I am really having a hard time staying interested in this game because it just seems like there's nothing for me to really do. I've maxed out the character I enjoy playing as much as I care to, I have plenty of money from all of the farming I did, and rolling new characters is not holding my attention anymore.
I'm seriously giving thought to trying WoW again.
Somebody talk me out of this? I sort've like that CoH is casual (most groups can run without spending 30 minutes looking for a goddamned priest like I remember WoW forcing on you) but I just feel like I'm no longer interested
You went pretty goddamn hardcore into a lot of things in CoX that most people just don't do hardcore. You seemed a bit obsessed, really. You were very far from casual, I'd say. I'm not surprised you found out it wasn't that rewarding for more than a few weeks. Farming, whether it's inf or prestige, just isn't something that's central to CoX. Hell, it barely existed 18 months ago! Also, leveling up chars via farming isn't really taking advantage of what CoX offers in terms of fun.
If I were you, I'd stop farming, start a new character, and do regular teams and PA SK'ing to level it up. Enjoy the story, have fun on big teams, solo if you want, spend some of your cash on nice IOs from the beginning... anything but do repetitive farming missions. Don't worry about powergaming it, don't worry about how long it takes or whether your character is optimized. Find something you like, and play it with people you enjoy playing with.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
From a pure gameplay perspective, what travel power should I go for on my Dual Blades/Regen scrapper? I don't really need another attack, I'm only level 11 and already firing off attacks nigh constantly, so what'd be a good choice when you factor in that?
Super Leaping.
I hate to say it, because conceptually, I think it wins the lamest travel power award.
What, lamer than flight? o_O
Superhero leaping from building to building >> stuck in a silly pose moving in a straight line.
I'm sorry? Flying through the air under your own power is lame? What would you consider cool enough?
The way flight is presented in CoX, leaping actoss half the town wins by a mile. Now, if it had high speeds, acceleration, and you could corner around buildings drifting on your inertia? That would make it cool.
Flight in this game is just so completely sapped of any joy.
I am really having a hard time staying interested in this game because it just seems like there's nothing for me to really do. I've maxed out the character I enjoy playing as much as I care to, I have plenty of money from all of the farming I did, and rolling new characters is not holding my attention anymore.
I'm seriously giving thought to trying WoW again.
Somebody talk me out of this? I sort've like that CoH is casual (most groups can run without spending 30 minutes looking for a goddamned priest like I remember WoW forcing on you) but I just feel like I'm no longer interested
Suggestion: run a task force. Why don't we do that high level Ouroboros task force tomorrow? I don't know about you, but that STF we ran was pretty damn fun. I've always found TFs to be fun since you get to experience content you haven't done a dozen times before, and they usually have some fun unique enemies or areas to see.
And it's got to be more fun than killing CoT demons for hours a day :P
I am really having a hard time staying interested in this game because it just seems like there's nothing for me to really do. I've maxed out the character I enjoy playing as much as I care to, I have plenty of money from all of the farming I did, and rolling new characters is not holding my attention anymore.
I'm seriously giving thought to trying WoW again.
Somebody talk me out of this? I sort've like that CoH is casual (most groups can run without spending 30 minutes looking for a goddamned priest like I remember WoW forcing on you) but I just feel like I'm no longer interested
Suggestion: run a task force. Why don't we do that high level Ouroboros task force tomorrow? I don't know about you, but that STF we ran was pretty damn fun. I've always found TFs to be fun since you get to experience content you haven't done a dozen times before, and they usually have some fun unique enemies or areas to see.
And it's got to be more fun than killing CoT demons for hours a day :P
I can't imagine doing the villain side ouroborous 45-50 silos arc with a group. 2-3 AV's coming at you one set after another? Owch.
It's nice that Scoot's lackey follows him dutifully. And I'm sorry, but if discussion turns this way in this thread I'm not going to ignore it. Although I'm sure you're more than willing to infract us for something that minor.
Seriously, duck? Seriously?
Well, if you're willing to infract people for a NDA that doesn't exist, who knows what your boundries are?
Pb on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited April 2008
That horrible zero-point infraction that doesn't even mean anythin'
And WoW's 1-10 is even less. In response to someone saying that other games like WoW have crappy starting periods(I think WoW's is better for the atmosphere), both are quick and both feel the need to give you weak weaklings who are weak to play with.
