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I usually only keep the totems that really matter (strength/agility/windfury/spelldamage/threat/mana/health/wrath) and move them around as they are needed in a group situation so all it takes up is a small chunk of one of my bars.
Typhus733 on
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kaleeditySometimes science is more art than scienceRegistered Userregular
edited July 2008
Agility will apparently translate into ap and otherwise be just as useful to shamans as it is to hunters.
TotemTimers is a fairly decent mod. It's collapsable which is really nice so you just have 4 icons showing. Mousing over it expands the totem bar. By default the totems are bound to number keys but only work when you've moused over it. I found this feature a little clumsy to use actually and sometimes ended up casting a totem when I didn't mean to so I disabled it. You can rearrange the totems in whatever order you'd like. The current icon is the one that will get recast when you click on it. Recent versions interfere with Blizzard's duration icons...they simply don't show up.
The one I've been using lately FloTotemBar. It's not collapsable but it's simple, functional, and somewhat configurable. It basically shows 4 bars with all the totems showing. It's got a graphical countdown bar on the left for durations and you can switch the order of the totems around by just drag and dropping them. It's a little buggy. I've had it disappear a couple times but I think that's because it got disabled somehow before I logged in. After turning it back on the totem bars were still not visible so I had to reset it. Took about 30 seconds to set it back up. I just make sure the mod is enabled before logging in. Hasn't been a problem since.
I was more wanting something that doesn't require me to add a billion extra action bars just because I play a certain class.
You only need to pull out totems to your action bars that you know you're going to use in the context of what you're doing. If you're in a 5 man group that's melee strong, pull out totems to buff melee people. If you're solo'ing some quests, you'll need a couple of totems and Earthbind in case someone tries to jack you, etc.
I just make macros that let me use alt, shift, cntrl, and no-modifier for my totems. So then one button of z through b could be one of any four totems. Works for me.
Shaman/Druid: I was originally planning for my shaman to be my healer alt -- leveling as enhancement, switching over either at 60 or 70. But right now, the shaman is languishing because I'm having such a blast with my feral druid. I catch myself thinking about keeping the shaman as enhancement (since I'm 95% solo anyway) and leveling a second druid as my healer...
Shaman/Druid: I was originally planning for my shaman to be my healer alt -- leveling as enhancement, switching over either at 60 or 70. But right now, the shaman is languishing because I'm having such a blast with my feral druid. I catch myself thinking about keeping the shaman as enhancement (since I'm 95% solo anyway) and leveling a second druid as my healer...
yeah i was thinking the same thing about my shaman
i was pretty set on going elemental at 70 but hot damn is enhance ever fun
something about the casting animations just makes it feel like you're a wrecking ball of lightning and tornadoes
which might be hillarious in eots around the flag spawn
The bridge in the alliance base in AV, yesssss, oh yes.
I'm glad they're introducing knockback effects in WoW. played CoV for 2 weeks and enjoyed knocking around mobs like ninepins. Course, without rag-doll models, it seems like it will just look silly; mobs flying about doing their identical death animations.
Shaman/Druid: I was originally planning for my shaman to be my healer alt -- leveling as enhancement, switching over either at 60 or 70. But right now, the shaman is languishing because I'm having such a blast with my feral druid. I catch myself thinking about keeping the shaman as enhancement (since I'm 95% solo anyway) and leveling a second druid as my healer...
yeah i was thinking the same thing about my shaman
i was pretty set on going elemental at 70 but hot damn is enhance ever fun
something about the casting animations just makes it feel like you're a wrecking ball of lightning and tornadoes
Crit chain lightnings destroy worlds (and up to 3 smaller worlds).
However playing a resto druid in pvp is so much fun. I had a go on my friends and without knowing exactly what to do I was running around being helpful. I think the most fun part is being able to escape (I usually play disc priest and i've been used to "oh a rogue/warrior, I'm not going anywhere").
On my resto shaman I only ever use 3 totems, mana spring (or mana tide when its up), wrath of air, stoneskin totem, sometimes if I dont have mana issues healing anyone I'll toss out the random fire totem. Of course if I'm put in the melee dps group I change things up accordingly, but most of the time unless your elemental you'll only be using 3 totems at a time.
My Shaman is level 33 (Enhancement, of course). Please tell me. Do things get infinitely better at 40? Because I feel like I'm relying completely on the RNG at this point. Sometimes I kill things in two hits, sometimes I have to expend the majority of my health and mana just to take them down.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
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kaleeditySometimes science is more art than scienceRegistered Userregular
My Shaman is level 33 (Enhancement, of course). Please tell me. Do things get infinitely better at 40? Because I feel like I'm relying completely on the RNG at this point. Sometimes I kill things in two hits, sometimes I have to expend the majority of my health and mana just to take them down.
