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wow. . . I've never seen a thread come full circle in less than 6 posts before!
I still have to play this game. Rented it when it came out and I had a 27" SDTV, couldn't read the text so I put it off until I had a better display. Enter 47" HDTV, Dead Rising doesn't show up in local stores anymore. :_(
I can't read it on my SDTV either, shit sucks, oh well I just use the watch to tell me where to go.
Oh, did you know that Frank will autoaim and hit whatever's close to him, so there's no point in aiming at all unless a boss is far off.
wow. . . I've never seen a thread come full circle in less than 6 posts before!
I still have to play this game. Rented it when it came out and I had a 27" SDTV, couldn't read the text so I put it off until I had a better display. Enter 47" HDTV, Dead Rising doesn't show up in local stores anymore. :_(
I can't read it on my SDTV either, shit sucks, oh well I just use the watch to tell me where to go.
Oh, did you know that Frank will autoaim and hit whatever's close to him, so there's no point in aiming at all unless a boss is far off.
Manual aiming was kind of broken anyway. It was far too sensitive to make minor adjustments in any of the first person views.
Also, the autoaim only really works if you tap the button. Pressing and holding it removes any benefit of autoaim. At which point, finding a safe spot and then aiming manually is the better (if flawed) method.
Picked this up last week after putting it off for so long and as fun as slicing and dicing and smashing zombies is for the first hour or so I fucking hate it. I hate the save system, I hate the escorting, I hate the fucking idiot constantly on the radio every 3 fucking seconds, I hate the fact I feel as though I have no time to experiment or explore without jepordising the main story, I hate the fact that weapons break after just a few uses( A fucking katana should not break after a dozen uses), I hate the gun aiming, etc, etc.
I tried to like it but in the end I just threw my hands up in the air and said "Fuck it." As I just wasn't having fun anymore. If I'd paid full price for this I would have been pretty pissed.
I'm just glad we are getting a fixed version with next gen controls and legibility. Honestly I can't understand how anyone can play a last gen experience like Dead Rising anymore.
wow. . . I've never seen a thread come full circle in less than 6 posts before!
I still have to play this game. Rented it when it came out and I had a 27" SDTV, couldn't read the text so I put it off until I had a better display. Enter 47" HDTV, Dead Rising doesn't show up in local stores anymore. :_(
I can't read it on my SDTV either, shit sucks, oh well I just use the watch to tell me where to go.
Oh, did you know that Frank will autoaim and hit whatever's close to him, so there's no point in aiming at all unless a boss is far off.
Manual aiming was kind of broken anyway. It was far too sensitive to make minor adjustments in any of the first person views.
Also, the autoaim only really works if you tap the button. Pressing and holding it removes any benefit of autoaim. At which point, finding a safe spot and then aiming manually is the better (if flawed) method.
Yea? I just usually double lariat with a kitchen knife or katana or something if I get surrounded.
wow. . . I've never seen a thread come full circle in less than 6 posts before!
I still have to play this game. Rented it when it came out and I had a 27" SDTV, couldn't read the text so I put it off until I had a better display. Enter 47" HDTV, Dead Rising doesn't show up in local stores anymore. :_(
I can't read it on my SDTV either, shit sucks, oh well I just use the watch to tell me where to go.
Oh, did you know that Frank will autoaim and hit whatever's close to him, so there's no point in aiming at all unless a boss is far off.
Manual aiming was kind of broken anyway. It was far too sensitive to make minor adjustments in any of the first person views.
Also, the autoaim only really works if you tap the button. Pressing and holding it removes any benefit of autoaim. At which point, finding a safe spot and then aiming manually is the better (if flawed) method.
Yea? I just usually double lariat with a kitchen knife or katana or something if I get surrounded.
Firearms in DR really shouldn't be the fallback weapon anyway. Unless it's the shotgun... Really, just give them to the survivors who'll take them. They'll never run out of bullets and now they have something to attack zombies with instead of their cries for help.
The pistol just sucks for all but the first Carlito encounter (even then it still sucks, just not as much). You're better off giving them a katana or small chainsaw or some other melee weapon.
I'm just glad we are getting a fixed version with next gen controls and legibility. Honestly I can't understand how anyone can play a last gen experience like Dead Rising anymore.
Can't you just jump up to Carlito in the first encounter? I think I remember doing that.
Yea, that's what I did the first time, with the hedgeclippers. Took me awhile but I did it.
Sure, there are plenty of options for taking him down. I was just mentioning that the handgun was only really good in that fight. (No zombie distractions, lots of cover...)
