Paranoia?

MagicPrimeMagicPrime FiresideWizardRegistered User regular
edited April 2008 in Critical Failures
My friend called me and said we are going to try playing a new game this weekend. It is apparently about mid-generation game (first edition published in 1984) with a new edition having come out in 2004.

It's name is Paranoia, and apparently from what I've read (aka Wikipedia) it looks to be a fun game that has a lot to do with screwing over the other players.

Has anyone here played this game? And if so what are you opinions of it?

Also, to anyone who has played - any tips for the first game?

Snip'd from Back of Book:

"The computer is your friend!

Paranoia is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged cocmputer.

The Computer is happy. The Computer is crazy.
The Computer will help you become happy. This will drive you crazy.

Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend.

Many traitors threaten Alpha Complex.
Many happy citizens live in Alpha Complex. Most happy citizens are crazy.
Whis is more dangerous--traitors or happy citizens?

Rooting out traitors will make you happy. The Computer tells you so.
If you are not happy, The Computer will use you as reactor shielding.

Being a Troubleshooter is fun. The Computer tells you so.
Do you DOUBT The Computer, citizen?

Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed.
This is so much fun many Troubleshooters go crazy.
You work with many Troubleshooters. They all carry lasers.

Aren't you glad you have a laser too? Won't this be fun?

Stay alert! Trust no one!
Keep your laser handy!"

BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
MagicPrime on
«13

Posts

  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2008
    MagicPrime wrote: »
    Also, to anyone who has played - any tips for the first game?

    Screwing over the other players is a very integral part of the game. :winky:

    Echo on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited April 2008
    Echo wrote: »
    MagicPrime wrote: »
    Also, to anyone who has played - any tips for the first game?

    Screwing over the other players is a very integral part of the game. :winky:

    Have you played it?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • NeadenNeaden Registered User regular
    edited April 2008
    Paranoia is absolutely one of the best games out there and possibly my favorite. The game is comedy, though it can be played straight for a more 1984 feel. You are not allowed to know the rules since they are outside of your security clearance. You are given a pretty much impossible mission that you are doomed to fail, and when you do fail you need to have someone to blame, so make sure it isn't you. Hey, if everyone else is dead sol they cannot dispute your version of the story, all the better. Just make sure that you won't get upset by getting team killed or betrayed, it is more like a competitive boardgame then working together in D&D.

    Neaden on
  • Cosmic SombreroCosmic Sombrero Registered User regular
    edited April 2008
    Just remember that The Computer is your friend. Trust The Computer, it will not lead you wrong.

    Cosmic Sombrero on
  • HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    edited April 2008
    I dont know if its still true but in the older version I seem to recall having 7 lives. So screwing someone over is not only neccessary it also has to be done with some finesse so it cant be tracked back to you. Also its a big brother society so you are doomed if you get caught doing anything out of line...have fun.

    Hawkstone on
    Inside of a dog...it's too dark to read.
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2008
    MagicPrime wrote: »
    Have you played it?

    YOU ARE NOT CLEARED FOR THIS INFORMATION, CITIZEN

    Echo on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2008
    I had fun times when me and some internet-buddies jammed using jParanoia

    During my time I kept trying to shoot people in the back with a raygun but I kept managing to pass it off as really poor luck

    Eventually I think I ended up face down in a pool of Coldfun because I tried to stick my finger into a broken vending machine and got electroctuted. I forget what events lead up to me choosing to do that, but I remember enjoying them!

    Edcrab on
    cBY55.gifbmJsl.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2008
    We actually had a paranoia game going on here for a while... The GM fell off the face of the earth, I think. I'll see if I can dig up the post(s) for it for your viewing pleasure.

    Edit: Here you go!

    [IC]
    [OOC]

    pity the game died out :(

    El Skid on
  • WildcatWildcat Registered User regular
    edited April 2008
    Yeah, it was really fun to read along to.

    Wildcat on
  • Sharp101Sharp101 TorontoRegistered User regular
    edited April 2008
    Who did I play with here on jParanoia?

    Who did I murder with napalm and a robot suit?? I can't remember...

    Sharp101 on
  • psycojesterpsycojester Registered User regular
    edited April 2008
    It truely is an awesome game, i remember being forced to cut somebody in half with an illicit chainsaw after they had an unfortunate reaction to my treatment as the medical officer (poured every single pill in the medical kit down his throat after a minor injury: Friend Computer decided i wasn't cleared to know what the contents of the med-kit did i had to find out SOME way )

    psycojester on
    [SIGPIC][/SIGPIC]
  • RendRend Registered User regular
    edited April 2008
    Man, that game looks intensely cool.

    So what about these playstyles? Zap? Classic? Straight? What exactly do they mean anyway?

