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Sony working on "break apart" motion controller
Sony Computer Entertainment is working on a new controller for the PlayStation 3, which features the ability to 'break apart' into two separate units, each of which contains an accelerometer for 'Wiimote-like' motion-sensing functionality, GamesIndustry.biz understands.
It's not clear when the pad will be officially announced, but it is believed that working units have already been supplied to certain developer partners, according to sources.
The potential for new game types to be developed with the additional motion-sensing functionality should open up the PlayStation 3 to the sorts of gaming audiences that the Nintendo has been so successful at gathering with its Wii console.
Sony Computer Entertainment declined to comment on the matter at the time of publishing, although an announcement is expected in due course, with the possibility of an official unveiling at this year's E3 event.
Gameindustry.biz is a decent source so I sort of believe them. If both Microsoft and Sony announce waggle controllers at E3, it will be one of the best E3s ever. I don't see this selling well enough to encourage many companies to make games for it.
Won't work. Wii did it first and people will see it as a ripoff, Nintendo's having a hard enough time convincing developers to incorporate waggle as it is, you just can't shoehorn waggle into an existing control scheme without making it awkward, etc. etc.
There's strong rumors Microsoft will announce the same thing at E3.
Yep, optional accessories are fail. The only way to get games made for this stuff is to take the dive like the Wii did, for better or worse. I think people would be more receptive to this kind of thing if there weren't so many consoles on the market.
Won't work. Wii did it first and people will see it as a ripoff, Nintendo's having a hard enough time convincing developers to incorporate waggle as it is, you just can't shoehorn waggle into an existing control scheme without making it awkward, etc. etc.
There's strong rumors Microsoft will announce the same thing at E3.
So how is that sixaxis thing working out for you :winky:
This is nuts. I would say is might have a chance if they waited until the PS4 so it would be standard, but they have this whole 10 year plan to stick to.
Yep, optional accessories are fail. The only way to get games made for this stuff is to take the dive like the Wii did, for better or worse. I think people would be more receptive to this kind of thing if there weren't so many consoles on the market.
Seriously?
There are three consoles in the current generation. There were four last gen and like three the gen before that. We are not experiencing a huge surge in consoles.
Lemmie fix that for you.
I think people would be more receptive to this kind of thing if motion control wasn't always so tacked on in games not made by Nintendo.
Yep, optional accessories are fail. The only way to get games made for this stuff is to take the dive like the Wii did, for better or worse. I think people would be more receptive to this kind of thing if there weren't so many consoles on the market.
Seriously?
There are three consoles in the current generation. There were four last gen and like three the gen before that. We are not experiencing a huge surge in consoles.
Lemmie fix that for you.
I think people would be more receptive to this kind of thing if motion control wasn't always so tacked on in games not made by Nintendo.
Much better.
Three is a lot for most people. Just saying that people would be more likely to spend money on a bunch of extra stuff for one console if there were less hardware competition.
Yes, but there aren't nearly the number of exclusives today as there are in the past. In general, most people don't own both an Xbox 360 and a PS3 because there aren't enough console specific games to justify the purpose.
Yes, but there aren't nearly the number of exclusives today as there are in the past. In general, most people don't own both an Xbox 360 and a PS3 because there aren't enough console specific games to justify the purpose.
I'm not going to disagree with you, but I was just remembering the days when magazines would have ads saying, "coming to NES, SNES, Genesis, Gameboy and Game Gear!"
Yes, but there aren't nearly the number of exclusives today as there are in the past. In general, most people don't own both an Xbox 360 and a PS3 because there aren't enough console specific games to justify the purpose.
I'm not going to disagree with you, but I was just remembering the days when magazines would have ads saying, "coming to NES, SNES, Genesis, Gameboy and Game Gear!"
Yeah, I remember those days. To be honest, Console Specifics are actually important. If anything drove the continuation and survival of the PS3 during it's early months, it was the promise of FF13 and MGS4 down the road. And Halo pretty much saved the OXBox
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Yes, but there aren't nearly the number of exclusives today as there are in the past. In general, most people don't own both an Xbox 360 and a PS3 because there aren't enough console specific games to justify the purpose.
I'm not going to disagree with you, but I was just remembering the days when magazines would have ads saying, "coming to NES, SNES, Genesis, Gameboy and Game Gear!"
