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[WAR] Oh yeah. Slob those Knobs.

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Posts

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2008
    grrarg wrote: »
    Fireflash wrote: »
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.

    As an archmage I have 0 time to react to a Witch Elf attack. They pop out of stealth putting that movement damage debuff on me then silence me, then all I can do is stand there and die 3 seconds later. Pretty ridiculous. With a change to 1s GCD I'll die even faster YAY! :|

    Oh, it gets better - whereas now, you can cast FE on yourself for a bit more survivability, FE as of 1.06 will break cast (and start its cooldown) immediately on any damage. It also continues to take action points, even if the cast is broken.

    So it goes like this:
    1) Cast FE - first 'tic' heals for 300, takes 20 ap
    2) Take damage, cast breaks, heal stops, takes another 20 ap
    3) Takes 20 more ap, but you're probably already dead.

    Except for the taking AP after cancelling bit, that's how it was in beta and how it was supposed to work all along. Dunno why they left it broken for so long when they hotfixed so many other abilities.

    I'ma splain this to you carefully so you understand.

    1). Stack toughness/wounds.

    2). Laugh.


    Willpower is useless if you are dead.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    I stack toughness/wounds. At some point, you have to heal yourselves - archmages don't get a 'free shield/heal' proc tactic like DoKs. I should have been clearer in my example - assume that I'm being attacked by a melee assist train instead of a lone WE.

    jkylefulton on
    tOkYVT2.jpg
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2008
    I stack toughness/wounds. At some point, you have to heal yourselves - archmages don't get a 'free shield/heal' proc tactic like DoKs. I should have been clearer in my example - assume that I'm being attacked by a melee assist train instead of a lone WE.

    Then you die, regardless of class.

    As you should? That kills me too if others aren't healing me. I can't heal myself out of it.

    I lack sympathy. :)

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited December 2008
    Saammiel wrote: »
    I am not a fan of the GCD change. Time to kill is already too fast on a lot of classes IMO, and a great many classes already lack a mechanism for AP regen, so this is just going to exaggerate those problems. And for what net gain? I mean were people really thinking that kill times were too low or that channelled abilities were too powerful vis-a-vis instants? I'd think not.

    As far as I can tell, its still 1.5 seconds and is just a display issue with it saying 1s first instead of 1.5. It doesn't seem noticeably faster on the test server, theres nothing in the patch notes about lowering the GCD. I'm convinced its a display bug until Mythic actually confirms it.

    eelektrik on
    (She/Her)
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    I stack toughness/wounds. At some point, you have to heal yourselves - archmages don't get a 'free shield/heal' proc tactic like DoKs. I should have been clearer in my example - assume that I'm being attacked by a melee assist train instead of a lone WE.

    Then you die, regardless of class.

    As you should? That kills me too if others aren't healing me. I can't heal myself out of it.

    I lack sympathy. :)


    It bought an AM an extra few seconds, though. The class is already the squishiest in the game - we don't get the escape abilities / proc abilities every other healer gets.

    jkylefulton on
    tOkYVT2.jpg
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2008
    I stack toughness/wounds. At some point, you have to heal yourselves - archmages don't get a 'free shield/heal' proc tactic like DoKs. I should have been clearer in my example - assume that I'm being attacked by a melee assist train instead of a lone WE.

    Then you die, regardless of class.

    As you should? That kills me too if others aren't healing me. I can't heal myself out of it.

    I lack sympathy. :)


    It bought an AM an extra few seconds, though. The class is already the squishiest in the game - we don't get the escape abilities / proc abilities every other healer gets.

    I like this change better n better...I like killing archmages. :P

    But seriously man, everybody dies to the melee train. Group coordination should not, ever, ever, ever take a backseat to the individual.

