Whenever an enemy gets dizzied, you can fit in two interrupted YMKs and still get the pummel/etc. before they recover.
Also, I just beat the game for the first time today. Now I'm in New Game+, lookin to get all those superduper God moves. What's the best way to go about getting a boatload of cash?
Whenever an enemy gets dizzied, you can fit in two interrupted YMKs and still get the pummel/etc. before they recover.
Also, I just beat the game for the first time today. Now I'm in New Game+, lookin to get all those superduper God moves. What's the best way to go about getting a boatload of cash?
The best way to get cash is kill a lot of enemies on level die, do the fairy challenges on level die, and then go gambling. You can either do video poker and try for high or low or you can do Chihuahua races. Usually you want to bet on Lucky Clover if you do that.
(edit) ^^ Man, I averaged 2.3 over the course of my victory, what makes you think I can get to level DIE and stay there long enough for the gold flow to be relevant :P
Pummel? Is that when you can spank/suplex/knee/etc...?
Yuhuh.
Basically soon as you hear the dizzy birdies (you know what I mean), stop what you're doing by forward-dodging (it can interrupt pretty much everything you can do), YMK, interrupt right after you hear the impact, YMK, interrupt, circle. Nice boost to your tension, and you get to knee the shit out of a fatty! Everyone wins!
fatty does not win
(also, it's best to put YMK out of your combo, like on X or something)
Money? Video Poker, try for high/low every time and you'll almost certainly come out way ahead if you don't screw it up too badly. If you win a lot of money you might want to save just in case you have a big losing streak, but that's kind of rare.
Expect to die until you get the hang of the combat system. The best thing to do at the start is remember the basics. Try not to get into fights with more than 2 guys at once, try to use the taunt to get enemies out of groups, "light" enemies can be hit pretty far away with a good tackle, and save your godhand for demons.
Very much so. It's one of your starting roulette moves, but be careful with those moves. Roulette orbs to use them can only be refilled by picking up the skull cards that enemies sometimes drop or appear in boxes. I don't think items ever disappear off the map until you leave the area so if you find a skull card and your orbs are full, go ahead and use a move on a tough guy and then come back for the card.
I think the most important thing a new player needs to figure out is how to use guard breaks effectively. Put guard breaks in the middle of your combos, either the second or third move, for best effect.
Rocketlex on
While you were asleep, your windows told me all your secrets.
I think the most important thing a new player needs to figure out is how to use guard breaks effectively. Put guard breaks in the middle of your combos, either the second or third move, for best effect.
Do they tell you which moves are for guard breaking?
It feels so good to succeed at this game. I just got past the first fight with
Devil Hand
, and it felt great to kick his ass. This game really is rewarding and you get out of it what you put in to it. Why can't more games kick this much ass?
I think the most important thing a new player needs to figure out is how to use guard breaks effectively. Put guard breaks in the middle of your combos, either the second or third move, for best effect.
Do they tell you which moves are for guard breaking?
Don't do this, you will create habits that will get you murdered on level 3 or Die and you'll have to unlearn and relearn how to guard break all over again.
Keep it on it's default control of down and square and learn to judge when enemies start to guard.
If you ever throw out a guard and it didn't guard break, prepare to dodge on higher difficulties, enemies will always counterattack a failed guard break on die. Always.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I think the most important thing a new player needs to figure out is how to use guard breaks effectively. Put guard breaks in the middle of your combos, either the second or third move, for best effect.
Do they tell you which moves are for guard breaking?
Don't do this, you will create habits that will get you murdered on level 3 or Die and you'll have to unlearn and relearn how to guard break all over again.
Keep it on it's default control of down and square and learn to judge when enemies start to guard.
If you ever throw out a guard and it didn't guard break, prepare to dodge on higher difficulties, enemies will always counterattack a failed guard break on die. Always.
Yeah, I learned that when everyone keeps dodging my guardbreaks.
But man, I'm having a blast so far. And it's not really as hard as I imagined it to be.
But that's probably because I kept rouletting and unleashing-the-god-hand-ing on those demons.
