Final Fantasy: Crystal Chronicals Wii Ware (NSF56K)

AbsoluteZeroAbsoluteZero The new film by Quentin KoopantinoRegistered User regular
edited February 2008 in Games and Technology
Final Fantasy Crystal Chronicles: The Young King and the Promised Land is one of the few titles we know about coming to Wii via the online Wii Ware service. Finally, some screen shots!

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More images here.

The screens don't reveal a whole lot about how the game will play if you don't speak Japanese, but it would appear a number of Final Fantasy staples will be making it in, along with some degree of character customization.

Most of all this is the first game to show what Wii Ware can do, and confirm that developers do have full access to the Wii's hardware for these downloadable games. I think this also gives us hope of being able to download game demos in the future, when Nintendo has some kind of storage solution in place. Speaking of which, this game looks to me like it will eat up a fair amount of space... Perhaps when this game hits, Nintendo will finally get around to offering up that storage solution? Who knows, I guess.

I am pretty excited for this game, hopefully it is just as fun as Crystal Chronicles was on Gamecube.

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AbsoluteZero on

Posts

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited January 2008
    So its half way between animal crossing and simcity?

    I really like the Crystal Chronicles universe, it is almost homicidally charming. Crystal Chronicles was the best co-op hack n slash I have played since Gauntlet.

    DodgeBlan on
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  • Jam WarriorJam Warrior Registered User regular
    edited January 2008
    I am so intrigued by this. It's hard to get too excited when you know so little about how the game will work but in potential it could be fantastic.

    Jam Warrior on
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  • MistaCreepyMistaCreepy Registered User regular
    edited January 2008
    Is that supposed to be a moogle?! They took his arms away! :(

    MistaCreepy on
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  • PeewiPeewi Registered User regular
    edited January 2008
    Each time I see screenshots from this game I wonder how they're going to fit it into a download for Wii. I mean, it's only got 512MB memory total.

    Peewi on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited January 2008
    Is that supposed to be a moogle?! They took his arms away! :(
    And it's great.

    Mojo_Jojo on
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  • AkatsukiAkatsuki Registered User regular
    edited January 2008
    What do you mean finally some screenshots? We've seen screenshots ages ago.
    Is that supposed to be a moogle?! They took his arms away! :(

    To be honest, these and the Ivalice Moogles are the only ones are like the others are so... bland.

    Akatsuki on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited January 2008
    Finally some screen shots that are big and clear and not tiny blurry grainy affairs.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited January 2008
    Crystal Chronicles wasn't fun even with three friends. Needs more depth.

    RichardTauber on
  • LewiePLewieP Registered User regular
    edited January 2008
    What happened to the Final Fantasy Wii game that wasn't a WiiWare download, that looked badass

    I really dislike pretty much everything I have seen about this game.

    LewieP on
  • AkatsukiAkatsuki Registered User regular
    edited January 2008
    Crystal Chronicles wasn't fun even with three friends. Needs more depth.

    Either you have very bad friends or you have no soul. I was going to say both was possible, but having a soul AND friends doesn't make much sense.
    Finally some screen shots that are big and clear and not tiny blurry grainy affairs.

    There were pretty decent screenshots before, not as good, but good.

    1.jpg
    final-fantasy-crystal-chronicles-images-20071029075948674.jpg
    October 29.
    Not that it matters. I'm just bored.

    Akatsuki on
    Preacher wrote:
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  • WoodroezWoodroez Registered User regular
    edited January 2008
    Finally some screen shots that are big and clear and not tiny blurry grainy affairs.

    Indeed. And whoa, it's a step up from FFCC already. *impressed*

    Woodroez on
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  • GeodGeod swim, swim, hungryRegistered User regular
    edited January 2008
    LewieP wrote: »
    What happened to the Final Fantasy Wii game that wasn't a WiiWare download, that looked badass

    I really dislike pretty much everything I have seen about this game.