"Coming to the PS2, PS3, XBox 360, Wii, DS, PSP, and PC."
But yeah, a tacked on optional peripheral introduced after the console's established itself rarely works out. It works on the Wii because it's a core part of the system. Though the Wiimote is obviously a first attempt at this, and I'd love to see the other companies take the general idea and improve on it in future console generations, anything done now just smacks of, "Well Nintendo's pretty successful with that. ...errr... WE CAN DO IT TOO!"
Man rather then having a terrible motion control thing they should make a real Solid Eye you can wear that gives additional information about games and stuff. That would be totally awesome.
I read the title ad thought they were making a "break apart" controller like a Crash Test Dummy action figure.
Those might have been the best action figures ever.
About this controller: If it includes a pointer, I'm excited. I love having the pointer for quick menu navigation, targeting (Zelda: TP), and odd gameplay features (star bits!). Most importantly, it increases accuracy in FPS titles without being as absurdly precise as a mouse.
I agree that Sony will have a challenge getting the majority of PS3 owners to bite, and will consequently struggle for third-party support. But it is virtually guaranteed that Sony-published titles will utilize it, if only as an optional control method, for at least a couple years.
Resistance 2 with a pointer reticle option, if you have the equipment? Yes please.
(Actually...didn't Shane Bettenhausen hint at exactly that a few weeks ago on 1up Yours?)
"Coming to the PS2, PS3, XBox 360, Wii, DS, PSP, and [strike]PC.[/strike] N-gage."
Yes, I'm still bitter
I laughed so hard when I read that thread. SO hard.
For those in the dark, go read the OP for the Force Unleashed thread.
On topic, I expect the Sony-mote to be called the TWELVEAXIS and look exactly like two Wii nunchucks, only with handles too short to hold properly and slippery analog sticks located nearly an inch below where you could comfortably use them.
On topic, I expect the Sony-mote to be called the TWELVEAXIS and look exactly like two Wii nunchucks, only with handles too short to hold properly and slippery analog sticks located nearly an inch below where you could comfortably use them.
I prefer Sony's stick position. It allows me to hold my thumb sideways, then shift it naturally up and down. Nintendo and Microsoft's sticks require a vertical push/extension to move forward, stretching and exhausting my thumb after a while.
But maybe my hands are just smaller than yours.
I wish every system offered several controller models for people with differently sized hands and health conditions. (At the very least, we need more options implemented on the software side. For example, why don't games include options for toggling foward motion on and off to give the thumb a rest while traveling? I have wanted this in every open world and first-person game I have played for years. It could easily be assigned to pressing in the left stick for most games.)
Maybe Sony and Microsoft offering motion contollers is the beginning of more options becoming standard. We have been thinking in terms of consumer adoption dictating whether the contollers succeed. The platform holders could address this from the other end, by requiring tradional and motion/pointer contoller compability for a game to be licensed. They probably can't change the rules in the middle of this hardware generation, but a new one will be here before we know it.
Who is in charge over there that is stupid enough to think that this will work? Apart from pissing off people for a blatant rip-off of Nintendo (and they won't admit that, they never do), no one will develop for it. How do I know that? No one is developing (good) waggle games for the WII, which has sold several times as many consoles as the PS3! As if they'll come out with a game for a very small portion of an already small consumer base, when they won't make it for the most popular console this gen.
Actually if everyone has pointer functionality next generation, Nintendo will probably fall behind. All the FPSs will start using it, and it'll be awesome, and everyone will be going "WHY THE HELL DIDN'T YOU DO THIS ON WII ASSHOLES."
I mean they probably won't fall behind in the sales sense due to momentum and their expanded market who will snap up anything Nintendo, but waggle will finally start to be used well simply because everyone will have it.
Yeah, mid-generation additions rarely take off, especially something as potentially dicey as waggle.
At any rate, this sounds like official confirmation that the Threeaxis was a bit of a flop. Hell, Kojima publicly said "meh" regarding it, and that man loves his crazy gimmicks.
Actually if everyone has pointer functionality next generation, Nintendo will probably fall behind. All the FPSs will start using it, and it'll be awesome, and everyone will be going "WHY THE HELL DIDN'T YOU DO THIS ON WII ASSHOLES."
