Want a hands-on teaser of Castle Crashers?

ZombiemamboZombiemambo Registered User regular
edited May 2008 in Games and Technology
The answer is "Yes, yes I do!" and today is your lucky day, because Behemoth has released a flash teaser of Castle Crashers. I can't say how closely the mechanics represent the full game, but it's fun regardless.

link

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Zombiemambo on

Posts

  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2008
    No, I don't.

    I want them to divert attention away from their hype shit and release the god damn game.

    Sheep on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    It's probably just me, but this game's starting to feel like a micro-DNF. It keeps dangling there in the distance under the promise of a release, and yet never shows. I just can't see how it's actually going to make any money once it's out, with all the extra development time it's had to take.

    darleysam on
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  • LewiePLewieP Registered User regular
    edited May 2008
    I am really looking forwards to playing this at PAX.

    LewieP on
  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2008
    darleysam wrote: »
    It's probably just me, but this game's starting to feel like a micro-DNF. It keeps dangling there in the distance under the promise of a release, and yet never shows. I just can't see how it's actually going to make any money once it's out, with all the extra development time it's had to take.

    They over charge and I'll buy it regardless.

    That's how.

    Sheep on
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited May 2008
    I found the attack mechanics and character animations to be very fun and polished, but I really don't get 'The Beard', or rather I find its Jeff Minter style of tired 'internet culture'-dispensing to be stupid and hope it was churned out in an hour just to have something for a demo. I wouldn't play the game if I had to put up with insular catchphrases every 30 seconds.

    Utsanomiko on
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  • ZombiemamboZombiemambo Registered User regular
    edited May 2008
    Utsanomiko wrote: »
    I found the attack mechanics and character animations to be very fun and polished, but I really don't get 'The Beard', or rather I find its Jeff Minter style of tired 'internet culture'-dispensing to be stupid and hope it was churned out in an hour just to have something for a demo. I wouldn't play the game if I had to put up with insular catchphrases every 30 seconds.

    The story is right there mang. Tom, one of the programmers at Behemoth, is supposedly not going to shave until Castle Crashers is released. So you fight his beard. See, makes perfect sense.

    Zombiemambo on
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  • RainbowDespairRainbowDespair Registered User regular
    edited May 2008
    Amusing for a quick flash game (the final level-up made me laugh), but if the full game isn't a lot deeper than that, I'll pass.

    RainbowDespair on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited May 2008
    I think the mechanics are neat as hell. I somehow didnt know about this till now, and the teaser did it for me.

    Now I wonder how long I will be waiting.

    Kai_San on
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited May 2008
    LewieP wrote: »
    I am really looking forwards to playing this at PAX.


    It will hopefully be out before PAX.

    But I doubt it.

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • Captain KCaptain K Registered User regular
    edited May 2008
    It blows my mind that they had a demo booth (if you could even call it that) at the last PAX and it's still not even out.

    Captain K on
  • PikaPuffPikaPuff Registered User regular
    edited May 2008
    I remember playing it at pax 06. 2+ years for a XBLA game to be made. Really. Really?

    PikaPuff on
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  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited May 2008
    Captain K wrote: »
    It blows my mind that they had a demo booth (if you could even call it that) at the last PAX and it's still not even out.

    They had a demo booth at the PAX before the last one(PAX '06) and it's still not out.

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • Captain KCaptain K Registered User regular
    edited May 2008
    Jesus, tell me you're kidding.


    I mean, I know it's been in development that long, but. Wow.

    Captain K on
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited May 2008
    It was announced at Comic-Con 06.

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • PjstelfordPjstelford Registered User regular
    edited May 2008
    Was that supposed to be amusing?

    Pjstelford on
  • LewiePLewieP Registered User regular
    edited May 2008
    Captain K wrote: »
    Jesus, tell me you're kidding.


    I mean, I know it's been in development that long, but. Wow.

    That's what I was getting at. So far I think this game is a PAX exclusive :lol:

    LewieP on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2008
    Is there going to a ps3 version?

    "Welcome to die" cribbing lines from the x-men arcade...

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited May 2008
    So... This is sorta what castle crashers is supposed to be like? I heard a lot of hype around that game over the past year or so, but if it's anything like what I just played... No thanks.

    urahonky on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2008
    I actually thought it was really fun. Its simplistic but the control feel really tight and there seems to be some depth there.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • DjiemDjiem Registered User regular
    edited May 2008
    The controls were certainly tighter than Alien Hominid. I'm sorry, I know we should support indie development, but the retail and XBLA AH still felt like a super floaty amateur Flash game.

    CC does looks good, though.

    Djiem on
  • RainbowDespairRainbowDespair Registered User regular
    edited May 2008
    Djiem wrote: »
    The controls were certainly tighter than Alien Hominid. I'm sorry, I know we should support indie development, but the retail and XBLA AH still felt like a super floaty amateur Flash game.

    My thoughts entirely. Despite the quality of the art, I just felt like there was something missing from Alien Hominid that separated it from the quality of full blown retail sidescrolling shooters like the Metal Slug & Contra series.

    RainbowDespair on
  • ClausClaus Registered User regular
    edited May 2008
    I'm pretty sure this is a fan made thing, not an actual teaser.

    I could have sworn I read that on Joystiq or the like...

    Claus on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited May 2008
    I thought Alien Hominid was great. The only thing that bugged me was the excessive explosions, made it near impossible to see stuff during co-op, which should be an highlight of these types of games

    Either way, still stoked for CC. Come out sooner, damn it!!

    Asamof the Horrible on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2008
    Claus wrote: »
    I'm pretty sure this is a fan made thing, not an actual teaser.

    I could have sworn I read that on Joystiq or the like...

    Nope, it's from Behemoth.

