As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Silent Hill: Homecoming

oddmentoddment Registered User regular
edited March 2009 in Games and Technology
I just read this new preview over at Games Radar and watched the new videos. I'm actually starting to feel a bit better about this game now, after learning it would be developed by Double Helix rather than Team Silent. My only worries now are why they've dropped the 5 from the title, and what the soundtrack will be like... I'm hoping for more songs sung by Melissa Williamson, as I have loved those parts of the soundtrack since SH3. What are everyone elses thoughts on this game so far?

PSN Sig Hidden Within!*
oddment84.png
*Thanks Thanatos!
oddment on
«13456720

Posts

  • Options
    UrianUrian __BANNED USERS regular
    edited April 2008
    I'm still pretty worried. That clip is basically a scene right from the movie, and the rest of the game could go either way. It probably won't be as good as 2 or 3 but it has to beat 4 just because it's going back to the real silent hill style..

    Urian on
  • Options
    BasticleBasticle Registered User regular
    edited April 2008
    I'm still skeptical.

    Basticle on
    steam_sig.png
  • Options
    CherrnCherrn Registered User regular
    edited April 2008
    I'm not really worried, nor skeptical. They've got the visual design down, and it's going to be very difficult to make a game that's worse than The Room* or SHO. Really, they can only go up from there.

    At the very least, it'll benefit a lot from having next gen graphics. As long as the gameplay is bearable, it'll be a good Silent Hill. Yamaoka is still working on it, so there's nothing to be worried about on that front.

    * I love SH4's story and concept very dearly, but it's such a shit game.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    SkutSkutSkutSkut Registered User regular
    edited April 2008
    The name's fucking STUPID! But so far it looks good. I'm somewhat worried that they aren't going to "get it". It's about the story not the combat and a while ago they mentioned that they're going to revamp the combat, but seeing as how we're playing a war veteran this time, I can let that slide. The bosses damn well better have significant meaning towards the main characters though.

    SkutSkut on
  • Options
    CherrnCherrn Registered User regular
    edited April 2008
    SkutSkut wrote: »
    It's about the story not the combat

    Have you ever played a Silent Hill game? I mean, unless you just run past every monster, there's a very heavy focus on combat in all the games. The problem is that it has never been good. They're trying to make it good in this game, and it remains to be seen whether or not they'll succeed.

    Plus, Yamaoka is still involved in the story, so yeah.

    If anything, be skeptical because it's a new chapter in a series that hasn't been good in 5 years, not because it's a new developer. As I said, they can only go up from here. The name is stupid, but it seems many developers are apprehensive towards using numerical titles these days.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    SkutSkutSkutSkut Registered User regular
    edited April 2008
    Cherrn wrote: »
    SkutSkut wrote: »
    It's about the story not the combat

    Have you ever played a Silent Hill game? I mean, unless you just run past every monster, there's a very heavy focus on combat in all the games. The problem is that it has never been good. They're trying to make it good in this game, and it remains to be seen whether or not they'll succeed.

    Plus, Yamaoka is still involved in the story, so yeah.

    If anything, be skeptical because it's a new chapter in a series that hasn't been good in 5 years, not because it's a new developer. As I said, they can only go up from here. The name is stupid, but it seems many developers are apprehensive towards using numerical titles these days.

    Yes and I know all the 10 star requirements require lots of dead monsters, but the point is you don't have to kill anything besides bosses.

    SkutSkut on
  • Options
    FireflashFireflash Montreal, QCRegistered User regular
    edited April 2008
    I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.

    I need to be weak and vulnerable.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • Options
    DrezDrez Registered User regular
    edited April 2008
    Silent Hill: Origins, despite being easy and featuring a character that nobody gives a crap about with a dumb past that wasn't explained properly and having breakable weapons and having duplicate monsters and locations (kinda) from Silent Hill 2, was pretty...wait, what was my point again?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Options
    CherrnCherrn Registered User regular
    edited April 2008
    SkutSkut wrote: »
    Yes and I know all the 10 star requirements require lots of dead monsters, but the point is you don't have to kill anything besides bosses.

    How is running away from monsters any more fun than fighting them? That's part of the reason SH 4 sucked so much.
    Fireflash wrote:
    I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.

    I need to be weak and vulnerable.

