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Modules and fixing a bad one...

2»

Posts

  • KarilmatKarilmat Registered User regular
    edited September 2006
    Doc wrote:
    Yesterday's session:

    1. We levelled up finally.
    2. Also, half the group wiped due to 12 goblins and 2 bugbears or something.
    3. I'm now convinced that my DM is bad. As a level 1 party, we captured a dragon wyrmling (through subdual damage) and returned it to the Kobolds who had lost it. Quest XP for the task that we though would be nearly impossible: 100. If I ever thought the module was bad, it was because our DM was doing a poor job of running it.

    Ouch, that is brutal. Was the 100XP per person, or for the group? I consider completing a quest to be worth at least completing an encounter a level above the party's average (if not more if the quest was long or tough), not to mention story XP if completing the quest also furthers the main storyline.

    Sounds like your DM is being a bit stingy with the rewards.

    That fight also sounds a bit tough for a level 1 party. Bugbears are CR2 creatures, so just one of those alone should have been a decent challenge for your party, much less two, much less adding in 12 goblins. On the other hand, one thing that folks forget (but I remind my players and myself of) is that running away isn't always a bad thing. You can't win every fight, and you can usually come back later once you've regrouped. Was running away an option?

    Karilmat on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Karilmat wrote:
    Ouch, that is brutal. Was the 100XP per person, or for the group? I consider completing a quest to be worth at least completing an encounter a level above the party's average (if not more if the quest was long or tough), not to mention story XP if completing the quest also furthers the main storyline.

    Sounds like your DM is being a bit stingy with the rewards.

    That fight also sounds a bit tough for a level 1 party. Bugbears are CR2 creatures, so just one of those alone should have been a decent challenge for your party, much less two, much less adding in 12 goblins. On the other hand, one thing that folks forget (but I remind my players and myself of) is that running away isn't always a bad thing. You can't win every fight, and you can usually come back later once you've regrouped. Was running away an option?

    100 XP to each of the people that were still alive.

    The ones that died did so because they were cornered. The rest of us ran off. It was mostly due to a guy not paying attention to the plan and just Leeroying it into the room. We wanted to bottleneck them in the doorway so that we would have to fight them two or three at a time. I think we could have taken them if we did that.

    As I had mentioned before, it's been like six sessions, and we finally got to level 2, after the fight in which half the people died. I have to imagine that the module creators had intended the party to be at 2 before the fight, not after it. That would have made a huge difference.

    From here on out, I'm not going to hesitate to abandon party members if it looks like a battle is going South. If it's going to take six sessions to get to level 2, I'm not going to be risky. Not the best roleplaying for a Cleric, but if the DM wants to run the game like this, so be it.

    Doc on
  • GoumindongGoumindong Registered User regular
    edited September 2006
    The problem originated with the fact that you started out with 6 folks.

    4 players level 1.5 times faster than 6 players. I.E. 13.3 even CR enoucnters.

    This usualy takes 1 to 2 game sessions as some encounters are lower than your CR and some encounters are higher than your CR[though i typically go with higher all the damn time, because single even CR monsters are usualy a pushover and multipule monster encounters are a pain to run due to the number of rolls].

    Anyway, you should have been well into level 2 by the time you hit those bugbears by the sounds of it, which would have made the encounter. CR 4 or 5[(2 CR 2=CR 3), + (12 Cr .5= 3.5) = CR 4.5 or 5.5. encounter strength doubling below level 4 adds 1 CR to the CR and 2 CR above level 4]. Difficult, but not impossible for level 2 characters. It would drain 80% of their resources for the day, but everyone should survive.

    Of course encounter CR increases dont go over as well for lower level characters so you were basically fighting an neigh impossible situation. It would also give 6 level 2 characters 400 experience each, so if only 3 survived they would get 800 xp.

    Obviously that encounter was designed to be fought by level 2 or 3 characteres, 600 xp for 4 characters is 1/4 of the way to level 3, and half the way to level 2. I dont see how you could have gone through 5 sessions that are combat heavy and not have leveled if the encounter was then throwing things like this at you.

    edit: I calced goblins at 1/2 CR when they are 1/3 CR, so everything above is wrong but only slightly...

    Final CR was 4-5
    Final XP before being divided between players would be 1500, or 375 XP for a 4 person party

    Goumindong on
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  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Goumindong wrote:
    The problem originated with the fact that you started out with 6 folks.

    4 players level 1.5 times faster than 6 players. I.E. 13.3 even CR enoucnters.

    This usualy takes 1 to 2 game sessions as some encounters are lower than your CR and some encounters are higher than your CR[though i typically go with higher all the damn time, because single even CR monsters are usualy a pushover and multipule monster encounters are a pain to run due to the number of rolls].

