Hunters not having to worry about retarded shot timings might increase the entire class's average DPS, just a bit. >_>
Really, hunters just want the class to play itself like it used to. Not having to actually be at range, and automatically dispelling clearly isn't enough.
I can't tell how serious you're being here, but...
The entire Steady Shot mechanic is misguided. Your output potential is entirely too dependent upon your latency / framerate. This fact, combined with the ridiculous levels of haste [+20% talent haste, +15% Imp. Aspect of the Hawk haste, Heroism/Bloodlust/Drums of Battle haste, and +15% quiver/ammo pouch haste] a raiding BM hunter is regularly dealing with, almost require a macro to keep you in control of your character.
I usedta run a very inefficient Marksmanship spec [well, inefficient for PvE] and so am totally comfortable with actually weaving Arcane and Multi-Shot into a rotation... but why bother when I can mash?
1) You pay money to make a team (2 person, 3 person or 5 person team, larger teams costing more money)
2) You queue up for a match
3) You get steamrolled by S3/S4 wearing fad of the month team
4) You do this a total of ten times and on maintenance day you get some Arena points
This is pretty much it; if you're new to arena, and not playing a fotm team, then I would strongly recommend you have a good sense of humour, because even if you're not taking it seriously and playing it with a mate, getting a 1:9 or 0:10 record will get you down.
I play with a felguard lock, and at about 1650, every team seems to be a fotm combo; disc priest / rogue, druid / warrior. The fights are close, but that just tells me the other team are rubbish, because it shouldn't be, and there's nothing more annoying than you played better, but still got beaten by somebody who is just face-rolling over their keyboard.
Luckily we can handle rogue / mage teams, because that's what got us from 1500-1600.
Don't go arena if you're in a bad mood.
Also, I'd wager that resto druids are low in 5vs5, partly, because they get an easy ride in the lower brackets; why make that effort when you can just team up with some rogue / warrior in 2vs2 and get your points quicker.
So, do the Beasts need a feral druid by any chance? I'm really getting tired of pugging on azgalor, and since most of my RL friends don't play too much anymore (and aren't really geared to do much beyond normals regardless) I'm at at a bit of a dead end there so I was looking for somewhere to transfer.
You're welcome to join us on Ravenholdt, regardless of spec/class.
I know the Sonic Spear is the best pre-raiding hunter melee weapon in the game; but what's the best Tier 4 upgrade? I haven't seen anything nearly as versatile as the spear.
I know the Sonic Spear is the best pre-raiding hunter melee weapon in the game; but what's the best Tier 4 upgrade? I haven't seen anything nearly as versatile as the spear.
Legacy, but there's no hit rating for some reason.
Beck on
Lucas's Franklin Badge reflected the lightning back!
I know the Sonic Spear is the best pre-raiding hunter melee weapon in the game; but what's the best Tier 4 upgrade? I haven't seen anything nearly as versatile as the spear.
Legacy, but there's no hit rating for some reason.
The original statement is incorrect.
The S3 axe, which costs a piddly 1k Arena points, is the best melee weapon you're going to find outside of a 10- or 25-man. Other than that, Trollbane out of ZA is also an excellent weapon. Get hitcapped elsewhere.
I know the Sonic Spear is the best pre-raiding hunter melee weapon in the game; but what's the best Tier 4 upgrade? I haven't seen anything nearly as versatile as the spear.
Legacy, but there's no hit rating for some reason.
Yeah, that's the main reason I wasn't really glomming on to it. Especially since I'm going to lose 17 to my hit raiting when I buy the 150 badge crossbow.
Anywho, I have an insane plan. I want to complete the "Master's Key", Nightbane and Champion of the Naaru quest lines as soon as possible. I have difficulty getting into raids and currently the only time I can get into Kara is during an early morning sunday raid that's a total badge run speedthrough: I couldn't even get these guys to slow down enough to kill some extra mobs in the library so I could talk to the NPCs, so it makes doing stuff a little difficult and I'll have to run Kara twice to finish everything.