A game should not make me grin and giggle even though I'v beaten it like 6 times, but God Hand does. I'm just a sucker for ball busters, crazy pummell action and amusing enemy taunts (I'm not HU-uuuuurrrtt!) but damn it if the game doesn't make it all gel together so well, plus the combat is just sublime, the music is great, the cast have tons of character to them, etc. I have had the soundtrack on my MP3 player and have had 'Bronchobuster' as my ringtone for over a year now and that certian track still makes me grin when I think of all those kickass moments of sheer awesome that accompany that music.
God Hand is my favorite game of all time for a damn good reason. It just gets better and better the longer you play it and the more times you beat it, I'm up to the point now where I'm playing on level Die constantly, kick cancelling every enemy I come across, fistfighting demons without breaking a sweat or using god reels/the god hand and the game still surprises me and tries damn hard to kick my ass. At one point I was in the treasure room in Elvis' crib, just lazily kick cancelling/god reeling/etc every enemy and the game sent 4 demons at me really trying hard to kick my ass and keeping me on my toes even though I'm extemley confident in my abilities.
Feels good to express my love for God Hand now and again.
I just love how the team mocked Mike Tyson like this, hehe. Can't find the video on youtube but they got a lot of bad guy quotes from a comical Mike Tyson interview.
A game should not make me grin and giggle even though I'v beaten it like 6 times, but God Hand does. I'm just a sucker for ball busters, crazy pummell action and amusing enemy taunts (I'm not HU-uuuuurrrtt!) but damn it if the game doesn't make it all gel together so well, plus the combat is just sublime, the music is great, the cast have tons of character to them, etc. I have had the soundtrack on my MP3 player and have had 'Bronchobuster' as my ringtone for over a year now and that certian track still makes me grin when I think of all those kickass moments of sheer awesome that accompany that music.
God Hand is my favorite game of all time for a damn good reason. It just gets better and better the longer you play it and the more times you beat it, I'm up to the point now where I'm playing on level Die constantly, kick cancelling every enemy I come across, fistfighting demons without breaking a sweat or using god reels/the god hand and the game still surprises me and tries damn hard to kick my ass. At one point I was in the treasure room in Elvis' crib, just lazily kick cancelling/god reeling/etc every enemy and the game sent 4 demons at me really trying hard to kick my ass and keeping me on my toes even though I'm extemley confident in my abilities.
Feels good to express my love for God Hand now and again.
These are my thoughts exactly. I'm not as good at the game as you are, but it definitely gets better the more I play it. I remember the first time I fought
the trio that cut off Gene's arm
, I got my ass kicked a lot. Even though I fought them all individually the first time, I got fucked up at least 10 times before I beat all three of them. I just recently fought them again, simultaneously, and took them down on my first or second try. I like to think (and I'm pretty sure I'm right) that they were easier because I've gotten better at the game, not because they're easier the second time you fight them.
So, let's talk moves. I'm currently on the sixth stage, and I'm rolling with most of the same moves I've had for a few levels now. My square combo is as follows: Mach Jab 1 --> 1-2 Punch --> Long Straight 2 --> Short Uppercut 2 --> Roundhouse. I think that's right. I may have gotten some of the numbers wrong, but I can't check because my partner is playing Elebits right now. It's working well even though I rarely get past the 2nd or 3rd move of the combo. I kept my Down+Square move as Guard Breaker (although I think it's Guard Breaker 2). Down+X is the mule kick and Down+Triangle is YMK. Is it weird that these moves are still working for me? Should I look in to buying new stuff? I know there are probably a million different ways to play the game, but can anyone find anything that I should upgrade or change?
A game should not make me grin and giggle even though I'v beaten it like 6 times, but God Hand does. I'm just a sucker for ball busters, crazy pummell action and amusing enemy taunts (I'm not HU-uuuuurrrtt!) but damn it if the game doesn't make it all gel together so well, plus the combat is just sublime, the music is great, the cast have tons of character to them, etc. I have had the soundtrack on my MP3 player and have had 'Bronchobuster' as my ringtone for over a year now and that certian track still makes me grin when I think of all those kickass moments of sheer awesome that accompany that music.