    Anyway, you should have been well into level 2 by the time you hit those bugbears by the sounds of it, which would have made the encounter. CR 4 or 5[(2 CR 2=CR 3), + (12 Cr .5= 3.5) = CR 4.5 or 5.5. encounter strength doubling below level 4 adds 1 CR to the CR and 2 CR above level 4]. Difficult, but not impossible for level 2 characters. It would drain 80% of their resources for the day, but everyone should survive.

    Of course encounter CR increases dont go over as well for lower level characters so you were basically fighting an neigh impossible situation. It would also give 6 level 2 characters 400 experience each, so if only 3 survived they would get 800 xp.

    The main hitch is that our DM points to the module as being the problem every time we have an issue. Last time I checked, "The module is always right" isn't the first rule of D&D. He refuses to put any extra time and/or effort into modifying the module to accomodate 6 players.

    Doc on
  • GoumindongGoumindong Registered User regular
    edited September 2006
    Doc wrote:

    The main hitch is that our DM points to the module as being the problem every time we have an issue. Last time I checked, "The module is always right" isn't the first rule of D&D. He refuses to put any extra time and/or effort into modifying the module to accomodate 6 players.

    And what I am saying is that there is basically no way that even with 6 players the XP would be so low that you hadnt leveled.

    By the time you are level 2 you should have 1000 gp in wealth, so the enemies had to have something on them, or in their lairs.

    Goumindong on
    wbBv3fj.png
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Goumindong wrote:
    Doc wrote:

    The main hitch is that our DM points to the module as being the problem every time we have an issue. Last time I checked, "The module is always right" isn't the first rule of D&D. He refuses to put any extra time and/or effort into modifying the module to accomodate 6 players.

    And what I am saying is that there is basically no way that even with 6 players the XP would be so low that you hadnt leveled.

    By the time you are level 2 you should have 1000 gp in wealth, so the enemies had to have something on them, or in their lairs.

    As a group, we have about 150g in cash, and some as of yet unappraised treasure. I'd find it hard to imagine that the treasure would be worth 5000+ gold, but it's possible.

    Doc on
  • KarilmatKarilmat Registered User regular
    edited September 2006
    Well, as they say, stupidity leads to character creation. "Get 'em" really isn't a viable combat option most of the time, and I guess they learned that the hard way.

    100XP each for a quest turn-in isn't THAT bad, assuming that you also got XP for "defeating" the dragon. Considering that a CR1 encounter for a 1st level party is 300XP, that's pretty much what you got (300/3 living party members). I still think, though, that quest completion rewards should be based off a CR at least one level higher than the party average, plus any XP gained during the quest.

    Is your DM awarding roleplaying XP at all? I'm pretty sure most D&D modules allow and encourage this. If some folks are roleplaying, that should at least help them out a bit.

    Finally, your DM sounds really lazy and/or uninterested about the whole thing. Does he even want to be doing this?

    Karilmat on
  • GoumindongGoumindong Registered User regular
    edited September 2006
    Doc wrote:
    Goumindong wrote:
    Doc wrote:

    The main hitch is that our DM points to the module as being the problem every time we have an issue. Last time I checked, "The module is always right" isn't the first rule of D&D. He refuses to put any extra time and/or effort into modifying the module to accomodate 6 players.

    And what I am saying is that there is basically no way that even with 6 players the XP would be so low that you hadnt leveled.

    By the time you are level 2 you should have 1000 gp in wealth, so the enemies had to have something on them, or in their lairs.

    As a group, we have about 150g in cash, and some as of yet unappraised treasure. I'd find it hard to imagine that the treasure would be worth 5000+ gold, but it's possible.

    Art and Gems can get valuable really quickly, so you would be suprised.

    Goumindong on
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  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited September 2006
    This complaint is precisely, why as a player, I don't deal with straight modules at all anymore. I don't care of GMs outright steal material or dungeons, but the leveling up just ends up so out of whack.

    Anyone ever play Dragon Mountain in 2ed? Classic shit. You spend the entire time fighting Kobolds and Goblins till you're good enough to kill the Red Dragon at the end.

    I would suggest to your DM to stop adhereing so closely to the CRs and experience calculations. I'm a fan of systems that just give people a level up when you know, it feels like it's the right time. For example, in the group I've most recently played in - we generally got a level at the end of every session. We only got to play one day a week and four levels a month doesn't seem to high for a campaign that usually lasted a good 3-4 months.

    MegaMan001 on
    I am in the business of saving lives.
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Karilmat wrote:
    Is your DM awarding roleplaying XP at all? I'm pretty sure most D&D modules allow and encourage this. If some folks are roleplaying, that should at least help them out a bit.

    So far, I've been the only person RPing to any noticable degree. Up until some people died, I had less XP than anyone else, since I've refused to participate in a few things (like building a bridge out of bodies that they got XP for coming up with).
    Finally, your DM sounds really lazy and/or uninterested about the whole thing. Does he even want to be doing this?

    That's more or less the conclusion that I've come to. He actually said "I'm not going to put any more time into this than you guys do" last session. I'm thinking about just quitting the campaign.

