently hating you, I didn't bother finishing those. Making people treat you as kill on sight isn't a good fit for sandbox gameplay.
So glad they got rid of that crap by VC.
The Cartel weren't nearly as bad as the Mafia. The Mafia were a problem because nearly all of them would spawn with the combat shotguns. blamblamBOOM!!! The Cartel was still annoying.
However, they didn't get rid of it in VC. The Haitians will shoot you on sight. At least once you finish the Auntie Poulet missions. It got to the point that anytime I replay VC, I start hunting down and killing Haitians so they will be the most hated gang. This is because if you do the Rampages, the gang that usuall spawns is the Cubans no matter where in the city you are.
Getting rid of the Rampages in SA was freaking heaven.
Tau (the army he's fighting) can't build turrets, but when fighting the AI, the AI will put Listening Posts down instead of turrets, Listening Posts are only supposed to be able to go on Capture Points.
I know that, but how did the devs get away with doing that when somebody can easily point at that and call it flat out cheating?
There was that one mission in San Andreas where you were supposed to drive alongside a train while Smoke shoots at the gang members on top of it. Like many people, I got pissed off at Smoke's aim and found a way to get on top of the train where I promptly found out that the targets had an absurdly high level of health, as in taking multiple shots from a Desert Eagle and AK-47 to the head. I really hated that mission.
Oh god fuck that mission.
I think they compensate by having Smoke's gun be extra powerful. The only time I ever had a problem with that mission was the first time before I knew what was going on. Now I can usually finish it before the train makes the big left hand turn.
I hated the mafia in GTA3. You basically couldn't drive around their area once you got off the first island, because they'd just blow up your car with one shotgun blast if you drove by them.
The Cartel wasn't much fun either if you had to drive through their part of the city.
And when I learned that some of the optional quest lines would result in one gang or another permanently hating you, I didn't bother finishing those. Making people treat you as kill on sight isn't a good fit for sandbox gameplay.
So glad they got rid of that crap by VC.
The Cartel weren't nearly as bad as the Mafia. The Mafia were a problem because nearly all of them would spawn with the combat shotguns. blamblamBOOM!!! The Cartel was still annoying.
However, they didn't get rid of it in VC. The Haitians will shoot you on sight. At least once you finish the Auntie Poulet missions. It got to the point that anytime I replay VC, I start hunting down and killing Haitians so they will be the most hated gang. This is because if you do the Rampages, the gang that usuall spawns is the Cubans no matter where in the city you are.
Getting rid of the Rampages in SA was freaking heaven.
Yeah, I always had the most trouble with the Mafia. The only other "gang" that was really a problem for me in GTA3 were the army, because of their M16s that would kill you in two shots, which takes about a quarter of a second to happen.
The gangs would KOS in Vice City, but they were toned down with weapons, usually the worst you'd have to deal with is handguns, so it wasn't nearly as much of a problem as it was in GTA3.
Didn't read the thread, but playing NHL 08 recently has given me something superb to bitch about AI-wise.
These games have some of the worst catch-up AI I've ever seen. If they're down by 1 with a minute left, their worst player can fire their shot out of a fucking cannon, directly at the crossbar and in. Their goalie could probably score. It's one of the most irritating things I've experienced in gaming, compounded by the fact that your teammate AI is hopefully inept. They literally do nothing if you aren't controlling them. They don't get their stick in passing lanes, they don't check players in front of the net, they don't go for the puck in the corners, and they don't block shots unless it happens to hit them. Your opponent AI has no such handicap.
Small wonder I mostly just play these games against a friend of mine. This stuff is driving me insane.
Edit: Also, another thing. What is it with this ridiculous unrealistic goaltending design? I've seen perhaps 150 goals so far playing NHL 08. Not a single one of them has been along the ice, since the goalies always do a perfect butterfly (with no five-hole), and never seem affected by screens. Probably about half the goals have been off the crossbar (with the overdramatic "ping" sound). Note to EA (and 2K): Hockey is not like this at all.
Tau (the army he's fighting) can't build turrets, but when fighting the AI, the AI will put Listening Posts down instead of turrets, Listening Posts are only supposed to be able to go on Capture Points.