God Hand is my favorite game of all time for a damn good reason. It just gets better and better the longer you play it and the more times you beat it, I'm up to the point now where I'm playing on level Die constantly, kick cancelling every enemy I come across, fistfighting demons without breaking a sweat or using god reels/the god hand and the game still surprises me and tries damn hard to kick my ass. At one point I was in the treasure room in Elvis' crib, just lazily kick cancelling/god reeling/etc every enemy and the game sent 4 demons at me really trying hard to kick my ass and keeping me on my toes even though I'm extemley confident in my abilities.
Feels good to express my love for God Hand now and again.
These are my thoughts exactly. I'm not as good at the game as you are, but it definitely gets better the more I play it. I remember the first time I fought
the trio that cut off Gene's arm
, I got my ass kicked a lot. Even though I fought them all individually the first time, I got fucked up at least 10 times before I beat all three of them. I just recently fought them again, simultaneously, and took them down on my first or second try. I like to think (and I'm pretty sure I'm right) that they were easier because I've gotten better at the game, not because they're easier the second time you fight them.
So, let's talk moves. I'm currently on the sixth stage, and I'm rolling with most of the same moves I've had for a few levels now. My square combo is as follows: Mach Jab 1 --> 1-2 Punch --> Long Straight 2 --> Short Uppercut 2 --> Roundhouse. I think that's right. I may have gotten some of the numbers wrong, but I can't check because my partner is playing Elebits right now. It's working well even though I rarely get past the 2nd or 3rd move of the combo. I kept my Down+Square move as Guard Breaker (although I think it's Guard Breaker 2). Down+X is the mule kick and Down+Triangle is YMK. Is it weird that these moves are still working for me? Should I look in to buying new stuff? I know there are probably a million different ways to play the game, but can anyone find anything that I should upgrade or change?
1-2 punch? As in the big huar juggle and the thwam launcher? In your square?
Can I make suggestions?
Don't put status effect moves in your square, you fuck up your going god hand majorly and sacrifice huge amounts of damage.
If you want to see just how much, do this: take your current combo, and unleash the godhand on a demon.
Then, put in-> jab, straight, left hook, uppercut (latest levels) and go fight another demon.
The difference in damage per second is absolutely farking mindboggling, and really the godhand is about damage as fast as possible to kill as many people as possible when you reallllllly need it.
Personally I'd put one two punch on a seperate hotkey, as well as roundhouse if you want it. The roundhouse and the one two punch is completely destroying your combo in particular, because they're launching/flattening the enemy. When you god reel, you are knocking the guys away from your unleashed fury. That's not what you want, you want to keep them right next to you, standing, and then beat the shit out of them.
You can keep mach punch on your square at the start if you like instead of the jab, but I'd swap it out if you hit a demon, they tend to counter halfway through without being knocked back and it hurts. It also seriously disrupts your god reel damage since it's quite slow.
My combo for fighting normal guys tends to be mach punch, straight, floating butterfly/sugar gene combo, uppercut/another two hit.
What I do is machpunch them then just guardbreak, then cancel the guardbreak recovery and machpunch again. If I get a successful guardbreak, I just run through the whole combo until they dizzy, although usually machpunch again is enough.
For demons I lose the machpunch from square and put it on a seperate hotkey, and just jab,straight, guardbreak, dodge, jab straight guardbreak....then when I think they're close to guarding (experience, I can't tell you in numbers how many hits that is, I just pretty much go by instinct) I will jab, guardbreak, dodge until I smash it, then either kick cancel them into a wall or mach punch them three times then full combo then pummel and repeat.
In particular though, jab, straight, sugar gene/floating butterfly, uppercut sacrifices only a tiny bit of dps in your unleashed godhand for a virtually guaranteed dizzy by the end of it, which is really valuable since the damn demons take a realllll long time to dizzy during a godhand.
Then you can either yes maam them or just beat em up a bit and pummel them.
Btw you can cancel the juggling part of the one two before the launcher, and it's a really strong juggle move so this is a pretty good idea.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Thanks for the critique. Basically, you told me exactly what I wanted to know. I didn't even realize that certain moves were fucking up my combos, but it makes perfect sense given that I usually don't get through most of the combo before I have to dodge or guard break. Also, it makes perfect sense, as I haven't been getting much out of my God Reel lately. It has, however, made me really good at dodging.
