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KOFXII - Console news: Mature and Elizabeth CONFIRMED. 3v3 Clan matches PS3 exclusive
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全キャラコマンド一覧表 - Kyo
草薙京
分類 技名 コマンド
特殊技 外式・轟斧 陽 →+B
必殺技 百式・鬼焼き →↓\+AまたはC
百壱式・朧車 ←↓/+BまたはD
弐百拾弐式・琴月 陽 →\↓/←+BまたはD
超必殺技 裏百八式・大蛇薙 ↓/←/↓\→+AまたはC
二階堂紅丸 - Benimaru
分類 技名 コマンド
特殊技 ジャックナイフキック →+B
必殺技 雷靭拳 ↓\→+AまたはC(空中可)
居合い蹴り ↓\→+D
反動三段蹴り 居合い蹴り中に↓↑+BまたはD
超必殺技 雷光拳 (↓\→)×2+AまたはC
八神庵 - Iori
分類 技名 コマンド
特殊技 外式・夢弾 →+A・A
必殺技 四百壱式・衝月 ↓/←+AまたはC
百弐拾九式・明鳥 ↓/←+BまたはD
百四式・鵺討ち →↓\+AまたはC
超必殺技 禁千弐百拾壱式・八稚女 ↓\→\↓/←+AまたはC
麻宮アテナ - Athena
分類 技名 コマンド
特殊技 フェニックスボム →+B(空中可)
必殺技 サイコボールアタック ↓/←+AまたはC
サイコリフレクター →\↓/←+BまたはD
フェニックスアロー 空中で↓/←+BまたはD
超必殺技 シャイニングクリスタルビット (→\↓/←)×2+AまたはC
テリー・ボガード - Terry
分類 技名 コマンド
特殊技 ライジングアッパー \+C
必殺技 パワーウェイブ ↓\→+AまたはC
バーンナックル ↓/←+AまたはC
ライジングタックル ↓ため↑+AまたはC
超必殺技 パワーゲイザー ↓/←/→+AまたはC
アンディ・ボガード - Andy
分類 技名 コマンド
特殊技 平手打ち →+A
必殺技 斬影拳 /ため→+AまたはC
飛翔拳 ↓/←+AまたはC
空破弾 ←/↓\→+BまたはD
超必殺技 超裂破弾 ↓/←/↓\→+BまたはD
ライデン - Raiden
分類 技名 コマンド
特殊技
必殺技 毒霧 ↓/←+AまたはC
ライデンボム →↓\+AまたはC
ジャイアントボム /ため→+AまたはC
ヘッドクラッシュ →\↓/←+C
超必殺技 スーパーライデンドロップ (→\↓/←)×2+AまたはC
キム - Kim
分類 技名 コマンド
特殊技 トラ・ヨプチャギ →→+D
必殺技 半月斬 ↓/←+BまたはD
飛燕斬 ↓ため↑+BまたはD
飛翔脚 空中で↓\→+BまたはD
超必殺技 鳳凰脚 ↓/←/→+BまたはD
レオナ・ハイデルン - Leona
分類 技名 コマンド
特殊技 ストライクアーチ →+B
必殺技 ムーンスラッシャー ムーンスラッシャー
グランドセイバー ←ため→+BまたはD
Xキャリバー 空中で↓/←+AまたはC
超必殺技 Vスラッシャー 空中で↓\→\↓/←+AまたはC
ラルフ・ジョーンズ - Ralf
分類 技名 コマンド
特殊技 ジェットアッパー \+C
必殺技 バルカンパンチ AまたはC連打
バーニングハンマー ↓\→+AまたはC
爆弾ラルフパンチ ↓/←+AまたはC
超必殺技 ギャラクティカファントム (↓\→)×2+AまたはC
リョウ・サカザキ - Ryo
分類 技名 コマンド
特殊技 氷柱割り →+A
必殺技 虎煌拳 ↓\→+AまたはC
虎咆 →↓\+AまたはC
暫烈拳 →←→+AまたはC
飛燕疾風脚 →\↓/←+BまたはD
超必殺技 覇王翔吼拳 →←/↓\→+AまたはC
龍虎乱舞 ↓\→\↓/←+AまたはC
ロバート・ガルシア - Robert
分類 技名 コマンド
特殊技 ローキック →+B
必殺技 龍撃拳 ↓\→+AまたはC
龍連・幻影脚 ←/↓\→+D
飛燕龍神脚 空中で↓/←+BまたはD
飛燕疾風脚 /ため→+BまたはD
超必殺技 覇王翔吼拳 →←/↓\→+AまたはC
龍虎乱舞 ↓\→\↓/←+AまたはC
アッシュ・クリムゾン - Ash
分類 技名 コマンド
特殊技 フロレアール ←+Dまたは→+D
ヴァントーズ ←ため→+AまたはC
必殺技 ニヴォース ↓ため↑+BまたはD
超必殺技 テルミドール (↓\→)×2+AまたはC
ブリュヴィオーズ (↓\→)×2+BまたはD
シェン・ウー - Shen
分類 技名 コマンド
特殊技 斧旋脚 →+B
必殺技 激拳 ↓\→+AまたはC
伏虎撃 ↓/←+A
降龍撃 伏虎撃中に↓\→+A
超必殺技 絶・激拳 (↓\→)×2+AまたはC
By the way, KOF:MI is not technically non-canon. It's just a separate canon/alternate universe deal. SNK likes promoting confusion.
