Text outright stolen from Morskittar, my esteemed and evil counterpart.
Penny Arcade currently has two active guilds:Candymancers on Order, an organization of Holy Servants of Sigmar, short drunken men and Wise, Ancient Masters of War.
ON AVERHEIMThe Six Mouths on Destruction, a
useless mob of ne'er-do-wells and vile miscreants.
ON ULTHUAN/who candymancers or /who the six mouths to find a member and ask to join or /chan candymancers or /chan TSM and a guild representative will be right with you! Note: Both groups (I think) require registration on their forums before membership benefits are conferred.
Server List at bottom of OP.WARHAMMER ONLINE: AGE OF RECKONING[/center]
http://www.youtube.com/watch?v=zKOhzfkCdbY
That should be all we need in way of introduction, at this point.
For those interested in playing, important dates are:
- September 18th: WAR is released.
- Forever after that: You don't move from your computer. Period.
For more information,
watch the podcasts.
For PA impressions, and whatnot, check out the
WAR FAQ thread.
Adding this by request, and because it's generally kickass and useful.
Alright since this seems to bring up a lot of questions I have compiled an FAQ and location guide for the first two tiers of Renown gear.
Renown Gear and You: What is it and where do I get it?
"Renown Gear" is armor and weapons you can buy from certain vendors that has both a level and Renown rank requirement, usually the Renown rank requirement is about 2/3rds of your actual level (so it would take level 9 and Renown rank 6 for example). Also, as of September 7th, some T2 Renown gear has the wrong stats (the Magus at least) and this will presumably be fixed in the future (hopefully soon). The 10/6 gear from the last preview weekend is gone, it was intended for use in an old test phase and was left in accidentally. Similar gear is available now from 11/7 to 16/11
Where to get it:
The first number refers to level requirement, the second is Renown rank requirement (i.e. 11/7 means you need level 11 and Renown rank 7). The "sets" aren't really sets and don't have bonuses or anything but they represent a loose tiering of gear. Common is "white" gear, Uncommon is "green" gear.
T1 Zones
the first "set" is sold in both the starter quest hub area and the Warcamp, while the second set is sold only at the Warcamp.
First "set"
2/1: Boots (Common)
3/2: Gloves and Accessory 1 (Common)
4/2: Belt, Accessory 2 and Weapon/Shield (Common)
5/3: Body and Accessory 3 (Common)
Second "set"
6/4: Boots (Uncommon)
7/4: Gloves and Accessory 1 (Uncommon)
8/5: Belt, Accessory 2 and Weapon/Shield (Uncommon)
9/6: Body and Accessory 3 (Uncommon)
T2 Zones
bought at the top floor of PvP area Keeps.
First "set"
11/7: Boots (Uncommon)
12/8: Gloves and Belt (Uncommon)
13/9: Shoulders and Accessory 1 (Uncommon)
14/9: Body, Accessory 2 and Weapon/Shield (Uncommon)
15/10: Accessory 3 (Uncommon)
16/11: Helm (Common)
Second "set"
16/11: Boots (Uncommon)
17/11: Gloves and Belt(Uncommon)
18/12: Shoulder and Accessory 1(Uncommon)
19/13: Helm, Accessory 2 and Weapon/Shield (Uncommon)
20/14: Body and Accessory 3 (Uncommon)
21/14: Cloak (Common)
Server List and Rulesets For Launch
James Nichols | From the Dev Team | 09/11/2008 @ 04:14:00 EST
WAAAGH!!!
Servers, servers - get'ya servers! Below you will find the server names we anticipate being available at Launch. These will begin going live Sunday, September 14th with the Collector’s Edition Head Start and will continue to roll out leading up to Launch on September 18th.
Players will be able to choose from four server types: Core, Open RvR, Roleplay, and a hybrid Roleplay/Open RvR ruleset. We will continue to open up servers supporting different server types as the need arises.
Core Ruleset
Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.
Open RvR Ruleset
The Open RvR servers feature RvR flagging everywhere except for the Tier 1 Chapter area and the surrounding PvE content. Once players leave this area, they will be flagged for RvR anywhere in the game. Open RvR servers are perfect for those who want to add an extra challenge to their gaming experience. Players must constantly watch their backs or risk attack by enemies everywhere they go! Only members of opposing realms may attack each other; the Open RvR server still focuses on Order versus Destruction.
Rules:
- Players are always RvR flagged from the moment they log in
- Chapter 1 hubs and capital cities are safe
- There is no bolster buff in RvR lakes
- Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.)
Roleplay and Roleplay/Open RvR
Any server flagged as Roleplay will follow the same rules as above, but with an additional set of guidelines. These servers are for those players who enjoy truly immersing themselves into the Warhammer lore by acting as their characters’ personalities in-game. Players who opt to participate on a Role Playing server must agree to far more specific rules regarding naming, and it is suggested that players would adhere to WAR or high fantasy conduct and behavior.