I know that, but how did the devs get away with doing that when somebody can easily point at that and call it flat out cheating?
In campain mode when attacking high strength enemy areas the enemies do cheat, it is part of the game. Not only do they get defended bases, but they gain multiple starting bases (and one computer can even have multiple factions, giving him double your unit cap and double limited units).
The cheat turrets are simply there to balance tau against other races when it comes to countering early rushes.
The Pokemon games are how I learnt to hate and how to swear
Unless you're talking about capturing Legendaries, I can't really imagine anyone getting really frustrated at the inner workings of a Pokemon game.
Now, their decided penchant for making battles take forever and a day can be problematic.
Making EVERYTHING take forever.
You see a berry.
It is a berry.
Do you want to pick it up?.
You picked up the berry.
The berry is now in your pocket.
Your berry pocket.
Yes, I am not kidding, you now have a berry.
Awesome, berries.
Now why the fuck could that not be handled with two button presses instead of seven?
Cheating NPC's though? I heard some trainers have pokemon with pretty good stats, but all movesets and stuff of the opponents have always seemed legal to me.
Yeah, the interface is Pokemon games is terrible when it comes to optimisation. Extra comedy option for going online and forcing you to spend 20 seconds saving the game... then asking you to confirm whether or not you want to go in.
Cheating NPC's though? I heard some trainers have pokemon with pretty good stats, but all movesets and stuff of the opponents have always seemed legal to me.
It's not the movesets, those have been legal (at least for the last two generations, gym leaders in the Gameboy generations had a couple impossible movesets and early evolutions if I remember right). It's the random number generator. NPCs can often use moves with crappy accuracy without issue, added effects from moves happen much more than their stated 10%, and the opposite applies against them.
This is somewhat offset by their tendency to constantly use Swords Dance over and over until you kill them, even though after two or three of them they'd be oneshotting anything without a 4x resistance.
Cheating NPC's though? I heard some trainers have pokemon with pretty good stats, but all movesets and stuff of the opponents have always seemed legal to me.
It's not the movesets, those have been legal (at least for the last two generations, gym leaders in the Gameboy generations had a couple impossible movesets and early evolutions if I remember right). It's the random number generator. NPCs can often use moves with crappy accuracy without issue, added effects from moves happen much more than their stated 10%, and the opposite applies against them.
This is somewhat offset by their tendency to constantly use Swords Dance over and over until you kill them, even though after two or three of them they'd be oneshotting anything without a 4x resistance.
It's even funnier when they do the same thing with String Shot or Agility.
I do apoligise if there's any rule against bumping.
Anyway, played through Call of Duty 4 first hand on vet to experience the horror, knowing of the laser nades and infinite spawns.
What I didn't know about was the laser accuracy (how they hit you around corners when they're not in site), the bouncing around from shots, and the fact that they never have to reload.
I also had a gamebreaker glitch, a glitch not cheating but still, Captain Price decided to lock up at the door in No Fighting in the War Room, so I got the pleasure of doing that mission twice.
More of a defect than cheating, but the Brothers In Arms games I played on the PS2 made combat at close range a crapshoot. The frame rate would drop, and shots lined up perfectly on target would fail to register. Most of the time, I found cover and picked off the stupid nazis when they stuck their heads up. Even at a distance, there'd be a very noticeable graphical stutter. I knew my shot killed the enemy just from the dropped frames during the recoil animation.
Man, those games would have been infinitely better if you could direct your men using the overhead map. I can't quite see over this hedge in first person, therefore I can't tell them to take cover behind the barn just past it, the roof of which IS CLEARLY FUCKING VISIBLE?
Didn't read the thread, but playing NHL 08 recently has given me something superb to bitch about AI-wise.
These games have some of the worst catch-up AI I've ever seen. If they're down by 1 with a minute left, their worst player can fire their shot out of a fucking cannon, directly at the crossbar and in. Their goalie could probably score. It's one of the most irritating things I've experienced in gaming, compounded by the fact that your teammate AI is hopefully inept. They literally do nothing if you aren't controlling them. They don't get their stick in passing lanes, they don't check players in front of the net, they don't go for the puck in the corners, and they don't block shots unless it happens to hit them. Your opponent AI has no such handicap.
