Trying to do some studies and render more realistically from memory. These are from the past few weeks when I can squeeze in time between classes. It's rather annoying being an illustration student and not having time to draw.
The faces aren't good. They don't match up with rendering on the bodies at all. Not really sure where to take the rendering from here. I want to move towards photorealism, but my anatomy isn't good enough, I'm not sure what to do with lighting (especially anything more complex than single light sources) and for the life of me I can't get my brush strokes to look 'sharp' or 'finished' in painter.
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There's numerous anatomical issues but the main problem for me is that fuzzy brush you're using...i don't think that it's helping you much.
Take your time and keep at it!
I say you do more renders with ref, but what i would focus is the posing and body shapes, don't bother with rendering light and shadow. i say this cause you will run up to this wall where you can have a good grasp on colors (and you do) but the anatomy issues will drag your composition down. just do a thousand simple , small, sketches of figures and tell me later if you don't feel a difference(or see it).
I think your main problem with the rendering is edge control.
You have too many fuzzy, partially opaque bits of errant strokes jutting out and confusing the contours of your forms. The feet on the third one are an indecipherable mess. You need to go back in with a small hard brush if necessary and clean things up along the major shape changes, or everything will just look hazy and messy.
Form shadows on rounded surfaces, like those of the human body, terminate softly--ugly, layered, semi-opaque strokes on top of each other is not going to achieve this illusion. Careful blending with a softer, larger brush is one way to achieve convincing gradients.
It might be to your benefit to try working in grayscale until you get a better handle on rendering, and I'm going to suggest contrary to DeeLock that you might want to try taking a small section of a reference photo and reproducing it as exactly as you can in another window as a way to practice this.
Great advice. Definitely do that. It's crazy how much of a difference that makes.
Yeah, it really does help; at a minimum it has at least boosted my confidence a bit. I think part of the challenge is just struggling to move beyond to what you think looks right in a drawing and pushing on to make sure it is right.
Btw, In photoshop (not sure about painter) some brushes, especially spackle brushes, tend to become real fuzzy if ur working in a high resolution and your forced to drastically increase the brush size. Could be why your having a tough time with that but again I'm not that familiar with painter. For me I ended up having to dl custom brushes or make my own - which is fun as hell btw
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Right now I'm doing some live model drawing thanks to me finally having an illustration class, which is awesome. We're studying the human head right now. I can't wait to work with actual nudes. If I had more time with it I think I would do more traditional media studies. For the time being I'm going to kind of focus on my goal a little bit and learn how to do brushstrokes properly in Painter by reproducing some photos as accurately as I can.
Also Cake... glad to see you man. I hope you've got more stuff for us soon in your AC thread. I'll start posting some of my traditional anantomy studies soon.
My new quarter at school started almost three weeks ago but I have been sick for most of that. Hopefully I will have some stuff to upload soon. I look forward to seeing some more of your studies.
I painted this and then got pissed off with how much it sucked. Didn't bother finishing the sky, the radiosity effect I was trying to go for looks like bad xbox lightbloom, and the field of wheat is too distracting - it ended up looking like a bad photoshop filter. Ew.
So then I painted this and it seemed to go a bit better. It's based off this guy, which I've had sitting on my desk in various poses for the past week. They're really cool for studying lighting and poses and such.
Though I will say this, that hand on the last one is fucking great. and the way you light you charachters really makes them pop, so a round of applause there.
Rolo if you are interested I would love to take a look at what your process is. Maybe if you want to pick a piece of reference and post it and then do a 20 minute sketch from it. I think I might be able to give you some good information in that case.
it's like a 21inch CINTIQ... but cheaper..
And if you also want to improve your digital rendering skills, perhaps you can digitally paint over your pencils.
But trying both digitally will probably just give unsatisfactory results...
edit: not that i'm saying these suck or anything; the lighting in the last one looks great. But there's some small problems that could be fixed quicker if you focussed on the drawign and the painting seperately...
