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Ōkami (大神, Ōkami? lit. "great god", though also a pun for "wolf") is an action-adventure video game developed by Clover Studio and distributed by Capcom. It was released for the Sony PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studios a few months after the 2006 PlayStation 2 release, a port for Nintendo's Wii console was produced by Ready at Dawn and Capcom, which was released on April 15, 2008.
So Capcom's artists swiped (swiped back?) some IGN-watermarked art and it made it onto the game's cover. Whoops. Oh well, everyone makes mistakes, right Capcom? What's important is not the mistake, but the fact the company are going out of their way to make amends. If you've already picked up a copy of the game that features the IGN watermark, and would like a replacement cover, visit this website and Capcom will send you a new one, free of charge. You even get a choice of covers: you can pick from the original, or from two snappy pieces of art cut and polished into "high quality" game covers.
All my friends say this game owns. Yet I never got a chance to play it. Now that it’s coming to the Wii, I might have to take a 2nd look. If this thread gets more traffic I'll take more time to post more info/screenies, otherwise, just wanted to give a heads up to those that didn't already know.
You'd think being a die in the wool Nintendo supporter and general fan of such games as Viewtiful Joe and God Hand that I'd like this game and care about it coming to the Wii.
You'd think that, and you'd be wrong.
Okami is overrated, too long, and not really all that fun. It got buried on the PS2 and will probably get buried again on the Wii. TP is just a much better game. No amount of waggle, crisper graphics, or shorter loads will make this game any better.
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
...you would rather draw things on screen with a dual analog than a pointing device?
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
...you would rather draw things on screen with a dual analog than a pointing device?
From the videos I saw, the drawing doesn't look deep enough for me to want to pony up more for the Wii version.
I will be waiting on reviews. If the waggle controls review well, I'll pick it up on the Wii, if they don't review well, I'll get it at a bargain price on PS2.
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
...you would rather draw things on screen with a dual analog than a pointing device?
From the videos I saw, the drawing doesn't look deep enough for me to want to pony up more for the Wii version.
The videos make it look like a 5-year-old with arthritis is using the Wiimote.
Yea, the main reason I haven't picked it up for the PS2... cause its still selling at $49.99 retail (at least the last time I saw it on the shelf) I kinda don't pick up PS2 games unless their $20 :P (I just have a lot of games I need to get, and seems like their getting released faster than I can get money to get them)
I just remember this game having a paint brush used to destroy stuff, and figured it might be more fun with the Wiimote than analog. (which may not be the case?)
Seems like a no brainer to me. Nunchuck waggle is annoying but doesn't seem to have too much impact, apart from that we seem to get prettier, wider screen and more intuitive input.
If you like atmosphere, this game has it in spades. I found it easy to just lose myself in the incredible world and the utterly fantastic music, even though the actual combat is good, not great.
cloudeagle on
Switch: 3947-4890-9293
0
Descendant XSkyrim is my god now.Outpost 31Registered Userregular
edited February 2008
I wanted so badly to like this game, but just couldn't get into it. I can't even really remember why now. It's a good thing that my massive backlog is stopping me from buying more games for my Wii, or I'd probably end up buying yet another shiny silver disc that never gets any use.
My PSP isn't helping matters either.
Descendant X on
Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
Well shit, all of my friends speak highly of this game, I'm kinda not really getting that from the responses so far
Maybe too many of my friends just do acid? ( I don't, and will not try it, but I can see how this game maybe ok for that? )
Well, honestly there isn't a whole bunch of Wii games on my list, just a handful, so I was hoping this might help expand the Wii library for me (or should I just pick up the PS2 version and play on my 60g PS3? Oh the dilemma)
Okami is fantastic, it's just not a game for people who play games to constantly live life a hair's breadth away from dying. If you enjoy lengthy, enchanting adventures full of charm, you'll adore the heck out of it.
As far as I'm concerned, it's a Zelda clone that cut away all the stale crap from the series and infused it with sheer joy. It also has some of the tightest controls around, but unless you actually try doing your best with every fight (to get the best battle bonuses) you'll unlikely ever actually need them.
You will notice in our screenshots and videos that while the majority of the visual sense is maintained in the Wii build, the parchment paper texture is conspicuously absent.
O_o
There is literally no reason that Ready at Dawn couldn't have gotten the 'parchment' look to work for the Wii version. Goddamnit, the visual style was the only thing that kept me playing this game (what with all the fairly conspicuous gameplay flaws).
It might sound nitpicky but this is going to be a fairly major issue. It changes the whole look of the game.