    Zombiemambo on
    JKKaAGp.png
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    LewieP wrote: »
    Captain K wrote: »
    Jesus, tell me you're kidding.


    I mean, I know it's been in development that long, but. Wow.

    That's what I was getting at. So far I think this game is a PAX exclusive :lol:

    Son of a.. are they going for Valve jobs or something? Do they not realise that some pretty big and professional games have been designed, made, sold and forgotten in the time it's taken them to make this?

    darleysam on
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  • BasilBasil Registered User regular
    edited May 2008
    Not really an issue if they're still sucking money out of someone, that. I wish my capitalist pig dog brothers well on their endeavors and look forward to the swath of ruin and suffering they will tear through this fair land. The United People's Democratic Republic of The Greater Intertubes and Slamonistaic Order will fall before them in time, make no mistake.

    Basil on
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  • FugaFuga Registered User regular
    edited May 2008
    played this a long time ago, meh tbh

    Fuga on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    Basil wrote: »
    Not really an issue if they're still sucking money out of someone, that. I wish my capitalist pig dog brothers well on their endeavors and look forward to the swath of ruin and suffering they will tear through this fair land. The United People's Democratic Republic of The Greater Intertubes and Slamonistaic Order will fall before them in time, make no mistake.

    It will be an issue if they ever want to make another game.

    darleysam on
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  • cloudeaglecloudeagle Registered User regular
    edited May 2008
    darleysam wrote: »
    It's probably just me, but this game's starting to feel like a micro-DNF. It keeps dangling there in the distance under the promise of a release, and yet never shows. I just can't see how it's actually going to make any money once it's out, with all the extra development time it's had to take.

    From what I heard, the reason development is going so slow is 1) the development team is really, really teensy, and 2) the game was pretty much done, but when they learned Microsoft was being more lenient with the maximum size of XBL games they decided to cram more stuff in.

    cloudeagle on
    Switch: 3947-4890-9293
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    cloudeagle wrote: »
    darleysam wrote: »
    It's probably just me, but this game's starting to feel like a micro-DNF. It keeps dangling there in the distance under the promise of a release, and yet never shows. I just can't see how it's actually going to make any money once it's out, with all the extra development time it's had to take.

    From what I heard, the reason development is going so slow is 1) the development team is really, really teensy, and 2) the game was pretty much done, but when they learned Microsoft was being more lenient with the maximum size of XBL games they decided to cram more stuff in.

    Well the first reason I can understand, but the second may be really poor judgment on their part. They'd better hope the new stuff will bring in enough new sales to justify the extra development time, because otherwise they're screwed.

    By which I mean I've read a few stories now about how it's rather hard to actually make much money off XBLA titles.

    darleysam on
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  • cloudeaglecloudeagle Registered User regular
    edited May 2008
    darleysam wrote: »
    cloudeagle wrote: »
    darleysam wrote: »
    It's probably just me, but this game's starting to feel like a micro-DNF. It keeps dangling there in the distance under the promise of a release, and yet never shows. I just can't see how it's actually going to make any money once it's out, with all the extra development time it's had to take.

    From what I heard, the reason development is going so slow is 1) the development team is really, really teensy, and 2) the game was pretty much done, but when they learned Microsoft was being more lenient with the maximum size of XBL games they decided to cram more stuff in.

    Well the first reason I can understand, but the second may be really poor judgment on their part. They'd better hope the new stuff will bring in enough new sales to justify the extra development time, because otherwise they're screwed.

    By which I mean I've read a few stories now about how it's rather hard to actually make much money off XBLA titles.

    ...especially now that Microsoft is giving less money from each sale to the developers (35 percent, down from 70 percent).

    Then again, the advantage of a really small development team is that costs don't get crazy high. So they've got a shot.

    cloudeagle on
    Switch: 3947-4890-9293
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    Yeah, I do wish them all the best, it just seems to be disappearing down into Development Hell where their only hope is to get it out and call it quits. If the game was 'complete' and ready to sell, I don't see how adding in a whole bunch of extra stuff will really help, unless the other version was terrible and would've bombed.

    darleysam on
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  • cloudeaglecloudeagle Registered User regular
    edited May 2008
    darleysam wrote: »
    Yeah, I do wish them all the best, it just seems to be disappearing down into Development Hell where their only hope is to get it out and call it quits. If the game was 'complete' and ready to sell, I don't see how adding in a whole bunch of extra stuff will really help, unless the other version was terrible and would've bombed.

    Well, there's that whole "artistic vision" thing where devs want their babies to be as awesome as possible. :P Being an indie, Behemoth can delay the game as long as they want with no pressure from pesky publishers.

    cloudeagle on
    Switch: 3947-4890-9293
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2008
    Yeah, I can completely understand and back them up on 'artistic vision', it's important and I'd want them to get it 'right'. It's just that yeah, if you can say that the game is done, it's complete and ready to go, then you suddenly decide to take another year to work on it and add new stuff.. it either makes me think the first version was rather limited and wouldn't have been any good, or that they're now just adding stuff to try and get more sales (which I don't see how that will really happen since XBLA games just don't see to get anywhere near the same amount of publicity and sales as other releases).

    And sure they've got no pressure from publishers, but someone's still having to pay for the development.

    darleysam on
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  • Kay2Kay2 Registered User regular
    edited May 2008
    Mario 2 reference. :o

    I actually really liked this, I'd probably pick it up if the rest of the game was like that.

    Kay2 on
  • TelMarineTelMarine Registered User regular
    edited May 2008
    wasn't this shown like 3 years ago on the cube? It looked interesting. Also Alien Hominid was pretty good, but the movement wasn't tight and it was floaty.

    TelMarine on
    3ds: 4983-4935-4575
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