    It's still around I think, though I've heard reports of it being in limbo. Crystal Bearers, right? Anyways, the trailer video looked awesome for it.

    Geod on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited January 2008
    Akatsuki wrote: »
    Crystal Chronicles wasn't fun even with three friends. Needs more depth.

    Either you have very bad friends or you have no soul. I was going to say both was possible, but having a soul AND friends doesn't make much sense.

    I was disappointed by the simple fighting system, the lack of an interesting magic system, the few weapons and armor available, the underdeveloped story (which had big potential) and ultimately; the multiplayer. Our run-through of the game became after the first two dungeons "press attack button rythmically three times, defend or run away, perhaps use a spell together, rinse and repeat."

    Shining Soul, the sucky first one- not the second good one, had more depth in items/story and more dynamic battles. And Shining Soul wasn't a good game.

    RichardTauber on
  • steejeesteejee Registered User regular
    edited January 2008
    DodgeBlan wrote: »
    Crystal Chronicles was the best co-op hack n slash I have played since Gauntlet.

    Our solution to the 'bucket' matter (the thing that keeps the miasma out) was to declare the person closest to it when the last enemy was killed had to pick it up and be the 'bucket bitch' until the next fight.

    Some battles would end in a way where everyone was as far away from the bucket as possible, and of course if one person was getting tired of carrying it, they'd often solve that problem by walking in the opposite direction as the person they were peeved at.

    If Crystal Chronicles had the ability to screw each other over like Four Swords did, we probably would have never finished it. Never beat Four Swords due to the hatred and violence that always came about after a while =/

    Edit: Lack of interesting magic? Game had a magic fusing system. Big booms combining proper spells with others. We were a big fan of conjuring up the -AGA spells.

    steejee on
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  • Jam WarriorJam Warrior Registered User regular
    edited February 2008
    Just stumbled across this video (claims to be in English but I'm at work with no sound).

    http://gamevideos.com/video/id/17691

    Still no more than a teaser lacking any real gameplay but hot damn you can count me as well teased.

    Jam Warrior on
    MhCw7nZ.gif
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited February 2008
    Crystal Chronicles wasn't fun even with three friends. Needs more depth.
    It just needed some fun adding in. I was so excited when I gathered together two other friends with gameboys and felt such shame when we played that I had promised fun and instead delivered tedium.

    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Mojo_Jojo on
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  • Jam WarriorJam Warrior Registered User regular
    edited February 2008
    Mojo_Jojo wrote: »
    Crystal Chronicles wasn't fun even with three friends. Needs more depth.
    It just needed some fun adding in. I was so excited when I gathered together two other friends with gameboys and felt such shame when we played that I had promised fun and instead delivered tedium.

    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Out in Japan, possibly March for US and EU.

    The reports of the local co-op make me very excited. Let's hope they don't shit it up like they did for Children of Mana.

    Jam Warrior on
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  • EggyToastEggyToast Jersey CityRegistered User regular
    edited February 2008
    Yeah it got good reviews in Japan, although they claim it's more single-player oriented w/o the character creation stuff. As a prequel to the GC game, it's probably going to focus more on the crystal chronicles world and, hopefully, will be good enough to warrant a purchase. I had a lot of fun with CC w/ my wife (who would often get up early on a weekend and play by herself, to get mad loot), but there hasn't been a whole lot of US info for the game, which makes me pretty skeptical. That and the whole worked-on-for-4-years thing.

    EggyToast on
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  • VyolynceVyolynce Registered User regular
    edited February 2008
    Mojo_Jojo wrote: »
    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Latest Nintendo Power gave it 7/10, taking off points for moronic partner AI, fustrating controls (switching between buttons and stylus), a cluttered touch screen ("an overflow area for all the convoluted commands that couldn't be assigned to a button") and a confusing (and largely unnecessary) weapon/equipment creation system. Co-op is basically only useful for eliminating the AI problem and creating bigger spell combos (and tougher monsters).