    Well, from the videos it just looks like they're giving you more options in combat, rather than making you stronger. They also said they're beefing up the monsters to make up for it. I don't know how it's going to turn out, but if they're making the character more capable, they have to do the same with the monsters. The vulnerability aspect only worked because the monsters weren't a real threat; otherwise the game would be too frustrating (again, see SH 4)

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    darleysamdarleysam On my way to UKRegistered User regular
    edited April 2008
    Yeah, just making the player die lots through poor controls is not good game design. It just makes it frustrating, not scary. Make the controls better, make the monsters more threatening to suit.

    darleysam on
    forumsig.png
  • Options
    IgortIgort Registered User regular
    edited April 2008
    SkutSkut wrote: »
    The name's fucking STUPID!

    Not at all, considering the plot. I'm glad they adopted the "subtitle" system, as I like the idea of them over numbers.

    This game looks like it's going to exceed my expectations and considering my expectations dropped a little when I discovered it wasn't going to be developed by Team Silent then this is a very good thing.

    Igort on
  • Options
    UselesswarriorUselesswarrior Registered User regular
    edited April 2008
    Cherrn wrote: »
    SkutSkut wrote: »
    Yes and I know all the 10 star requirements require lots of dead monsters, but the point is you don't have to kill anything besides bosses.

    How is running away from monsters any more fun than fighting them? That's part of the reason SH 4 sucked so much.
    Fireflash wrote:
    I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.

    I need to be weak and vulnerable.

    Well, from the videos it just looks like they're giving you more options in combat, rather than making you stronger. They also said they're beefing up the monsters to make up for it. I don't know how it's going to turn out, but if they're making the character more capable, they have to do the same with the monsters. The vulnerability aspect only worked because the monsters weren't a real threat; otherwise the game would be too frustrating (again, see SH 4)

    I dunno SH1 is pretty cool on hard mode. Then again, if you watch those in game demos, it becomes obvious that the SH1 combat controls have more depth then those in the later SH games. I still maintain that SH1 was the gamplay pinnacle of the series, which is kinda sad.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Options
    DarkWarriorDarkWarrior __BANNED USERS regular
    edited April 2008
    I'd imagine the lack of numerals is to make it break free of the idea that its a sequel to earlier installments and a new, innovative game in its own right. Even if it may not be in the end.

    DarkWarrior on
  • Options
    darleysamdarleysam On my way to UKRegistered User regular
    edited April 2008
    I dunno, just seems lots of places are wising up that iterating the numbers looks silly, so they're shifting over to subtitles instead. Everyone's doing it.

    darleysam on
    forumsig.png
  • Options
    DarkWarriorDarkWarrior __BANNED USERS regular
    edited April 2008
    Yes, to remove the sequel-ness appearance.

    DarkWarrior on
  • Options
    darleysamdarleysam On my way to UKRegistered User regular
    edited April 2008
    Yes, to remove the sequel-ness appearance.

    Yeah. I read yours as more that it might mean they want it to be a new approach on the game, like a new style or something. No worries!

    darleysam on
    forumsig.png
  • Options
    CherrnCherrn Registered User regular
    edited April 2008
    I dunno SH1 is pretty cool on hard mode. Then again, if you watch those in game demos, it becomes obvious that the SH1 combat controls have more depth then those in the later SH games. I still maintain that SH1 was the gamplay pinnacle of the series, which is kinda sad.

    Yeah, you're right about that. It definitely had the best enemy design on a gameplay level. In SH 2 and 3 everything just waddles around not doing much, while in the first game you had the flying enemies, the crazy jumping monkeymen and the things that dropped from the ceiling, among others.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    chamberlainchamberlain Registered User regular
    edited April 2008
    Any tie ins, story wise, to previous games?

    I would love a follow up to 2, the same way that 3 was a follow up to 1.

    chamberlain on
  • Options
    CherrnCherrn Registered User regular
    edited April 2008
    4 was a follow-up to 2. Well, sort of. It had some minor tie-ins.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    chamberlainchamberlain Registered User regular
    edited April 2008
    Really?

    Hm. I may have to dig up a plot summary, I sure don't remember them.

    chamberlain on
  • Options
    Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited April 2008
    Any tie ins, story wise, to previous games?

    I would love a follow up to 2, the same way that 3 was a follow up to 1.
    He apparently has the same last name as James's dead wife's maiden name.

    Bionic Monkey on
    sig_megas_armed.jpg
  • Options
    MonkeydryeMonkeydrye Registered User regular
    edited April 2008
    Any tie ins, story wise, to previous games?

