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I just read this new preview over at Games Radar and watched the new videos. I'm actually starting to feel a bit better about this game now, after learning it would be developed by Double Helix rather than Team Silent. My only worries now are why they've dropped the 5 from the title, and what the soundtrack will be like... I'm hoping for more songs sung by Melissa Williamson, as I have loved those parts of the soundtrack since SH3. What are everyone elses thoughts on this game so far?
I'm still pretty worried. That clip is basically a scene right from the movie, and the rest of the game could go either way. It probably won't be as good as 2 or 3 but it has to beat 4 just because it's going back to the real silent hill style..
I'm not really worried, nor skeptical. They've got the visual design down, and it's going to be very difficult to make a game that's worse than The Room* or SHO. Really, they can only go up from there.
At the very least, it'll benefit a lot from having next gen graphics. As long as the gameplay is bearable, it'll be a good Silent Hill. Yamaoka is still working on it, so there's nothing to be worried about on that front.
* I love SH4's story and concept very dearly, but it's such a shit game.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
The name's fucking STUPID! But so far it looks good. I'm somewhat worried that they aren't going to "get it". It's about the story not the combat and a while ago they mentioned that they're going to revamp the combat, but seeing as how we're playing a war veteran this time, I can let that slide. The bosses damn well better have significant meaning towards the main characters though.
Have you ever played a Silent Hill game? I mean, unless you just run past every monster, there's a very heavy focus on combat in all the games. The problem is that it has never been good. They're trying to make it good in this game, and it remains to be seen whether or not they'll succeed.
Plus, Yamaoka is still involved in the story, so yeah.
If anything, be skeptical because it's a new chapter in a series that hasn't been good in 5 years, not because it's a new developer. As I said, they can only go up from here. The name is stupid, but it seems many developers are apprehensive towards using numerical titles these days.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Have you ever played a Silent Hill game? I mean, unless you just run past every monster, there's a very heavy focus on combat in all the games. The problem is that it has never been good. They're trying to make it good in this game, and it remains to be seen whether or not they'll succeed.
Plus, Yamaoka is still involved in the story, so yeah.
If anything, be skeptical because it's a new chapter in a series that hasn't been good in 5 years, not because it's a new developer. As I said, they can only go up from here. The name is stupid, but it seems many developers are apprehensive towards using numerical titles these days.
Yes and I know all the 10 star requirements require lots of dead monsters, but the point is you don't have to kill anything besides bosses.
I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.
Silent Hill: Origins, despite being easy and featuring a character that nobody gives a crap about with a dumb past that wasn't explained properly and having breakable weapons and having duplicate monsters and locations (kinda) from Silent Hill 2, was pretty...wait, what was my point again?
I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.
I need to be weak and vulnerable.
Well, from the videos it just looks like they're giving you more options in combat, rather than making you stronger. They also said they're beefing up the monsters to make up for it. I don't know how it's going to turn out, but if they're making the character more capable, they have to do the same with the monsters. The vulnerability aspect only worked because the monsters weren't a real threat; otherwise the game would be too frustrating (again, see SH 4)
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Yeah, just making the player die lots through poor controls is not good game design. It just makes it frustrating, not scary. Make the controls better, make the monsters more threatening to suit.
Not at all, considering the plot. I'm glad they adopted the "subtitle" system, as I like the idea of them over numbers.
This game looks like it's going to exceed my expectations and considering my expectations dropped a little when I discovered it wasn't going to be developed by Team Silent then this is a very good thing.
I know combat sucks in the Silent Hill games but isn't this clumsy fighting part of what makes the monsters scary? I'm all up for an improved combat system but I don't want to be able to kick some monster ass. And I certainly don't want any Leon Kennedy style awesomeness.
I need to be weak and vulnerable.
Well, from the videos it just looks like they're giving you more options in combat, rather than making you stronger. They also said they're beefing up the monsters to make up for it. I don't know how it's going to turn out, but if they're making the character more capable, they have to do the same with the monsters. The vulnerability aspect only worked because the monsters weren't a real threat; otherwise the game would be too frustrating (again, see SH 4)
I dunno SH1 is pretty cool on hard mode. Then again, if you watch those in game demos, it becomes obvious that the SH1 combat controls have more depth then those in the later SH games. I still maintain that SH1 was the gamplay pinnacle of the series, which is kinda sad.
I'd imagine the lack of numerals is to make it break free of the idea that its a sequel to earlier installments and a new, innovative game in its own right. Even if it may not be in the end.
I dunno, just seems lots of places are wising up that iterating the numbers looks silly, so they're shifting over to subtitles instead. Everyone's doing it.
I dunno SH1 is pretty cool on hard mode. Then again, if you watch those in game demos, it becomes obvious that the SH1 combat controls have more depth then those in the later SH games. I still maintain that SH1 was the gamplay pinnacle of the series, which is kinda sad.
