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Banjo Kazooie 360:NEW SCREENSHOTS IN OP AND PG6

YaYaYaYa Decent.Registered User regular
edited July 2008 in Games and Technology
According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

Are we excited? Yes we are.

OH SHIT SCREENS
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YaYa on
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Posts

  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2008
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    TheSonicRetard on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    What didn't you like about Banjo 2? I thought it was better in pretty much every way.

    Speed Racer on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2008
    What didn't you like about Banjo 2? I thought it was better in pretty much every way.

    By that point, I was really burned out on collecting things.

    The formula was really run into the ground during the N64's run.

    EDIT: Not to say Banjo 2 was anything like, say, DK64. Rather, I just couldn't take anymore games of it's type for a while.

    TheSonicRetard on
  • Glenn565Glenn565 Registered User regular
    edited May 2008
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    You have to remember this isn't the Rare that made Banjo Kazooie. It's just a shadow of it's former self.

    Glenn565 on
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  • CouscousCouscous Registered User regular
    edited May 2008
    Screenshot!
    banjo_preview.gif

    Couscous on
  • noobertnoobert Registered User regular
    edited May 2008
    Oh god Oh god I can't wait! A much younger me fucking loved Banjo.

    Will buy regardless of the reviews... Go go fanboi.

    noobert on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    What didn't you like about Banjo 2? I thought it was better in pretty much every way.

    By that point, I was really burned out on collecting things.

    The formula was really run into the ground during the N64's run.

    EDIT: Not to say Banjo 2 was anything like, say, DK64. Rather, I just couldn't take anymore games of it's type for a while.

    Well, fair enough I suppose.

    This game is probably going to be horse shit but the Banjo games were some of my favorite of that generation so I'm going to blindly hope that it turns out as awesome as them.

    Speed Racer on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2008
    Glenn565 wrote: »
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    You have to remember this isn't the Rare that made Banjo Kazooie. It's just a shadow of it's former self.
    According to Eurogamer magazine, the original team from the earlier Banjo-Kazooie games will be working on the new game.

    TheSonicRetard on
  • YaYaYaYa Decent. Registered User regular
    edited May 2008
    Glenn565 wrote: »
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    You have to remember this isn't the Rare that made Banjo Kazooie. It's just a shadow of it's former self.

    What about Viva Pinata?

    Edit: Wait, the original team's working on this?

    YES!

    YEEESS!

    YaYa on
  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited May 2008
    Glenn565 wrote: »
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    You have to remember this isn't the Rare that made Banjo Kazooie. It's just a shadow of it's former self.

    Damn, well here's hoping they don't mess it up. I love the games for the 64.

    EDIT: Hell yes on TSR's post above.

    MetaHybrid on
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  • ZephyrZephyr Registered User regular
    edited May 2008
    SHIT YES

    Zephyr on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    They just need to remember to put in some incredibly obscure items that are only collectible through even more obscure cheat codes, and then have them stored in the pause screen on a mysterious menu that doesn't seem to have anything to do with anything.

    Speed Racer on
  • FalstaffFalstaff Registered User regular
    edited May 2008
    What didn't you like about Banjo 2? I thought it was better in pretty much every way.

    By that point, I was really burned out on collecting things.

    The formula was really run into the ground during the N64's run.

    That pretty much sums up my feelings towards both games. My friends rave about them, but my soul had long since been jaded towards action/adventure games staring furry forest friends.

    So, um... "Meh".

    Falstaff on
    Still verbing the adjective noun.
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    I wonder how many sandcastle cheats I still remember...

    WishyWashyBanjo

    ...That's about it.

    Speed Racer on
  • apotheosapotheos Registered User, ClubPA regular
    edited May 2008
    I really enjoyed the first game, but it for me is symbolic of the right size and scale of a fetch quest. Banjo Tooie and its semi-sequel Donkey Kong 64 were fucking retarded in size and scope.

    The 3D platformer has really changed since, so such thoughts may not even be relevant to the outcome of this project. But I really hope its a lot more like the first than the second.

    apotheos on


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  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited May 2008
    I wonder how many sandcastle cheats I still remember...

    WishyWashyBanjo

    ...That's about it.

    BlueEggs? I think that was one.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
  • King RiptorKing Riptor Registered User regular
    edited May 2008
    What didn't you like about Banjo 2? I thought it was worse in pretty much every way.