I've charted what instances I need to gather where and I figured out the quickest way to do things. (I'm doing the Key quests in Heroics to save time)
Week 1:
Step 1. Heroic Shadow Labyrinth: For part of Trial of the Naaru: Strength, and Entry Into Karazhan (The Master's Key Part 4)
Step 2/3. Heroic Steamvaults: Other half of Trial of the Naaru: Strength, and half of The Second and Third Fragments (The Master's Key Part 5), and Heroic Arcatraz: Trial of the Naaru: Tenacity, and the other half of The Second and Third Fragments (The Master's Key Part 5). Can't be done in either order.
Step 4. Normal Black Morass: The Master's Touch (The Master Key Part 6)
Step 5. Karazhan: I blow through the instance with the badge run, completing The Shade of Aran (Medivh's Journal Part 4) as we go, then after we've cleared it, I'll wait for the mobs to disappear and I'll go back in and complete Assessing the Situation (The Master's Key Part 9), Keanna's Log (The Master's Key Part 10) and The Master's Terrace (Medivh's Journal Part 5). This may be my last time to raid Kara for awhile since the guy I'm filling in for will be back next week.
Week 2:
Step 6/7. Heroic Shattered Halls: Trial of the Naaru: Mercy, and half of Kalynna's Request (Medivh's Journal Part 8) and Heroic Sethekk Halls: Other half of Kalynna's Request (Medivh's Journal Part 8). Again can be done in any order.
Whenever(Interchangable as well)
Step 8: Wait until I can get into another Kara run and complete The New Directive (The Master's Key Part 12), and Nightbane (Medivh's Journal Part 9)
Step 9: Magtheridon's Lair: Trial of the Naaru: Magtheridon
Step 10: Gruul's Lair: The Cudgel of Kar'desh (I already got the one from Nightbane)
Next week is going to be interesting. Thank god my gear is much improved than it was. Other than being insane, any flaws in this plan? (Non-instance stuff will of course be completed inbetween runs)
Undead Scottsman on
0
TavIrish Minister for DefenceRegistered Userregular
Ha, i just noticed that you don't need leatherworking to actually wear Boots of Natural Grace, just to learn the pattern.
Don't you unlearn all the patterns after you give up LW?
What does he need the pattern for once he has the shoes?
So could I unlearn BS but still be able to use my Red Havok Boots?
Well, since the boots don't say "Requires Blacksmithing ###" I'd wager an educated guess and say yes, you could.
I seem to recall that crafted items with XXX Craft tend to be a little buggy. You can drop the profession and continue to use the item until you unequip it.
Thomamelas on
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deowolfis allowed to do that.Traffic.Registered Userregular
Given that high-end DPS classes in Naxx were pushing 600 DPS pre-BC, as I understand it, and that now the ceiling seems to be just over 2k DPS, whether we'll see another quadrupling of damage output in WotLK.
Someone tried to make the argument to me that the stam change alone would account for the drastic increase in average DPS for an endgame damage-dealing class, but I don't buy that for any case other than PvP, and no one's talking about that.
The more believable argument is that, plainly and simply, Blizzard stopped wasting itemization points on DPS gear with spirit and random incremental resistances. This is fair, but I find it pretty unlikely that it accounts for increasing a class's DPS potential by 400%.
Talent changes, and the fact that naxx gear is about equal to level 70 blues. Hell, I didn't even replace some of my BWL stuff untill level 70. Remember that right before BC, Blizzard boosted everyone's DPS with new talents.
The main thing to look for is what the new talents will do.
Related, it's not just new abilities for each class but what those abilities do for other classes. I think they became much more focused on group composition and party buffs and a lot of classes got things to boost that, so if you have really nice parties set up your raid DPS skyrockets. I'm curious how this will pan out in WLK given that group buffs will be raid-wide. Will everyone's DPS just go insane or will they nerf it because having every totem and various other group buffs on every single raid member be too much?
The more believable argument is that, plainly and simply, Blizzard stopped wasting itemization points on DPS gear with spirit and random incremental resistances. This is fair, but I find it pretty unlikely that it accounts for increasing a class's DPS potential by 400%.
