The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.

Vampyre Story - Still not dead. Well, metaphorically...

The_ScarabThe_Scarab Registered User regular
edited November 2008 in Games and Technology
main2.jpg
Maybe some people are interested, maybe some are not. This is essentially the next big adventure game. Point and click, proper old school. From the people that brought you such gems as Monkey Island and Grim Fandango.

Well it has been in media limbo for ages but now it seems this shit is starting to come together.

I guess that is cause for discussion then?

Oh, did I mention it looks shit hot?

http://www.jolt.co.uk/index.php?articleid=11525

06.jpg

04.jpg

01.jpg

03.jpg

05.jpg
Some of our favourite games growing up were point-and-click adventures, then one day they became uncool. What the hell happened?

Bill Tiller: [It’s] complicated. Those games were made by cool guys who had a good sense of humor; but the games stopped selling as well due to competition from games that took advantage of new technology, CD ROMs, 3D cards... So [we] had to compete now with first-person shooters and RTS games – games that didn't exist back in the day. So the cool guys went off and made games in those new genres. Tim Schafer did a platform game, Ron Gilbert a RTS, Dave Grossman did adventure games, Larry Ahern simulators, Chuck Jordan The Sims, Sean Clark RTS and casual games. I went to work on a 3D Indy action game, an RPG (Guild Wars) and a third-person sword fighting game (The Two Towers).

I can’t speak for other people but I found working on those games educational, but nowhere near as fulfilling as working on those old school adventure games. I couldn't find a job that would pay me to make those again, so I made my own job. Dave Grossman is now doing Sam & Max along with Chuck Jordon, Larry Ahern is doing a hybrid adventure action game, and Ron is doing an adventure-heavy RPOG. Hal Barwood is doing a new adventure game, so I think many of us went on similar journeys and are now heading back to what we loved doing ten years ago. [It’s] kind of a cycle. I hope that makes some sort of sense, but I warned you it was a complicated answer!
The point-and-click genre seems to be making a serious and lasting comeback. It's as though many developers are again realising that, actually, a memorable adventure game needs to be charming, interesting and above all funny. Presumably that's easier said than done, though?

Bill Tiller: The secret is getting a lot of people with good sense of humor involved with creating the game. Sitcoms and TV varieties shows figured that out a long time ago: you need a team of funny people lead by a strong vision. Saturday Night Live has something like twelve writers, and so did sitcoms like Friends and Seinfeld and the Simpsons. We have a harder job in adventure games because we have a hell of a lot more lines to write than a 25 minute sitcom or an hour-and-a-half sketch comedy show. So you have to take joke ideas from all sources to fill those six to ten thousand lines of dialogue.

So, if you have the right team, then it is seems to fall into place.

The hardest part of making an adventure game seems more the production and programming. These games are complicated so lots of little crap can go wrong and it takes forever to nail down all those little problems, and they are so unpredictable. You never know where the next major problem will crop up. Making and adventure game is a bit like running a marathon. Trust me – making mindless first person shooter is a lot easier.

What can you tell us about A Vampyre Story? What will make it stand out in a vastly changed gaming landscape?

Bill Tiller: I came up with the idea of AVS back in 1995 while I was on a cruise doing some research for Curse of Monkey Island. I started sketching in my sketchbook and I wanted to draw a female in the style of Edward Gory, one of my favourite illustrators. And I came up with Mona de Lafitte and her buddy Froderick the bat. I started thinking about what kind of vampire she was and what her back story was and I basically came up with the plot for AVS that night, and started thinking about how to tell this story.


ETA: I've been following this game since day one closely and I'm getting the impression it is going to be out sooner than later. Expect a showing at e3, and then a release I dunno, august, september-ish. Mid September has been all but confirmed for the UK.

photoalbumphpqk6.jpg

photoalbumphp2vi2.jpg

The_Scarab on

Posts

  • ScreampunkScreampunk TehSpectre Registered User regular
    edited July 2008
    Ooh.

    Color me intrigued.

    Screampunk on
    9u72nmv0y64e.jpg
  • InterpreterInterpreter Registered User regular
    edited July 2008
    According to a news blurb on Just Adventure, Dreamcatcher will be releaseing it in North America in October. I am so buying this.