    It was a huge letdown. The transformations were lame( oh washing machine! Yep totally funny for five seconds) the level design was pretty awful and the new moves were really lazy especially the split up techniques.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • jothkijothki Registered User regular
    edited May 2008
    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    And I'll be annoyed in roughly the same way as I was when the sequel to Sunshine ended up being Galaxy. I want more nonlinearity in these kinds of games, not less.

    jothki on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2008
    jothki wrote: »
    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    And I'll be annoyed in roughly the same way as I was when the sequel to Sunshine ended up being Galaxy. I want more nonlinearity in these kinds of games, not less.

    Well I hope they keep pandering to me and not you, because I'm tired of all this free roaming crap. I want a game, not a sandbox.

    TheSonicRetard on
  • ronzoronzo Registered User regular
    edited May 2008
    Did anyone else make awesome deathmatch mode with Banjo 2's FPS mini game?

    Everyone Jinjo's (who have 4 heath and move twice as fast as a normal character)

    Set to one of the following:
    Only Grenade Eggs, everyone dies in one hit but its nearly impossible to hit someone so lots of yelling

    Only Mine eggs. These turn invisible, or nearly so, when placed. They will kill a jinjo in one hit. Everyone is super fucking paranoid inside of 30 seconds

    ah good times

    ronzo on
  • chasmchasm Ill-tempered Texan Registered User regular
    edited May 2008
    Sandboxes only work for certain genres. Platforming isn't one of those genres.

    chasm on
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  • jothkijothki Registered User regular
    edited May 2008
    jothki wrote: »
    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    And I'll be annoyed in roughly the same way as I was when the sequel to Sunshine ended up being Galaxy. I want more nonlinearity in these kinds of games, not less.

    Well I hope they keep pandering to me and not you, because I'm tired of all this free roaming crap. I want a game, not a sandbox.

    Oh yeah? Well then, I hope that Sonic Unleashed has a hub world and levels that you have to play through multiple times in different ways in order to collect items that unlock more levels when you get enough of them.
    :P

    jothki on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited May 2008
    I've still got my heart set on Conkor's Bad Fur Day 2 or (YOUGUYSBETTERNOTFUCKTHISUPORSOMEONEWILLGETSTABBED!) Perfect Dark 2 more than Banjo 3.

    Jak and Daxter 2 was pretty good for an open ended platformer, so I'm not fussed if Banjo 3 heads in that direction.

    Waka Laka on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2008
    jothki wrote: »
    jothki wrote: »
    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    And I'll be annoyed in roughly the same way as I was when the sequel to Sunshine ended up being Galaxy. I want more nonlinearity in these kinds of games, not less.

    Well I hope they keep pandering to me and not you, because I'm tired of all this free roaming crap. I want a game, not a sandbox.

    Oh yeah? Well then, I hope that Sonic Unleashed has a hub world and levels that you have to play through multiple times in different ways in order to collect items that unlock more levels when you get enough of them.
    :P

    Sonic Unleashed does have a Hub world, and you do go through levels multiple times to unlock new ones.

    TheSonicRetard on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    While I liked the linearity of SMG's worlds, I think it would've been better if it plopped you down in one big level with 3-7 stars in it, gave you some direction as to the location of one of them, and turned you loose, like SM64 did.

    Speed Racer on
  • DjiemDjiem Registered User regular
    edited May 2008
    While I liked the linearity of SMG's worlds, I think it would've been better if it plopped you down in one big level with 3-7 stars in it, gave you some direction as to the location of one of them, and turned you loose, like SM64 did.

    Yes, that's pretty much the only way SMG could be better, by giving us big worlds to explore.

    Djiem on
  • King RiptorKing Riptor Registered User regular
    edited May 2008
    jothki wrote: »
    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    And I'll be annoyed in roughly the same way as I was when the sequel to Sunshine ended up being Galaxy. I want more nonlinearity in these kinds of games, not less.

    Well I hope they keep pandering to me and not you, because I'm tired of all this free roaming crap. I want a game, not a sandbox.

    Thank You.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2008
    Glenn565 wrote: »
    YaYa wrote: »
    According to Destructoid, Rare is finally going to be showing some stuff from Banjo-Threeie or whatever they're calling it on Tuesday, 8:00 AM PST.

    Are we excited? Yes we are.

    I thought they showed stuff about this before, but I guess I was wrong.

    I didn't care too much for Banjo 2, but Banjo 1 was basically an expansion for Mario 64. If Banjo 3 is a Mario Galaxy clone, I'll walk away with a gigantic smile on my face.