    Vyolynce on
  • EggyToastEggyToast Jersey CityRegistered User regular
    edited February 2008
    That's disappointing, esp. considering the GC version did fine with a D-pad and 4 buttons.

    EggyToast on
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  • DjiemDjiem Registered User regular
    edited February 2008
    Vyolynce wrote: »
    Mojo_Jojo wrote: »
    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Latest Nintendo Power gave it 7/10, taking off points for moronic partner AI, fustrating controls (switching between buttons and stylus), a cluttered touch screen ("an overflow area for all the convoluted commands that couldn't be assigned to a button") and a confusing (and largely unnecessary) weapon/equipment creation system. Co-op is basically only useful for eliminating the AI problem and creating bigger spell combos (and tougher monsters).

    I can confirm that the DS version is a very fun multiplayer game. And yes, in single-player mode, the AI is moronic and the controls frustrating. Still, an excellent hack&slash. In MP, there's no story, you just go from dungeon to dungeon, forge items, upgrade your gear, beat up enemies and there's friendly fire. Also, your character has visual customisation: what you see is what you wear. And every race has major differences in play, much more than in the GCN version.

    A funny thing is that MP is sequence-breaking: In the first dungeon (SP story mode), you only have access to a Clavat, and you need to solve a few puzzles (put ball A into slot B to open door C) to reach some higher points. When I brought a double-jumping Selkie to this dungeon in MP (because in MP you create custom characters, in SP you use the storyline ones), I just jumped on my friend's head then double-jumped my way to the door (and the chests which I hogged).

    In summary: FFCC:RoF on DS is awesome and you should buy it.

    Djiem on
  • Jam WarriorJam Warrior Registered User regular
    edited February 2008
    Djiem wrote: »
    Vyolynce wrote: »
    Mojo_Jojo wrote: »
    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Latest Nintendo Power gave it 7/10, taking off points for moronic partner AI, fustrating controls (switching between buttons and stylus), a cluttered touch screen ("an overflow area for all the convoluted commands that couldn't be assigned to a button") and a confusing (and largely unnecessary) weapon/equipment creation system. Co-op is basically only useful for eliminating the AI problem and creating bigger spell combos (and tougher monsters).

    I can confirm that the DS version is a very fun multiplayer game. And yes, in single-player mode, the AI is moronic and the controls frustrating. Still, an excellent hack&slash. In MP, there's no story, you just go from dungeon to dungeon, forge items, upgrade your gear, beat up enemies and there's friendly fire. Also, your character has visual customisation: what you see is what you wear. And every race has major differences in play, much more than in the GCN version.

    A funny thing is that MP is sequence-breaking: In the first dungeon (SP story mode), you only have access to a Clavat, and you need to solve a few puzzles (put ball A into slot B to open door C) to reach some higher points. When I brought a double-jumping Selkie to this dungeon in MP (because in MP you create custom characters, in SP you use the storyline ones), I just jumped on my friend's head then double-jumped my way to the door (and the chests which I hogged).

    In summary: FFCC:RoF on DS is awesome and you should buy it.

    Hang on, are you saying that we won't be able to work through the plot together in multi-player?

    I want to do the whole thing co-op goddamnit! Mrs Jam proabably won't play if she also has to put in single player time. This is the same screw up that ruined Children of Mana.

    Jam Warrior on
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  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited February 2008
    I thought WiiWare games were all home brew stuff? I probably should read more about this thing.

    Idx86 on
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  • DeathPrawnDeathPrawn Registered User regular
    edited February 2008
    Peewi wrote: »
    Each time I see screenshots from this game I wonder how they're going to fit it into a download for Wii. I mean, it's only got 512MB memory total.

    I remember hearing something once about WiiWare games being stored in a compressed format and then being uncompressed on-the-fly. Plus, it's a no-brainer that Nintendo will eventually either let us play games off of SD cards and/or release some form of hard drive attachment.

    DeathPrawn on
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  • ArdeArde Registered User regular
    edited February 2008
    We should really build some PA hype thread for the different Wiiware games coming up.