Also, I discovered from the
Azel
fight that some enemies are susceptible to some ridiculous stuff. I was trying to YMK him and accidentally hit X, hitting him with a mule kick. Turns out that move knocks him flat on his back where you can stomp the crap out of him. Although, realizing my combo mistakes, that fight would have taken a lot less time now that I can deal real damage with my God Reel.
Gene Vs The Hulk would be an epic, and pretty fair battle
Nah.
Hulk would smash him.
He'd god hand, and then that would just make hulk mad.
So he'd knock him into orbit, but he'd come back.
Eventually, Gene would run out of dodge and one hit would ko him.
I love Godhand, but Hulk is a different universe.
Gene DOES have the ability to go invinvible, but you are pretty muhc correct, Hulk has the stamina to out-fight him. Would be awesome to watch though.
Not if Gene just spams drunken twists.
Har.
I'm imagining gene spamming that drastically and Hulk just looking down with a puzzled expression then bringing both fist straight down on gene's back mid twist.
"Funny man dodge this!"
Unity: No problem, I spend more time in the practice arena working out ways to use techniques interestingly than playing sometimes. I'm also the kind of person who indepth researches things he likes, so there's like, the contents of about ten faqs and tips from umpteen million youtube videos in here on top of my playthroughs. I'm happy to answer any questions.
I'm not actually super good at playing it though, i can't get past the stage 1 sub boss on my DIE kmr. Just a born theory fighter.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
Also, I just beat the game for the first time today. Now I'm in New Game+, lookin to get all those superduper God moves. What's the best way to go about getting a boatload of cash?
The best way to get cash is kill a lot of enemies on level die, do the fairy challenges on level die, and then go gambling. You can either do video poker and try for high or low or you can do Chihuahua races. Usually you want to bet on Lucky Clover if you do that.
Yuhuh.
Basically soon as you hear the dizzy birdies (you know what I mean), stop what you're doing by forward-dodging (it can interrupt pretty much everything you can do), YMK, interrupt right after you hear the impact, YMK, interrupt, circle. Nice boost to your tension, and you get to knee the shit out of a fatty! Everyone wins!
fatty does not win
(also, it's best to put YMK out of your combo, like on X or something)
Any tips on what I should expect?
Seeing that Ninja gaiden pretty much kick my ass and I haven't played it since going to that really fucking stupid checkpoint.
I'll give my impressions when I get a chance to play it. Which would be awhile.
Do they tell you which moves are for guard breaking?
Again, excellent.
Also, I've got to say that the the soundtrack is fantastic.
Fuck yeah
YET... OH SEE MIND
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Don't do this, you will create habits that will get you murdered on level 3 or Die and you'll have to unlearn and relearn how to guard break all over again.
Keep it on it's default control of down and square and learn to judge when enemies start to guard.
If you ever throw out a guard and it didn't guard break, prepare to dodge on higher difficulties, enemies will always counterattack a failed guard break on die. Always.
Yeah, I learned that when everyone keeps dodging my guardbreaks.
But man, I'm having a blast so far. And it's not really as hard as I imagined it to be.
But that's probably because I kept rouletting and unleashing-the-god-hand-ing on those demons.
God Hand is my favorite game of all time for a damn good reason. It just gets better and better the longer you play it and the more times you beat it, I'm up to the point now where I'm playing on level Die constantly, kick cancelling every enemy I come across, fistfighting demons without breaking a sweat or using god reels/the god hand and the game still surprises me and tries damn hard to kick my ass. At one point I was in the treasure room in Elvis' crib, just lazily kick cancelling/god reeling/etc every enemy and the game sent 4 demons at me really trying hard to kick my ass and keeping me on my toes even though I'm extemley confident in my abilities.
Feels good to express my love for God Hand now and again.
I never asked for this!
I just love how the team mocked Mike Tyson like this, hehe. Can't find the video on youtube but they got a lot of bad guy quotes from a comical Mike Tyson interview.
Don't blame me, I orignally had "God Hand is the best game ever made so let's discuss it" but I guess a mod didn't get the joke and changed the name.
Joke?