This is questionable at best, currently the set up we have now is much better suited to shooters then anything yet shown on the Wii. Pointing at the edge of the screen to turn is just terrible. I guess if 360v2 has twin analogue sticks and an IR sensor then maybe, but it still has to be proven as a concept before we can start crowing about the revolution of anything. Plus it's not like Microsoft need to reinvent their shooters at this point, they pretty much have that market completely cornered.
Actually if everyone has pointer functionality next generation, Nintendo will probably fall behind. All the FPSs will start using it, and it'll be awesome, and everyone will be going "WHY THE HELL DIDN'T YOU DO THIS ON WII ASSHOLES."
This is questionable at best, currently the set up we have now is much better suited to shooters then anything yet shown on the Wii. Pointing at the edge of the screen to turn is just terrible. I guess if 360v2 has twin analogue sticks and an IR sensor then maybe, but it still has to be proven as a concept before we can start crowing about the revolution of anything. Plus it's not like Microsoft need to reinvent their shooters at this point, they pretty much have that market completely cornered.
Actually if everyone has pointer functionality next generation, Nintendo will probably fall behind. All the FPSs will start using it, and it'll be awesome, and everyone will be going "WHY THE HELL DIDN'T YOU DO THIS ON WII ASSHOLES."
This is questionable at best, currently the set up we have now is much better suited to shooters then anything yet shown on the Wii. Pointing at the edge of the screen to turn is just terrible. I guess if 360v2 has twin analogue sticks and an IR sensor then maybe, but it still has to be proven as a concept before we can start crowing about the revolution of anything. Plus it's not like Microsoft need to reinvent their shooters at this point, they pretty much have that market completely cornered.
Have we played Metroid Prime 3?
Pointer worked so wonderfully awesomely there.
Indeed it did. The turning started outside of a centralized, invisible box, and it felt very natural.
Medal of Honor Heroes 2 apparently nailed it as well, though I have not played it.
EDIT: I just read that MoH review again, and it's not how I remember it. The thing that makes the aiming work is auto-aim? Gah, no thanks. Bad example. But Prime 3 worked! Also, I'm advocating an option here, not a standard.
Posts
There's strong rumors Microsoft will announce the same thing at E3.
Are you kidding? My PlayStation Eye...
er...
*cough*
Who's up for Eye of Judgement, then? Eh?
The eye sees into your soul, just to tell you that you've only given your money to Sony for nothing.
NOTHING.
The lesson of this gen isn't to build waggle. The WiiFit is selling and not because of waggle.
It's to make a game and then a controller that enhances the game, not a controller and force games to use it.
So how is that sixaxis thing working out for you :winky:
Actually, it gives me a great reason to exclaim "One simple does not walk into Mordor!" every time I pass my plasma.
Switch - SW-3699-5063-5018
Does that make the PS3 itself the Tower of Black Sorcery then?
Seriously?
There are three consoles in the current generation. There were four last gen and like three the gen before that. We are not experiencing a huge surge in consoles.
Lemmie fix that for you.
Much better.
Three is a lot for most people. Just saying that people would be more likely to spend money on a bunch of extra stuff for one console if there were less hardware competition.
Yeah, I remember those days. To be honest, Console Specifics are actually important. If anything drove the continuation and survival of the PS3 during it's early months, it was the promise of FF13 and MGS4 down the road. And Halo pretty much saved the OXBox
XBL: LiquidSnake2061
"Coming to the PS2, PS3, XBox 360, Wii, DS, PSP, and PC."
But yeah, a tacked on optional peripheral introduced after the console's established itself rarely works out. It works on the Wii because it's a core part of the system. Though the Wiimote is obviously a first attempt at this, and I'd love to see the other companies take the general idea and improve on it in future console generations, anything done now just smacks of, "Well Nintendo's pretty successful with that. ...errr... WE CAN DO IT TOO!"
I never asked for this!
You know WiiFit's entire premise is that of an accessory, right?
Toss your controller in anger? Then do we have a product for you!
Anyway, yeah, everyone wants to be Nintendo right now... Even me....
They did make a nerf controller for the ps2 made out of nerf foam.
I never asked for this!