The cap appears to be 2,500ish (give or take a bit) with a bit of heroism rolling, and over 3k in a perfectly set up group with (I assume) nigh non-stop heroisms. Sustained, god only knows what their burst spikes are like, but their tanks must have gigantic balls of steel.
PS: the old dps max was over 1000, as I recall several videos (paladins and warriors both come to mind) doing that much and more on Patchwerk. I don't recall if this was with the 2.0 talents or not, however, but it was at level 60.
So it's more like a doubling or tripling of dps.
And no, I don't think I'll be doing 8-10,000 dps at 80. I expect it will go up significantly, but I have doubts that it will be quite so massive an improvement.
That said, calling it now; 100,000,000 hp boss in the expansion.
Will everyone's DPS just go insane or will they nerf it because having every totem and various other group buffs on every single raid member be too much?
I'd find it hillarious if they did nerf things like totems once they're raid wide.
If it's too powerful, why the fuck would you make them raid wide in the first place?
/facepalm
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Look at it this way: we've been told that Sunwell gear will be good starter gear for the new Naxx 25 man. Given some probable increase in DPS from new talent builds, I expect 2500 will be considered a pretty decent baseline for entering 25 man content. Assuming gear in wotlk raiding increases at roughly the same pace it did in BC, you'd get up to 5000 DPS being a reasonable number for the "pure" high-end DPS classes, (rogues, mages, hunters)* with everyone else falling somewhere in between.
*
Sadly, I don't expect them to make the same silly mistake they made with warlock scaling again in WotLK
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
1) You pay money to make a team (2 person, 3 person or 5 person team, larger teams costing more money)
2) You queue up for a match
3) You get steamrolled by S3/S4 wearing fad of the month team
4) You do this a total of ten times and on maintenance day you get some Arena points
Yes, that's how it works if you suck at the game. I don't believe for a minute that lolfadteams are always the problem, people have gotten 2100 with a melee hunter and a shaman using windfury, I don't believe in the lame excuses anymore and all the arena crying on this board is annoying.
There is no reason whatsoever that almost any composition you can think of can't maintain a 1600ish rating. Yes, you'll have to grind to get up to a competitive level. Welcome to WoW.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Actually, and I don't want to jinx myself here, but I've been blazing through the levels on my Warlock. I went from 34-46 July 4th weekend and 46-54 this past weekend, and I haven't even touched Winterspring or either of the Plaguelands yet. I'm hoping Linken's questline and Winterspring take me through 56 at least, that way I'll have to spend a minimal amount of time in the Plagulands, because fuck those zones.
Halfmex on
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reVerseAttack and Dethrone GodRegistered Userregular
edited July 2008
51-60 went surprisingly smooth on my Paladin (I stayed on Azeroth until level 60). It wasn't the horribly nightmarish mess I remembered it to be from my previous characters, but then again, the last time I leveled a character through those levels was very long time ago, long before the leveling changes took place.
My druid got a good chunk of his 50s done from the Midsummer quests. It was beyond amazing. My rogue, though, is sitting at 51, and I'm not looking forward to do this without some sort of assistance.
drhazard on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
My druid got a good chunk of his 50s done from the Midsummer quests. It was beyond amazing. My rogue, though, is sitting at 51, and I'm not looking forward to do this without some sort of assistance.
Wow, seriously? I've always found rogues to be the easiest class to level (or at least on par with Hunters). Especially at higher levels, you've already got access to most of your top-end abilities, it's a breeze.
Then again, there are just classes that seem to fit some folks better than others. I heard nothing but how easy druids are to level and mine is still languishing at 25. So very boring.
Even the Warlock didn't really take off until 30 or so, and that one's still nowhere near as fun or easy to level as my rogues and hunter were.
Nagrand is soooooo fucking long but I dinged shortly after finishing up the place. Pretty ganktastic there too is you level on a PvP server.
My levelling buddy was a hunter and every so often he would tell me:
Him: "Hey Blake... tracking some allies.."
Me: "Are they in the air or on the ground?"
Him: " They're flying."
