The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
didn't one of the commander keens have a message from john romero saying 'SHIT I LOVE PIRATES, I PIRATE EVERYTHING MYSELF BUT PLEASE BUY THIS SHAREWARE GAME'
You never saw a code wheel? The one I remember most is from Star Control, I tried to find a picture of it but it looks like it's lost forever
Star Control 1 had a code wheel? Never played that one, but I do remember Star Control 2's starmap.
And then Indiana Jones and the Last Crusade had a Grail Diary that came with the game, with required hints in order to select the proper Grail at the end of the game (and not wither away into a skeleton for a Game Over). Which was really annoying because it was written in really cursive handwriting and, at 9 years old, I couldn't read it very well.
Many computer games of the '80s were packed with specially created bonus premiums such as this to discourage people from simply pirating the disks from a friend.
Not to mention that specially created bonus premiums are cool in and of themselves, and should come back in greater numbers. Like with that old Infocom Hitchhiker's Guide game.
God, I miss when games came with totally bitching manuals full of technical schematics, backstory, character bios, and invites for fan clubs and BBS and shit.
I'm gonna go ahead and say that I think those "policies" are going to have to be spelled out a lot more in order to prevent exploitation. As in, what exactly is okay and not in terms of "civil" or "too many comic edits."
You could add a "don't be dumb" thing in there just to cover all bases. You know. Just as an idea.
Vixx on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
Speaking of Copy Protection, anybody remember how on X-Wing every time you'd launch the game it would ask you for a "verification code" found in your manual in Star Wars symbols?
I felt like I was in the CIA or something every time I logged into the game.
I was too young to appreciate that it wasn't there just to sate my obsession with simulation.
Volucrisus Aedrius on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited September 2008
i don't remember that at all
was that in regular x-wing or the collector's edition
Remember the copy protection from The Bard's Tale series? The used this code wheel with slots to look up keywords. They used similar measures for the early AD&D computer games.
Bogey on
Fitocracy: Join us in the SE++ group!
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
Remember the copy protection from The Bard's Tale series? The used this code wheel with slots to look up keywords. They used similar measures for the early AD&D computer games.
oh man, are you talking the Gold Box D&D computer games? They had some tedious crap going on with their copy protection, all code wheel and having to translate and looking up words and blagh
Remember the copy protection from The Bard's Tale series? The used this code wheel with slots to look up keywords. They used similar measures for the early AD&D computer games.
oh man, are you talking the Gold Box D&D computer games? They had some tedious crap going on with their copy protection, all code wheel and having to translate and looking up words and blagh
Yup, that was them. I miss those games.
My first RPGs were games from the Ultima series, The Bard's Tale, Space/Kings/Police Quest, and the AD&D gold-box series.
Bogey on
Fitocracy: Join us in the SE++ group!
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
Posts
Part 1 of 3.
this was the story of SE++ at pax. outside of these forums, nerds are actually the horrible stereotype
except for you the bearded god
Things got much more wacky after that.
My boss was legal counsel for the production of this
Something young teens should not be involved in
what
is this
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
You never saw a code wheel? The one I remember most is from Star Control, I tried to find a picture of it but it looks like it's lost forever
Also the Simcity copy protection which was on low contrast paper so you couldn't photocopy it
My first computer games other than edutainment stuff was a set of Lucasarts adventure games and SimCity.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
A:
You are a sexy sir.
250 kps
says the mystic master of mustache
oh wait
I can't.
But I'm not certain.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Floppy Chapel?
Great panel, or greatest panel?
And then Indiana Jones and the Last Crusade had a Grail Diary that came with the game, with required hints in order to select the proper Grail at the end of the game (and not wither away into a skeleton for a Game Over). Which was really annoying because it was written in really cursive handwriting and, at 9 years old, I couldn't read it very well.
Not to mention that specially created bonus premiums are cool in and of themselves, and should come back in greater numbers. Like with that old Infocom Hitchhiker's Guide game.
Does it hint at dreaded continuity?
the new comic thread has been a little...'iffy', to be polite, for the last couple months
so we're gonna try on these pants
You could add a "don't be dumb" thing in there just to cover all bases. You know. Just as an idea.
I felt like I was in the CIA or something every time I logged into the game.
I was too young to appreciate that it wasn't there just to sate my obsession with simulation.
was that in regular x-wing or the collector's edition
I haven't the foggiest notion.
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
oh man, are you talking the Gold Box D&D computer games? They had some tedious crap going on with their copy protection, all code wheel and having to translate and looking up words and blagh
My first RPGs were games from the Ultima series, The Bard's Tale, Space/Kings/Police Quest, and the AD&D gold-box series.
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
For Monkey Island I think?