Why bother with Ash, Ralf, and Shen Long? I mean, I even like Shen, but blahhh.
And I still think the most important parts of the Dream Matches were the return of old characters and systems. Bringing back Rugal, Mature and Vice, etc.
But it's semantics, really. XII is just a new game, a new base for the series, and it's totally unique for that.
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Reports are that Iori has indeed lost his fire! His attacks are now all slashes, and his uppercut and qcb x 3 are both different. Woo! Thanks, SNK!
Is it okay if I use this thread for other KOF news?
Lots of KOF 2002: Unlimited Match news has been released. [URL=http://www.ffl.sakura.ne.jp/[/URL]The new character select screen and character art can be seen here.[/URL] Surprisingly, SNK actually reorganized the teams a fair amount, and even included a "new" character.
Roster revealed so far include:
Iori Team: Iori, Mature, Vice
Fatal Fury Team: Terry, Andy, Joe
Art of Fighting Team: Ryo, Robert, Yuri
K' Team: K', Maxima, Whip
Korea Team: Kim, Choi, Chang
Psycho Soldier Team: Athena, Kensou, Bao
Ikari Team: Leona, Ralf, Clark
Women's Team: Mai, King, Kasumi
97 Team: Blue Mary, Yamazaki, Billy
Orochi Team: Yashiro, Shermie, Chris
Agents Team: Vanessa, Ramon, Seth
NESTS Team: Kula, Angel, Foxy
Masters Team: Takuma, Chin, Heidern
Girl's Team: May Lee, Xiangfei, Hinako
Edit Team: Shingo, Jhun, Lin
Clone Team: Kusanagi, KYO-1, KYO-2
Standalone: Nameless
Bold = new addition to 2002 roster
Lastly, 1UP has some screenshots of KOF 98 for Xbox Live.
The new bars and such for 98UM look a bit out of place, and I wish they had redrawn the character portraits or backgrounds or something but oh well.
2002 UM almost sounds like a complete remake, rather than an upgrade like '98 UM. New music, stages, new characters, several entirely new moves, changed teams, etc. Should be good.
Edit: Yamazaki was always in 2002.
No, see, what you fail to understand is that I can't read and I thought he'd been confirmed as being in KOFXII.
:facepalm:
These games actually have a cohesive story?
damn, it looks so good.
hehe from the video caption (emphasis mine):
Yes, they do. But periodically a "Dream Match" is released that is intentionally outside the bounds of any story or plot, and thus do not count / do not affect the story.
I think every fighting game has at least some what of a crazy-ass story. But yeah I'd still say that the overarching KOF storylines are all pretty cohesive.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You're not the only one.
*sigh*:...:
Yes. A rather long and convoluted one, dealing in ancient bloodlines and complex character relationships.
You can check out the story FAQ on GameFAQs. It does take some liberties with the canon, but you probably can't find a better resource.
I tried explaining the entire plotline to a friend once and I think I lost him after 5 minutes. Note that the FAQ doesn't include any of the post 2001 story, either. They also made a Japanese-only RPG for the original Playstation, which fills in a lot of the little details surrounding the first Orochi arc.
The sheer size of the thing is marvelous, though. It almost rivals Metal Gear.
You see, I know next to nothing about the storyline, and am generally confused by any ending cutscenes I see that aren't the credits. But then, I don't feel as if I'm missing out on too much deep meaning when I see Ralf Galactic Phantom Clark in the face.
