I've been aware of this since the game girl advance thing but never got to try it out till now. I'm floored; its doesn't seem like something that came out 7 or 8 years ago.
here's the thing though: when I'm playing I feel like I'm intuitive grasping something except I can't quite stay in the trance. Any tips on how to enjoy it more fully?
Posts
Drugs.
Barring that, a quality surround setup and a dark room.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
P.S. The cover art I made for myself.
The first level is probably the weakest, in terms of the visuals, the music, and the actual level/boss.
Level 5 (the final one) is probably one of the best levels ever, seriously.
I think those jokes are worn out, much like any trance vibrator out there now
I live in China and there are sellers of "PS2 gamez" everywhere, but their cardboard boxes never seem to contain Rez.
I have looked so many times only to bet let down and cry a little in disappointment.
Sometimes trance vibrators are worn in!
Five levels. One extra bonus level, a boss rush mode, a direct assault mode (all five levels in a continuous playthrough) and a hi-score mode. The length of the game is really in how many times you replay the levels, which will depend on how much you enjoyed them in the first place. YMMV.
I think Rez's length was the subject of a PA comic ages ago where Gabe states that 'ok, it only lasted an hour, but it was the best hour of my life'.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Takes about an hour give or take to play through from start to finish. In the various times I've owned the game, I've probably invested over 100 hours in it though...it really just never gets old.
I like playing level 4 with my cat in the room. When I get to the boss, there's this sampled guitar sound that starts playing about 1/3rd into it which puts her in super-alert mode. She starts looking all around the room for the sound's origin.
Yeah, the full game is pretty short. I'd say if you didn't get into it based on the first level, you probably wouldn't like the rest of the game either. It's not for everyone.
My Backloggery
A game I have only ever seen video of. Will I ever have the chance to play it?
edit: I guess there is a flash version
http://www.vib-ribbon.com/#
Wait maybe not. I don't know what the hell is going on on this site.
Love this game.
I don't have a good 5.1 setup at my house so I vastly prefer playing with headphones. Dim the lights, grab a second controller, slap on some headphones and you'll lose yourself for an hour or so. I think my fastest time for Direct Assault (running through the game beginning to end, no interruptions) is maybe 48 minutes, but since I've played it dozens of times over it's lasted me quite a long time.
I think if it hasn't hooked you by the first level, you probably might not dig the game, but it seriously does get better with each level. Area 5 is about the length of the first four areas combined and is just ... ethereal to behold.
It's not a game for everyone, but I gush about it every chance I get.
Step back and look at the game as a musical and mathematical composition. Everything revolves around "8," and that's the most you can lock onto at once. Enemy waves spawn in twos, fours and eights. Most enemies require an even number of shots to take down, so two enemies together with four lock-on's each make 8 total. If you have one enemy that requires 8 shots to take down, locking on all 8 at once and then firing will sound a lot different than if you lock-on quickly and then fire eight different times. Eight is two bars of 4/4 trance music, thumping bass on the downbeats and hi-hats snapping quickly. I love diving through the game and trying to seek out these patterns, or just screwing with them to see how things sound different each time.
I could go on and on about why I love it, but ... well, here's a wankerous article I wrote for a website way back when on why I love Rez so much:
The game was never released in the United States.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
This game doesn't necessery need the 5.1, IMO, but it REQUIRES and DEMANDS cranking it up, and with the subwoofer cranked up too.
Bought it for 20, sold it for 80, got it again on live for like 10. Well done to me.
1. Do you like drugs?
A. Yes.
B. No.
Check your results here:
B = don't buy the game.
The whole drug angle is a bit played out; I'm 100 percent clean and I love the game.
That said, a friend of mine watched me play about 20 minutes of Trance Mission on the PS2 version and afterward told me that was the highest he had ever gotten without any outside assistance.
I don't know if Rez HD by itself is worth it* but the whole of XBLA is pretty fucking solid. And if you are a Rez fan the game is inarguably the definitive version: Beautiful clean widescreen 720p graphics, 5.1 sound, additional audio/visual filters you can put on the game at any point (sepia toning, bloom, etc.), being able to use up to three extra controllers as trance vibrators, and you even have the original untouched un-HD version of Rez as an option, if you ever choose to go back to it.
*It probably is.
Lately, I've been an arcade junkie. I'd be willing to drop money on 360 for XBLA, though I have a hard time justifying retail games since they're so expensive.
There is a shooter called Hell Sinker. If you love gaming, you should play this game - it's either the best thing about shmups or the new best thing about shmups. It's mindblowing how much thought went into this game.
I totally don't regret buying Rez HD though. Looked great on my CRT tv and looks even better now that I have an HDTV.
Though if you simply don't like the music, this is not the game for you.
The game is still totally worth it for that one awesome level though.
Steam ID : rwb36, Twitter : Werezompire,
To stay in the trance easier, here's what works for me. Make sure you're sitting down on something comfortable. I have a recliner, and I recline the hell out of it and make sure my head is supported. Use as many extra controllers as possible and surround yourself with them. Chest, arms, stomach, legs, crotch, whatever works for you. Turn off the lights, turn up the sound or use headphones, and enjoy.
The last level drives me kind of nuts though "Fear is the mind killer" gets really old, really quickly. Yes, I know its a dune reference and I'm pretty certain frank herbert had a bit too much spice melange if you know what I mean.
(the spice must flowww)
This game keeps bringing me back though. There is nothing else out there like rez.
rez is fucking awesome when intoxicated, like watching alice in wonderland after shooting pcp into your eyeballs.
Playing the game, however, is simply not that much fun.
It might of been a different experience if it wasn't on the rails. Maybe make it more like a ghost in the shell hack-in where your not instantly forced to take the analyzation cubes.
FTFY
Man, I haven't played this in forever!!
Being a smelly, unwashed non-xbox owner, I have been shuffling
this mortal coil searching for a ps2 copy. Thinking about ebay at this point.
I wouldn't consider Rez a "game" that you "play". It's more akin to an interactive art piece, like something you'd see in a contemporary art museum, that just happens to include elements of the on-rails shooter genre.
No, it's a fucking game. Sorry.
Steam ID : rwb36, Twitter : Werezompire,
I think any game that includes an invincible god mode as one of the main menu options ("Just to chill out and enjoy the view," or however the game describes it) and the really wacky endless Trance Mission shows that it's not really about "beating the game."
Regardless, I love playing the game—for its game mechanics just as much as for the Needless Games As Art Masturbation you dislike. There's a lot of scoring mechanic tricks that I totally didn't even know about until the XBLA version, which lets you toggle an option to show how many points each shot of yours is worth. Taking down one enemy is 1x10 points, locking on to two enemies at once and firing is worth 2x20 points, and so on. And if you like the music, I can't see how playing the game isn't fun—you're controlling the music, and you feel it thump back and forth in your hands.