    Doc on
  • GolemGolem of Sand Saint Joseph, MORegistered User regular
    edited September 2006
    I would recommend quitting. I never realized how lucky I was to grow up playing in campaigns where it was concidered a disgrace to not right your own adventures.

    Golem on
  • KarilmatKarilmat Registered User regular
    edited September 2006
    Doc wrote:
    Karilmat wrote:
    Is your DM awarding roleplaying XP at all? I'm pretty sure most D&D modules allow and encourage this. If some folks are roleplaying, that should at least help them out a bit.

    So far, I've been the only person RPing to any noticable degree. Up until some people died, I had less XP than anyone else, since I've refused to participate in a few things (like building a bridge out of bodies that they got XP for coming up with).
    Finally, your DM sounds really lazy and/or uninterested about the whole thing. Does he even want to be doing this?

    That's more or less the conclusion that I've come to. He actually said "I'm not going to put any more time into this than you guys do" last session. I'm thinking about just quitting the campaign.

    See, you should have gotten as much XP as the other characters for NOT participating in building the body bridge since that goes against your character's ethics.

    Sadly, it just sounds like this campaign may not be for you. Are the other players equally unenthusiastic about the whole thing?

    Karilmat on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Golem wrote:
    I would recommend quitting. I never realized how lucky I was to grow up playing in campaigns where it was concidered a disgrace to not right your own adventures.

    Ditto, which is why I know how much this campaign sucks ass.

    Doc on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Karilmat wrote:
    Sadly, it just sounds like this campaign may not be for you. Are the other players equally unenthusiastic about the whole thing?

    They are all somewhat new and don't know how much it sucks compared to a good campaign, so they are okay with it.

    Doc on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Victory is mine! Sort of.

    I talked to our DM and he is 100% uninterested in DMing. So I will be taking over after our next session. I'll be stealing enough of the plot of the remaining module to wrap things up, then move full-swing into a real campaign.

    Doc on
  • ThanatosThanatos Registered User regular
    edited September 2006
    Doc wrote:
    Victory is mine! Sort of.

    I talked to our DM and he is 100% uninterested in DMing. So I will be taking over after our next session. I'll be stealing enough of the plot of the remaining module to wrap things up, then move full-swing into a real campaign.
    Well, if you want something done right... :P

    Thanatos on
  • KarilmatKarilmat Registered User regular
    edited September 2006
    Doc wrote:
    Victory is mine! Sort of.

    I talked to our DM and he is 100% uninterested in DMing. So I will be taking over after our next session. I'll be stealing enough of the plot of the remaining module to wrap things up, then move full-swing into a real campaign.

    Huzzah! Well done.

    Karilmat on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited September 2006
    Good for you, Doc.

    Be sure to share some stories of how it all works out.

    Rankenphile on
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  • GolemGolem of Sand Saint Joseph, MORegistered User regular
    edited September 2006
    Im guessing your not gunna be rewarding people for making furniture out of dead people?

    Golem on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    Golem wrote:
    Im guessing your not gunna be rewarding people for making furniture out of dead people?

    Not if their character is supposed to be "lawful neutral."

    Doc on
  • GolemGolem of Sand Saint Joseph, MORegistered User regular
    edited September 2006
    Doc wrote:
    Golem wrote:
    Im guessing your not gunna be rewarding people for making furniture out of dead people?

    Not if their character is supposed to be "lawful neutral."
    quote wrote:
    So far, I've been the only person RPing to any noticable degree. Up until some people died, I had less XP than anyone else, since I've refused to participate in a few things (like building a bridge out of bodies that they got XP for coming up with).

    Why when I think back on this I Imagine "New Yankee Workshop"

    Norm: Today we are gunna make a nice cabinet out of the bodies of the women and children of a small farming village and later we gunna check in with my friend the gravedigger to see which bodies make the best building material.

    Golem on
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    edited September 2006
    Cooking with Martha Stewart: special guest Charlton Heston

    M: Well, Charlton, this new soylent recipe is certainly tasty. How did you come by it?

    C: Well, Martha, it's really a blend of old and new cadavers; the fresh ones have that juicy quality about them which is balanced by the delicate aging process in the more seasoned ones. Plus, I have to say that your kobold brain fondue is simply amazing.

    M: Thanks, Charlton.


    By the way, Doc, I hope you turn your players frowns upside down. There's nothing like pissy players to turn a good group into...more...pissy players. I'm really not feeling it right now. Sorry.

    Darth Waiter on
  • RiemannLivesRiemannLives Registered User regular
    edited September 2006
    EDIT: Doc made a much better topic for what I posted here http://www.penny-arcade.com/forums/viewtopic.php?t=1073835277

    RiemannLives on
  • DeepQantasDeepQantas Registered User regular
    edited October 2006
    You've... taken over?

    Doc, the "scythe while they're asleep" talk was just a joke!

    DeepQantas on
    m~
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