Seems like throws are now command inputs, which is nice. And I like that Raiden doesn't look like so much of a fat bastard.
Good news with Iori. Just when Kyo finally gets his projectile back, Iori loses his flame. Seems like a neat role reversal, though I'll be sad to see him lose his annoying stun DM (no I won't). Still no Yuri news.
And talk about whatever KOF stuff you want. It's all related.
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The cohesiveness of the story sort of comes and goes. To be honest, I think the games makes less sense if you look at them as a whole. For example, there's a character that's been wearing a high school uniform for over ten years. But the real strength of the story is the characters. There's a lot of individuality to each one, and most KOFs feature lots of custom intros and win-quotes. So, to answer your question, yes the games have a semi-cohesive story, but the real strength of the series is in the characters and their interactions.
(And yes! May Lee!)
Also: NOOOOOOOOOOOOOOOOOOOOOORRRRRGGGGHHHHHHHHHH
And magic!
Until then, though: NOOOOOOORRRRRGGGGHHHH
Does anyone know more about this? Sorry I haven't really been keeping up with KOF XII news other than hey KOF at a higher res!
EDIT: Wow it seems like it IS the case after all. Also looking at the movelist that seems to confirm it.
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For one thing, it's a lot easier to animate 4 moves (fireball, uppercut, run-and-grab and kicks) than it is to animate all his chains.
Second, Iori has lost his fireball, meaning that the series' standard shoto character no longer plays like a shoto. Thus, Kyo has taken over the role. Even though there haven't been any good videos of Iori yet (that I've found), it seems as if Kyo and Iori has essentially switched places.
Which is completely awesome by me. In my opinion, Iori has always been the cooler character but has suffered for it. While Kyo eventually got more and more moves and outfits, Iori just languished in status-quo land. I can't wait to play as the new Iori.
Bought. Day one. No questions.
Also I prefer the R.E.D. kick to the old 3 kick move as I pretty much can only think of using it as a follow-up after his jumping front kick and not much it (and even then I preferred using C, then chaining into an uppercut or just straight out using orochinagi/aragami chains)
EDIT: Also goddamn I just realized that this means he won't have mu shiki again oh my god why do they keep giving it back and taking it away like they're playing with me instead
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New trailer featuring Andy Bogard, Raiden (*yawn*) and Iori Yagami 2.0!
Iori redesign is looking nice. And it'll be nice to have him be even more rushy and aggro.
You may as well start warming up to Raiden, because with that roster size he's all you've got.
Still no Yuri.
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Also where's my Clark or King you jackasses.
Somehow I picture him doing something akin to Yamazaki's Desperation Moves. Of course that's not the best example as Yamazaki is the only Orochi who's not susceptible to the Blood Riot (so far). He's just batshit insane.
Basically his Double Returner and counter-attack let me screw people up so much in the arcades, thus he has a place in my heart for all eternity.
Iori's Super Desperation in 98 was the best. THE BEST.
http://www.youtube.com/watch?v=CjecM8VGD3Q
There have already been a lot of changes revealed for many of the characters. Leona, Whip, Foxy and Billy have a new DM, while Vice, Yuri, King and Maxima have a new HSDMs. And lots of new moves for nearly everyone. And from the trailer, it looks like all the bosses from the NESTS saga will be unlockable. It'll be a real feat to balance this game.
Not that it's that major, but they updated the official KOFXII site with the TGS trailer. The TGS trailer is just like the earlier trailer, except it includes Andy, Raiden and Iori.
If I had to bet on who the remaining six characters will be, I would guess Elizabeth, Goro, Mai, K', Clark and Yuri. The first two already appeared in an early publicity art, which I'm inclined to think is pretty reliable. Mai and K' are just ridiculously popular and I don't think SNK would want to leave out such popular characters in a KOF REBIRTH game. I'd guess Clark and Yuri mainly because the Ikari and Art of Fighting teams would be conspicuously short a third member without them. Although it's possible King could replace Yuri, Clark and Yuri are also two of the nine characters to appear in every single KOF. Of course, all of these are just guesses.
I also assume that the boss is not included in the 20 characters SNK is promising will appear in the game. I'm personally hoping Adelheid returns, since he's an important character in the side-story arc of the Ash Saga. Also, it seems really appropriate to have the son of Rugal (whose always been the boss of dream matches) to take his father's place in this mini-Dream Match.
I hope 2002UM is released here.
And I'm still pulling for her to be in XII. She's been in every other KOF, and she just plain deserves it (and so do I).
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