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I'm currently playing in a 5th level starting Gestalt campeign with other Unearthed Arcana elements.
I find the Gestalt system to be really interesting, but there are other things being used like Contacts, Reputation, Flaws, and Traits.
What do you guys think of the spicing up variants Unearthed Arcana presents?
Clawshrimpy on
0
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INeedNoSaltwith blood on my teethRegistered Userregular
edited September 2006
I like the options they present for tailor-made settings, and for my own DND campaigns I like to pick things off of the various Bloodline and elemental races options.
I also like Power Points (but I use Hero Points from WOWd20 instead) - I'm a fan of the spellpoint system (for use in my WOWd20 game).
Traits and Flaws can be pretty nifty, too, but they can also be very powerful if not considered carefully by the DM.
I don't like the gestalt classes, but I could understand if you had like 2 people in the party.
I like the options they present for tailor-made settings, and for my own DND campaigns I like to pick things off of the various Bloodline and elemental races options.
I also like Power Points (but I use Hero Points from WOWd20 instead) - I'm a fan of the spellpoint system (for use in my WOWd20 game).
Traits and Flaws can be pretty nifty, too, but they can also be very powerful if not considered carefully by the DM.
I don't like the gestalt classes, but I could understand if you had like 2 people in the party.
Our DM is conterbalancing Gestalt to the point that some of the Humanoid Baddies we will face, will also be Gestalt Characters, as well as giving us scaled encounters.
Clawshrimpy on
0
INeedNoSaltwith blood on my teethRegistered Userregular
Our DM is conterbalancing Gestalt to the point that some of the Humanoid Baddies we will face, will also be Gestalt Characters, as well as giving us scaled encounters.
It's a flavor issue that I don't like, not a balance issue.
Traits and Flaws can be pretty nifty, too, but they can also be very powerful if not considered carefully by the DM.
I don't like the gestalt classes, but I could understand if you had like 2 people in the party.
If you are going to allow traits and flaws you might as well just allow your characters to get two bonus feats. Flaws and traits are essentialy non-penalties, because you always end up taking them in areas you dont need.
Goumindong on
0
INeedNoSaltwith blood on my teethRegistered Userregular
Traits and Flaws can be pretty nifty, too, but they can also be very powerful if not considered carefully by the DM.
I don't like the gestalt classes, but I could understand if you had like 2 people in the party.
If you are going to allow traits and flaws you might as well just allow your characters to get two bonus feats. Flaws and traits are essentialy non-penalties, because you always end up taking them in areas you dont need.
Posts
I also like Power Points (but I use Hero Points from WOWd20 instead) - I'm a fan of the spellpoint system (for use in my WOWd20 game).
Traits and Flaws can be pretty nifty, too, but they can also be very powerful if not considered carefully by the DM.
I don't like the gestalt classes, but I could understand if you had like 2 people in the party.
Our DM is conterbalancing Gestalt to the point that some of the Humanoid Baddies we will face, will also be Gestalt Characters, as well as giving us scaled encounters.
It's a flavor issue that I don't like, not a balance issue.
If you are going to allow traits and flaws you might as well just allow your characters to get two bonus feats. Flaws and traits are essentialy non-penalties, because you always end up taking them in areas you dont need.