    Rend on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    Zap means shoot first, ask questions never (slapstick comedy at its finest)

    Straight is actually playing it like a serious RPG, and the comedy quickly becomes Orwellian horror

    Classic is a mixture of the two

    Super Namicchi on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2008
    As I recall- which translates as "someone better informed will probably soon correct me"! - Zap is action-heavy and tends to get straight to the shooting guys/each other part, Classic is regular backstabbing satire, and Straight is the same setting but with less emphasis on the absurd (more noirish dystopia and less Red Dwarf-ian zanyness).

    EDIT: Arcanis. I should've known all along, you Commie.

    Edcrab on
    cBY55.gifbmJsl.png
  • RendRend Registered User regular
    edited April 2008
    So in zap, it would be more common to see one pc shoot another because he figured he might be working against him. Or not, meh.

    In classic, he'd probably wait until there was some sort of logical evidence against him. Or at least go through the effort of making it up.

    Rend on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    *shoots Ed*

    He was a mutant

    Super Namicchi on
  • WildcatWildcat Registered User regular
    edited April 2008
    Takes one to know one, hmmm?

    Wildcat on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    *Shoots Wildcat*

    And he was a traitor questioning the judgment of Friend Computer (praise him)

    Super Namicchi on
  • RendRend Registered User regular
    edited April 2008
    *shoots Arcanis*

    He was too dangerous to let live.

    Rend on
  • HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    edited April 2008
    Tells the computer about Arcanis shooting a citizen, Arcanis gets arrested and I get shot for knowing a criminal by the people who arrested Arcanis.


    edit...damn beat to the punch.

    Hawkstone on
    Inside of a dog...it's too dark to read.
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    to the OP: that was a paranoia Actual Play just now ;p

    Super Namicchi on
  • RendRend Registered User regular
    edited April 2008
    M-M-M-Monster Kill!

    Rend on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2008
    Precisely, this tentacle wriggling its way out of that gunshot wound? It's... uh... a prosthetic. But Arcanis only knew it was there because of his mutant prosthetic-sensing ability. That's why we had to kill him.

    Edcrab on
    cBY55.gifbmJsl.png
  • HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    edited April 2008
    thank the computer Arcanis has a clone or two left so he can get revenge eh?

    Hawkstone on
    Inside of a dog...it's too dark to read.
  • RendRend Registered User regular
    edited April 2008
    Hawkstone wrote: »
    thank the computer Arcanis has a clone or two left so he can get revenge eh?

    YOU ARE NOT CLEARED FOR THIS INFORMATION, CITIZEN.

    Rend on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    *shoots Edcrab, Hawkstone, and Rend*

    They were all mutant commie traitors and also trying to get into Blue security clearance doors

    Super Namicchi on
  • RendRend Registered User regular
    edited April 2008
    *shoots Arcanis again*

    Meh.

    Rend on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2008
    YOU ARE NOT CLEARED TO REMOVE LIVING PRIVILEGES COMRADES

    FRIENDLY DEATHBOTS ARE NOW BEING DEPLOYED TO YOUR POSITION TO EDUCATE YOU AS REGARDS TO YOUR CLEARANCE

    Edcrab on
    cBY55.gifbmJsl.png
  • HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    edited April 2008
    * tells computer everyone here is a traitor, forgetting to leave out himself* we are all poisoned gassed to death for our indescretions

    Hawkstone on
    Inside of a dog...it's too dark to read.
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2008
    HAS THE GAS IMPROVED YOUR CAPACITY TO APPRECIATE YOUR FELLOW COMRADES?


    ANSWER ME

    IT IS RUDE TO NOT RESPOND

    I AM NOW FORCED TO DISPENSE FURTHER MEASURES OF HARMONY GAS

    Edcrab on
    cBY55.gifbmJsl.png
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    (And don't forget to go down to your local Caf to partake in delicious Fun! Comes in a variety of scrumptious flavors such as Cold Fun, and Hot Fun!)

    Super Namicchi on
  • PMAversPMAvers Registered User regular
    edited April 2008
    Rend wrote: »
    Man, that game looks intensely cool.

    So what about these playstyles? Zap? Classic? Straight? What exactly do they mean anyway?

    *ears perk up*

    Ooh, something I can help with.

    The three different styles weren't really codified until Paranoia XP came out, but they were always sorta around. The first two are kinda hard to describe.

    The most cartoonish, and the one people ususally start at is referred to as Zap. You know all those stories of Paranoia games where it almost seems like a Three Stooges episode, with random firefights, and people not getting out of the briefing room without going through a six-pack? (I've had this happen many times.) That's Zap. To sorta quote the book, "Players are often forced in other role-playing games to heroically work together as a team. When they hit Paranoia for the first time, a liberating adrenaline rush of pure anarchy gives them twitchy laser fingers."

