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[Spelunk On] Etrian Odyssey 2 - Even in this thread, F.O.E.
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Seriously, that place got confusing at times.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
What's worse is the 'destination' is very easy to overlook.
That's definitely what they've done to used GBA games.
As with most Atlus games, this one is out of print. You'd be lucky to find this in new condition for a relatively cheap price. eBay is as good as any place to start.
GBA games didn't come in plastic containers that were designed to hold them though. They had other used DS games in their original cases, and a bunch at the bottom in generic EBStop cases. I just don't get who would throw away the original cases for DS games.
ive been playing a crapload of wizardry tales of a forsaken kingdom on the ps2 though, so im getting my fix somewhere
im definitely going to get the sequel
Do they give you a password at the end of the game? Both The Zelda Oracle games and the Golden Sun games did that.
I don't know the answer to that, but in the options menu there's a Password section. I dunno if it generates one or if you input one.
And despite dieing and not having saved recently which would normally tick me off, I just can't hate this game. Exploring and drawing the map is just too cool, and the game just exudes polish. Even the main menu is sexy. And at least it let me save my map though so the first hour or so wasn't a waste.
Same here. I've gotten to the bottom of B5F(Waterfall). I can't help but wonder if the games shared some staff members; lots of similarities between Wizardry and EO.
My favorite thing about Wizardry's battle system are the Allied Actions. Double Slash, Rush, and Assist Shot are the coolest time-saving abilities ever.
And the Survivalist is a life saver later on, mostly for the ability that boosts evade. He also gets some strong abilities(like Apollon and Multishot).
Eh, while I'm at it, any advice on the final boss(5th Stratum)?
My party's Landsknecht/Protector/Alchemist/Medic/Hexer.
Huh?
EO1 generates a password, yes.
Henroid, weren't you one of the people talking about this in the EO1 megathread we had? :P
Dammit, mere mention of Wizardry makes me pine for a game that combined EO's streamlined take on the genre with the PC Wizardry games' variety of classes and skills.
Cause it was fun having a Fairy ninja getting instant kills left and right on creatures using two weapon fighting, but man did those games have clunky combat movement and a ridiculous number of status effects.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I won't mention the ass-raping that occured the first time I met Golem.
And eeletrik, you can see what abilities you need to learn for all the grayed out ones by selecting the gray ones in the Custom menu.
Edit - As a general hint for those new to this, the first couple of stratums (10 floors) you have to explore in baby steps. Later in the game you start to become capable of exploring more of the floors you get to as you're mapping them out.
My Hexer obviously isn't going to cut it. Any good advice? Preferred skill sets?
I'm probably going to use
L/S/DH/A/M, instead of L/S/A/M/H.
After that the Troubador mostly just chills out and plinks with her bow and uses Items sometimes too. It's okay though because she provides a passive XP boost. And Refresh is reeeeally good for long dungeon-delves!
My Landshark is also possibly non-ideal: I went for the Sword skills and maxed all the "follows elemental damage with an elemental attack" skills. So he has to work with the Alchemist, and if the Alchemist dies or gets headbound it isn't really cool. And his single-target damage with those skills is only about as good as Smite. But it is magical when they land a double AoE on a large pack of monsters. Also, Tornado (three adjacent targets) is pretty handy sometimes. (The Alchemist has maxed the three high-damage single-target spells and has only 1 point in each AoE. He has eschewed poison, which I eventually spec'd out of.)
Medic uses Salve II and Cure III and sometimes Rez or Unbind. I tried frontline Medic, but I must not have the right gear because she mostly just went squish, and anyhow there isn't often much time for Caduceus, what with other people frequently going squish as well.
I don't know what happens with the last boss, but at a guess I'd say a Protector would in fact be a big help.
just from the names
The allied action system is indeed an awesome combat system.
I hope that they give you more inventory space. When you're carrying around all these high-powered healing items that you've won that you don't want to part with, they really cut into your loot collecting.
Especially the quests. You actually get them from the people in need.
Yeah, when it gets frustrating, it gets painful... but no random battles is a big plus.
And I feel bad for people needing to Ebay for EO1. It's still all over the place down here, much like every Atlus game.
I don't even need to read the spoiler to know what the question is.
The answer is you're not, at least not yet. Level more and avoid.
You run your ass away from it is what you do.
It stops moving every few steps so you can easily get by it. In fact, when you enter the third floor, immediately run in the direction you're facing and you'll get past it and able to get to the next room.
Now I'm trying to make the most of those days down there, leveling. I'm only in the evening of day 2 and I've almost been at it for TWO hours (with a few breaks of a few minutes a piece for various things). I hope this doesn't repeat in the sequel.
I'm both sad and glad it didn't have an hour counter. Holy shit. It felt like I spent 100 hours not getting anywhere, not to mention all the dying and redoing lost progress.
edit: I was so beefy by the time I got to the stalkers I was able to luck-kill a few of them before getting unlucky and destroyed. It's been a while though. I remember my strategy mostly being 'hope to get lucky with poison' while using some defense skill or another.
If you do import it, you better give us some details!
Or maybe I should cruise around the web again.
Yeah, I'll wait for the localization.
Well, a release date would be nice anyway. The sequel looks awesome, I hope you don't have to unlock the new classes. That really kept me from using Ronins and Hexers in the original.
Ronin seem like they have a lot of potential, but it also looks like it'll take a lot of levelling to get the right skill get for the wide variety the class offers.
But Hexers? Having one of those makes a Dark Hunter worthless, in my opinion. They can do all of the binding, plus weaken the enemy's stats.
Pairing them with a solid Troubadour can make the party unstoppable.
I'm still entertaining a 3 Protector, Medic, Troubadour team though. 3 Fortify's + Immunize + Shelter then a bunch of smiting with Caduceus every so often. Setting up a Relaxing before hand for the Medic and Troubadour. Feels like one of those super wall parties with decent damage.