    (now we just need Grey Matter to be released)

    Interpreter on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited July 2008
    I was interested in this and then they released that awful trailer.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • brynstarbrynstar Registered User regular
    edited July 2008
    I am still fairly interested in this and look forward to checking it out.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • FreddyDFreddyD Registered User regular
    edited July 2008
    Mojo_Jojo wrote: »
    I was interested in this and then they released that awful trailer.
    I'll give them the benefit of the doubt. They probably don't have a huge marketing budget for flashy sizzle pieces.

    FreddyD on
  • AntihippyAntihippy Registered User regular
    edited July 2008
    Haha, le mirror.

    This is relevant to my interest.

    Also reminds me that I should finish grim fandango someday...

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited July 2008
    I had forgotten about this. I just assumed that it became vaporware. Goddamn beautiful looking.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • Toxin01Toxin01 Registered User regular
    edited July 2008
    I'd hit it. Games look okay too.

    Toxin01 on
    Aiden Baail: Level 1 Swordmage: 19 AC 14 Fort 15 Ref 13 Will (Curse Of The Black Pearls)
    GM: Rusty Chains (DH Ongoing)
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2008
    Maybe its because I need sleep, but I thought the thread title said "Vagrant Stroy". I got all excited and was met with disappointment.

    Still, I believe Toxin sums up best how I too feel about this.
    Toxin01 wrote: »
    I'd hit it. Games look okay too.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Raiden333Raiden333 Registered User regular
    edited July 2008
    I fully expect a puzzle where you look into the mirror to see something that's directly behind you, since vampires don't show up in mirrors.

    Raiden333 on
  • XagarathXagarath Registered User regular
    edited July 2008
    Some interest. More if I thought it'd run on my computer.

    Xagarath on
  • ZuldaneZuldane Registered User regular
    edited November 2008
    EBgames.com shows a release date of 12/2/08. Is this for serious?

    Zuldane on
    Zuldane.png
  • elkataselkatas Registered User regular
    edited November 2008
    Zuldane wrote: »
    EBgames.com shows a release date of 12/2/08. Is this for serious?

    Yeah. It was meant to be out by October, but something went wrong with the printing.

    elkatas on
    Hypnotically inclined.
  • brynstarbrynstar Registered User regular
    edited November 2008
    So there's a demo out for this now, and I tried it. Mona's voice acting got to me a little, but Froderick reminded me of Max from Sam and Max.

    Also, the game is now on Gamersgate! Anyone try out the full version?

    http://www.joystiq.com/2008/11/19/a-vampyre-story-sinks-teeth-into-gamersgate/

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • JohnDoeJohnDoe Registered User regular
    edited November 2008
    About to try the demo in 10 minutes.

    JohnDoe on
  • CherrnCherrn Registered User regular
    edited November 2008
    I liked it, but wasn't enamored with it. 'S just a demo, though.

    The backgrounds are incredibly well-done, but the 3D models seemed a bit below Sam & Max as far as animation quality is concerned. Mona's voice was incredibly grating to begin with, but I got used to it. I'm sure some people will hate it, though. Roderick's voice was okay (it does sound like the dude who does Max's voice), but the whole wise-cracking comic relief sidekick is ridiculously derivative.

    It was okay overall. I would pick it up for $20. That Gamer's Gate site has it listed for €40, which I think is a huge mistake. I doubt a ton of people will buy it at that price, especially considering what time of year it is.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • brynstarbrynstar Registered User regular
    edited November 2008
    Yeah, Gamersgate has it at 30 bucks for the US, which seems about right to me. I might pick it up once I finish the holiday rush crop o' games.

    I still kind of wish that the characters were hand-drawn 2D though. I think the backgrounds look wonderful, and with hand-drawn characters, it would look just like Curse of Monkey Island and I would almost immediately forgive any voice acting foibles.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • JohnDoeJohnDoe Registered User regular
    edited November 2008
    Yeah, I wish it had hand drawn characters as well. The 2D looks stunning, but the 3d characters spoil the effect.

    JohnDoe on
  • brynstarbrynstar Registered User regular
    edited November 2008
    JohnDoe wrote: »
    Yeah, I wish it had hand drawn characters as well. The 2D looks stunning, but the 3d characters spoil the effect.