    I would love a follow up to 2, the same way that 3 was a follow up to 1.
    Well the article mentions that the main character shares the last name of James' Wife's maiden name (SH2). Also, the trucker who drops Adam off at home is the trucker from SH:O.

    Beated

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • Options
    LarsLars Registered User regular
    edited April 2008
    I hope we get a bunch of endings again with this one (including joke endings). SH3 and SH:O each only had 3 endings (just good, bad, and joke...and you were forced to get the good one on your first playthrough), and SH4 had no joke endings.
    Also, I don't want them to "confirm" endings in other games.
    Like how SH3 confirms "Good" or possibly "Good+" for SH1, SH4 seems to hint strongly for "In Water" or possibly "Rebirth" for SH2, and if the trucker from SH:O is appearing in SH5, that confirms "good" for SH:O as well.
    I liked it better back when SH1 & 2 were the only ones out, each had at least 4 endings obtainable on your first playthrough (with joke endings on subsequent playthroughs) and what happened to the characters was entirely up to you as the two games were seperate and 2 didn't confirm 1's ending or anything.
    As it is now, pretty much only Henry and Eileen from SH4 have their fates up in the air.

    Lars on
  • Options
    MashalotMashalot Registered User regular
    edited April 2008
    I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.

    So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.

    Mashalot on
  • Options
    XagarathXagarath Registered User regular
    edited April 2008
    4 was a perfectly good SH sequal, in that it actually bothered to do different things.
    I am sceptical about 5 because it shows no sign of this.

    And unless the combat actually becomes worse, it should not be something to care about at all. Atmosphere is what makes Silent Hill.

    Xagarath on
  • Options
    chamberlainchamberlain Registered User regular
    edited April 2008
    Mashalot wrote: »
    I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.

    So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.

    It was terrible.

    I played it for an hour and gave up.

    chamberlain on
  • Options
    MashalotMashalot Registered User regular
    edited April 2008
    Mashalot wrote: »
    I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.

    So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.

    It was terrible.

    I played it for an hour and gave up.
    Hmm, lame. amazon reviews are both glowing and "bah! Sucks!" so i don't know what the fuck to think.

    as usual.

    Mashalot on
  • Options
    SkutSkutSkutSkut Registered User regular
    edited April 2008
    It was ok. But the whole semblance and character reflection stuff is more or less gone. I mean, they copy pasta monsters, add QTEs and breakable weapons.

    SkutSkut on
  • Options
    GyralGyral Registered User regular
    edited April 2008
    Okay, while I am a huge Silent Hill fan (hell I have a Pyramid Head shirt and movie poster hanging in my office), but the more I see of this new game, the less "enthusiastic" I get about it.

    Some screenshots have been posted at Kotaku and to be quote honest, they don't look all that impressive. In fact, I think they take a minor step back from the likes of Silent Hill 3.

    Gyral on
    25t9pjnmqicf.jpg
  • Options
    UselesswarriorUselesswarrior Registered User regular
    edited April 2008
    Yeah I remember the game looking better then those screenshots. Maybe they fucked up and took those shots from some gimped development build?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Options
    TehSpectreTehSpectre Registered User regular
    edited April 2008
    SH:O for the PSP is a good time because it is a portable SH.

    The PS2 port loses all its charm.

    TehSpectre on
    9u72nmv0y64e.jpg
  • Options
    MashalotMashalot Registered User regular
    edited April 2008
    Yeah I remember the game looking better then those screenshots. Maybe they fucked up and took those shots from some gimped development build?
    I doubt it. I have a feeling they were shooting for the moon and when the reality of making the game run well set in it got knocked back a few pegs.

    Also, fuck, I can't not buy SH:0. Arg. I hate that feeling, like, I know I'm going to hate this, but I just have to.

    Mashalot on
  • Options
    TehSpectreTehSpectre Registered User regular
    edited April 2008
    Mashalot wrote: »
    Yeah I remember the game looking better then those screenshots. Maybe they fucked up and took those shots from some gimped development build?
    I doubt it. I have a feeling they were shooting for the moon and when the reality of making the game run well set in it got knocked back a few pegs.

    Also, fuck, I can't not buy SH:0. Arg. I hate that feeling, like, I know I'm going to hate this, but I just have to.
    It's terrible on the PS2. It's great on the PSP.