    You have to remember this isn't the Rare that made Banjo Kazooie. It's just a shadow of it's former self.
    According to Eurogamer magazine, the original team from the earlier Banjo-Kazooie games will be working on the new game.

    That's a relief.

    Sheep on
  • RaughnRaughn Registered User regular
    edited May 2008
    apotheos wrote: »
    I really enjoyed the first game, but it for me is symbolic of the right size and scale of a fetch quest. Banjo Tooie and its semi-sequel Donkey Kong 64 were fucking retarded in size and scope.

    The 3D platformer has really changed since, so such thoughts may not even be relevant to the outcome of this project. But I really hope its a lot more like the first than the second.

    I can't remember where, but I am sure that sometime in the last month I read a quote from one of the project leads stating that the game would be structured very differently from the N64 Banjo games. Also, it looks like it is just going to be called "Banjo-Kazooie," and we know the art style has changed, so all signs are pointing to a complete reboot.

    I'm optimistic. I realize that Viva Pinata was only one game, but I think it could represent a return to form for Rare.

    Raughn on
  • CaspianXCaspianX Registered User regular
    edited May 2008
    Raughn wrote: »
    I realize that Viva Pinata was only one game, but I think it could represent a return to form for Rare.

    You forget, Viva Pinata was actually two games, and the way Rare's been talking about this new one being "not quite like the old platformers" (or something like that) has me seriously worried they'll be crapping out another Party Animals.

    CaspianX on
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  • Kewop DecamKewop Decam Registered User regular
    edited May 2008
    After Kameo, I want nothing to do with Rare games

    Kewop Decam on
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  • OhtsamOhtsam Registered User regular
    edited May 2008
    After Kameo, I want nothing to do with Rare games

    To be fair Kameo went through 3 different consoles in its development and suffered like many games due from the development time bloat causing them to restart from scratch and throw something together at the last minute

    Ohtsam on
  • Kewop DecamKewop Decam Registered User regular
    edited May 2008
    Ohtsam wrote: »
    After Kameo, I want nothing to do with Rare games

    To be fair Kameo went through 3 different consoles in its development and suffered like many games due from the development time bloat causing them to restart from scratch and throw something together at the last minute

    Okay... who's fault is that?


    Rare's

    Kewop Decam on
    pasigfa7.jpg
  • CaspianXCaspianX Registered User regular
    edited May 2008
    These guys took Star Fox and turned it into a game about collecting nuts and berries and shit. Trust me, if there's a way to ruin a good thing, they're not only capable of doing it, but doing it in ways that boggle the mind.

    Still, I really really wish they'd make a next-gen Blast Corps.

    CaspianX on
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  • Crimson KingCrimson King Registered User regular
    edited May 2008
    But... I don't have a 360.

    raaaaaaaaaare

    Crimson King on
  • OhtsamOhtsam Registered User regular
    edited May 2008
    Ohtsam wrote: »
    After Kameo, I want nothing to do with Rare games

    To be fair Kameo went through 3 different consoles in its development and suffered like many games due from the development time bloat causing them to restart from scratch and throw something together at the last minute

    Okay... who's fault is that?


    Rare's

    Well the switch from N64 to GC was their fault but was only like a year into development
    Then Microsoft bought them and they were forced to get it ready for the 360

    edit: and Star Fox Adventure was also not Rare's idea it started off as a game called Dinosaur Planet, then Nintendo saw the similarities in the design of Dinosaur Planet's Anthromorphs and Star Fox's and had them make it a Star Fox game.

    Ohtsam on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited May 2008
    Well Kameo wasn't bad. It was good enough for me to play it through the end, but it wasn't memorable and I don't intend to ever touch the game again.

    Fireflash on
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  • CaspianXCaspianX Registered User regular
    edited May 2008
    Fireflash wrote: »
    Well Kameo wasn't bad. It was good enough for me to play it through the end, but it wasn't memorable and I don't intend to ever touch the game again.

    I'll give it this - it was very pretty.

    CaspianX on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2008
    As long as they keep the collectible shit within reason, and I'm a bear carrying a bird around learning bizarre combat moves as I make my way through a cartoony and slightly sinister world, I'll be good to go.

    Speed Racer on
  • GodfatherGodfather Registered User regular
    edited May 2008
    Man, I don't know what some of you are talking about when it comes to bland level design in Banjo-Tooie. Hailfire Peaks and Cloud Cukooland were pretty freakin' amazing back when I was a kid.

    I will give you the "scale it the fuck down" card. That game was massive.

    Godfather on
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