Me: " Fuck."
Nagrand is the only place I regret being on a PvE server.
I wish I could hover around there on my flyer, clinging to the boughs of trees, waiting to pounce on unsuspecting Alliance.
Some of the allaince on Windrunner walk around flagged to show off the lack of horde anymore. When you kill them thier freinds come at you like a bulldozer
I just moved my enhance shaman over there, since my alliance guys are all on Windrunner too. Hoping there is enough action to get the occasional Kara raid or heroic done when I need a break from Alliance.
Will everyone's DPS just go insane or will they nerf it because having every totem and various other group buffs on every single raid member be too much?
I'd find it hillarious if they did nerf things like totems once they're raid wide.
If it's too powerful, why the fuck would you make them raid wide in the first place?
/facepalm
Elemental focus was basically a 1 point version of clearcasting mages had
then blizz decided to buff it so every crit was a free spell, like pre-nerf illumination
then blizz decided that was too overpowered and nerfed it to 60% mana cost, a nerf that was alongside the illumination nerf
then blizz decided to mess with it again, making it so when you crit you get a 2 charge buff for 2 spells at 40% off
also as a rogue main you should see that they tacked on shadowstep at the last minute and to this day are not sure what to do with it
but I dont see this being too powerful, from the looks of it all aura moves will be raidwide, including healing spells like circle of healing and......tranquility, which the druid changes may make me switch main for wrath cause I am pissed at what they are doing to shaman healers, in that we are getting nothing but spirit link in the expansion in the healing tree, only this healing wave nonsense, alongside the elemental focus change, making that work on heals, will make us like pallys....pallys with chain heal, but nothing buffing that heal from wrath talents at all
polloface on
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reVerseAttack and Dethrone GodRegistered Userregular
I'd find it hillarious if they did nerf things like totems once they're raid wide.
If it's too powerful, why the fuck would you make them raid wide in the first place?
/facepalm
That's been Blizzard's MO since forever, though. Crank the "balancing" knob to 11, see how many bitch, crank it down to 3, wait for the wave of bitching, "re-balance" it back to where it was to begin with or ever so slightly higher.
Gradual is not a word in their vocabulary, evidently.
I know the Sonic Spear is the best pre-raiding hunter melee weapon in the game; but what's the best Tier 4 upgrade? I haven't seen anything nearly as versatile as the spear.
Legacy, but there's no hit rating for some reason.
Stuff
Coming in a day late and having not seen if anyone made any other responses after this, do a week or two of areans and get the S3 hunter axe, or if you can win a lot and get the S4 axes. They're both sexy.
My druid got a good chunk of his 50s done from the Midsummer quests. It was beyond amazing. My rogue, though, is sitting at 51, and I'm not looking forward to do this without some sort of assistance.
Wow, seriously? I've always found rogues to be the easiest class to level (or at least on par with Hunters). Especially at higher levels, you've already got access to most of your top-end abilities, it's a breeze.
Then again, there are just classes that seem to fit some folks better than others. I heard nothing but how easy druids are to level and mine is still languishing at 25. So very boring.
Even the Warlock didn't really take off until 30 or so, and that one's still nowhere near as fun or easy to level as my rogues and hunter were.
It's not that the rogue is hard to level, it's just that, around 51, the quests aren't as plentiful as they could be--and where they are, they aren't interesting. I'm not particularly enthusiastic about hanging around Un'Goro for a while, as I've done on my two other characters I've gotten to the 60s. I've never done Silithis, so I might head out there around 54 instead of Winterspring.
I will say that my feral druid is much easier to level now, though. Not so back around 51, but after respeccing, it's very nice to be able to take, say, three adds easily by cat-forming up to a 5 point Rip, Barkskin-Healing Touch-Moonfire, bear form with some swipes and frenzied regen, rinse, repeat as necessary. With my Rogue, I would need to pop at least one cooldown for the same sort of fight.
drhazard on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited July 2008
Silithus, if memory serves, doesn't have much to offer if you're not at least 57 or 58, though I could be wrong. At 51 I think your only options are Un'Goro, W. Plaguelands and possibly a bit in Felwood.