    TehSpectre on
    9u72nmv0y64e.jpg
  • Options
    MashalotMashalot Registered User regular
    edited April 2008
    TehSpectre wrote: »
    Mashalot wrote: »
    Yeah I remember the game looking better then those screenshots. Maybe they fucked up and took those shots from some gimped development build?
    I doubt it. I have a feeling they were shooting for the moon and when the reality of making the game run well set in it got knocked back a few pegs.

    Also, fuck, I can't not buy SH:0. Arg. I hate that feeling, like, I know I'm going to hate this, but I just have to.
    It's terrible on the PS2. It's great on the PSP.
    Yeah, I heard ya. But I don't have a PSP and won't for quite some time.

    Did they fuck up the port entirely or does it just not 'blow up' well?

    Mashalot on
  • Options
    DHS OdiumDHS Odium Registered User regular
    edited April 2008
    I loved origins, I played it on the PSP, half of the time while it was hooked to the TV. If the PS2 port is the exact same but on the TV, I see nothing wrong with it. I personally felt it was a great game, it is short, and it does reuse locations and monsters, but alot of it did feel new and I did like the breaking of weapons aspect, though I generally hate QTEs.

    If you like Silent Hill, definitely get Origins. While I own all the games, I've yet to start 4, so my favorite is 2, then origins, and 1+3. Yes, that's right, I just said I liked Origins better than 1+3.

    DHS Odium on
    Wii U: DHS-Odium // Live: DHS Odium // PSN: DHSOdium // Steam: dhsykes // 3DS: 0318-6615-5294
  • Options
    CherrnCherrn Registered User regular
    edited May 2008
    New vids:

    http://www.gametrailers.com/player/34051.html
    http://www.gametrailers.com/player/34053.html
    http://www.gametrailers.com/player/34059.html

    Hmm.

    It does show promise. I will remain optimistic about the game, but a few things are off. The combat looks fine, certainly a step up from SH4/0; hopefully the weapons aren't breakable, but it still has that stupid button pressing thing when you get grabbed.

    The dog designs don't look very Silent Hill. At least, not like anything in the later games. I suppose they do look like prettier version of the dogs in the first game, though.

    Framerate needs some work, and the game just doesn't look that... grimy. Even the light world looks like a piece of shit in Silent Hill, and this is a bit too serene.

    Cutscene looks like typical SH fare. Great direction, and decent voice acting. The teeth look weird, though.

    I stand by the notion that they can't make the series much worse than it already is on the gameplay front, so I'm not worried about that. They need to beef up the "Silent Hill" atmosphere, though - it looks good, but it seems to be lacking some attention to detail.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    syrionsyrion Registered User regular
    edited May 2008
    Okay, in the third video, what the hell was up with the woman scooting around at the end of the video?

    Furthermore, the environment design in general looks terrible... really odd, overdone bumpmapping, a sort of greyish wash-out over everything, and plastic texturing.

    Why put a health meter on the screen? Especially one that looks that bad. Why not, say, have your vision begin to fade out--so that, as you become more wounded, the screen gets blurry around the edges and then towards the center. That would be a good, visual indicator and wouldn't look so out of place. The button-mashing also looks ridiculous.

    I guess SH4 was the shark-jumping.

    syrion on
  • Options
    FireflashFireflash Montreal, QCRegistered User regular
    edited May 2008
    That was just the game teleporting the actor back at the appropriate position after the cutscene is complete. Kind of stuff that happens all the time in games, but you're not supposed to see it usually. Just a small bug!

    I'll agree that the atmosphere didn't feel right for a Silent Hill game, and I'd argue that it's the most important thing to get right in this franchise. Then again, watching a video on the internet like this can't possibly convey the feeling of playing the game in a dark room with a surround sound system.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • Options
    GyralGyral Registered User regular
    edited May 2008
    I think it looks okay. The dog monsters don't look at that good, but the environment looks okay. Melee combat seems to be at least a little better.

    Gyral on
    25t9pjnmqicf.jpg
  • Options
    syrionsyrion Registered User regular
    edited May 2008
    Fireflash wrote: »
    That was just the game teleporting the actor back at the appropriate position after the cutscene is complete. Kind of stuff that happens all the time in games, but you're not supposed to see it usually. Just a small bug!

    Shouldn't be a need to do that; just spawn a new one. An odd design choice, if you're correct.

    syrion on
Sign In or Register to comment.