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X-Com is pretty awesome guys, we should talk about it
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Honestly, the only thing that I didn't intuitively pick up from the start was the "hold this many AP" feature at the bottom of the combat screen, but I just tried to leave people with enough AP to do things during the alien's turns anyway. This just lets you lock yourself into being able to make those shots.
That said, I played this back when I was a teenager, but I only finished it a few years ago. For some reason I'm always really slow on getting psionics set up and running, and when I did finish the game it was by the skin of my teeth.
It was really nice to just unload blaster bomb after blaster bomb on everything, however.
This pretty much sums up the game for me.
Edit: And that's why I love it.
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It was for the first part, then it changed a few times.
At the beginning, you're outgunned, have no way of knowing where the aliens are, and shots come from everywhere.
Then you get to a point where you can blow everything up with flying armored troops.
Then psi shows up...
I swear, that little bastard's grinning at me.
To be honest, my first experience with X-Com was Apoc. Played the demo, never found the game until I picked it up in the budget rack at Beatties at the Metro Centre.
Got it kind of working on XP too. For some reason, I can only play two or three missions per game, then the next mission screen, it crashes. Dunno why.
A friend of mine used to play UFO and other games with his dad, who played on Superhuman for a laugh. We recently played UFO again (on easy this time, just to get used to it again), but he's swearing off it after the following happened (spoiled for a bit of length):
Finally, we get a Terror Mission. We send out our primary assault force, armed with the new Laser Rifles. The Skyranger touches down, and our pointman walks out.
He barely gets halfway down the ramp before meeting three plasma beams head on. Dead.
We send out another person. Same result.
Third guy actually manages to see what's shooting at him before he dies. There's four fucking Cyberdiscs surrounding the exit to the Skyranger, along with at least three Sectoids.
The Sergeant leading the group decides enough is enough. He runs out, dodging fire. Fires, kills one Cyberdisc, the blast wounding another.
Fires at the wounded one, killing it and two Sectoids.
Kills the other two, who missed him in their turn.
We eventually killed all of the aliens, this guy accounting for at least half of their forces.
This Sergeant is eventually promoted to Colonel, which is when it went wrong.
The assault team is called to a UFO site, which is quickly discovered to be a small Sectoid ship. By this time, we've upgraded to Heavy Plasma guns, and we've finally got the armour in production, so this is going to be used as a training exercise for the newbies (I think a few of you know where this is going).
A few minutes in, we've killed three Sectoids, and a third is detected in a nearby barn. The Colonel and one of the newbies goes in. The Sectoid fires, missing both of them. The Colonel ducks behind cover, nearer the Sectoid than the rookie, but with no TUs left.
The rookie fires three shots, two of which miss, the third..... hitting the Colonel in the head, killing him instantly.
It was about this time that my friend shouted "SON OF A FUCK!!!", turned off the game, and punched the wall (leaving a nice little indentation).
If there's another LP, I'll volunteer for the rookies too.
The shittiest part is outfitting all your guys properly in the ship before each mission. I give my sharpshooters the rifles, the guys with good throwing arms get a pistol in one hand and a grenade in the other. I make one guy the medic with the heal pack and motion sensor thingy. And one heavy weapons guy just so I can reinact the scene from predator where he blasts the jungle with his minigun.
Also save often incase things go real shitty.
Let me tell you about Demon's Souls....
2 save slots is a good idea too, I have one for combat and map work, save after every buy/research/etc
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I send a few down the street, 1 cyberdisk and 2 sectoids start blasting at me, but my guys fight em off while 2 flank from inside a house and finish the job.
Sectoids flank my ship and get 2 soliders, I send in some backup squad to help and one gets killed by friendly fire, but the squaddie clears up one sectoid and the other runs off.
This sectoid meant business, he was the last one and by the time I killed him I only had 2 soldiers left.
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I know a lot of people love TFTD dearly, but the general consensus is that X-Com can be kinda hard (even on easier difficulties) whereas TFTD starts at "BEND OVER AND SPREAD 'EM" and goes up from there.
Like, 2 part terror missions with bunches of horrifically nasty aliens that have a habit of popping out on you and eating your men repeatedly.
For $5 you could do worse, but honestly, I think I'll just stick with the original until a true remake or spiritual successor captivates me.
Also, X-Com is hard as hell and infuriating.
I have 4 saves.
Normal Saving, then a backup in case the last save was secretly totally fucked up.
Warframe/Steam: NFyt
TFTD is much, much harder. Also the Steam version has its share of bugs.
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No kidding. You remember chrysalids? Well, they can fly now.
Oh, and there are 2-part terror missions which pop up every 6 months or so where they're ALWAYS positioned above and behind your men as you enter a room.
I think the ridiculous strength of the enemy's MC powers were what turned me off from TFTD.
You can mind-control my guys? Fine.
Wait, you can mind-control my guys without having to have seen them first? Even though I can't? Ok, well i'll just make sure everyone I send on base missions is MC-trained.
Oh, what's that? You can mind-control my guys without seeing them and you automatically go for the one with the weakest MC strength?
...
Fuck you.
you need to capture some live aliens, give your throw away red shirts some stun rods. (Actually all my men carry stun rods in their backpacks. Live aliens give more money than dead aliens)
Let me tell you about Demon's Souls....
"What should we do if we encounter a UFO?"
"Run like hell."
Four hours later: Hurts. First Very small UFO, no casualties. Terror mission, seven dead, one wounded. Small UFO, five dead, one wounded.
It's especially hilarious when you manage to sneak an expendable dude into the UFO, only to notice you're just two TU short of stunning an alien. Fuck.
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I remember playing it back in the day and getting pretty far but losing eventually once they started raiding my bases, etc.
I don't remember why I dropped it, but it must have been a hell of a reason.
Edit: found it
re-edit: I think the reason I dropped it was I really suck at doing commentary.
Microprose. They also made Master of Orion and Civilization. Those were the days.
Unfortunately, they no longer exist.
I still own all and I bought a 150 dollar old IBM Thinkpad to play them on.
This week, Steam has added the X-Com Collection to their store, featuring such hits as:
X-Com: UFO Defense
X-Com: Terror From The Deep
X-Com: Apocalypse
And a couple other games that aren't as well recieved for some reason or other:
X-Com: Interceptor
X-Com: Enforcer
All of which available as a bundle at $13 - I hadn't snapped up Terror From The Deep yet, and that's looking like a pretty good deal. Why were Enforcer and Interceptor not so well recieved, though?
Yeah, that news came as a surprise to me, too. Tomorrow is payday so I'll probably snag it.
Was Enforcer the Unreal 2.0 based fps? I remember reading about it a long time ago, but never saw it materialize.
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X-com 1? Win.
X-com 2? Ouch, but still win.
X-com Apoc? WIN.
X-com Interceptor. Still win, bitches.
Never played Enforcer.
How close?
On a related note, I've recently discovered that the true way to play this game is not to constantly quicksave/load, but instead to approach it in much the same way as Dwarf Fortress. Losing is fun! After all, that's how you end up with most of your squad being wiped out almost instantly, but the survivors pulling off some amazing clutch victory and then being heroes and getting loads of chicks etc.