Using nintendo's actual advertising campaign is nowhere near that bad.
Khavall on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited February 2008
I loved Okami. It had some of the best visuals of the last generation, and the entire first third of the game is so fuckin' epic
The only problem I really have with it is that after you get past the first third, you kind of abandon all the awesome characters and go find some new ones who are okay I guess but really not as cool as the old ones
I already own Okami but I will probably buy this if they can get their asses in gear and get the visuals down perfectly
I really enjoyed Okami. It felt like they originally planned for the story to span multiple games, but as development continued, they realized that a sequel was not in the realm of possibility, so they crammed it all in one game. Its really a beautiful game, and with the addition of 480p widescreen, it will look even better. I will pick this up when its super cheap (since I already bought it once).
I really enjoyed Okami. It felt like they originally planned for the story to span multiple games, but as development continued, they realized that a sequel was not in the realm of possibility, so they crammed it all in one game. Its really a beautiful game, and with the addition of 480p widescreen, it will look even better. I will pick this up when its super cheap (since I already bought it once).
Really?
Yes, there are game spoilers here, so don't read it if you haven't played the game.
I thought the ending suggested otherwise. Okami 2 easily could have been Amaterasu's adventures after traveling back to the celestial land.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
You will notice in our screenshots and videos that while the majority of the visual sense is maintained in the Wii build, the parchment paper texture is conspicuously absent.
O_o
There is literally no reason that Ready at Dawn couldn't have gotten the 'parchment' look to work for the Wii version. Goddamnit, the visual style was the only thing that kept me playing this game (what with all the fairly conspicuous gameplay flaws).
It might sound nitpicky but this is going to be a fairly major issue. It changes the whole look of the game.
Apparently the outlines no longer 'wobble' to simulate ongoing brush-strokes, either. In other words, they took the most stylistic game of last generation and failed to replicate the PS2 effects that made it unique.
JihadJesus on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited February 2008
It can't possibly be easier then Twighlight Princess.
I really enjoyed Okami. It felt like they originally planned for the story to span multiple games, but as development continued, they realized that a sequel was not in the realm of possibility, so they crammed it all in one game. Its really a beautiful game, and with the addition of 480p widescreen, it will look even better. I will pick this up when its super cheap (since I already bought it once).
Really?
Yes, there are game spoilers here, so don't read it if you haven't played the game.
I thought the ending suggested otherwise. Okami 2 easily could have been Amaterasu's adventures after traveling back to the celestial land.
I'm not saying that the ending in Okami didn't leave an opening for a sequel, but I just got the impression that the chapters of the story were originally intended to be fleshed out further in a series of games, but got condensed to one game, when they probably realized they wouldn't get more than one shot.
You'd think being a die in the wool Nintendo supporter and general fan of such games as Viewtiful Joe and God Hand that I'd like this game and care about it coming to the Wii.
You'd think that, and you'd be wrong.
Okami is overrated, too long, and not really all that fun. It got buried on the PS2 and will probably get buried again on the Wii. TP is just a much better game. No amount of waggle, crisper graphics, or shorter loads will make this game any better.
Near enough my thoughts exactly. It looks pretty but thats about it.
But it's annoying that it's taking so long. The game doesn't even have a release date in Europe (I really don't trust it coming out on March 28th or whatever), so likely we're going to see it in August or some shit, if at all.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
The only problem I really have with it is that after you get past the first third, you kind of abandon all the awesome characters and go find some new ones who are okay I guess but really not as cool as the old ones
That's interesting, I had the exact opposite experience. The first third is great, but is overall a very by-the-books fantasy experience. Then the game goes "okay, that's the fantasy cliches over with, now let's start for real" and breaks out of the generic fantasy frame, culminating in, for me, one of the most satisfying endings ever.
Glal on
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Vargas PrimeKing of NothingJust a ShowRegistered Userregular
edited February 2008
I really liked this game, just not enough to re-buy it on the Wii. ESPECIALLY if they're actually removing a couple of the main stylistic elements that made the game so pretty to begin with. That just makes no sense.
My only gripe was that it wasn't challenging enough. There's really only one point in the whole game that actually took me multiple tries to complete, and it was an optional challenge, not a part of the main story.
But a lot of the fun with the combat, as someone said earlier, was just trying to do the absolute best you could in every fight in regards to not being damaged, sustaining your combos, and nailing the special finishing brush moves on all the different types of enemies.
Okami is fantastic, it's just not a game for people who play games to constantly live life a hair's breadth away from dying. If you enjoy lengthy, enchanting adventures full of charm, you'll adore the heck out of it.