    If ya get schooled by a buncha people coordinating and nobody on your team is healing you that's just your bad luck. :(

    I mean this rule affects me too yknow.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ZzuluZzulu Registered User regular
    edited December 2008
    the squishiest class in the game is the sorc

    Zzulu on
    t5qfc9.jpg
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Eh, I'm really just mad at myself - I should have known not to trust a hybrid class in Mythic's hands. Not after Thanes.

    jkylefulton on
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  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    you thought the archmage was a hybrid?

    Unknown User on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited December 2008
    robothero wrote: »
    you thought the archmage was a hybrid?

    Its amusing how many people seem to think the Shaman / Archmage is the hybrid, because they have a healing tree, damage tree, and buffing tree. While they think the Zealot / Runepriest is the pure healer, when thats the class that has its heals spread among 3 different speclines, and can never be as versatile at healing as the AM/Shammy.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    it's hybrid in that you can spec it to do pretty good damage but without any of the tools that a real damage class has.

    Unknown User on
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    robothero wrote: »
    it's hybrid in that you can spec it to do pretty good damage but without any of the tools that a real damage class has.

    And as a healer, you can spec it to do pretty good heals but without any of the tools that a real healer class has.

    jkylefulton on
    tOkYVT2.jpg
  • FryholeFryhole Registered User regular
    edited December 2008
    Well, both the shaman and the AM were spun as 'you need to do damage to heal guud' and it's really not the case. No surprise though, but I do remember people getting excited about it.

    Fryhole on
  • GlalGlal AiredaleRegistered User regular
    edited December 2008
    Hiravaxis wrote: »
    Glal wrote: »
    Hiravaxis wrote: »
    Why do you say that, Robot?
    I expect it's because cooldown doesn't affect channeled spells and DoTs much, whereas with melee abilities it's all down to cooldown and APs.
    Aside from all the instant cast dots that are the the mainstay or BWs.
    It makes placing the DoTs faster, it doesn't make them tick faster. Melee classes on the other hand can hit you over and over and over, as long as their AP keeps up (and even by level 20 you have so many abilities there are always a few that aren't on cooldown). Unless BWs have so many DoTs that by the time they're done placing them one-per-second the first one's already done and they can chain them?

    Personally, I'm waiting to see the difference it makes. My WL tends to run out of APs pretty darn fast so reducing the global cooldown will just give my starting abilities more of a burst.

    Glal on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    what tools is the shaman missing

    knockback, ap drain, hots, decent heals, shield...

    Unknown User on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    also insta res

    Unknown User on
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    The shaman isn't missing tools - the archmage is.

    jkylefulton on
    tOkYVT2.jpg
  • AccualtAccualt Registered User regular
    edited December 2008
    I've met plenty of tools who play both.

    Accualt on
  • vonPoonBurGervonPoonBurGer Registered User regular
    edited December 2008
    Accualt wrote: »
    I've met plenty of tools who play both.
    Zing!

    Seriously though, the lack of an AP regen tool really hampers the Archmage's effectiveness compared to the Shaman.

    vonPoonBurGer on
    Xbox Live:vonPoon | PSN: vonPoon | Steam: vonPoonBurGer
  • A-PuckA-Puck Registered User regular
    edited December 2008
    The shaman isn't missing tools - the archmage is.

    AP drain: Drain Magic
    shield: shield of saphery
    knockback: cleansing flare, wind blast
    silence: law of gold

    So, what tools are you missing? Given that your Ap drain doesn't give you the AP like the shaman's does.

    And keeping in mind that I play a Zealot, which is a healer, not a hybrid, and I don't have any sort of AP drain, and the ritual that can increase AP regain only triggers on attacks.

    And we all get restorative burst which gives us AP for a crit heal.
    But you get a tactic to gain a bonus to crit on heals.