Yeah, you're right about that. It definitely had the best enemy design on a gameplay level. In SH 2 and 3 everything just waddles around not doing much, while in the first game you had the flying enemies, the crazy jumping monkeymen and the things that dropped from the ceiling, among others.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I would love a follow up to 2, the same way that 3 was a follow up to 1.
Well the article mentions that the main character shares the last name of James' Wife's maiden name (SH2). Also, the trucker who drops Adam off at home is the trucker from SH:O.
I hope we get a bunch of endings again with this one (including joke endings). SH3 and SH:O each only had 3 endings (just good, bad, and joke...and you were forced to get the good one on your first playthrough), and SH4 had no joke endings.
Also, I don't want them to "confirm" endings in other games.
Like how SH3 confirms "Good" or possibly "Good+" for SH1, SH4 seems to hint strongly for "In Water" or possibly "Rebirth" for SH2, and if the trucker from SH:O is appearing in SH5, that confirms "good" for SH:O as well.
I liked it better back when SH1 & 2 were the only ones out, each had at least 4 endings obtainable on your first playthrough (with joke endings on subsequent playthroughs) and what happened to the characters was entirely up to you as the two games were seperate and 2 didn't confirm 1's ending or anything.
As it is now, pretty much only Henry and Eileen from SH4 have their fates up in the air.
I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.
So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.
I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.
So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.
I've recently been itching to revisit SH 2&3 and go for some of the weird endings, which I never have. Still skeptical about 5 but I'll wait and see. I guess eventually I'm gonna have to get either a PS3 or a 360.
So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.
It was terrible.
I played it for an hour and gave up.
Hmm, lame. amazon reviews are both glowing and "bah! Sucks!" so i don't know what the fuck to think.
It was ok. But the whole semblance and character reflection stuff is more or less gone. I mean, they copy pasta monsters, add QTEs and breakable weapons.
Okay, while I am a huge Silent Hill fan (hell I have a Pyramid Head shirt and movie poster hanging in my office), but the more I see of this new game, the less "enthusiastic" I get about it.
Some screenshots have been posted at Kotaku and to be quote honest, they don't look all that impressive. In fact, I think they take a minor step back from the likes of Silent Hill 3.
I loved origins, I played it on the PSP, half of the time while it was hooked to the TV. If the PS2 port is the exact same but on the TV, I see nothing wrong with it. I personally felt it was a great game, it is short, and it does reuse locations and monsters, but alot of it did feel new and I did like the breaking of weapons aspect, though I generally hate QTEs.
If you like Silent Hill, definitely get Origins. While I own all the games, I've yet to start 4, so my favorite is 2, then origins, and 1+3. Yes, that's right, I just said I liked Origins better than 1+3.
It does show promise. I will remain optimistic about the game, but a few things are off. The combat looks fine, certainly a step up from SH4/0; hopefully the weapons aren't breakable, but it still has that stupid button pressing thing when you get grabbed.
The dog designs don't look very Silent Hill. At least, not like anything in the later games. I suppose they do look like prettier version of the dogs in the first game, though.
Framerate needs some work, and the game just doesn't look that... grimy. Even the light world looks like a piece of shit in Silent Hill, and this is a bit too serene.
Cutscene looks like typical SH fare. Great direction, and decent voice acting. The teeth look weird, though.
I stand by the notion that they can't make the series much worse than it already is on the gameplay front, so I'm not worried about that. They need to beef up the "Silent Hill" atmosphere, though - it looks good, but it seems to be lacking some attention to detail.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Okay, in the third video, what the hell was up with the woman scooting around at the end of the video?
Furthermore, the environment design in general looks terrible... really odd, overdone bumpmapping, a sort of greyish wash-out over everything, and plastic texturing.
Why put a health meter on the screen? Especially one that looks that bad. Why not, say, have your vision begin to fade out--so that, as you become more wounded, the screen gets blurry around the edges and then towards the center. That would be a good, visual indicator and wouldn't look so out of place. The button-mashing also looks ridiculous.
That was just the game teleporting the actor back at the appropriate position after the cutscene is complete. Kind of stuff that happens all the time in games, but you're not supposed to see it usually. Just a small bug!
I'll agree that the atmosphere didn't feel right for a Silent Hill game, and I'd argue that it's the most important thing to get right in this franchise. Then again, watching a video on the internet like this can't possibly convey the feeling of playing the game in a dark room with a surround sound system.
That was just the game teleporting the actor back at the appropriate position after the cutscene is complete. Kind of stuff that happens all the time in games, but you're not supposed to see it usually. Just a small bug!
Shouldn't be a need to do that; just spawn a new one. An odd design choice, if you're correct.
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At the very least, it'll benefit a lot from having next gen graphics. As long as the gameplay is bearable, it'll be a good Silent Hill. Yamaoka is still working on it, so there's nothing to be worried about on that front.
* I love SH4's story and concept very dearly, but it's such a shit game.
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Have you ever played a Silent Hill game? I mean, unless you just run past every monster, there's a very heavy focus on combat in all the games. The problem is that it has never been good. They're trying to make it good in this game, and it remains to be seen whether or not they'll succeed.