My complaint with low level CoX is more the stretch from 12-22. Lots of builds are either feeling the squeeze of having to shove 3 powers in for stamina, or they're just plain gasping for air with all the endurance drain. Some feel it more than others, but there are a lot of characters that are just a chore to play until SOs.
Yeah, CoX's largest problems are in the low game, and really the only way to fix that (in my opinion) is to actually reduce End costs across the board and nerf/eliminate Stamina.
1) CoH 1-10 is way faster than WoW's even twinked in WoW. I can get a new character to 10 in CoH in about half the time I could get say, a rogue in WoW to 10, with fiery and 500ish hp's + speed to boots and potions. And from there, the 10 to 20 game is still quite a bit faster in CoX, especially if you do missions with other groups, even on heroic. The 10 to 20 thing probably has more to do with no real instances in WoW for that level, and it's mostly solo quests, where you run all over the damn place looking for shit, rather than killing shit endlessly. And that the low level game is always full of new characters in CoX, so there is almost always going to be a group to join.
2) They could add something in like the debt protection buff for low level character, that enhances End regen, and have it last till 20 or 25ish to help out.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
2) They could add something in like the debt protection buff for low level character, that enhances End regen, and have it last till 20 or 25ish to help out.
Not a bad idea. Like "training wheels" but for super-heroes.
1) CoH 1-10 is way faster than WoW's even twinked in WoW.
Are you talking sewers and street sweeping or actual casual players? I could easily hit 10 in WoW in an evening (in fact, I made it a point to get every new character to 10 in one sitting there, simply because I liked starting areas), but CoX missions just send you all over the fucking place, you feel like a bloody yoyo. Plus, with WoW you're regularly working on several quests at a time, it's not unusual to get a full level just from turning in all the quests after running back to town.
Man, are you seriously trying to say that leveling CoX takes longer because you run around more than WoW? Ex-WoW players don't call it World of Walkingcraft for nothing. The low levels in WoW consist of so much slow jogging across newbie zones it's ridiculous.
Also, there's really nothing forcing you to do the crappy low level contacts in CoX. Hero side it's incredibly fast to street sweep or get a sewer team and then head to Kings Row and spam scanners. Fast and easy. Villainside you follow the incredibly streamlined beginning contacts and then head to port oakes and once again do newspaper missions. It's fast, easy and you actually move at a decent pace unlike WoW where I'm tempted to go afk running across Mulgore for a quest.
I don't consider sewers power gaming at all, its just an effective way to go from 1 to 6 in an hour or less, that is almost always there to be taken advantage of. And when I don't have a sewers team I street sweep in between missions, again not what I consider powergaming, as I do that in WoW too. ANd still COH is faster than WoW. Yeah 1 to 10 in possible in one sitting in WoW, but it's much, much faster in CoX. And if you compare power gaming to power gaming in CoX/WoW, CoX will still win out.
Not only that, but from the 10 on game, CoX speeds up quite a bit too, with their temp travel powers, to help you along, and then real travel powers from 14 and on. Versus, the lvl 40 travel power for most classes in WoW. WoW really can't be compared to CoX in level ease and speed, at all.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
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INeedNoSaltwith blood on my teethRegistered Userregular
Yeah, CoX's largest problems are in the low game, and really the only way to fix that (in my opinion) is to actually reduce End costs across the board and nerf/eliminate Stamina.
They already did that. A while back they had a global endurance cost reduction coupled with a nerf of Stamina. The idea was that with lower endurance costs, fewer people would need Stamina. Actual change: just about everyone still needs Stamina, and life before it still sucks.
s3rial one on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited April 2008
Is that debuff like in accordance with ED
I mean Stamina pretty much took endurance concerns out of the game (granted I played a Kin/ so even without Stamina I do alright with a little luck) with 6 slots
CoV doesn't really have the yo-yo problem, and even CoH now has a path you can take basically from 1-50 without bothering with that. 1-5 intro mishes, 5-10 radios and SG to get a jetpack, 10-15 radios and SG for jump pack, maybe some Hollows, 15-25 Faultline and radios, 20-35 Striga and Croatoa, 35-50 RWZ, 40-50 Peregine (which is pretty much entirely contained, especially the portal contacts).
Man, are you seriously trying to say that leveling CoX takes longer because you run around more than WoW? Ex-WoW players don't call it World of Walkingcraft for nothing. The low levels in WoW consist of so much slow jogging across newbie zones it's ridiculous.