    A-Puck on
    Soon... soon I will install you, my precious.
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Mainly survivability tools. We don't get fancy tactics like Regenerative Shielding, or the shaman escape tactics, or other examples I'd find if wardb.com wasn't down for maintenance at the moment. In a sense, the broken version of FE was the AM's escape mechanic, and that's gone.

    jkylefulton on
    tOkYVT2.jpg
  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    edited December 2008
    A-Puck wrote: »
    The shaman isn't missing tools - the archmage is.

    AP drain: Drain Magic
    shield: shield of saphery
    knockback: cleansing flare, wind blast
    silence: law of gold

    So, what tools are you missing? Given that your Ap drain doesn't give you the AP like the shaman's does.

    And keeping in mind that I play a Zealot, which is a healer, not a hybrid, and I don't have any sort of AP drain, and the ritual that can increase AP regain only triggers on attacks.

    And we all get restorative burst which gives us AP for a crit heal.
    But you get a tactic to gain a bonus to crit on heals.

    The AP drain not giving AP is pretty huge since AP managment is the archmages main problem.
    Shield of Saphery is nice, but group only.
    Wind blast is nice but it's on a 60 second cooldown. Cleansing flare requires *14* points in the damage tree which means your trying to play a DPS AM...
    And Shamans silence is exactly the same thing?

    I feel that the main thing I want is better AP management and the other thing I'd like is something to keep non group members alive for the first few seconds when they start to get hit (I don't have funnel essence yet).

    You need the HoT's to keep up with the damage but once those are applied your big heal will take to long. Group members can be shielded for a while to get the big heal in but that's about it.
    Sometimes I find myself just spamming healing energy because I can't wait for the big heal or the target will die. But HE just eats up AP so it's not really a solution.

    A nuke would be nice too but you can't have anything.

    Edit: I expect this to change when I get funnel essence but it's pretty annoying that you really seem to need that spell if you want to be able to single target heal.

    CuddlyCuteKitten on
    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Folks,

    Here's a quick update on where things stand as of this evening:

    1) Patch 1.0.6 is looking good for going LIVE tomorrow.

    2) The fix I talked about last week that will improve overall client performance in RvR, especially in high traffic situations, *may* go LIVE tomorrow. It involved a major change to the client and we need to be 100% sure that that we don't make some things better but at the same time, make some things worse with this change.

    3) We hope to have a fix to the major issue that is causing fortress crashing going either to the PTS this week and/or possibly rolled out to one or two commercial servers this week as well for testing this week as well. As above, this also involved a significant change (but this time to the server) so we need to be a little bit more careful than usual before it's rolled out to all the LIVE servers.

    4) I hope to be able to post tomorrow going into a little bit more detail about the influence system that we hope will go LIVE with 1.1. FYI, 1.1 is still looking good for going LIVE this month. It can still be pushed back of course but it's still on track as of today.

    And no, I don't ignore threads once they get to a certain point but I do tend to stop commenting in them unless I have something useful to say. There is no point in simply saying "it's coming soon" again and again.

    Mark

    jkylefulton on
    tOkYVT2.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited December 2008
    Thanks again, jkyle. You are a man amongst men.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • A-PuckA-Puck Registered User regular
    edited December 2008
    Mainly survivability tools. We don't get fancy tactics like Regenerative Shielding, or the shaman escape tactics, or other examples I'd find if wardb.com wasn't down for maintenance at the moment. In a sense, the broken version of FE was the AM's escape mechanic, and that's gone.

    I think only the melee healers get regenerative shielding, and of all the healers only shamans get eek.

    Really, there is not much difference in your toolbox from other healer's toolboxes. Goblins get some great racial tactics, certainly, but AMs aren't hurting any more than any of the rest of us.
    A-Puck wrote: »
    The shaman isn't missing tools - the archmage is.

    AP drain: Drain Magic
    shield: shield of saphery
    knockback: cleansing flare, wind blast
    silence: law of gold

    So, what tools are you missing? Given that your Ap drain doesn't give you the AP like the shaman's does.