Oceanic Server List
Darklands - Core
Ironclaw - Core
Anlec - Open RvRLustria - Roleplay
Lucan - Core
Marius- Core
North American Server List
Red Eye Mountain - Core
Skull Throne - Core
Badlands - Core
Sylvania - Core
Volkmar - Core
Hochland - Open RvR
Wolfenburg - Open RvR
Dark Crag - Open RvRPhoenix Throne - RoleplayChaos Wastes - RP/Open RvR
Monolith - Core
Saphery - Core
Thorgrim - Core
Heldenhammer - Core
Sea of Claws - Core
Wasteland - Core
Sea of Malice - Core
Drakwald - Core
Ironfist - Core
Drifting Castle - Core
Praag - Open RvR
Wurtbad - Open RvR
Stoutheart - Open RvR
Artois - Open RvR
Southlands - Open RvR
Bugman - Open RvRSkavenblight - Roleplay
Avelorn - Roleplay
Ostermark - RoleplayTower of Doom - RP/Open RvR
Vaul's Anvil - RP/Open RvR[/quote]
Great webpage with Maps.
What is this I don't even.
Posts
The pop balance isn't too bad-looking on this server. Grudge, The Aureus Knights, Vigilant Addiction, and the F13 alliance are all 80-160 member guilds, and we're looking at us, Hammerfist Clan, and Blood Eagle on Dest. Should be close as long as Order shows a little organization. A couple good hc pvp guilds on both sides too. I'm betting Order will flesh out with some good-loving casuals on launch.
You're certainly going to be better off on Ulthuan than on an Open server, or any of the rolling CE servers, as far as balance. Not clear how SE servers will turn out yet, at least not to me as I'm stuck at work for the next three hours.
I'll take getting into a scenario and actually having someone cheer us (The Candymancers! Go Penny Arcade) to being top guild any day. ;P
I only got a chance to play zealot on beta, and had fun with that.. but there are soooo many cool options especially after reading the forums a bit almost everything sounds good. They really need to release a patch that makes most of the classes shitty so I don't have to decide.
I blame you guys!
As well you should given how fantastic it can be/is. Now to just burn away these last 45 minutes.
Dwarves and greenskins need no server to roleplay.
Crap.
Hmm, I don't need sleep every night
Sleep is for little girls.
I look at it differently. Whether I'm in a game or in the outside world, I expect people to treat others with some amount of respect and politeness. As I said, I have no problems with people trying to organize and communicate -- in fact, I think it's great!
It's the "OMG YOU GUYS SUCK CUZ YOU'RE NOT PLAYING HOW I WANT YOU TO" lines that are the problem. These lines never work, just are rude, and are made out of anger because, well, others aren't listening (ironic then if you think about it!)
Anyway, your language is getting harsher so I think you're taking my comments for more than I intended. When I join a Scenario I plan to play and I try to play as a team but when there's 20 people on a team not everyone follows everyone else. You can't control others. I guess you can either try to have fun anyway or get pissed off that others have a free will, too. If you want 100% organized teams you need to form up before hand.
I know =( ... well Phoenix Throne is full. I think they'll fill up once retail starts. Really most servers are Low currently -- heck, most people won't be playing until retail by a long shot. It just makes picking one RP server right now difficult since if 4 of 5 do fill up (which they will) I don't want to have picked the 5th one
I must play vicariously through you guys until early next week.
Hey, fighttest, what server do you play on?
I haven't seen lots of them in action (er... for good reason), but I think everyone would agree that this is the one class out of the twenty that still needs a little more despite already being buffed recently. Needs to get close for too many things, too much AOE damage that isn't enough to hurt any single target too severely. Just too squishy for their damage output and utility right now. Not *bad*, but then every other class is pretty good.
Everyone hurry up to Tier 2 so someone can tank my PQs!
Listen, you rat bastard...
Your constructive criticism is appreciated. *Ahem*
I think you can just create the \Interface\Addons folder manually and place them in there.
But.... I don't have a folder like that.
Ayliana Moonwhisper Ecksus Cerazal
Woo... I replied before you asked! I'm good!
::cough:: called it ::cough::
Comparatively, I'd say they're a bit on the weak side right now.. They're not a popular pick though so you don't have to worry about the problems that come with being an overpopulated class. I think the problem is they haven't really been around as long as the other classes, and turrets/horrors have only really worked well very recently with the 4.1 patch. I think mythic's still figuring out what makes the supposedly "defensive rdps" defensive since as it stands they're not really doing that. Their personal damage is not considered great and turret/horror damage is low. I'd say right now their role is a sort of mid range aoe rdps class. I think right now they're a bit weak, not straight out bad, just a little underwhelming. I can't imagine them staying in this state for very long though. I think mythic was trying to make launch as stable as possible so they'll probably be tweaked pretty soon once things have calmed down a bit.
Keep in mind though there's been little experience with the current iteration of the magus at high levels so things may get better. This is also pretty true with engineer, they've both undergone major changes.
The nerf bat smiteth, and it smiteth heavily by the hand of Sigmar. Yea, and I say unto you Engineers and Magi... So too will ye be lifted unto the heavens, to rightfully top the DPS charts.
Amen.
Is it GM island?
I wasn't able to get a code for head start, which sucks but meh it's only two days.
Even if most of the posts do not retain to me in any way, I do enjoy the Herald and its frequent updates.
And now I keep trying to run the game and my computer does that little "deedle dee" sound that it makes when you plug something in a USB port, and then nothing happens.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
thunder mountain, GvD tier 4
I have a Bright Wizard on Lustria. Named Tim.
I plan on just taking him out some day and randomly detonating the ground with AoEs until someone tries to talk to me.
hey i play on dark crag
It took me 20 minutes to figure this out yesterday...
The stunties don't kill themselves.