Yes, except in WoW and every other game where the overworld's sole purpose is not a travel power justification, you're actually doing shit while walking. You pick up 10 quests, do a circle around the zone completing them, turn them in and hey look, you're half way to the next zone already. You don't have to run half way across Mercy, finish the mission, run back, only to be sent to the same damn snake hole yet again.
That's why we have cell phones. There also things to do in zones outside of running scanner missions forever. GMs/Badges/Zone events like the fires in Steel Canyon. Most people ignore these things and just spam missions, but that doesn't mean they're not there.
He does have a point though. One of the things I really liked about WoW was that while there was a ton of travelling, you generally did things along the way and completed quests as you go. CoX may have faster travel, but you really don't complete anything else while you are speeding away to missions and back.
As much as I love CoX, WoW does have it beat in levelling speed and ease.
You're playing WoW. You're level 20. Your friend's level 40. How do you work that?
Protip: You don't.
You're playing WoW. You're level 70 and raiding Kara. Your friend just hit level 70 and isn't keyed. What do you do?
Protip: Not Kara. Have fun slumming it in the likes of Blood Furnace trying to get your friend geared so he can have the pleasure of doing the same thing in Kara.
The moral of the story is that WoW throws up so many fucking barriers that unless your friends are in the precise compartmentalized part of the game that you are, they can't group with you. You either need someone to slow down/stop and someone to speed up.
It may be somewhat quick to level, but it's certainly not easy to do so as grouping goes.
Nevermind that the entire 1-70 game these days is a solo grind.
You're playing WoW. You're level 20. Your friend's level 40. How do you work that?
Protip: You don't.
You're playing WoW. You're level 70 and raiding Kara. Your friend just hit level 70 and isn't keyed. What do you do?
Protip: Not Kara. Have fun slumming it in the likes of Blood Furnace trying to get your friend geared so he can have the pleasure of doing the same thing in Kara.
The moral of the story is that WoW throws up so many fucking barriers that unless your friends are in the precise compartmentalized part of the game that you are, they can't group with you. You either need someone to slow down/stop and someone to speed up.
It may be somewhat quick to level, but it's certainly not easy to do so as grouping goes.
Nevermind that the entire 1-70 game these days is a solo grind.
First, it's so quick to level that I can usually catch up to my friend in a day or two easily. Not so much in CoX, but that's why I enjoy the sidekick system. Regardless, I wasn't talking about grouping and the like. If you want to talk grouping, often i'm still doing a huge amount of soloing villain or hero side in CoX.
Second, with a group of friends getting keyed for Kara is a snap. You can run in, grab key frags, run out in an instant. Granted, gear is a bit harder to find but if your guild is experienced and has ran for a while, you can enter with some AH bought blues and do fine. If you want to talk endgame, let's go ahead and talk level 50 strike forces, Hamidon and Mothership raids which require a fair amount of people and timing to do as well. No keying, but still requires time to prepare and gather folks. Anything beyond Kara though is pretty grindy in WoW, though.
In WoW, I never had a problem of group shortage since the people I was with always, ALWAYS, had a person in the 10s/20s/30s etc that I could team with and group with.
Regardless, i'm speaking from experience and my own opinion. Thus far, i've had a much harder time levelling in CoX than I have in WoW simply due to a lower amount of people to work and group with along with less to do along the way.
Bots is one of the worst MMs damagewise before 32. Like, totally atrocious. After 32 it picks up a lot, and then picks up again once you get your patron immob (or if you have Tar Patch, it's 32). 18 to 32, however, is just horrible.
Posts
You went pretty goddamn hardcore into a lot of things in CoX that most people just don't do hardcore. You seemed a bit obsessed, really. You were very far from casual, I'd say. I'm not surprised you found out it wasn't that rewarding for more than a few weeks. Farming, whether it's inf or prestige, just isn't something that's central to CoX. Hell, it barely existed 18 months ago! Also, leveling up chars via farming isn't really taking advantage of what CoX offers in terms of fun.
If I were you, I'd stop farming, start a new character, and do regular teams and PA SK'ing to level it up. Enjoy the story, have fun on big teams, solo if you want, spend some of your cash on nice IOs from the beginning... anything but do repetitive farming missions. Don't worry about powergaming it, don't worry about how long it takes or whether your character is optimized. Find something you like, and play it with people you enjoy playing with.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Flight in this game is just so completely sapped of any joy.