Yeah, my mage is becoming annoying. Horde side on the server there is practically no instances going on unless it's raiding. On the alliance side things are nice and fun with instance runs for all, and then some. So I'll probably get my druid past 45 tomorrow. Tanaris, Feralas and Hinterlands should get me to ~50 I hope. Druids are fun. No downtime ftw.
Having just came back from Silithus after hanging out there around 56, i can say it's not a good place for leveling, at all. There's only a handful of quests for these levels, and the rewards aren't anything to talk about.
My druid got a good chunk of his 50s done from the Midsummer quests. It was beyond amazing. My rogue, though, is sitting at 51, and I'm not looking forward to do this without some sort of assistance.
Wow, seriously? I've always found rogues to be the easiest class to level (or at least on par with Hunters). Especially at higher levels, you've already got access to most of your top-end abilities, it's a breeze.
Then again, there are just classes that seem to fit some folks better than others. I heard nothing but how easy druids are to level and mine is still languishing at 25. So very boring.
Even the Warlock didn't really take off until 30 or so, and that one's still nowhere near as fun or easy to level as my rogues and hunter were.
It's not that the rogue is hard to level, it's just that, around 51, the quests aren't as plentiful as they could be--and where they are, they aren't interesting. I'm not particularly enthusiastic about hanging around Un'Goro for a while, as I've done on my two other characters I've gotten to the 60s. I've never done Silithis, so I might head out there around 54 instead of Winterspring.
I will say that my feral druid is much easier to level now, though. Not so back around 51, but after respeccing, it's very nice to be able to take, say, three adds easily by cat-forming up to a 5 point Rip, Barkskin-Healing Touch-Moonfire, bear form with some swipes and frenzied regen, rinse, repeat as necessary. With my Rogue, I would need to pop at least one cooldown for the same sort of fight.
When you get into the 50s, you have two mostly exclusive paths you can take to 60. The first is kind of a loose progression from WPL to EPL (or Burning Steppes/Silithus if you're bored with EPL), and the second is to go through the tightly integrated zones of Un'goro, Felwood, and Winterspring. Doing any one of those zones by itself isn't nearly as rewarding as if you do them all, and in the correct order, because you have so many cross-zone quests between the three places (the Linken questline being the main one that ties all three zones together, but there are others, like the Undercity/Ironforge ooze quests that span Felwood and Un'goro, or the furbolg quests that span Felwood and Winterspring).
Posts
I can't tell how serious you're being here, but...
The entire Steady Shot mechanic is misguided. Your output potential is entirely too dependent upon your latency / framerate. This fact, combined with the ridiculous levels of haste [+20% talent haste, +15% Imp. Aspect of the Hawk haste, Heroism/Bloodlust/Drums of Battle haste, and +15% quiver/ammo pouch haste] a raiding BM hunter is regularly dealing with, almost require a macro to keep you in control of your character.
I usedta run a very inefficient Marksmanship spec [well, inefficient for PvE] and so am totally comfortable with actually weaving Arcane and Multi-Shot into a rotation... but why bother when I can mash?
This is pretty much it; if you're new to arena, and not playing a fotm team, then I would strongly recommend you have a good sense of humour, because even if you're not taking it seriously and playing it with a mate, getting a 1:9 or 0:10 record will get you down.
I play with a felguard lock, and at about 1650, every team seems to be a fotm combo; disc priest / rogue, druid / warrior. The fights are close, but that just tells me the other team are rubbish, because it shouldn't be, and there's nothing more annoying than you played better, but still got beaten by somebody who is just face-rolling over their keyboard.
Luckily we can handle rogue / mage teams, because that's what got us from 1500-1600.
Don't go arena if you're in a bad mood.
Also, I'd wager that resto druids are low in 5vs5, partly, because they get an easy ride in the lower brackets; why make that effort when you can just team up with some rogue / warrior in 2vs2 and get your points quicker.
Legacy, but there's no hit rating for some reason.
The original statement is incorrect.
