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Surprisingly good, and fairly interesting list. The article on the whole appreciates the contribution of PC gaming, while the "in pictures" bit gets most of it right. Portal especially deserves the praise. A couple of things though...
Bioshock: This atmospheric first-person shooter game drew players in to a unique dystopian setting and broke ground with a storyline that forced players to make moral decisions.
Gotta love the mainstream press. While I loved Bioshock, moral decisions aren't anything new. And Bioshock felt a lot like a lighter version of System Shock 2, and even Deus Ex to some extent.
The Witcher: This PC role-playing game is based on a popular Polish fantasy book series. It's received praise for tackling social issues, including racism and sexual violence, and for forcing players to make complex moral choices.
Bioshock is about as flawless as games come though. Portal even more so.
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
The_Scarab on
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RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited February 2008
The Witcher deserves all the praise it gets. An astonishing RPG.
Bioshock: This atmospheric first-person shooter game drew players in to a unique dystopian setting and broke ground with a storyline that forced players to make moral decisions.
That's what they said Bioshock would do, too bad it failed miserably.
Atmospheric.. yes
Unique dystopian setting.. yes
Moral decisions.. no
I didn't say the game was a failure, on the contrary I had a lot of fun playing Bioshock. It did fail to deliver any any kind of unique moral decision though.
Bioshock is about as flawless as games come though. Portal even more so.
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
Bioshock is not flawless. It is very much a flawed game with a nice aesthetic design.
Bioshock is about as flawless as games come though. Portal even more so.
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
Bioshock is not flawless. It is very much a flawed game with a nice aesthetic design.
I would contend but this is not the place for such an argument. Especially as you would probably beat me, damn you.
Still, at least we can agree it is very good. Right?
The_Scarab on
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SmasherStarting to get dizzyRegistered Userregular
edited February 2008
I saw my friend play through Bioshock as evil first, so I decided to play as good to see what was different. I was really hoping that
Bioshock is about as flawless as games come though. Portal even more so.
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
Bioshock is not flawless. It is very much a flawed game with a nice aesthetic design.
I would contend but this is not the place for such an argument. Especially as you would probably beat me, damn you.
Still, at least we can agree it is very good. Right?
Atmospheric.. yes
Unique dystopian setting.. yes
Moral decisions.. no
I didn't say the game was a failure, on the contrary I had a lot of fun playing Bioshock. It did fail to deliver any any kind of unique moral decision though.
My take on the moral choice wasn't necessarily the good or bad ending, but each time you picked up a Little Sister to choose to save or harvest her. "But it doesn't really benefit you either way!"
No, it doesn't, so the decision is entirely down to you, and whether you yourself want to save or harvest her. Save her and get a little less Adam, but not enough to cripple you. Harvest her, and get a little more. There's no great weight either way, save your own personal moral choice.
Oh, right..
Atmospheric.. yes
Unique dystopian setting.. yes
Moral decisions.. no
I didn't say the game was a failure, on the contrary I had a lot of fun playing Bioshock. It did fail to deliver any any kind of unique moral decision though.
My take on the moral choice wasn't necessarily the good or bad ending, but each time you picked up a Little Sister to choose to save or harvest her. "But it doesn't really benefit you either way!"
No, it doesn't, so the decision is entirely down to you, and whether you yourself want to save or harvest her. Save her and get a little less Adam, but not enough to cripple you. Harvest her, and get a little more. There's no great weight either way, save your own personal moral choice.
Oh, right..
Yea, moral choice without consequence is totally realistic.
I'd rather a moral choice left up to my morals than "choose door A and get this prize, choose door B and get this prize!"
Then it just becomes a case of "which reward do I want", and takes you away from the decision you're trying to make. Yes, I would've liked more grey areas in the ending, and I think Ken Levine himself has said he wanted that too, but I certainly felt I was making moral decisions while I played.
Bioshock was a fantastic game. The thing is, I don't think it would have been any less fantastic if they had completely removed the little sister system altogether. The "moral-choice" part of the game was completely over-hyped.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
Well there's actually a lot more problems with it, and I certainly wouldn't consider it a future classic, but as I said earlier it was definitely fun.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
And the piss poor ending. The lack of area to actually roam in. Linearity.
It was a good game but really, you can;t just ignore the fact it had a lot of issues for everything it did right. I enjoyed playing it but compared to what was hyped, it was a terrible let down.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
I think it's a pretty good sign that the only part of Bioshock that people can realistically pick on (over and over and over) is the squiffy 'moral choice' thing.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
Except that you can turn that off now.
First God-damn thing I did after I experienced it for myself. It really is a good game, but I don't know if I'd ever call it a "future classic." The only part of the game that really gripped me was the atmosphere, but obviously tastes vary greatly.
Even the vita-chamber complaint is one I don't really get. Me, I hate wandering into a roomBLAMMO killed dead, and having to quickload. That's a whole barrel of fun. So they've got a system in the game that negates this system, which you can abuse if you like, by "lol I can wrench a Big Daddy and die a million times!", if you so choose to do so.
Or, you know, you can not choose to do this.
Why people think that endless quicksaves/quickloads is fun, I will never understand.
I liked Vita-Chambers, but I think they should've been spread further apart, to create a large penalty for dying and to make the first aid kits more worthwhile.
My beef with the Little Sister dynamic was that I logically concluded harvesting was the fairest thing to do in the circumstances, so I was a little upset for the final cutscene to assume I was incredibly evil..
You know, the moral choice was there. Hardly complex or challenging to decide what you're going to do (want the good ending or the bad ending?), but it's still a moral choice regardless.