Suggestion: run a task force. Why don't we do that high level Ouroboros task force tomorrow? I don't know about you, but that STF we ran was pretty damn fun. I've always found TFs to be fun since you get to experience content you haven't done a dozen times before, and they usually have some fun unique enemies or areas to see.
And it's got to be more fun than killing CoT demons for hours a day :P
I can't imagine doing the villain side ouroborous 45-50 silos arc with a group. 2-3 AV's coming at you one set after another? Owch.
Fixed that for you.
And there are almost always sewer teams. Even during the ungodly hours at, like, 3 AM PST on a weekday.
- The Four Horsemen of the Apocalypse (2017, colorized)
Well, if you're willing to infract people for a NDA that doesn't exist, who knows what your boundries are?
- The Four Horsemen of the Apocalypse (2017, colorized)
And WoW's 1-10 is even less. In response to someone saying that other games like WoW have crappy starting periods(I think WoW's is better for the atmosphere), both are quick and both feel the need to give you weak weaklings who are weak to play with.
Steam | XBL: Elazual | Last.fm
But that's an unpopular opinion.
2) They could add something in like the debt protection buff for low level character, that enhances End regen, and have it last till 20 or 25ish to help out.
Not a bad idea. Like "training wheels" but for super-heroes.
Steam | XBL: Elazual | Last.fm
Also, there's really nothing forcing you to do the crappy low level contacts in CoX. Hero side it's incredibly fast to street sweep or get a sewer team and then head to Kings Row and spam scanners. Fast and easy. Villainside you follow the incredibly streamlined beginning contacts and then head to port oakes and once again do newspaper missions. It's fast, easy and you actually move at a decent pace unlike WoW where I'm tempted to go afk running across Mulgore for a quest.
Steam | XBL: Elazual | Last.fm
Not only that, but from the 10 on game, CoX speeds up quite a bit too, with their temp travel powers, to help you along, and then real travel powers from 14 and on. Versus, the lvl 40 travel power for most classes in WoW. WoW really can't be compared to CoX in level ease and speed, at all.
Popular with everyone except the devs
I mean Stamina pretty much took endurance concerns out of the game (granted I played a Kin/ so even without Stamina I do alright with a little luck) with 6 slots
thanks
Steam | XBL: Elazual | Last.fm
As much as I love CoX, WoW does have it beat in levelling speed and ease.
You're playing WoW. You're level 20. Your friend's level 40. How do you work that?
Protip: You don't.
You're playing WoW. You're level 70 and raiding Kara. Your friend just hit level 70 and isn't keyed. What do you do?
Protip: Not Kara. Have fun slumming it in the likes of Blood Furnace trying to get your friend geared so he can have the pleasure of doing the same thing in Kara.
The moral of the story is that WoW throws up so many fucking barriers that unless your friends are in the precise compartmentalized part of the game that you are, they can't group with you. You either need someone to slow down/stop and someone to speed up.
It may be somewhat quick to level, but it's certainly not easy to do so as grouping goes.
Nevermind that the entire 1-70 game these days is a solo grind.
First, it's so quick to level that I can usually catch up to my friend in a day or two easily. Not so much in CoX, but that's why I enjoy the sidekick system. Regardless, I wasn't talking about grouping and the like. If you want to talk grouping, often i'm still doing a huge amount of soloing villain or hero side in CoX.
Second, with a group of friends getting keyed for Kara is a snap. You can run in, grab key frags, run out in an instant. Granted, gear is a bit harder to find but if your guild is experienced and has ran for a while, you can enter with some AH bought blues and do fine. If you want to talk endgame, let's go ahead and talk level 50 strike forces, Hamidon and Mothership raids which require a fair amount of people and timing to do as well. No keying, but still requires time to prepare and gather folks. Anything beyond Kara though is pretty grindy in WoW, though.
In WoW, I never had a problem of group shortage since the people I was with always, ALWAYS, had a person in the 10s/20s/30s etc that I could team with and group with.
Regardless, i'm speaking from experience and my own opinion. Thus far, i've had a much harder time levelling in CoX than I have in WoW simply due to a lower amount of people to work and group with along with less to do along the way.
It's been atrocious.
Its probably actually not that terrible an idea to take one of the primary attacks in the low levels, and respec it out later if you dont like them.
- The Four Horsemen of the Apocalypse (2017, colorized)
And vertically challenging in way too many places. Its really not sans-travel-power friendly.
No man should have that kind of power.(Twitter)