The S3 axe, which costs a piddly 1k Arena points, is the best melee weapon you're going to find outside of a 10- or 25-man. Other than that, Trollbane out of ZA is also an excellent weapon. Get hitcapped elsewhere.
Yeah, that's the main reason I wasn't really glomming on to it. Especially since I'm going to lose 17 to my hit raiting when I buy the 150 badge crossbow.
Anywho, I have an insane plan. I want to complete the "Master's Key", Nightbane and Champion of the Naaru quest lines as soon as possible. I have difficulty getting into raids and currently the only time I can get into Kara is during an early morning sunday raid that's a total badge run speedthrough: I couldn't even get these guys to slow down enough to kill some extra mobs in the library so I could talk to the NPCs, so it makes doing stuff a little difficult and I'll have to run Kara twice to finish everything.
I've charted what instances I need to gather where and I figured out the quickest way to do things. (I'm doing the Key quests in Heroics to save time)
Week 1:
Step 1. Heroic Shadow Labyrinth: For part of Trial of the Naaru: Strength, and Entry Into Karazhan (The Master's Key Part 4)
Step 2/3. Heroic Steamvaults: Other half of Trial of the Naaru: Strength, and half of The Second and Third Fragments (The Master's Key Part 5), and Heroic Arcatraz: Trial of the Naaru: Tenacity, and the other half of The Second and Third Fragments (The Master's Key Part 5). Can't be done in either order.
Step 4. Normal Black Morass: The Master's Touch (The Master Key Part 6)
Step 5. Karazhan: I blow through the instance with the badge run, completing The Shade of Aran (Medivh's Journal Part 4) as we go, then after we've cleared it, I'll wait for the mobs to disappear and I'll go back in and complete Assessing the Situation (The Master's Key Part 9), Keanna's Log (The Master's Key Part 10) and The Master's Terrace (Medivh's Journal Part 5). This may be my last time to raid Kara for awhile since the guy I'm filling in for will be back next week.
Week 2:
Step 6/7. Heroic Shattered Halls: Trial of the Naaru: Mercy, and half of Kalynna's Request (Medivh's Journal Part 8) and Heroic Sethekk Halls: Other half of Kalynna's Request (Medivh's Journal Part 8). Again can be done in any order.
Whenever(Interchangable as well)
Step 8: Wait until I can get into another Kara run and complete The New Directive (The Master's Key Part 12), and Nightbane (Medivh's Journal Part 9)
Step 9: Magtheridon's Lair: Trial of the Naaru: Magtheridon
Step 10: Gruul's Lair: The Cudgel of Kar'desh (I already got the one from Nightbane)
Next week is going to be interesting. Thank god my gear is much improved than it was. Other than being insane, any flaws in this plan? (Non-instance stuff will of course be completed inbetween runs)
Don't you unlearn all the patterns after you give up LW?
What does he need the pattern for once he has the shoes?
So could I unlearn BS but still be able to use my Red Havok Boots?
Well, since the boots don't say "Requires Blacksmithing ###" I'd wager an educated guess and say yes, you could.
I seem to recall that crafted items with XXX Craft tend to be a little buggy. You can drop the profession and continue to use the item until you unequip it.
I am a holy pally, and man, Arena pvp sounds really unattractive right now.
Related, it's not just new abilities for each class but what those abilities do for other classes. I think they became much more focused on group composition and party buffs and a lot of classes got things to boost that, so if you have really nice parties set up your raid DPS skyrockets. I'm curious how this will pan out in WLK given that group buffs will be raid-wide. Will everyone's DPS just go insane or will they nerf it because having every totem and various other group buffs on every single raid member be too much?
The cap appears to be 2,500ish (give or take a bit) with a bit of heroism rolling, and over 3k in a perfectly set up group with (I assume) nigh non-stop heroisms. Sustained, god only knows what their burst spikes are like, but their tanks must have gigantic balls of steel.
PS: the old dps max was over 1000, as I recall several videos (paladins and warriors both come to mind) doing that much and more on Patchwerk. I don't recall if this was with the 2.0 talents or not, however, but it was at level 60.