There are some hidden attributes that involve windfury and dual wielding.
When you use a single weapon with windfury, you have a 20% chance to proc it, as you know. There's also a hidden three second "cooldown" that prevents you from getting multiple quick windfury procs. However, when you dual wield two weapons that both have windfury, that 20% chance arbitrarily becomes 36%. Also, storm strike gives you two extra instant chances to proc a windfury whenever that comes up.
Before dual wielding, fighting with a shaman feels pretty fucking dry; your best hope is a swing with a single 20% chance proc. After dual wielding with stormstrike, you walk up to mobs and get four swings with a 36% chance proc on each within a second.
As you know, you only really need one proc every once in a while.
My shaman got one of these, if everything goes right and it will cause I'll farm for it with my 2nd account till I have it, I'll be DWing them! Probably with an enchant.
How would it be free? What would the pvp gear equate to as far as the tiers go?
Huge amounts of raid damage in Sunwell + Healer burnout + Lots of guilds getting stuck on middle sunwell content (Felmyst on) = Huge demand for resto shaman. There are so many Sunwell guilds trying to recruit healers in general and shaman in particular that many guilds are willing to recruit significantly under their gear level if they're getting a quality player. There is even enough turnover at the high end (5/6, 6/6 guilds) that the 4 piece+ T6 shaman are going to guilds past M'uru and the middle tier Sunwell guilds (3/6, 4/6) are only getting partial T6 or less applicants. My guild is at 3/6 and we've had resto shaman spots open for a while now, and we've gotten one applicant to make it to trial, and she was in badge gear/T5 when we got her (and she's now 4/8 T6 and 1st-3rd in line for everything but boots). My shaman alt that I first started taking to raids in early June in preparation for Twins is now 6/8 T6...
As far as PvP gear, do you mean S1 PvP or higher? S3 is in line with T5 imo, so S2 is T4ish and S1 is just under T4. The main problem with PvP gear is that it has no regen, but you can get reasonable +healing numbers with it. If you can hit +1700 healing or so, you won't completely embarass yourself getting carried through Black Temple/Hyjal.
If you are seriously interested in raiding, full S2 + some S4 + some badge rewards (a lot of the badge rewards are effectively T5.5/T6 level) can probably get you into a 9/9 BT or 1/6 or 2/6 Sunwell guild. High arena rating or knowing somebody can expediate that process. Oh yeah, find a Kara group for badges - 22 badges in a couple hours each week is a great return on investment.
To answer your original question Echo, you couldn't have just asked the shamans in your guild..... o_O We're not THAT stupid
Now for the answer,if you don't want a "block" of totems i'd use Opie, YATA or maybe even consider the blizz default totem timers while using another addon to actually display the totem choices. Also, i'd agree with the above answer with the amount of high-end guilds begging for resto shamans nowadays if you can show knowledge of your class and willingness to gear up and maybe even plan out a gear route, i'd say you can get in in basically any gear to certain guilds.
Kolchek on
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reVerseAttack and Dethrone GodRegistered Userregular
Posts
Well okay I have the shitty mana totem on a button too...but now that I'm actually using water shield, i never need that thing.
I would say just pick totems that you know you'll need, and just put those on your bars. I can't wait until the exp when they consolidate them.
Oh and only 3 more levels on my shaman till the pvp grind for gear. Fuuun
The one I've been using lately FloTotemBar. It's not collapsable but it's simple, functional, and somewhat configurable. It basically shows 4 bars with all the totems showing. It's got a graphical countdown bar on the left for durations and you can switch the order of the totems around by just drag and dropping them. It's a little buggy. I've had it disappear a couple times but I think that's because it got disabled somehow before I logged in. After turning it back on the totem bars were still not visible so I had to reset it. Took about 30 seconds to set it back up. I just make sure the mod is enabled before logging in. Hasn't been a problem since.
I used to get a LOT of grief rolling on hunter armor. I hope this shuts them up.
Don't ever play a Druid then.
You only need to pull out totems to your action bars that you know you're going to use in the context of what you're doing. If you're in a 5 man group that's melee strong, pull out totems to buff melee people. If you're solo'ing some quests, you'll need a couple of totems and Earthbind in case someone tries to jack you, etc.
Funny, my main is a druid.
For a shaman, I've heard you use a lot of totem laying macros.
Heh, then you know what I mean.