The change that I think would have made it work is if saving a Little Sister gave you basically no ADAM, and eventually, if you didn't want to struggle through the game, you'd have to kill one. Still, how many people played the game and thought the Little Sisters were more than ADAM factories? Because I didn't.
You know, the moral choice was there. Hardly complex or challenging to decide what you're going to do (want the good ending or the bad ending?), but it's still a moral choice regardless.
The change that I think would have made it work is if saving a Little Sister gave you basically no ADAM, and eventually, if you didn't want to struggle through the game, you'd have to kill one. Still, how many people played the game and thought the Little Sisters were more than ADAM factories? Because I didn't.
Thats because you have no soul and didn't care about them
Dr.Funkenstein on
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
edited February 2008
The moral choice in Bioshock is there.
I feel so Goddam bad killing the little sisters that I've only done it once. And I felt so goddam bad about it I reloaded the game again and saved her.
The problem with the moral choice was that it doesn't cost you anything to be a good person and save the sisters. So the complexity of the choice was no greater then good or evil, which isn't really a moral choice in a video game context, because very few people in real life would ever pick evil. If it was something that was actually debatably good or evil or in a moral grey area I would have been very happy.
Generally I really don't think that the moral choice jives very well with the rest of Bioshock thematically.
I also question a lot of the other choices on this list. PH really wasn't anything special. Brain Age is an important game, but when I think "classic," I think a game that people will be coming back to years and years from now, like Pac-Man or Super Mario Bros. I think Brain Age is much more fleeting than that.
You know, the moral choice was there. Hardly complex or challenging to decide what you're going to do (want the good ending or the bad ending?), but it's still a moral choice regardless.
The change that I think would have made it work is if saving a Little Sister gave you basically no ADAM, and eventually, if you didn't want to struggle through the game, you'd have to kill one. Still, how many people played the game and thought the Little Sisters were more than ADAM factories? Because I didn't.
Yes there is a moral choice, but only in the same sense a game like Splinter Cell is where killing is optional. The only difference is Bioshock really hyped up that whole angle and it fell flat on its face (in that regard).
EDIT: Hell, I'd say Splinter Cell even gives you more moral choice. You can choose to sneak around almost everyone in the game. In Bioshock the choice only pops up with a little sister, which is pretty heavy handed.
Posts
I mean yeah, you can nitpick each one till the end of time. But there are no glaring faults with either, and the problems that are there are swamped in the sea of awesome that is the games strong points.
That's what they said Bioshock would do, too bad it failed miserably.
Unique dystopian setting.. yes
Moral decisions.. yes
Totally failed!
I didn't say the game was a failure, on the contrary I had a lot of fun playing Bioshock. It did fail to deliver any any kind of unique moral decision though.
(gah, too slow. I meant Darley)
yes the moral decision of being either a goodie goodie mary poppins or a completely evil bastard twatfaced monster, wheres the middle ground?
fail.
http://www.audioentropy.com/
Bioshock is not flawless. It is very much a flawed game with a nice aesthetic design.
I would contend but this is not the place for such an argument. Especially as you would probably beat me, damn you.
Still, at least we can agree it is very good. Right?
It's worth it for the Andrew Ryan scene.
My take on the moral choice wasn't necessarily the good or bad ending, but each time you picked up a Little Sister to choose to save or harvest her. "But it doesn't really benefit you either way!"
No, it doesn't, so the decision is entirely down to you, and whether you yourself want to save or harvest her. Save her and get a little less Adam, but not enough to cripple you. Harvest her, and get a little more. There's no great weight either way, save your own personal moral choice.
Oh, right..
http://www.google.com/products?q=soul&btnG=Search+Products
Hope you have some spare cash.
Yea, moral choice without consequence is totally realistic.
Oh, right...
Then it just becomes a case of "which reward do I want", and takes you away from the decision you're trying to make. Yes, I would've liked more grey areas in the ending, and I think Ken Levine himself has said he wanted that too, but I certainly felt I was making moral decisions while I played.
Yes, certainly the respawn system taking any and all challenge out of the game is a welcome addition.
Well there's actually a lot more problems with it, and I certainly wouldn't consider it a future classic, but as I said earlier it was definitely fun.
And the piss poor ending. The lack of area to actually roam in. Linearity.
It was a good game but really, you can;t just ignore the fact it had a lot of issues for everything it did right. I enjoyed playing it but compared to what was hyped, it was a terrible let down.
Except that you can turn that off now.
You do know that you can disable it?
Edit awww shucks
First God-damn thing I did after I experienced it for myself. It really is a good game, but I don't know if I'd ever call it a "future classic." The only part of the game that really gripped me was the atmosphere, but obviously tastes vary greatly.
Or, you know, you can not choose to do this.
Why people think that endless quicksaves/quickloads is fun, I will never understand.
http://www.audioentropy.com/
The change that I think would have made it work is if saving a Little Sister gave you basically no ADAM, and eventually, if you didn't want to struggle through the game, you'd have to kill one. Still, how many people played the game and thought the Little Sisters were more than ADAM factories? Because I didn't.
Thats because you have no soul and didn't care about them
I feel so Goddam bad killing the little sisters that I've only done it once. And I felt so goddam bad about it I reloaded the game again and saved her.
Satans..... hints.....
I also question a lot of the other choices on this list. PH really wasn't anything special. Brain Age is an important game, but when I think "classic," I think a game that people will be coming back to years and years from now, like Pac-Man or Super Mario Bros. I think Brain Age is much more fleeting than that.
http://www.audioentropy.com/
EDIT: Hell, I'd say Splinter Cell even gives you more moral choice. You can choose to sneak around almost everyone in the game. In Bioshock the choice only pops up with a little sister, which is pretty heavy handed.