I'm just glad we are getting a fixed version with next gen controls and legibility. Honestly I can't understand how anyone can play a last gen experience like Dead Rising anymore.
The future is now. :P
XoB is the best.
XoB is a fucking troll! Where's my goddamned report button!
I didn't even think of ignoring the case files and just exploring the shops in the mall.
And, Re: The convicts in Leisure Park.
During my last play of the game, I killed those fuckers. Good and dead.
I went to get some orange juice to heal myself afterwards, went back outside, and they were there...again. Driving around, with the minigun that I took from them back on the Humvee. Was I supposed to save after killing them?
I didn't even think of ignoring the case files and just exploring the shops in the mall.
And, Re: The convicts in Leisure Park.
During my last play of the game, I killed those fuckers. Good and dead.
I went to get some orange juice to heal myself afterwards, went back outside, and they were there...again. Driving around, with the minigun that I took from them back on the Humvee. Was I supposed to save after killing them?
They respawn on midnight of every day, I think. Yes, it's retarded.
My only complaint is you can't save in infinity mode, that's retarded.
I thought that was the entire point of Infinity Mode?
How can it last forever if I can't save?
It seems the issue is with you, and not with the game. You can't last forever, if you could then you certainly could play for infinity (or until your xbox broke, i guess).
My only complaint is you can't save in infinity mode, that's retarded.
I thought that was the entire point of Infinity Mode?
How can it last forever if I can't save?
It seems the issue is with you, and not with the game. You can't last forever, if you could then you certainly could play for infinity (or until your xbox broke, i guess).
I get caught up doing the achievements and well, then I get bored and get on the computer forget about frank and he starves to death into the 2nd day.
Hasn't somebody been able to react like 13 days or something? But yeah, survival is limited by how much attention you give it and how well you can horde and use items and food.
Judge-ZTeacher, for Great JusticeUpstate NYRegistered Userregular
edited August 2008
Honestly, once you get the shortcut opened up, I didn't find escorts all that hard or annoying. It's the first batch you try to bring back while dealing with the convicts the first night that's a real pain in the balls.
Just got my 360 a couple of months back, and this was the first game I played. Enjoyed it highly.
Except fucking Otis and his calls. You're in a fucking mall - isn't there a place you could get a headset somewhere?
Otis is a symptom of a bad dialogue interface. How many survivors need to have massively long conversations just to get them to realise that you're their only hope for survival? Other than standing around and waiting for the end to come...
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
Otis is a symptom of a bad dialogue interface. How many survivors need to have massively long conversations just to get them to realise that you're their only hope for survival? Other than standing around and waiting for the end to come...
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
Otis is a symptom of a bad dialogue interface. How many survivors need to have massively long conversations just to get them to realise that you're their only hope for survival? Other than standing around and waiting for the end to come...
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
This, exactly.
Probably the most fucked game character design/interaction system I can think of.
Otis is a symptom of a bad dialogue interface. How many survivors need to have massively long conversations just to get them to realise that you're their only hope for survival? Other than standing around and waiting for the end to come...
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
This, exactly.
Probably the most fucked game character design/interaction system I can think of.
Hell, when you think about it, Capcom probably expected the complaints. Why else is there an achievement for listening to all of Otis' transmissions. There isn't one for saving everybody, only saving at least 50 (out of 53 possible).
I just picked this game up because I'm housesitting while my sister is on her honeymoon, and my bro-in-law has a 360.
In reading about the game, I never appreciated how truely aggravating Otis is. That god damn beeping while I'm in the middle of a zombie horde, or in the middle of the boss fight. Not to mention the pissy 'don't cut me off.' I truely would've appreciated a MGS style codec where taking the call pauses the game. Also, the convicts on the first night. Argh.
Also, re: katanas - seriously, how long do you think a mall katana would last in actual use?
Otis is a symptom of a bad dialogue interface. How many survivors need to have massively long conversations just to get them to realise that you're their only hope for survival? Other than standing around and waiting for the end to come...
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
This, exactly.
Probably the most fucked game character design/interaction system I can think of.
Hell, when you think about it, Capcom probably expected the complaints. Why else is there an achievement for listening to all of Otis' transmissions. There isn't one for saving everybody, only saving at least 50 (out of 53 possible).
You know, I just had a thought.
Maybe instead of talking about how much of a shit Otis (the omniscient maintenance man) is, we should appreciate him and all of said shittyness. Since his transmissions tend to play on the idea that you're alone in the mall...it's almost as though he's the other end for Frank, the one voice he has to keep him sane.
There are two things that increased my enjoyment of Dead Rising infinitely... Kind of spoilers...