As far as I'm concerned, it's a Zelda clone that cut away all the stale crap from the series and infused it with sheer joy. It also has some of the tightest controls around, but unless you actually try doing your best with every fight (to get the best battle bonuses) you'll unlikely ever actually need them.
This post.
The loss of the texture filter puts me a little off re-buying, though. The brush controls on the PS2 really weren't that bad.
The loss of the texture filter puts me a little off re-buying, though. The brush controls on the PS2 really weren't that bad.
Yeah, that's a deal-breaker. I never got around to finishing the game on the PS2, so I would have definitely been willing to fork out some cash for a shinier and prettier new version and the opportunity to play through it again. But if the graphics aren't even up to par with the PS2?
It can't possibly be easier then Twighlight Princess.
It can't ... ?
It isn't, really. They're both really, really easy games. It's kind of a wash. Okami does have some post-game optional stuff that is hard as balls though.
All in all, I loved Okami, and I thought it played well in the most fundamental sense; the sort of game where just moving around was pleasant. That said, a Wii version wasn't at all essential.
Elendil on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
The only problem I really have with it is that after you get past the first third, you kind of abandon all the awesome characters and go find some new ones who are okay I guess but really not as cool as the old ones
That's interesting, I had the exact opposite experience. The first third is great, but is overall a very by-the-books fantasy experience. Then the game goes "okay, that's the fantasy cliches over with, now let's start for real" and breaks out of the generic fantasy frame, culminating in, for me, one of the most satisfying endings ever.
I suppose that's true. But at the same time, I would have liked for Susano to have more of a presence throughout the game. And also that dude with the orange on his head
t Dirty: If people are talking about what I think they're talking about, it's basically a filter that goes over the entire screen, making it look like paper or parchment. It's a stylistic thing
I enjoyed Okami a lot, more so than twilight princess.
TP felt like ocarina of time 2.0 with bosses that might as well have been regular enemies because they were easy.
Okami was a breath of fresh air for the genre stylistically, game play wise (didn't deviate all that much, but it was different), and in terms of universe.
If all we're losing it the parchment effect, but we're gaining 480p widescreen, I think that's an acceptable trade-off.
Not really. There is no excuse for anything on the PS2, an eight year old piece of hardware, to run better than a Wii version of the same game.
I haven't seen either version in action, so I don't know how important this effect would be, I will wait for a verdict from someone who has played both to decide which to get.
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited February 2008
The texture filter is still in, guys, as someone who works on the game confirmed in the Neogaf thread. I think the only thing still missing is the outlining effect, but they're working on it, or so I heard. Basically, IGN previewed an outdated version of the game.
The texture filter is still in, guys, as someone who works on the game confirmed in the Neogaf thread. I think the only thing still missing is the outlining effect, but they're working on it, or so I heard. Basically, IGN previewed an outdated version of the game.
Yup. Sven (Capcom's PR honcho) confirmed this too.
Okami is an excellent adventure game, but it's basically on easy mode the entire time. In fact, I don't think I ever died. From the "God Aura" to the resurrection fruits, there's no excuse for dying at any point. It's a shame, because the fighting system would actually be pretty interesting if anyone ever posed any threat to you. Oh, well, I guess that comes with the territory of being The motherfucking Sun incarnate.
Really, the only downsides are the 20-minute intro sequence, the too-easy fighting, and one bonus puzzle where you push a ball up a hill.
I still don't get why people think TP is incredibly easy. I actually died in TP multiple times, usually all in the Twilight world. I'm pretty sure I made it through Wind Waker, Minish Cap, Oracle of Ages, and Oracle of Seasons without ever dying on the first try.
If you mean adventure game puzzle wise, there are a few good challenges in the final dungeon, but yeah, nothing that couldn't be solved with a little head scratching.
Okami was pretty damn easy though, except for all that crap I skipped at the end.
Posts
You'd think that, and you'd be wrong.
Okami is overrated, too long, and not really all that fun. It got buried on the PS2 and will probably get buried again on the Wii. TP is just a much better game. No amount of waggle, crisper graphics, or shorter loads will make this game any better.
Anyway, I think I rather get this on the PS2. Are the Wii controls going the route of Twilight Princess? If that's the case, I would rather play it on a controller.
...you would rather draw things on screen with a dual analog than a pointing device?
3ds friend code: 2981-6032-4118
From the videos I saw, the drawing doesn't look deep enough for me to want to pony up more for the Wii version.
Yeah, sorry about that.