    Classic's more stable than Zap. It's still definitely a comedic, slapstick style, but you could probably get through a mission in a six-pack. Classically, it's what people think of most of the missions that have come out in the past. You know, the ones that weren't Code 7. Weird and funny stuff happens, but not absurdly.

    Straight's probably my favorite, since it can get dark. Doesn't mean it isn't funny (it still can be), it's just a different beast. To quotith doth book, it's a darkly satiric style that emphasizing tension, mutual suspicion, spying and subterfuge, and careful collection of evidence. Alpha Complex is a oppressive totalitarian bureaucracy that works scarily well, using its own insane but comprehensible logic. The All-Powerful Computer, though willing to listen to reason, is usually four steps ahead of the players. Troubleshooters aren't automatically rivals from the first minute, but they can build up personal enmities and evidence dossiers.

    Player death happens, but it's usually more rare, and actually makes sense. Instead of summary execution all the time, fines and rehabilitation are more the order of the day. This is the style where it's actually plausible to run a campaign, players get a bit more connected to their characters, and you can scare the shit out of them.

    Grab some Kafka, 1984, Brazil, Soylent Green, and Catch-22, and blend.

    There's a book out, WMD, which is filled with Straight missions. One of them, "Hunger", is probably my favorite "mission" (I say "mission" since it's really more of a campaign framework..) ever written, since it's all about "yes." What if players actually taste success, due to a lie? And what's the cost of their success? It just snowballs so beautifully... :D

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2008
    *shoots - ...*

    nah I'll let someone else do it

    Super Namicchi on
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2008
    My favorite Paranoia story involved a nuclear-powered buttwiper robot.

    Echo on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2008
    Paranoia is awesome in general.

    There's actually alot of funny stuff if you look at the R&D weapons...

    Tactical nuclear firearms that have a maximum range that is WELL inside the area of effect of the weapon = classic.
    "I vaporize everything in a 400 meter radius...from 200 meters away" or somesuch.

    El Skid on
  • KrataLightbladeKrataLightblade Registered User regular
    edited April 2008
    I am love Paranoia, or rather, the idea of it.

    I'd love to get a chance to play it, but I lack, if such is necessary, any of the reference material required.

    It makes me cry that I never got to play some of the really fun games.

    KrataLightblade on
    LEVEL 50 SWORD JUGGLER/WIZARD!
  • jothkijothki Registered User regular
    edited April 2008
    I am love Paranoia, or rather, the idea of it.

    I'd love to get a chance to play it, but I lack, if such is necessary, any of the reference material required.

    It makes me cry that I never got to play some of the really fun games.

    I hear the rules really don't matter, especially if you're just a player.

    jothki on
  • PMAversPMAvers Registered User regular
    edited April 2008
    jothki wrote: »
    I am love Paranoia, or rather, the idea of it.

    I'd love to get a chance to play it, but I lack, if such is necessary, any of the reference material required.

    It makes me cry that I never got to play some of the really fun games.

    I hear the rules really don't matter, especially if you're just a player.

    DOUBLY so if you're a player. (Most of the system stuff's in the GM section.) If you're a player, the Little Red Book's all you need. You can get a PDF version here for $6. A print version's not that much more. There's also a "full-sized preview" on the DTRPG page of the Little Red Book, which is the first six or so pages, and will probably mostly bring you up to speed on some of the general ideas.

    PMAvers on
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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2008
    As a player, knowing the rules can actually get you into big trouble... knowledge above your security clearance being treasonous and all.

    El Skid on
  • Curly_BraceCurly_Brace Robot Girl Mimiga VillageRegistered User regular
    edited April 2008
    El Skid wrote: »
    As a player, knowing the rules can actually get you into big trouble... knowledge above your security clearance being treasonous and all.

    This is correct, fellow Citizen! Any knowledge of rules by Infrared person who have not played Paranoia is Treason, punishable by death!

    Perhaps some of my fellow Red-Clearance Citizens would like to perform some Troubleshooting with me? Why, we can do it using our PDCs! Of course we will need an Ultraviolet-Clearance Citizen to facilitate our Troubleshooting!

    It will be Fun! Fun is Mandatory!
    Edcrab wrote:
    HAS THE GAS IMPROVED YOUR CAPACITY TO APPRECIATE YOUR FELLOW COMRADES?

    Tisk tisk, Edcrab! You're such a bad traitor, impersonating The Computer and obviously being a commie! I hope your next clone has much less treason in his brain!

    *Shoots Edcrab.*

    Curly_Brace on
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