The shotgun in the very first area/encounter which is always sort of by the left-hand stairs kind of behind them toward the water feature in the middle. It's laying by the dead guy who is holding it before he gets fucked up, though he's standing on the other side of the hall when he's alive. I save it for the Carlos sniper battle.
The uzi in the fountain in the Alfresca Plaza. It's the only way I stand a chance at killing the humvee convicts when I'm rescuing the first batch of survivors and it respawns infinitely I think.
Did anybody else dislike how you didn't get many points from murdering zombies?
I think they wanted a lot of PP to come from your photos, but they ruined that when the best way to level up became rescuing the least-desirable people ever
KageraImitating the worst people. Since 2004Registered Userregular
edited August 2008
Yeah when I first read about Dead Rising I though it would be more about staying in the mall for a week and having to make the choice between saving people and getting great photos for the news.
But then the whole photography thing turned out to be all but useless except for one or two scoops.
Posts
I can't read it on my SDTV either, shit sucks, oh well I just use the watch to tell me where to go.
Oh, did you know that Frank will autoaim and hit whatever's close to him, so there's no point in aiming at all unless a boss is far off.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Manual aiming was kind of broken anyway. It was far too sensitive to make minor adjustments in any of the first person views.
Also, the autoaim only really works if you tap the button. Pressing and holding it removes any benefit of autoaim. At which point, finding a safe spot and then aiming manually is the better (if flawed) method.
Do not engage the Watermelons.
Mail it to me, I've been looking to pick this up.
The future is now. :P
Yea? I just usually double lariat with a kitchen knife or katana or something if I get surrounded.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
The pistol just sucks for all but the first Carlito encounter (even then it still sucks, just not as much). You're better off giving them a katana or small chainsaw or some other melee weapon.
Do not engage the Watermelons.
Yea, that's what I did the first time, with the hedgeclippers. Took me awhile but I did it.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
XoB is the best.
Sure, there are plenty of options for taking him down. I was just mentioning that the handgun was only really good in that fight. (No zombie distractions, lots of cover...)
XoB is a fucking troll! Where's my goddamned report button!
Do not engage the Watermelons.
And, Re: The convicts in Leisure Park.
I went to get some orange juice to heal myself afterwards, went back outside, and they were there...again. Driving around, with the minigun that I took from them back on the Humvee. Was I supposed to save after killing them?
They respawn on midnight of every day, I think. Yes, it's retarded.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I thought that was the entire point of Infinity Mode?
How can it last forever if I can't save?
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
It seems the issue is with you, and not with the game. You can't last forever, if you could then you certainly could play for infinity (or until your xbox broke, i guess).
I get caught up doing the achievements and well, then I get bored and get on the computer forget about frank and he starves to death into the 2nd day.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Do not engage the Watermelons.
It is so hard to not make the obvious joke here. So I'll just say that and let you fine folks consider it...
Do not engage the Watermelons.
Watch out! Coming through!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Just got my 360 a couple of months back, and this was the first game I played. Enjoyed it highly.
Except fucking Otis and his calls. You're in a fucking mall - isn't there a place you could get a headset somewhere?
No, really, that's not an exaggeration. He is a horrible, horrible NPC.
My ire for Otis is more about how he's supposedly watching on the security cameras (while standing near the air ducts...) and then getting pissed if I cut him off because I really don't want to be eaten by zombies. Poor design and function, overall.
Do not engage the Watermelons.
In other words.....
Probably the most fucked game character design/interaction system I can think of.
Hell, when you think about it, Capcom probably expected the complaints. Why else is there an achievement for listening to all of Otis' transmissions. There isn't one for saving everybody, only saving at least 50 (out of 53 possible).
Do not engage the Watermelons.
In reading about the game, I never appreciated how truely aggravating Otis is. That god damn beeping while I'm in the middle of a zombie horde, or in the middle of the boss fight. Not to mention the pissy 'don't cut me off.' I truely would've appreciated a MGS style codec where taking the call pauses the game. Also, the convicts on the first night. Argh.
Also, re: katanas - seriously, how long do you think a mall katana would last in actual use?
Maybe instead of talking about how much of a shit Otis (the omniscient maintenance man) is, we should appreciate him and all of said shittyness. Since his transmissions tend to play on the idea that you're alone in the mall...it's almost as though he's the other end for Frank, the one voice he has to keep him sane.
Maybe.
Fuck Otis.
I think they wanted a lot of PP to come from your photos, but they ruined that when the best way to level up became rescuing the least-desirable people ever
But then the whole photography thing turned out to be all but useless except for one or two scoops.
...and I'll never trust strangers with candy again!