I will be waiting on reviews. If the waggle controls review well, I'll pick it up on the Wii, if they don't review well, I'll get it at a bargain price on PS2.
The videos make it look like a 5-year-old with arthritis is using the Wiimote.
I just remember this game having a paint brush used to destroy stuff, and figured it might be more fun with the Wiimote than analog. (which may not be the case?)
My PSP isn't helping matters either.
Maybe too many of my friends just do acid? ( I don't, and will not try it, but I can see how this game maybe ok for that? )
Well, honestly there isn't a whole bunch of Wii games on my list, just a handful, so I was hoping this might help expand the Wii library for me (or should I just pick up the PS2 version and play on my 60g PS3? Oh the dilemma)
As far as I'm concerned, it's a Zelda clone that cut away all the stale crap from the series and infused it with sheer joy. It also has some of the tightest controls around, but unless you actually try doing your best with every fight (to get the best battle bonuses) you'll unlikely ever actually need them.
O_o
There is literally no reason that Ready at Dawn couldn't have gotten the 'parchment' look to work for the Wii version. Goddamnit, the visual style was the only thing that kept me playing this game (what with all the fairly conspicuous gameplay flaws).
It might sound nitpicky but this is going to be a fairly major issue. It changes the whole look of the game.
I mean if it was like
Okamwii
Okwiimi
Okwiimii
Wiiwiimii
wiiwiiwii.
Using nintendo's actual advertising campaign is nowhere near that bad.
The only problem I really have with it is that after you get past the first third, you kind of abandon all the awesome characters and go find some new ones who are okay I guess but really not as cool as the old ones
I already own Okami but I will probably buy this if they can get their asses in gear and get the visuals down perfectly
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
except of course at a blockbuster that I apparently owe 55 dollars at (complete bull)
Really?
Yes, there are game spoilers here, so don't read it if you haven't played the game.
Apparently the outlines no longer 'wobble' to simulate ongoing brush-strokes, either. In other words, they took the most stylistic game of last generation and failed to replicate the PS2 effects that made it unique.
It can't ... ?
I'm not saying that the ending in Okami didn't leave an opening for a sequel, but I just got the impression that the chapters of the story were originally intended to be fleshed out further in a series of games, but got condensed to one game, when they probably realized they wouldn't get more than one shot.
Near enough my thoughts exactly. It looks pretty but thats about it.
But it's annoying that it's taking so long. The game doesn't even have a release date in Europe (I really don't trust it coming out on March 28th or whatever), so likely we're going to see it in August or some shit, if at all.
My only gripe was that it wasn't challenging enough. There's really only one point in the whole game that actually took me multiple tries to complete, and it was an optional challenge, not a part of the main story.
But a lot of the fun with the combat, as someone said earlier, was just trying to do the absolute best you could in every fight in regards to not being damaged, sustaining your combos, and nailing the special finishing brush moves on all the different types of enemies.
sketchyblargh / Steam! / Tumblr Prime
This post.
The loss of the texture filter puts me a little off re-buying, though. The brush controls on the PS2 really weren't that bad.
Yeah, that's a deal-breaker. I never got around to finishing the game on the PS2, so I would have definitely been willing to fork out some cash for a shinier and prettier new version and the opportunity to play through it again. But if the graphics aren't even up to par with the PS2?
All in all, I loved Okami, and I thought it played well in the most fundamental sense; the sort of game where just moving around was pleasant. That said, a Wii version wasn't at all essential.
I suppose that's true. But at the same time, I would have liked for Susano to have more of a presence throughout the game. And also that dude with the orange on his head
t Dirty: If people are talking about what I think they're talking about, it's basically a filter that goes over the entire screen, making it look like paper or parchment. It's a stylistic thing
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
TP felt like ocarina of time 2.0 with bosses that might as well have been regular enemies because they were easy.
Okami was a breath of fresh air for the genre stylistically, game play wise (didn't deviate all that much, but it was different), and in terms of universe.
Not really. There is no excuse for anything on the PS2, an eight year old piece of hardware, to run better than a Wii version of the same game.
I haven't seen either version in action, so I don't know how important this effect would be, I will wait for a verdict from someone who has played both to decide which to get.
Yup. Sven (Capcom's PR honcho) confirmed this too.
Really, the only downsides are the 20-minute intro sequence, the too-easy fighting, and one bonus puzzle where you push a ball up a hill.
If you mean adventure game puzzle wise, there are a few good challenges in the final dungeon, but yeah, nothing that couldn't be solved with a little head scratching.
Okami was pretty damn easy though, except for all that crap I skipped at the end.