Plus, Yamaoka is still involved in the story, so yeah.
If anything, be skeptical because it's a new chapter in a series that hasn't been good in 5 years, not because it's a new developer. As I said, they can only go up from here. The name is stupid, but it seems many developers are apprehensive towards using numerical titles these days.
Yes and I know all the 10 star requirements require lots of dead monsters, but the point is you don't have to kill anything besides bosses.
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Me on Twitch!
I need to be weak and vulnerable.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
How is running away from monsters any more fun than fighting them? That's part of the reason SH 4 sucked so much.
Well, from the videos it just looks like they're giving you more options in combat, rather than making you stronger. They also said they're beefing up the monsters to make up for it. I don't know how it's going to turn out, but if they're making the character more capable, they have to do the same with the monsters. The vulnerability aspect only worked because the monsters weren't a real threat; otherwise the game would be too frustrating (again, see SH 4)
Not at all, considering the plot. I'm glad they adopted the "subtitle" system, as I like the idea of them over numbers.
This game looks like it's going to exceed my expectations and considering my expectations dropped a little when I discovered it wasn't going to be developed by Team Silent then this is a very good thing.
I dunno SH1 is pretty cool on hard mode. Then again, if you watch those in game demos, it becomes obvious that the SH1 combat controls have more depth then those in the later SH games. I still maintain that SH1 was the gamplay pinnacle of the series, which is kinda sad.
Yeah. I read yours as more that it might mean they want it to be a new approach on the game, like a new style or something. No worries!
Yeah, you're right about that. It definitely had the best enemy design on a gameplay level. In SH 2 and 3 everything just waddles around not doing much, while in the first game you had the flying enemies, the crazy jumping monkeymen and the things that dropped from the ceiling, among others.
I would love a follow up to 2, the same way that 3 was a follow up to 1.
Hm. I may have to dig up a plot summary, I sure don't remember them.
Beated
Also, I don't want them to "confirm" endings in other games.
I liked it better back when SH1 & 2 were the only ones out, each had at least 4 endings obtainable on your first playthrough (with joke endings on subsequent playthroughs) and what happened to the characters was entirely up to you as the two games were seperate and 2 didn't confirm 1's ending or anything.
As it is now, pretty much only Henry and Eileen from SH4 have their fates up in the air.
So, I don't want to super-derail the thread but how was SH:O, in particular the PS2 version? Cause fuck if I'm not going to buy it come payday, but it seemed to arrive with little fanfare.
I am sceptical about 5 because it shows no sign of this.
And unless the combat actually becomes worse, it should not be something to care about at all. Atmosphere is what makes Silent Hill.
It was terrible.
I played it for an hour and gave up.
as usual.
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Some screenshots have been posted at Kotaku and to be quote honest, they don't look all that impressive. In fact, I think they take a minor step back from the likes of Silent Hill 3.
The PS2 port loses all its charm.
Also, fuck, I can't not buy SH:0. Arg. I hate that feeling, like, I know I'm going to hate this, but I just have to.
Did they fuck up the port entirely or does it just not 'blow up' well?
If you like Silent Hill, definitely get Origins. While I own all the games, I've yet to start 4, so my favorite is 2, then origins, and 1+3. Yes, that's right, I just said I liked Origins better than 1+3.
http://www.gametrailers.com/player/34051.html
http://www.gametrailers.com/player/34053.html
http://www.gametrailers.com/player/34059.html
Hmm.
It does show promise. I will remain optimistic about the game, but a few things are off. The combat looks fine, certainly a step up from SH4/0; hopefully the weapons aren't breakable, but it still has that stupid button pressing thing when you get grabbed.
The dog designs don't look very Silent Hill. At least, not like anything in the later games. I suppose they do look like prettier version of the dogs in the first game, though.
Framerate needs some work, and the game just doesn't look that... grimy. Even the light world looks like a piece of shit in Silent Hill, and this is a bit too serene.
Cutscene looks like typical SH fare. Great direction, and decent voice acting. The teeth look weird, though.
I stand by the notion that they can't make the series much worse than it already is on the gameplay front, so I'm not worried about that. They need to beef up the "Silent Hill" atmosphere, though - it looks good, but it seems to be lacking some attention to detail.
Furthermore, the environment design in general looks terrible... really odd, overdone bumpmapping, a sort of greyish wash-out over everything, and plastic texturing.
Why put a health meter on the screen? Especially one that looks that bad. Why not, say, have your vision begin to fade out--so that, as you become more wounded, the screen gets blurry around the edges and then towards the center. That would be a good, visual indicator and wouldn't look so out of place. The button-mashing also looks ridiculous.
I guess SH4 was the shark-jumping.
I'll agree that the atmosphere didn't feel right for a Silent Hill game, and I'd argue that it's the most important thing to get right in this franchise. Then again, watching a video on the internet like this can't possibly convey the feeling of playing the game in a dark room with a surround sound system.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Shouldn't be a need to do that; just spawn a new one. An odd design choice, if you're correct.