Small wonder I mostly just play these games against a friend of mine. This stuff is driving me insane.
Edit: Also, another thing. What is it with this ridiculous unrealistic goaltending design? I've seen perhaps 150 goals so far playing NHL 08. Not a single one of them has been along the ice, since the goalies always do a perfect butterfly (with no five-hole), and never seem affected by screens. Probably about half the goals have been off the crossbar (with the overdramatic "ping" sound). Note to EA (and 2K): Hockey is not like this at all.
You're not alone in your annoyance.
The problem is, hockey is a game where the flow of the play changes literally every few seconds. Programming intelligent AI for that is daunting, far more than football where set plays end every few seconds.
And realistic goaltending, heh, that's been an issue since hockey games first hit the market. I think NHL 08 has made great strides in the right direction. There's still lots of room for improvement, though. The problem I have with the goaltending is, aside from the fact their rebound coverage is UNREAL, I'm also always facing a goalie on the other team that can crank out 40 saves while my goalie struggles to stop half the shots he gets.
Didn't read the thread, but playing NHL 08 recently has given me something superb to bitch about AI-wise.
These games have some of the worst catch-up AI I've ever seen. If they're down by 1 with a minute left, their worst player can fire their shot out of a fucking cannon, directly at the crossbar and in. Their goalie could probably score. It's one of the most irritating things I've experienced in gaming, compounded by the fact that your teammate AI is hopefully inept. They literally do nothing if you aren't controlling them. They don't get their stick in passing lanes, they don't check players in front of the net, they don't go for the puck in the corners, and they don't block shots unless it happens to hit them. Your opponent AI has no such handicap.
Small wonder I mostly just play these games against a friend of mine. This stuff is driving me insane.
Edit: Also, another thing. What is it with this ridiculous unrealistic goaltending design? I've seen perhaps 150 goals so far playing NHL 08. Not a single one of them has been along the ice, since the goalies always do a perfect butterfly (with no five-hole), and never seem affected by screens. Probably about half the goals have been off the crossbar (with the overdramatic "ping" sound). Note to EA (and 2K): Hockey is not like this at all.
You're not alone in your annoyance.
The problem is, hockey is a game where the flow of the play changes literally every few seconds. Programming intelligent AI for that is daunting, far more than football where set plays end every few seconds.
And realistic goaltending, heh, that's been an issue since hockey games first hit the market. I think NHL 08 has made great strides in the right direction. There's still lots of room for improvement, though. The problem I have with the goaltending is, aside from the fact their rebound coverage is UNREAL, I'm also always facing a goalie on the other team that can crank out 40 saves while my goalie struggles to stop half the shots he gets.
I can understand some of the difficulty in programming good Hockey-player AI, yeah. But having the computer opponent's AI be ten times better than your cmoputer controlled teammate's AI is a huge mistake. It's a team game, and it's basically 5v1 a decent amount of the time, because your 4 teammates are basically just pylons. At least make them do something.
That alone would alleviate my biggest annoyance with NHL 08 and hockey games in general. Also, a difficulty level between Pro and All-star; I destroy the AI on Pro, and get totally reamed on All-star.
Posts
That's why I never let the computer play Tau.
"Let's build listening post like their turrets a get rid of one of are biggest weaknesses."
God damn gundam aliens.
Tau (the army he's fighting) can't build turrets, but when fighting the AI, the AI will put Listening Posts down instead of turrets, Listening Posts are only supposed to be able to go on Capture Points.
The Cartel weren't nearly as bad as the Mafia. The Mafia were a problem because nearly all of them would spawn with the combat shotguns. blamblamBOOM!!! The Cartel was still annoying.
However, they didn't get rid of it in VC. The Haitians will shoot you on sight. At least once you finish the Auntie Poulet missions. It got to the point that anytime I replay VC, I start hunting down and killing Haitians so they will be the most hated gang. This is because if you do the Rampages, the gang that usuall spawns is the Cubans no matter where in the city you are.
Getting rid of the Rampages in SA was freaking heaven.
Do not engage the Watermelons.