    And keeping in mind that I play a Zealot, which is a healer, not a hybrid, and I don't have any sort of AP drain, and the ritual that can increase AP regain only triggers on attacks.

    And we all get restorative burst which gives us AP for a crit heal.
    But you get a tactic to gain a bonus to crit on heals.

    The AP drain not giving AP is pretty huge since AP managment is the archmages main problem.
    Shield of Saphery is nice, but group only.
    Wind blast is nice but it's on a 60 second cooldown. Cleansing flare requires *14* points in the damage tree which means your trying to play a DPS AM...
    And Shamans silence is exactly the same thing?

    I feel that the main thing I want is better AP management and the other thing I'd like is something to keep non group members alive for the first few seconds when they start to get hit (I don't have funnel essence yet).

    You need the HoT's to keep up with the damage but once those are applied your big heal will take to long. Group members can be shielded for a while to get the big heal in but that's about it.
    Sometimes I find myself just spamming healing energy because I can't wait for the big heal or the target will die. But HE just eats up AP so it's not really a solution.

    A nuke would be nice too but you can't have anything.

    Edit: I expect this to change when I get funnel essence but it's pretty annoying that you really seem to need that spell if you want to be able to single target heal.

    AP management is everyone's problem. You can solve yours by picking up the tactic that gives you 190 AP/90s on a crit heal then slotting the tactic that gives you +10% crit heal.

    All the healer knockdowns are on 60s timers (I think), and we all have tactics to bring that down to 20s.

    Yeah, the silence for shaman and AM are identical.

    All healers are much more effective at keeping group members alive than non-members.

    All of these things can be applied equally to any of the ranged healers, with the acknowledgment that goblin racial tactics are the best racial tactics.

    And I think I recall them saying that they are knocking a second of our big heal.

    A-Puck on
    Soon... soon I will install you, my precious.
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Runepriests get regenerative shielding.

    jkylefulton on
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  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited December 2008
    I thought they claimed there was no Fortress crashing bug.

    A duck! on
  • ArdorArdor Registered User regular
    edited December 2008
    A duck! wrote: »
    I thought they claimed there was no Fortress crashing bug.

    I thought they claimed it was like, 99% our fault anyways or the client?

    Ardor on
  • RyokazeRyokaze Registered User regular
    edited December 2008
    Dudes, a 1.0 second GCD IS an AP regen buff. You only generate AP while not channeling, and while off the global cooldown. Not only does damage throughput increase on melee classes with attacks coming out 33% faster, but each ability also only has 1 second worth in missed AP regen, instead of 1.5.

    Enormous melee buff, enormous bright wizard buff, and fuck everyone else who might consider clicking an ability that isn't instant.

    Ryokaze on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited December 2008
    I haven't felt any difference at all. Sounds like a display issue to me.

    Saeris on
    borb_sig.png
  • GoombaGoomba __BANNED USERS regular
    edited December 2008
    A-Puck wrote: »
    Goomba wrote: »
    Are the Candymancers still very active?

    Hey Goomba.

    Shadow hunters are not rangers, and the High elves don't get FoF. You'll only be sad.

    You should play destruction instead *grin*
    Shadow hunters are close enough, mister.

    Goomba on
    [SIGPIC][/SIGPIC]
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited December 2008
    Is a Shadow Hunter like a Shadow Warrior?

    Morskittar on
    snm_sig.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited December 2008
    Who wants some Wang? Lo Wang.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • A-PuckA-Puck Registered User regular
    edited December 2008
    Morskittar wrote: »
    Is a Shadow Hunter like a Shadow Warrior?

    Eh, they're poncy elves, does it make a difference what you call them?

    A-Puck on
    Soon... soon I will install you, my precious.
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Folks,

    With 1.0.6 ready to go tomorrow, here are the highlights of the patch. The full patch notes will be on the Herald shortly after I post this message. FYI, the patch notes are 23 pages of patchy goodness.