Those might have been the best action figures ever.
About this controller: If it includes a pointer, I'm excited. I love having the pointer for quick menu navigation, targeting (Zelda: TP), and odd gameplay features (star bits!). Most importantly, it increases accuracy in FPS titles without being as absurdly precise as a mouse.
I agree that Sony will have a challenge getting the majority of PS3 owners to bite, and will consequently struggle for third-party support. But it is virtually guaranteed that Sony-published titles will utilize it, if only as an optional control method, for at least a couple years.
Resistance 2 with a pointer reticle option, if you have the equipment? Yes please.
(Actually...didn't Shane Bettenhausen hint at exactly that a few weeks ago on 1up Yours?)
No, its premise is that it's a game that you need the accessory to play. Like Guitar Hero is a game you need the guitar accessory to play.
Sony needs to make a game requires this controller to get the full experience, and release them both together, otherwise this controller is pointless.
Whatcouldpossiblygowrong?
Yes, I'm still bitter
BBcode explosion.
I laughed so hard when I read that thread. SO hard.
For those in the dark, go read the OP for the Force Unleashed thread.
On topic, I expect the Sony-mote to be called the TWELVEAXIS and look exactly like two Wii nunchucks, only with handles too short to hold properly and slippery analog sticks located nearly an inch below where you could comfortably use them.
I understand criticism of course. I mean I think it's a bit silly financially.
But then I think sony and just go oh yeah, they don't think like that.
Won't that cause problems for FPSs in particular? Already it is not so easy to balance a game for both mouse and keyboard and dual analog control.
Not to speak of multi-player matches. But maybe if the new controller gives players an advantage that could help it's adoption rate.
(Please do not gift. My game bank is already full.)
I prefer Sony's stick position. It allows me to hold my thumb sideways, then shift it naturally up and down. Nintendo and Microsoft's sticks require a vertical push/extension to move forward, stretching and exhausting my thumb after a while.
But maybe my hands are just smaller than yours.
I wish every system offered several controller models for people with differently sized hands and health conditions. (At the very least, we need more options implemented on the software side. For example, why don't games include options for toggling foward motion on and off to give the thumb a rest while traveling? I have wanted this in every open world and first-person game I have played for years. It could easily be assigned to pressing in the left stick for most games.)
Maybe Sony and Microsoft offering motion contollers is the beginning of more options becoming standard. We have been thinking in terms of consumer adoption dictating whether the contollers succeed. The platform holders could address this from the other end, by requiring tradional and motion/pointer contoller compability for a game to be licensed. They probably can't change the rules in the middle of this hardware generation, but a new one will be here before we know it.
Who is in charge over there that is stupid enough to think that this will work? Apart from pissing off people for a blatant rip-off of Nintendo (and they won't admit that, they never do), no one will develop for it. How do I know that? No one is developing (good) waggle games for the WII, which has sold several times as many consoles as the PS3! As if they'll come out with a game for a very small portion of an already small consumer base, when they won't make it for the most popular console this gen.
I mean they probably won't fall behind in the sales sense due to momentum and their expanded market who will snap up anything Nintendo, but waggle will finally start to be used well simply because everyone will have it.
At any rate, this sounds like official confirmation that the Threeaxis was a bit of a flop. Hell, Kojima publicly said "meh" regarding it, and that man loves his crazy gimmicks.
Unless it comes with a controller launcher, no sale....
This is questionable at best, currently the set up we have now is much better suited to shooters then anything yet shown on the Wii. Pointing at the edge of the screen to turn is just terrible. I guess if 360v2 has twin analogue sticks and an IR sensor then maybe, but it still has to be proven as a concept before we can start crowing about the revolution of anything. Plus it's not like Microsoft need to reinvent their shooters at this point, they pretty much have that market completely cornered.
Have we played Metroid Prime 3?
Pointer worked so wonderfully awesomely there.
Indeed it did. The turning started outside of a centralized, invisible box, and it felt very natural.
Medal of Honor Heroes 2 apparently nailed it as well, though I have not played it.
EDIT: I just read that MoH review again, and it's not how I remember it. The thing that makes the aiming work is auto-aim? Gah, no thanks. Bad example. But Prime 3 worked! Also, I'm advocating an option here, not a standard.