Yeah, I always had the most trouble with the Mafia. The only other "gang" that was really a problem for me in GTA3 were the army, because of their M16s that would kill you in two shots, which takes about a quarter of a second to happen.
The gangs would KOS in Vice City, but they were toned down with weapons, usually the worst you'd have to deal with is handguns, so it wasn't nearly as much of a problem as it was in GTA3.
These games have some of the worst catch-up AI I've ever seen. If they're down by 1 with a minute left, their worst player can fire their shot out of a fucking cannon, directly at the crossbar and in. Their goalie could probably score. It's one of the most irritating things I've experienced in gaming, compounded by the fact that your teammate AI is hopefully inept. They literally do nothing if you aren't controlling them. They don't get their stick in passing lanes, they don't check players in front of the net, they don't go for the puck in the corners, and they don't block shots unless it happens to hit them. Your opponent AI has no such handicap.
Small wonder I mostly just play these games against a friend of mine. This stuff is driving me insane.
Edit: Also, another thing. What is it with this ridiculous unrealistic goaltending design? I've seen perhaps 150 goals so far playing NHL 08. Not a single one of them has been along the ice, since the goalies always do a perfect butterfly (with no five-hole), and never seem affected by screens. Probably about half the goals have been off the crossbar (with the overdramatic "ping" sound). Note to EA (and 2K): Hockey is not like this at all.
In campain mode when attacking high strength enemy areas the enemies do cheat, it is part of the game. Not only do they get defended bases, but they gain multiple starting bases (and one computer can even have multiple factions, giving him double your unit cap and double limited units).
The cheat turrets are simply there to balance tau against other races when it comes to countering early rushes.
Unless you're talking about capturing Legendaries, I can't really imagine anyone getting really frustrated at the inner workings of a Pokemon game.
Now, their decided penchant for making battles take forever and a day can be problematic.
Platinum FC: 2880 3245 5111
Making EVERYTHING take forever.
Now why the fuck could that not be handled with two button presses instead of seven?
Cheating NPC's though? I heard some trainers have pokemon with pretty good stats, but all movesets and stuff of the opponents have always seemed legal to me.
Platinum FC: 2880 3245 5111
It's not the movesets, those have been legal (at least for the last two generations, gym leaders in the Gameboy generations had a couple impossible movesets and early evolutions if I remember right). It's the random number generator. NPCs can often use moves with crappy accuracy without issue, added effects from moves happen much more than their stated 10%, and the opposite applies against them.
This is somewhat offset by their tendency to constantly use Swords Dance over and over until you kill them, even though after two or three of them they'd be oneshotting anything without a 4x resistance.
It's even funnier when they do the same thing with String Shot or Agility.
Anyway, played through Call of Duty 4 first hand on vet to experience the horror, knowing of the laser nades and infinite spawns.
What I didn't know about was the laser accuracy (how they hit you around corners when they're not in site), the bouncing around from shots, and the fact that they never have to reload.
I also had a gamebreaker glitch, a glitch not cheating but still, Captain Price decided to lock up at the door in No Fighting in the War Room, so I got the pleasure of doing that mission twice.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
You're not alone in your annoyance.
The problem is, hockey is a game where the flow of the play changes literally every few seconds. Programming intelligent AI for that is daunting, far more than football where set plays end every few seconds.
And realistic goaltending, heh, that's been an issue since hockey games first hit the market. I think NHL 08 has made great strides in the right direction. There's still lots of room for improvement, though. The problem I have with the goaltending is, aside from the fact their rebound coverage is UNREAL, I'm also always facing a goalie on the other team that can crank out 40 saves while my goalie struggles to stop half the shots he gets.
Warframe: TheBaconDwarf
I can understand some of the difficulty in programming good Hockey-player AI, yeah. But having the computer opponent's AI be ten times better than your cmoputer controlled teammate's AI is a huge mistake. It's a team game, and it's basically 5v1 a decent amount of the time, because your 4 teammates are basically just pylons. At least make them do something.
That alone would alleviate my biggest annoyance with NHL 08 and hockey games in general. Also, a difficulty level between Pro and All-star; I destroy the AI on Pro, and get totally reamed on All-star.