    They're seriously looking better and looks much more fun than most retail Wii games.

    Some WiiWare stuffs coming up in the future:

    wiiware-lostwinds.jpg
    LostWinds - platformer game using the Wiimote to summon winds for abilities. :)
    Details here

    Wi08WorldOfGoo.jpg
    World of Goo - imagine Loco Roco, Patapon, and Lemmings combined into one. :D:D
    Trailer here

    And obviously,
    wiiware-ffcc-banner.jpg
    Final Fantasy Chronicles: The Young King - Simcity lite set in Final Fantasy universe. :D
    JP Trailer here

    Forgot something:
    153a8p3.jpg
    Star Soldier R - awesome top down SHMUP, bitches!! :D:D
    Rough JP cam footage here

    PS: All banner images are courtesy of PantherLotus of Neogaf.

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  • DjiemDjiem Registered User regular
    edited February 2008
    Djiem wrote: »
    Vyolynce wrote: »
    Mojo_Jojo wrote: »
    Is the DS version of CC still being made? The idea is really good and I do want to see them correct their past mistakes.

    Latest Nintendo Power gave it 7/10, taking off points for moronic partner AI, fustrating controls (switching between buttons and stylus), a cluttered touch screen ("an overflow area for all the convoluted commands that couldn't be assigned to a button") and a confusing (and largely unnecessary) weapon/equipment creation system. Co-op is basically only useful for eliminating the AI problem and creating bigger spell combos (and tougher monsters).

    I can confirm that the DS version is a very fun multiplayer game. And yes, in single-player mode, the AI is moronic and the controls frustrating. Still, an excellent hack&slash. In MP, there's no story, you just go from dungeon to dungeon, forge items, upgrade your gear, beat up enemies and there's friendly fire. Also, your character has visual customisation: what you see is what you wear. And every race has major differences in play, much more than in the GCN version.

    A funny thing is that MP is sequence-breaking: In the first dungeon (SP story mode), you only have access to a Clavat, and you need to solve a few puzzles (put ball A into slot B to open door C) to reach some higher points. When I brought a double-jumping Selkie to this dungeon in MP (because in MP you create custom characters, in SP you use the storyline ones), I just jumped on my friend's head then double-jumped my way to the door (and the chests which I hogged).

    In summary: FFCC:RoF on DS is awesome and you should buy it.

    Hang on, are you saying that we won't be able to work through the plot together in multi-player?

    I want to do the whole thing co-op goddamnit! Mrs Jam proabably won't play if she also has to put in single player time. This is the same screw up that ruined Children of Mana.

    It's not exactly that. You don't need to invest time in SP at all if you don't want to.
    In SP, I'm at about dungeon 5 or 6. They're done in a certain order, chained together by a linear storyline. If I play MP with a friend and start a game, we'll start in town. Then, we'll go to the first dungeon. Then town, then second dungeon, etc. It's the same game, except the storyline isn't there. It basically turn the normal, single-player game into a multiplayer dungeon-crawler. It's actually very cool.

    I don't know if it's like that for the entire game, because I didn't get very far in MP (or SP, I guess). If you only play MP, it's a dungeon-crawler, and since the story elements are gone, you won't get the story spoiled if you are farther in the game on your MP file than on your SP file. This said, you'll still have the dungeon layout and dungeon boss spoiled for you.

    Djiem on
  • bigwahbigwah Registered User regular
    edited February 2008
    Arde wrote: »
    We should really build some PA hype thread for the different Wiiware games coming up.

    They're seriously looking better and looks much more fun than most retail Wii games.

    Some WiiWare stuffs coming up in the future:

    Wi08WorldOfGoo.jpg
    World of Goo - imagine Loco Roco, Patapon, and Lemmings combined into one. :D:D
    Trailer here

    This looks sweet. Fuck teaser shit. I hate seeing something then not being able to buy/use it. Damn you flying cars and World of Goo

    bigwah on
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