I don't think I have a single available button left out of the 120 or so. And I still have to redo certain things when I respec Feral.
it hurtssss ussssss
http://www.wegame.com/watch/Thunderstorm_Video/
which might be hillarious in eots around the flag spawn
The bridge in the alliance base in AV, yesssss, oh yes.
My Shaman is only level 24, but I've been very happy with Opie so far.
yeah i was thinking the same thing about my shaman
i was pretty set on going elemental at 70 but hot damn is enhance ever fun
something about the casting animations just makes it feel like you're a wrecking ball of lightning and tornadoes
I'm glad they're introducing knockback effects in WoW. played CoV for 2 weeks and enjoyed knocking around mobs like ninepins. Course, without rag-doll models, it seems like it will just look silly; mobs flying about doing their identical death animations.
Crit chain lightnings destroy worlds (and up to 3 smaller worlds).
However playing a resto druid in pvp is so much fun. I had a go on my friends and without knowing exactly what to do I was running around being helpful. I think the most fun part is being able to escape (I usually play disc priest and i've been used to "oh a rogue/warrior, I'm not going anywhere").
There are some hidden attributes that involve windfury and dual wielding.
When you use a single weapon with windfury, you have a 20% chance to proc it, as you know. There's also a hidden three second "cooldown" that prevents you from getting multiple quick windfury procs. However, when you dual wield two weapons that both have windfury, that 20% chance arbitrarily becomes 36%. Also, storm strike gives you two extra instant chances to proc a windfury whenever that comes up.
Before dual wielding, fighting with a shaman feels pretty fucking dry; your best hope is a swing with a single 20% chance proc. After dual wielding with stormstrike, you walk up to mobs and get four swings with a 36% chance proc on each within a second.
As you know, you only really need one proc every once in a while.
level 41 is something of a religious experience, you cannot imagine the incredible burst of stormstrike + dual weilding with two slow weapons
holy god the damage
get two of either or one of each and you're pretty much set (i am awesome and have both )
I got my Shaman to 41 Right before they fixed Windfury.
Imagine bursting for five-thousand damage on a swing.
At 41.
IMAGINE IT.
I worked so hard to get to experiance that before the change.
My god it was glorious.
it makes choosing what to spec at 70 so very hard
all the specs are fun! all of them!
http://www.wowhead.com/?item=9639
So Im back, my guild is nonexistant. I started pvping since it was hard to get a group for 5 man instances.
I got most of my pvp armor. Im Resto Spec. Now I basically take turns between playing in AV premades and doing dailies for money.
Now to begin the honor grind to get me an S2 healy mace. I'm pretty sure 760 healing isn't quite high enough to get you free T6. /sadface
Huge amounts of raid damage in Sunwell + Healer burnout + Lots of guilds getting stuck on middle sunwell content (Felmyst on) = Huge demand for resto shaman. There are so many Sunwell guilds trying to recruit healers in general and shaman in particular that many guilds are willing to recruit significantly under their gear level if they're getting a quality player. There is even enough turnover at the high end (5/6, 6/6 guilds) that the 4 piece+ T6 shaman are going to guilds past M'uru and the middle tier Sunwell guilds (3/6, 4/6) are only getting partial T6 or less applicants. My guild is at 3/6 and we've had resto shaman spots open for a while now, and we've gotten one applicant to make it to trial, and she was in badge gear/T5 when we got her (and she's now 4/8 T6 and 1st-3rd in line for everything but boots). My shaman alt that I first started taking to raids in early June in preparation for Twins is now 6/8 T6...
As far as PvP gear, do you mean S1 PvP or higher? S3 is in line with T5 imo, so S2 is T4ish and S1 is just under T4. The main problem with PvP gear is that it has no regen, but you can get reasonable +healing numbers with it. If you can hit +1700 healing or so, you won't completely embarass yourself getting carried through Black Temple/Hyjal.
If you are seriously interested in raiding, full S2 + some S4 + some badge rewards (a lot of the badge rewards are effectively T5.5/T6 level) can probably get you into a 9/9 BT or 1/6 or 2/6 Sunwell guild. High arena rating or knowing somebody can expediate that process. Oh yeah, find a Kara group for badges - 22 badges in a couple hours each week is a great return on investment.
Fuck I am so sick of AV.
Now for the answer,if you don't want a "block" of totems i'd use Opie, YATA or maybe even consider the blizz default totem timers while using another addon to actually display the totem choices. Also, i'd agree with the above answer with the amount of high-end guilds begging for resto shamans nowadays if you can show knowledge of your class and willingness to gear up and maybe even plan out a gear route, i'd say you can get in in basically any gear to certain guilds.
Amen.