    1) New Careers Released! With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Blackguard! These new careers are available early for players who have successfully completed the Heavy Metal Event!

    2) Mastery Refunds – Due to a number of significant changes to many of our careers, provided a full mastery refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery: Black Orc, Bright Wizard, Chosen, Engineer, Ironbreaker, Magus, Shadow Warrior, Sorcerer, Squig Herder, Swordmaster

    3) Morale Responsiveness - Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.

    4) Root Responsiveness - We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5s immunity to being rooted again after the current root effect breaks.

    5) Auto-Attack Animations - Improvements have been made to autoattack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee autoattacks, and vice versa.

    6) Ability Activation Responsiveness - The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.

    7) Guild Promotion/Demotion - Fixes have been made to issues which were causing guild promotion and demotion not to work properly.

    8) User Interface - Numerous fixes to the UI.

    This patch is truly the "Combat and Careers" patch that we have been talking about for many weeks. There are a ton of changes and bug fixes in this patch as you will see in the full patch notes. Linkage to the full patch notes: [link=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477]http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477[/link]

    So, as usual, we're happy to thank those members of the community who participated in helping us test, iterate and refine 1.0.6 through feedback as well as playing on our PTS! We hope you continue to do so going forward as we've got a ton of stuff in and coming down the pipeline.

    Mark

    jkylefulton on
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  • WolveSightWolveSight Registered User regular
    edited December 2008
    Zzulu wrote: »
    I keep getting low contribution in keep sieges. Usually if I go pants crazy with DPS, I get a silver medal. But I've never gotten a gold medal. Is there a trick to get good contribution? I'm a sorc, by the way.

    Show up late.

    come on Sindahl, don't get the guy's hopes up. Basically, go in expecting both rolls to be random. I've done the same exact routine in an extremely small group and had high and low contribution. I've jumped into fights late and gotten 3rd in contribution, I've also gone in and gotten low again. This is one of those things that if you want to see a pattern somewhere, then one will exist. We had a BW profess up and down that everyone's contributions were carried over and duplicated onto the next keep that was attempted. Well, he got a horribly low contribution on the next one by "supposedly" going all out and then disconnected before we assaulted the second keep. He came back in, hoping he'd get a higher contribution by just jumping in at the last second, and got a low rank again.

    My belief, and I could be as completely wrong as everyone else, is it's a weighted system based on rank (possibly both renown and character level) and how active you were throughout the entire keep taking based on a percentage. Hell, the contribution system could be bugged for all we know, but it really doesn't make a difference. The most important roll is actually the random roll at the end. You can get a 500 contribution and then roll a 20. You can get a 10 contribution and roll 1000 (it happened, and the guy had already ridden off since he hadn't expected to win, he got his bag though).

    I've gotten 5/5 annihilator, but mostly because we've taken part of so many keep takings, quite a few where it was only 6 or so candymancers starting the fight. Every keep assault I figured was just another random roll for the drops. I would like an option to opt-out right now though to help others get their gear for a while. Maybe that'll come in later.

    WolveSight on
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  • WolveSightWolveSight Registered User regular
    edited December 2008
    I'm really looking forward to the client changes to increase framerate in heavy rvr myself. Being able to actually move around correctly while trying to puddle-jump the Pit of Shades spam is rough at 5 fps. Something I haven't seen mentioned is the ability to spam disables on people without any seeming negative return. Anyone else?

    WolveSight on
    253J736.png
  • grrarggrrarg Registered User regular
    edited December 2008
    Runepriests get regenerative shielding.

    They also get Ancestral Inheritance, which gives them twice as much armor as archmages, shaman, or zealots. Fucking Runepriests. Where's that fist-shaking emoticon when I need it?

    grrarg on
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    And Mountain Spirit.

    jkylefulton on
    tOkYVT2.jpg
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    all i hear about BGs is how much they suck


    whats the real skinny

    Unknown User on
This discussion has been closed.