    Indeed, I appreciate their style, but they are just not quite detailed enough to mesh with the gorgeous backgrounds.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • RohanRohan Registered User regular
    edited November 2008
    I like the game... it's pretty much in the style of Curse of Monkey Island, one of my favourite games of all time. Mona's voice, though... how did the voice actress get the job? She's awful. Every time Mona "laughs" at one of Froderick's jokes, I want to choke her.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • InterpreterInterpreter Registered User regular
    edited November 2008
    Rohan wrote: »
    I like the game... it's pretty much in the style of Curse of Monkey Island, one of my favourite games of all time. Mona's voice, though... how did the voice actress get the job? She's awful. Every time Mona "laughs" at one of Froderick's jokes, I want to choke her.

    I havn't played the game yet(and won't until the CD/DVD version is released, since I like having actual physical copies of stuff), but if it's like most of the other adventure games I've played the main criteria for hiring voice actors was probably 'Can you speak english?'.

    Interpreter on
  • brynstarbrynstar Registered User regular
    edited November 2008
    The puzzle in the demo was almost delightfully ridiculous. It seemed to be calling attention to how absurd adventure game puzzles can be, while at the same time relishing in that craziness.

    I'm really tempted to buy this game, as I waited soooo long for it. The 3D models and the voice acting for Mona are still holding me back. Thanks for your impressions Rohan! Curse of Monkey Island is also one of my favorite games of all time. Is the writing in this game consistently strong, voice acting issues aside?

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • Jam WarriorJam Warrior Registered User regular
    edited November 2008
    No offense to this thread, but can I suggest we kill it in favour of;

    http://forums.penny-arcade.com/showthread.php?t=74989

    Jam Warrior on
    MhCw7nZ.gif
  • Mr_GrinchMr_Grinch Registered User regular
    edited November 2008
    Buying this game. Can I get some form of boxed copy in the UK?

    Also, will it run on my poor old Macbook (not macbook pro) with it's rather shoddy integrated graphics card, meagre 1gb of ram?

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • elkataselkatas Registered User regular
    edited November 2008
    Mr_Grinch wrote: »
    Buying this game. Can I get some form of boxed copy in the UK?

    Yup. Check Play.com for example. In the other news, first reviews are out:

    Eurogamer (German): 9/10
    Gameswelt (German): 88%
    AdventureCorner (German): 89/100

    Scored surprisingly high.

    elkatas on
    Hypnotically inclined.
  • brynstarbrynstar Registered User regular
    edited November 2008
    Wow nice scores! I may have to check this out sooner rather than later.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • LamoidLamoid Registered User regular
    edited November 2008
    Oh man, that fourth OP screenshot with the levers and the stage? You just know that puzzle is going to be a bitch.

    Lamoid on
    Laymoid.gif
  • elkataselkatas Registered User regular
    edited November 2008
    Summary of Eurogamer review, courtesy of NeoGaf user kyosuke:

    + very charming game, not as sterile as recent adventure games
    + a soundtrack that is both spooky and nostalgic
    + fair puzzles - you have to think laterally, but the puzzles are fun and challenging
    + the interactions between Mona and Froderick remind them of Sam and Max
    + animations can be skipped
    + good comic look
    + diversified scenarios and wacky characters
    + Mona's german voice is much better than her english one :P

    - the second half of the game is not quite as good as the first
    - the low budget shows in stuff like animation dropouts
    - ending that leaves you hanging - perfect for a sequel, but a bit disconcerting

    elkatas on
    Hypnotically inclined.
  • VistiVisti Registered User regular
    edited November 2008
    So.. uh.. there's like a 70/30 chance of it not working in Vista, I hear?

    Visti on
    [SIGPIC][/SIGPIC]
  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    Are those reviews deducting a point for lack of Tim Shcafer? Because I would.

    Khavall on
  • VistiVisti Registered User regular
    edited November 2008
    Khavall wrote: »
    Are those reviews deducting a point for lack of Tim Shcafer? Because I would.

    You'd probably be wrong. Bill Tiller is just as much a part of what made the Golden Age adventures fun for me as Schafer.

    Visti on
    [SIGPIC][/SIGPIC]
  • brynstarbrynstar Registered User regular
    edited November 2008
    So did anyone have a chance to play the full game? Elkatas? Any thoughts?

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
Sign In or Register to comment.