I searched and nothing so far looked to be the same as this, and also, I'm not quite sure how you all feel about reviving dead topics, so here goes.
What are the merits of TES:Morrowind versus Oblivion?
I recently got a souped up PC that can run games without insane slowdown, and I would like to know which is the better buy.
I've played both on their respective console outtings, and loved Oblivion, but found issue with Morrowind's hit detection, and never got past the first town out of frustration.
However, I remember clearly how much I loved killing and robbing everyone in that first town.
I'm not sure exactly how mods work, and what the extent of the power is, but, is it possible to fix the hit detection so I'm not constantly swinging hoping for a hit?
If the answer is no, will Oblivion cause slowdown on my computer?
My friend had a few games on his computer that despite them not running, still caused some slowdown elsewhere.
Something tells me I'll probably get topic locked again, but I need to start somewhere, right?
Posts
That and it has nudity right out of the box! No patching required!
Daggerfall has more game breaking bugs than a sandbox game made in Eastern Europe. The quests suck too.
Hah, I actually laughed!
But, I don't have insane amounts of time to play it, as football season is about to start up again, and tryouts are in two months.
I seem to recall Oblivion and Morrowind having missions you could complete in about 20 minutes and not feel bad about leaving it for the night.
Is Daggerfall the same way?
I wanna see their faces turn to backs of heads and slowly get smaller
Oblivion has richer quests, more NPCs that are actually developed, doesn't force you to run for half an hour to get to the next town, and is purty.
Personally I like Morrowind better but that could be just because it was my first TES game and thus holds sentimental value to me.
Oblivions combat system, while similar, is far superior. The changes are rather small but they give a much better feel to the battles.
I still think Morrowind is the superior game though, the setting is just so much better. Oblivions setting was poor from the start and from what I've seen it only gets worse with the "essential" mods that you really need to play the game.
Damn, I always get beat to my replies.
If what Silpheed says is true, I might just go back to Morrowind.
I wanna see their faces turn to backs of heads and slowly get smaller
EDIT: Here's the general Morrowind thread.
That mod is called Combat Enhanced. I've never played with it, so I'm not exactly sure how it works but most accounts seem to be positive.
Damn!
I assumed that since it wasn't on the front page it was dead, but, thank you, I'll be sure to ctrl+F my way through it!
I wanna see their faces turn to backs of heads and slowly get smaller
All three games have giant game breaking bugs. Only Daggerfall has attractive player models compared to the games that released at the time. Daggerfall is also quite possibly the easiest game to get lost in.
Most of the quests do suck though.
None of the places you can get lost in are interesting.
Mm, well, seeing as my favorite games, plotwise are Xenogears, Killer 7, and Shin Megami Tensei: DDS
I don't think plot's a problem. ;D
I wanna see their faces turn to backs of heads and slowly get smaller
I'm thinking more of Boiling Point.
That's it, I got nothing else.
I wanna see their faces turn to backs of heads and slowly get smaller
And saw the jaguar floating above the tree line.
I mean, I know it's a rpg with die rolls, so I don't get worked up if there's a roll to hit.
At low levels you have a really high chance to miss, even vs. the stupid little Kwama dudes -- it can be frustrating. If you've played Morrowind for a long time, it's easy to lose sight of this, since in mid-levels it gets reasonable, and at high levels you are so destructive that you don't really care about the occasional miss.
IIRC, miss rate is really easy to mod; look around, I'm sure someone has tweaked it. Combat Enhanced is probably the way to go, but--lacking Tribunal (sadface)--I can't test it. If it isn't to your liking, again, there is almost certainly a more barebones miss-rate mod out there someplace.
'Beat it' is relative since the main quest doesn't end the game.
The game never ends actually until you're done with it, just like Oblivion.
I was referring to this actually. There was another one I can't seem to find where the player abused the alchemy system to boost the character stats to godly levels.
Wait, I forgot something.
And.. I also said can't. Which means I contradicted myself within the span of two sentences, and managed to totally discredit anything I said. Marvelous.
I much prefer that to the "you have to find proof that this guy is the badguy before you kill him" variants when it's so painfully obvious what you should be doing.
I'm looking at you ToB (but I still love you. )
Plus the game doesn't have the silly cliche monsters, or equipment, or history, or landscape for that matter. Instead of slaying mainly rats and puppies at level one you find kwama foragers and mudcrabs, then proceds to netches and finally pretty awsome looking deadroths. And the materials for gear and the enchanting procedure rocks as well.
The game is just different enough to really get you immersed but not enough to get you lost in the really alien fantasy.
I'll give you the pretty big point of how Morrowind's alien nature is superb to Oblivion's ho-hum stereotypical high fantasy nature, there's not much argument about that: but for all of its unique design, Morrowind's landscaping style is, frankly, hideous. Not in a purely graphical sense, oh no, I'm not going to hold its age against it, but a large portion of the vanilla game world looks like some massive being shat in the ocean a few millennia before. The south and west coasts are usually fine, if perhaps a bit drab, but once you get inland a fair bit it's brown, brown, brown and more fucking brown. Foyodas of brown, plateaus of brown, stacked rock columns of brown: and not just any brown, like the rich, hearty brown you see in the stonework of Vivec or the materials used to build other abodes, but this dull, lifeless, crappy brown that's sitting there, sighing to itself and asking aloud "what the hell am I doing here?"
