Okami

Ōkami (大神, Ōkami? lit. "great god", though also a pun for "wolf") is an action-adventure video game developed by Clover Studio and distributed by Capcom. It was released for the Sony PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studios a few months after the 2006 PlayStation 2 release, a port for Nintendo's Wii console was produced by Ready at Dawn and Capcom, which was released on April 15, 2008.
So Capcom's artists swiped (swiped back?) some IGN-watermarked art and it made it onto the game's cover. Whoops. Oh well, everyone makes mistakes, right Capcom? What's important is not the mistake, but the fact the company are going out of their way to make amends. If you've already picked up a copy of the game that features the IGN watermark, and would like a replacement cover, visit this website and Capcom will send you a new one, free of charge. You even get a choice of covers: you can pick from the original, or from two snappy pieces of art cut and polished into "high quality" game covers.
Original Wii Box Art - approved by IGN :winky:
Website for replacement covers here: (Printable version)
http://www.capcom.com/artredemption/
IGN recently got their hands on a Wii version, article here...
IGN Hands-On
All my friends say this game owns. Yet I never got a chance to play it. Now that it’s coming to the Wii, I might have to take a 2nd look. If this thread gets more traffic I'll take more time to post more info/screenies, otherwise, just wanted to give a heads up to those that didn't already know.
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You'd think that, and you'd be wrong.
Okami is overrated, too long, and not really all that fun. It got buried on the PS2 and will probably get buried again on the Wii. TP is just a much better game. No amount of waggle, crisper graphics, or shorter loads will make this game any better.
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
...you would rather draw things on screen with a dual analog than a pointing device?
3ds friend code: 2981-6032-4118
From the videos I saw, the drawing doesn't look deep enough for me to want to pony up more for the Wii version.
Yeah, sorry about that.
I will be waiting on reviews. If the waggle controls review well, I'll pick it up on the Wii, if they don't review well, I'll get it at a bargain price on PS2.
The videos make it look like a 5-year-old with arthritis is using the Wiimote.
I just remember this game having a paint brush used to destroy stuff, and figured it might be more fun with the Wiimote than analog. (which may not be the case?)
My PSP isn't helping matters either.
Maybe too many of my friends just do acid? ( I don't, and will not try it, but I can see how this game maybe ok for that? )
Well, honestly there isn't a whole bunch of Wii games on my list, just a handful, so I was hoping this might help expand the Wii library for me (or should I just pick up the PS2 version and play on my 60g PS3? Oh the dilemma)
As far as I'm concerned, it's a Zelda clone that cut away all the stale crap from the series and infused it with sheer joy. It also has some of the tightest controls around, but unless you actually try doing your best with every fight (to get the best battle bonuses) you'll unlikely ever actually need them.
O_o
There is literally no reason that Ready at Dawn couldn't have gotten the 'parchment' look to work for the Wii version. Goddamnit, the visual style was the only thing that kept me playing this game (what with all the fairly conspicuous gameplay flaws).
It might sound nitpicky but this is going to be a fairly major issue. It changes the whole look of the game.
I mean if it was like
Okamwii
Okwiimi
Okwiimii
Wiiwiimii
wiiwiiwii.
Using nintendo's actual advertising campaign is nowhere near that bad.
The only problem I really have with it is that after you get past the first third, you kind of abandon all the awesome characters and go find some new ones who are okay I guess but really not as cool as the old ones
I already own Okami but I will probably buy this if they can get their asses in gear and get the visuals down perfectly
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
except of course at a blockbuster that I apparently owe 55 dollars at (complete bull)
Really?
Yes, there are game spoilers here, so don't read it if you haven't played the game.
Apparently the outlines no longer 'wobble' to simulate ongoing brush-strokes, either. In other words, they took the most stylistic game of last generation and failed to replicate the PS2 effects that made it unique.
It can't ... ?
I'm not saying that the ending in Okami didn't leave an opening for a sequel, but I just got the impression that the chapters of the story were originally intended to be fleshed out further in a series of games, but got condensed to one game, when they probably realized they wouldn't get more than one shot.
Near enough my thoughts exactly. It looks pretty but thats about it.
But it's annoying that it's taking so long. The game doesn't even have a release date in Europe (I really don't trust it coming out on March 28th or whatever), so likely we're going to see it in August or some shit, if at all.
My only gripe was that it wasn't challenging enough. There's really only one point in the whole game that actually took me multiple tries to complete, and it was an optional challenge, not a part of the main story.
But a lot of the fun with the combat, as someone said earlier, was just trying to do the absolute best you could in every fight in regards to not being damaged, sustaining your combos, and nailing the special finishing brush moves on all the different types of enemies.
sketchyblargh / Steam! / Tumblr Prime
This post.
The loss of the texture filter puts me a little off re-buying, though. The brush controls on the PS2 really weren't that bad.
Yeah, that's a deal-breaker. I never got around to finishing the game on the PS2, so I would have definitely been willing to fork out some cash for a shinier and prettier new version and the opportunity to play through it again. But if the graphics aren't even up to par with the PS2?
All in all, I loved Okami, and I thought it played well in the most fundamental sense; the sort of game where just moving around was pleasant. That said, a Wii version wasn't at all essential.
I suppose that's true. But at the same time, I would have liked for Susano to have more of a presence throughout the game. And also that dude with the orange on his head
t Dirty: If people are talking about what I think they're talking about, it's basically a filter that goes over the entire screen, making it look like paper or parchment. It's a stylistic thing
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
TP felt like ocarina of time 2.0 with bosses that might as well have been regular enemies because they were easy.
Okami was a breath of fresh air for the genre stylistically, game play wise (didn't deviate all that much, but it was different), and in terms of universe.
Not really. There is no excuse for anything on the PS2, an eight year old piece of hardware, to run better than a Wii version of the same game.
I haven't seen either version in action, so I don't know how important this effect would be, I will wait for a verdict from someone who has played both to decide which to get.
Yup. Sven (Capcom's PR honcho) confirmed this too.
Really, the only downsides are the 20-minute intro sequence, the too-easy fighting, and one bonus puzzle where you push a ball up a hill.
If you mean adventure game puzzle wise, there are a few good challenges in the final dungeon, but yeah, nothing that couldn't be solved with a little head scratching.
Okami was pretty damn easy though, except for all that crap I skipped at the end.