So it's more like a doubling or tripling of dps.
And no, I don't think I'll be doing 8-10,000 dps at 80. I expect it will go up significantly, but I have doubts that it will be quite so massive an improvement.
That said, calling it now; 100,000,000 hp boss in the expansion.
I'd find it hillarious if they did nerf things like totems once they're raid wide.
If it's too powerful, why the fuck would you make them raid wide in the first place?
/facepalm
*
that's why we call it the struggle, you're supposed to sweat
Yes, that's how it works if you suck at the game. I don't believe for a minute that lolfadteams are always the problem, people have gotten 2100 with a melee hunter and a shaman using windfury, I don't believe in the lame excuses anymore and all the arena crying on this board is annoying.
that's why we call it the struggle, you're supposed to sweat
It only gets worse after.
Then again, there are just classes that seem to fit some folks better than others. I heard nothing but how easy druids are to level and mine is still languishing at 25. So very boring.
Even the Warlock didn't really take off until 30 or so, and that one's still nowhere near as fun or easy to level as my rogues and hunter were.
I just moved my enhance shaman over there, since my alliance guys are all on Windrunner too. Hoping there is enough action to get the occasional Kara raid or heroic done when I need a break from Alliance.
Elemental focus was basically a 1 point version of clearcasting mages had
then blizz decided to buff it so every crit was a free spell, like pre-nerf illumination
then blizz decided that was too overpowered and nerfed it to 60% mana cost, a nerf that was alongside the illumination nerf
then blizz decided to mess with it again, making it so when you crit you get a 2 charge buff for 2 spells at 40% off
also as a rogue main you should see that they tacked on shadowstep at the last minute and to this day are not sure what to do with it
but I dont see this being too powerful, from the looks of it all aura moves will be raidwide, including healing spells like circle of healing and......tranquility, which the druid changes may make me switch main for wrath cause I am pissed at what they are doing to shaman healers, in that we are getting nothing but spirit link in the expansion in the healing tree, only this healing wave nonsense, alongside the elemental focus change, making that work on heals, will make us like pallys....pallys with chain heal, but nothing buffing that heal from wrath talents at all
That's alright, the Rogues seem to have a pretty good idea what to do with it.
the practise is to join AB, find a low-geared person, and hunt them down in a pack of four DPS + 1 healer over and over again
the practise has become known as Emodotting, as due to the following screenshot
Gradual is not a word in their vocabulary, evidently.
Coming in a day late and having not seen if anyone made any other responses after this, do a week or two of areans and get the S3 hunter axe, or if you can win a lot and get the S4 axes. They're both sexy.
It's not that the rogue is hard to level, it's just that, around 51, the quests aren't as plentiful as they could be--and where they are, they aren't interesting. I'm not particularly enthusiastic about hanging around Un'Goro for a while, as I've done on my two other characters I've gotten to the 60s. I've never done Silithis, so I might head out there around 54 instead of Winterspring.
I will say that my feral druid is much easier to level now, though. Not so back around 51, but after respeccing, it's very nice to be able to take, say, three adds easily by cat-forming up to a 5 point Rip, Barkskin-Healing Touch-Moonfire, bear form with some swipes and frenzied regen, rinse, repeat as necessary. With my Rogue, I would need to pop at least one cooldown for the same sort of fight.
... fuck me.
When you get into the 50s, you have two mostly exclusive paths you can take to 60. The first is kind of a loose progression from WPL to EPL (or Burning Steppes/Silithus if you're bored with EPL), and the second is to go through the tightly integrated zones of Un'goro, Felwood, and Winterspring. Doing any one of those zones by itself isn't nearly as rewarding as if you do them all, and in the correct order, because you have so many cross-zone quests between the three places (the Linken questline being the main one that ties all three zones together, but there are others, like the Undercity/Ironforge ooze quests that span Felwood and Un'goro, or the furbolg quests that span Felwood and Winterspring).
Now that I think of it, I don't believe I've been to Winterspring, Felwood or Silithus for anything but a brief stopover in a good year and a half.
The expansion is going to be fun.