It's because Tube thinks Hulk:Ultimate Destruction is the best game ever.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
These are my thoughts exactly. I'm not as good at the game as you are, but it definitely gets better the more I play it. I remember the first time I fought
So, let's talk moves. I'm currently on the sixth stage, and I'm rolling with most of the same moves I've had for a few levels now. My square combo is as follows: Mach Jab 1 --> 1-2 Punch --> Long Straight 2 --> Short Uppercut 2 --> Roundhouse. I think that's right. I may have gotten some of the numbers wrong, but I can't check because my partner is playing Elebits right now. It's working well even though I rarely get past the 2nd or 3rd move of the combo. I kept my Down+Square move as Guard Breaker (although I think it's Guard Breaker 2). Down+X is the mule kick and Down+Triangle is YMK. Is it weird that these moves are still working for me? Should I look in to buying new stuff? I know there are probably a million different ways to play the game, but can anyone find anything that I should upgrade or change?
*checks Goozex*
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
he's right
I must admit, it is a hard thing to disprove
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
There are multiple best games ever!
I never asked for this!
when that will be, i am not so sure
i am sure i will be terrible at it, because i am always bad at this sort of thing
Nah.
Hulk would smash him.
He'd god hand, and then that would just make hulk mad.
So he'd knock him into orbit, but he'd come back.
Eventually, Gene would run out of dodge and one hit would ko him.
I love Godhand, but Hulk is a different universe.
Gene DOES have the ability to go invinvible, but you are pretty muhc correct, Hulk has the stamina to out-fight him. Would be awesome to watch though.
1-2 punch? As in the big huar juggle and the thwam launcher? In your square?
Can I make suggestions?
Don't put status effect moves in your square, you fuck up your going god hand majorly and sacrifice huge amounts of damage.
If you want to see just how much, do this: take your current combo, and unleash the godhand on a demon.
Then, put in-> jab, straight, left hook, uppercut (latest levels) and go fight another demon.
The difference in damage per second is absolutely farking mindboggling, and really the godhand is about damage as fast as possible to kill as many people as possible when you reallllllly need it.
Personally I'd put one two punch on a seperate hotkey, as well as roundhouse if you want it. The roundhouse and the one two punch is completely destroying your combo in particular, because they're launching/flattening the enemy. When you god reel, you are knocking the guys away from your unleashed fury. That's not what you want, you want to keep them right next to you, standing, and then beat the shit out of them.
You can keep mach punch on your square at the start if you like instead of the jab, but I'd swap it out if you hit a demon, they tend to counter halfway through without being knocked back and it hurts. It also seriously disrupts your god reel damage since it's quite slow.
My combo for fighting normal guys tends to be mach punch, straight, floating butterfly/sugar gene combo, uppercut/another two hit.
What I do is machpunch them then just guardbreak, then cancel the guardbreak recovery and machpunch again. If I get a successful guardbreak, I just run through the whole combo until they dizzy, although usually machpunch again is enough.
For demons I lose the machpunch from square and put it on a seperate hotkey, and just jab,straight, guardbreak, dodge, jab straight guardbreak....then when I think they're close to guarding (experience, I can't tell you in numbers how many hits that is, I just pretty much go by instinct) I will jab, guardbreak, dodge until I smash it, then either kick cancel them into a wall or mach punch them three times then full combo then pummel and repeat.
In particular though, jab, straight, sugar gene/floating butterfly, uppercut sacrifices only a tiny bit of dps in your unleashed godhand for a virtually guaranteed dizzy by the end of it, which is really valuable since the damn demons take a realllll long time to dizzy during a godhand.
Then you can either yes maam them or just beat em up a bit and pummel them.
Btw you can cancel the juggling part of the one two before the launcher, and it's a really strong juggle move so this is a pretty good idea.
Also, I discovered from the
Thanks for the tips Morninglord.
Not if Gene just spams drunken twists.
I never asked for this!
Har.
I'm imagining gene spamming that drastically and Hulk just looking down with a puzzled expression then bringing both fist straight down on gene's back mid twist.
"Funny man dodge this!"
Unity: No problem, I spend more time in the practice arena working out ways to use techniques interestingly than playing sometimes. I'm also the kind of person who indepth researches things he likes, so there's like, the contents of about ten faqs and tips from umpteen million youtube videos in here on top of my playthroughs. I'm happy to answer any questions.
I'm not actually super good at playing it though, i can't get past the stage 1 sub boss on my DIE kmr. Just a born theory fighter.