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When trying to get out of the Skyranger without getting hit by plasma from every alien scattered across the level, you can use smoke grenades. It's unbelievable but those near useless things can save your ass when you just want to get out of the aircraft. When facing off against the later aliens (who for some inexplicable reason, all have heavy plasma. Why do they only get it in the late game? Where was this massive weaponry in the beginning?), this can be a godsend. Especially for when you meet the aliens in the orange robes with robots...I hate those things.
As for the latter problem, just hang outside the UFO. Station 2 guys such that they won't shoot each other if they miss and clear out the rest of the level. So long as they have a decent reaction level, they'll kill anything that tries to come out. By turn 60-70, any aliens in the UFO start to get curious and try to come out. That's when you kill them. Consider it payback for all the times you've tried to get into the UFO only to be shot in the face with plasma.
seriously, this should be included with every X-Com download and featured at every X-Com site.
Wait so is that a certainty that the aliens WILL eventually leave the UFO? I always just figured that at some point you had to charge in there.
if there's a hole at the top of the ship, that means the elerium has blown up, so feel free to throw in grenades through that hole to weaken or kill whatever's in there before charging in.
if there's no hole, use basic entry tactics, like you see on tv shows with swat guys.
So thats why in fear sometimes two guys are humping each other and both get blown away by the shotgun at once. I thought it was ai error. Huh.
Cosy ship or wander out and get blasted? I know what I'd pick.
Well somebody has to leave the ship, or there'll be no-one to wander around the barns, possibly in order to mutilate some cows.
Anyone know if this update fixes the scrolling issues? Namely my view whizzing around the map should I so much as touch the edge of the screen, and the mouse falling out of the bottom-right of the game as if i'm playing it in an invisible window.
Shouldn't you be able to fix the scroll speed in the options menu? I had the same problem until I slowed it down a bit.
Yeah I know, but even on the slowest setting a slight nudge moves the view most of a screen away, which is incredibly irritating.
Ah... this is where I stop pretending I know how to make my computer work, then. All it took for me for TFTD was the scroll speed adjustment - but, I'm playing on Windows XP, and even then I get kicked out of my game with sad regularity.
That was my impression too, just that they tweaked it with DosBox and made it work on XP.
Which is fine by me. I realize it's a minor nitpick, but the CE screwed with the intro sequence if I remember right. This is the true blue original X-com on Steam. Kudos to them!
Enlist in Star Citizen! Citizenship must be earned!
you just need to research alien alloys to get the basic armor. that + elerium-115 will get you the power suit, and then the flying suit
Enlist in Star Citizen! Citizenship must be earned!
I really liked that one, but have had zero luck getting it to run on my PC.
Also, is the Steam TFTD patched to get rid of the research bug that, if I recall, can make impossible to finish? I ran headfirst into that shit back in the day, and given how brutal it can be to make headway in it, I was royally pissed off.
I'm seriously considering the bundle, as it seems once every year or two I waste an entire weekend playing X-COM, and I haven't played the 2nd or 3rd one since... uh... well I guess since they were released.
I meticulously sorted through my team, renaming them based on their stats, picking a hand crafted roll for each member, loading them up with the best equipment for each person that I could at the start of the game. I shot down my first UFO, flew out to the site, handed out equipment, decided on my plan of action, opened the back door of the skyranger, caught a grenade with my face and my whole team died to a man as my skyranger exploded. Total loss. Skyranger destroyed. No survivors.
I stared at the screen for about 15 seconds, and finally said "Well fuck that" and shut it off. I've never played it since.
I can vouch that it runs, but I haven't really seriously played it yet TFTD has been out for a while on steam, but I'm not a 100 percent sure if it has the research patch
Enlist in Star Citizen! Citizenship must be earned!
So where should my first base be? USA? Or in the middle of Europe? (Right outside of Berlin?)
So I should work on Laser Weapons immediately?
I heard it's good to put /LETTER after character names, where LETTER is what they're good at. What defines "good" at a skill? 50+?
Dump anyone under 30 strength, right?
It might take a restart after Steam downloads it (it ran horribly for me after I bought it), but other than that it seems fine.
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I am still learning the strategy, and the real time battles took some getting used to. Now I like them better than the turn-based option for this game.
Some UFO's popped out of a dimension gate, and one of them was taking a suspicious interest in one of the buildings in the city. So I was like, "Hmm, I'd better check that out." I sent a loaded APC using the "attack building" button. They took me a little too literally, and proceeded to level the building. The worst part is, it didn't even kill the aliens inside. A short while later there was a live alien sighting there, and I had to go and clear out the rubble.
I believe the research patch is a TFTD thing. Nothing to worry about if you're playing UFO Defense.
Generally I put my first base east of Budapest, but that's just me. The idea is to either cover a lot of little funding nations (Europe) or the one big one (USA). But really, it's up to you.
Researching laser weapons ASAP is beneficial because the starting weapons can be a bit annoying and underpowered and laser weapons have that great no-hassle benefit of being ammo less. Thus, it is a good idea to research them right away, but I've heard that others get medkits or motion sensors first. But laser weapons are still a high priority.
I believe someone else earlier in the thread indicated what base stats he thought were exceptional. I think it's 50+ for shooting and throwing accuracy (70+ preferred for marksmen), 30+ for strength makes good heavy weapon wielders and I can't remember exactly what's considered good for reactions. 40 - 50+ maybe?
I don't believe it's strength you're concerned about here, it's bravery. anyone with less than 30 bravery should be marked expendable and used for UFO door opening operations. They either tend to panic and become useless or worse, go berserk and shoot their teammates in the back. Poor stuff in any case.
3DSFF: 5026-4429-6577
Eh, there's rumours of a new X-com by Irrational, but i'm not holding my breath.
I just want a version of TFTD that doesn't suck, which may require DOSBOXing and digging out my old CD, since the steam version is bugging the hell out of me.
this is kind of what laser squad nemesis is. i'm not really a fan of real-time tactical phases, though, and prefer x-com's formula.
30 Strength is required for the heavy weapons.
But fun fact: Heavy Plasma weighs the same as a Rifle.
20 Strength(Which is as low as new recruits strength goes) will be able to carry a Heavy plasma, extra clip, and a pair of grenades. And strength improves with movement while carrying things.
30 Strength in early game is really only required for an Autocannon user(29 weight with extra clip) or Rocket Launcher user(34 with 3 extra rockets, and a whopping 42 with 3 extra large rockets)
For me, scouts can get by with very little Strength(7 for laser pistol, 3 for motion scanner, 5 for medkit and 6 for two grenades = 21), snipers can get by with very little strength(11 for loaded heavy plasma, 3 per clip=20 with 3 extra clips), and hell, demolitions can get by with relatively little strength, since it's just dependent on how many grenades(3) and explosives(6) you want to give them, and how far they'll need to throw.
Speaking as someone only going on what others have said about it of course, I've never played anything other than the x-com demo years ago.
Turns out there are two more aliens inside the engine room, one of them with a small launcher... he stun bombs everybody inside the craft, including himself and his buddy. My whole squad survives, and I capture an engineer and two navigators alive. Hyperwave decoders and stun bombs in mid-January? Yes please!
Fucker had a laser pistol and a grenade. First kill was after a heavy shot the alien with an autocannon, a sniper shot the alien with a rifle, and then the redshirt just sprayed fire all around 'till he hit something, and killed the alien. Then he entered the UFO and blew up two more with the grenade, then he breached the engine room and sprayed some more laser fire around 'till everyone was dead.
Goddamn best redshirt ever.
Oh well.