http://www.forbes.com/2008/02/08/future-video-games-tech-future07-cx_mn_de_0211game.html
In pictures:
http://www.forbes.com/2008/02/08/future-video-games-tech-future07-cx_mn_de_0211game_slide_2.html?thisSpeed=20000
Surprisingly good, and fairly interesting list. The article on the whole appreciates the contribution of PC gaming, while the "in pictures" bit gets most of it right. Portal especially deserves the praise. A couple of things though...
Bioshock: This atmospheric first-person shooter game drew players in to a unique dystopian setting and broke ground with a storyline that forced players to make moral decisions.
Gotta love the mainstream press. While I loved Bioshock, moral decisions aren't anything new. And Bioshock felt a lot like a lighter version of System Shock 2, and even Deus Ex to some extent.
The Witcher: This PC role-playing game is based on a popular Polish fantasy book series. It's received praise for tackling social issues, including racism and sexual violence, and for forcing players to make complex moral choices.
Always good to see The Witcher get recognition.
Too big sig. 500x80 plzkthx -- Echo
Posts
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
That's what they said Bioshock would do, too bad it failed miserably.
Unique dystopian setting.. yes
Moral decisions.. yes
Totally failed!
I didn't say the game was a failure, on the contrary I had a lot of fun playing Bioshock. It did fail to deliver any any kind of unique moral decision though.
(gah, too slow. I meant Darley)
yes the moral decision of being either a goodie goodie mary poppins or a completely evil bastard twatfaced monster, wheres the middle ground?
fail.
http://www.audioentropy.com/
Bioshock is not flawless. It is very much a flawed game with a nice aesthetic design.
I would contend but this is not the place for such an argument. Especially as you would probably beat me, damn you.
Still, at least we can agree it is very good. Right?
It's worth it for the Andrew Ryan scene.
My take on the moral choice wasn't necessarily the good or bad ending, but each time you picked up a Little Sister to choose to save or harvest her. "But it doesn't really benefit you either way!"
No, it doesn't, so the decision is entirely down to you, and whether you yourself want to save or harvest her. Save her and get a little less Adam, but not enough to cripple you. Harvest her, and get a little more. There's no great weight either way, save your own personal moral choice.
Oh, right..
http://www.google.com/products?q=soul&btnG=Search+Products
Hope you have some spare cash.
Yea, moral choice without consequence is totally realistic.
Oh, right...
Then it just becomes a case of "which reward do I want", and takes you away from the decision you're trying to make. Yes, I would've liked more grey areas in the ending, and I think Ken Levine himself has said he wanted that too, but I certainly felt I was making moral decisions while I played.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
Well there's actually a lot more problems with it, and I certainly wouldn't consider it a future classic, but as I said earlier it was definitely fun.
And the piss poor ending. The lack of area to actually roam in. Linearity.
It was a good game but really, you can;t just ignore the fact it had a lot of issues for everything it did right. I enjoyed playing it but compared to what was hyped, it was a terrible let down.
Except that you can turn that off now.
You do know that you can disable it?
Edit awww shucks
First God-damn thing I did after I experienced it for myself. It really is a good game, but I don't know if I'd ever call it a "future classic." The only part of the game that really gripped me was the atmosphere, but obviously tastes vary greatly.
Or, you know, you can not choose to do this.
Why people think that endless quicksaves/quickloads is fun, I will never understand.
http://www.audioentropy.com/
The change that I think would have made it work is if saving a Little Sister gave you basically no ADAM, and eventually, if you didn't want to struggle through the game, you'd have to kill one. Still, how many people played the game and thought the Little Sisters were more than ADAM factories? Because I didn't.
Thats because you have no soul and didn't care about them
I feel so Goddam bad killing the little sisters that I've only done it once. And I felt so goddam bad about it I reloaded the game again and saved her.
Satans..... hints.....
I also question a lot of the other choices on this list. PH really wasn't anything special. Brain Age is an important game, but when I think "classic," I think a game that people will be coming back to years and years from now, like Pac-Man or Super Mario Bros. I think Brain Age is much more fleeting than that.
http://www.audioentropy.com/
EDIT: Hell, I'd say Splinter Cell even gives you more moral choice. You can choose to sneak around almost everyone in the game. In Bioshock the choice only pops up with a little sister, which is pretty heavy handed.