I don't think I'm being too much of a traditionalist here?
Anyway, did a few scans today of recent stuff just to show what it looks like. The first one is a bit older but I included it for completion's sake:
I'll give that a try, Cake. Although my sketches tend to go really slowly.
Trying a bunch of poses. I know I want her reclining, but I'm fiddling around with angles and lighting, trying to find something with decent balance.
I like this one a lot, especially the shadows being cast over her midsection.
Basic torso and pelvic discs laid out just to get a feel of how big this is going to be on the page.
Fleshing out the main sections and connecting the limbs together.
Adding some details and putting down lines for some of the basic shadow information.
Beginning to do my shading. I'm using a pencil set that ranges from F to 5B, and trying to balance things out between those ranges. Generally I start rendering at the top and just move all the way down to the bottom. Generally I put in the lightest, basic tone first, and then darken in and build up the shadows by switching to a darker pencil.
And... that's pretty much done. I screwed up the shadows on both of her feet, I was trying to make them appear more rounded with a bit of shading as they tapered away from the eye, instead they look like they're got an outline around them.
Also not sure what to do to not make my pencil lines look so scratchy. I'm not putting a whole lot of pressure on the paper, so I don't really think it's scoring the page, but sometimes my pencils get so grainy that it makes things like her mid-section and left shoulder look more spotted than shadowed.
Anyway, anything you can advise from here would be most welcome.
Have you tried drawing in the shadows instead of drawing in the light source? (Draw on black paper with white pencil.)
Tiny waist, massive head, and her boobies look like a childs drawing rather than the normal meat sacks any naked lady I've ever seen has posessed.
They're Art S. Buck models that I picked up from Curries. They sell for about $25 each here (Toronto), but I bought them and my adjustable lamp as a set for $40.
They can stand on their own, but with the supports that they include you can put them in off balance poses as well.
You have a nice drawing going, but then you rub it all out and get grey areas. Look at all the black in your reference, and then yours is like, super grey. Try some black and white drawings, even if you choose to not use line, you should try simplifying your shapes and applying it to your shading along with the figure.
You also miss the grey in the BG, which is defining the light edges of that figure. there are solutions for this, some better than others, but when doing a graphite drawing you want to shade those areas if you aren't going to use line. Theres a back and forth between value and line drawing that you have to figure out how to straddle. When the background starts to work, you should be aware of reflective light (I over emphasize it but whatever) its important for defining shapes in shadow, and you should look for it in your references.
hope that helps alittle.
Look back over the figures you've posted here and you'll see what I mean.
This is what I was going to say. You're drawing comes out really stiff, and rightly so, you are basically drawing a robot toy. IMO use the toy model thingy for clues on shadow and perspective, and really nothing else. Beyond a basic silhouette, these can never be true references, they just aren't complex enough.
I think the consensus is to lay off the models, since they're not a proper substitute for the real thing. I've already become a bit frustrated with how to put down skin folds and musculature with them. The main problem seems to be balance and weight - there's just no way for a plastic figurine to show it accurately.
I suppose I'd better start drawing from photos, since I don't have access to live models during the summer.
I've always been reluctant to work from photos, since I tend to just "trace out" angles by eye. It makes for a pretty big leap in rendering quality, but I can't deviate from the photo at all. I'm pretty sure that I'm not approaching it the right way, but I'm not really sure what else to try.
I'm still trying to get a grip on where to go with my pencil work. One problem is just how to hold and shade with a pencil, period - I can't get shaded tones or gradation that looks consistent at all, instead I get this grainy mess. I don't know how to solve that. Maybe a change of grip.
Ultimately I want my work to look like this:
but I'm not sure where to focus on or what changes to make in order to get there.
Oh, and thanks for the pointers and paintover, Iruka.
I may have veered off into more subjective territory but I think there's some good advice in there somewhere
Ha! Now there's a quote!