And for anywhere between 50% to 75% of the landmass, that's all you see, just ash storms and barren wastes, and I just can't bring myself to trudge about those desolate stretches of forsaken land. The piss-poor map notation system doesn't help much in this regard, either, but by and large if I have to choose between Morrowind and Oblivion for an exploration fix, I'm going with the landscape that doesn't look like it came right out of Fallout.
That, and fucking cliffracers.
Brown is the future (or present) of graphics. Morrowind was just ahead of it's time.
https://steamcommunity.com/profiles/76561197970666737/
What I love about Morrowind is how alien it feels, how unlike any other RPG world. Plus, I think the story in Morrowind is much more engaging and compelling. I also like that it doesn't hold your hand and lead you through your tasks.
I just recently bought Morrowind again, and am playing through it on my 360. It's still great.
Considering there are almost no unique enemies or treasures to discover lying around the various samey ruined forts and caves? And that occasionally you'll find a completely "abandoned" fort that practically beats you over the head with "this place won't spawn anything until you take the quest to come here!"? I still think that Morrowind trumps Oblivion in terms of actual exploration and discovery. At least Morrowind has more variety in the "dungeons" you can explore.
Morrowind feels more hand-crafted, to me. Oblivion feels very artificial, and the whole "Cyrodiil is the land of giants" scale issue doesn't help at all.
- The Four Horsemen of the Apocalypse (2017, colorized)
I didn't look forward to finding something new. Everything is very pretty and very, very similar, even with OOO. Not even finding things gives you any joy whatsoever, the compass handily points out anything of intrest in your map so you never actually stumble over something cool.
Furthermore, there's never the foreboding sense of danger there was in Morrowind.
There's caves, there's ayleid ruins, there's forts and there's mines. And when it comes to challange that's pretty much it. Sure with OOO there are some variance but you'll never know before you actually try it and your not really afraid of it, even if it turns out to kill you in one hit. You'll just hit the autosave.
Two of my best gaming moments ever came from Morrowind.
The first was when my thief character found a deidric ruin for the first times. I had heard the warnings but of course ignored it but the first time you find one of those things you realise that no, your *not* coming back to those places before you have 15 more levels and a bad ass sword was very humbling. (Edit: No I didn't die. I just snuck in a bit closer, saw a deadroth and then got the hell out). Almost as good as having ten feet of vision in an ash storm and suddenly running into a flame atronarch for the first time.
I thougth Ayleid ruins would be the same thing for Oblivion but sadly they are just another tileset for another generic dungeon.
The second one was when my level 3 character decided to go off what looked like a small path up into some hills and found a cave with an ancestral tomb. The tomb was completly empty but contained some scraps that could be usefull for a level 3 character. I was very, very cautious since even skeletons could challange me at that level, or weak ancestral ghosts. I had cleaned out a few tombs before though so I was just on my guard. But it was completly and utterly empty. Untill I get into the last room and find an NPC. I'm like "yay quest" and walks up to him and he turns around and says "I want your blood" with glowing red eyes and kills me with two swift hits.
That entire dungeon was brilliant. It feel so wrong the entire time when you explored it because this was not a place where you were used to that kind of enemies. You never get that in Oblivion.
Don't get me wrong, I'm currently playing Oblivion and loving it I just thougth Morrowind was a better game.
I feel the same way. I go back and forth on this--I love both games and always flip-flop on which is my favorite. As far as equipment and weapons, Morrowind just can't be beat. I really missed my short blade skills when I ran my Oblivion thief/assassin (I don't want a generic blade skill covering daggers and giant Frazetta claymores!). You could really mix things up and create a unique character with unique equipment in Morrowid: spears, crazy-ass helmets with goggles, freaking shurikens! And where the fuck is my crossbow, Bethesda? :x
Despite the complaints about the "generic European fantasy setting," I found Cyrodiil to be so much more alive and engaging. Everything is so lush. Maybe I'm going the graphic whore route with this mentality, but exploring Oblivion's world will rank as one of my top gaming experiences for a long time to come. I played the game for over a year and plan on going back for some more at some point. And the Shivering Isles expansion was just brilliant--they really mixed it up on that one and a lot of that world had that alien Morrowind feel to it.
For a P&P analogy, I always felt that Morrowind had more of a Dark Sun feel to it--fantasy, but a desolate world with some underlying hints of science fiction. Oblivion felt like Greyhawk and reminded me of LotR--standard European feel, but done so fucking well.
When all is said and done though, the enemy scaling is a huge red mark against Oblivion. Common bandits and highwaymen shouldn't be wearing fucking glass armor and I should get my ass kicked in the early levels if I decide to go dungeon crawling far away from the cities. Conversely, if I'm a god-like Neuromancer summoning horrid fiends from the pits of Oblivion, I should be able to mow down some dipshit trying to extort a "fee" for crossing "his bridge."
Bethesda, I want my crossbow back for the next TeS. Make it happen.
Edit: D'oh. Necro...
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PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
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I never thought artificial intelligences would fare to well in either of the two games.
Well played.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
- Island-spanning draw distances
- Level-of-Detail
- Bloom/HDR
- Modern water surface FX
- Fast-travel to any point outdoors with a 3d island map
- Better-proportioned character models than Oblivion
- A very similar action-combat system
- A "cast" key
- Far more free additional content (due to greater modder-friendliness).
- Ways to deal with cliffracers.*
The differences between the two games' technology is quite nearly moot now unless you play on a games console. Play in the world you prefer.* Cliff Racers made passive, made less common, removed, made to only spawn on mountains, made a quest where you can hunt them to extinction, etc. I even made my own mod for this (non-public). It made them catch fire & die.
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