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RTS FOR WII?

SolphraeSolphrae Registered User regular
edited November 2008 in Games and Technology
Why isnt there more rts for wii? and im not talking about crap like bwii (even tho its kinda fun). i mean red alert 3, age of empires, dow? i think they couldve done red alert 3 with generals graphics for the wii. and if they were really lazy they could just put red alert 2 on the wii or ra3 with red alert 2 graphics

"Were not retreating, were advancing, towards FUTURE victory"
Solphrae on

Posts

  • TheBogTheBog Registered User regular
    edited November 2008
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    TheBog on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2008
    What worries me more is the fact that you've capitalized the entire thread title and your grammar and punctuation are awful.

    Darmak on
    JtgVX0H.png
  • TubularLuggageTubularLuggage Registered User regular
    edited November 2008
    Though I think RTS is best suited to PCs, there are RTS games on consoles, and out of the consoles, the Wii would be the best suited.

    TubularLuggage on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2008
    Because it would make too much sense to port C&C64 with Wiimote controls on WiiWare

    FyreWulff on
  • chasehatesbearschasehatesbears Registered User regular
    edited November 2008
    FyreWulff wrote: »
    Because it would make too much sense to port C&C64 with Wiimote controls on WiiWare

    God yes.

    Why was C&C64 so awesome and Starcraft64 so terrible?

    Also, I think Multiwinia would make an excellent wii game.

    chasehatesbears on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2008
    Because C&C64 was in dev forever and SC was a quick portjob.

    I remember C&C64 was originally a 64DD title and was going to have online and a map editor.

    FyreWulff on
  • Zombie NirvanaZombie Nirvana Registered User regular
    edited November 2008
    Not their target audience.

    Zombie Nirvana on
  • CyrixdCyrixd Registered User regular
    edited November 2008

    Also, I think Multiwinia would make an excellent wii game.

    I approve this message.

    There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.

    Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.

    I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.

    Cyrixd on
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  • WembleyWembley Registered User regular
    edited November 2008
    Cyrixd wrote: »

    Also, I think Multiwinia would make an excellent wii game.

    I approve this message.

    There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.

    Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.

    I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.

    What is a side-scrollng RTS? Something like Lemmings? Lemmings 2 was the shit...

    Wembley on
  • FoefallerFoefaller Registered User regular
    edited November 2008
    Also, there is suppose to be a new Pikmin game comming out sometime, and I belive they are planning to remake the first 2 for the Wii with wiimote controls...

    Foefaller on
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  • Randall_FlaggRandall_Flagg Registered User regular
    edited November 2008
    BWii is sort of like an RTS?

    It's more of an RTT though.

    Randall_Flagg on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2008
    Wembley wrote: »
    Cyrixd wrote: »

    Also, I think Multiwinia would make an excellent wii game.

    I approve this message.

    There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.

    Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.

    I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.

    What is a side-scrollng RTS? Something like Lemmings? Lemmings 2 was the shit...

    Did you ever play King Arthur's World on the SNES? That game was also the shit.

    Darmak on
    JtgVX0H.png
  • UncleSporkyUncleSporky Registered User regular
    edited November 2008
    What is that one game, Tacht of Magic or something? Reminded me of LostMagic, a DS RTS.

    Which is another system perfectly suited to old school RTSs.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    Despite the fact that the thread took off from it....


    did the OP just forget to include the sitewhore link or something?

    Khavall on
  • SvevinSvevin Registered User regular
    edited November 2008
    TheBog wrote: »
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.

    However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.

    Svevin on
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  • CyrixdCyrixd Registered User regular
    edited November 2008
    Svevin wrote: »
    TheBog wrote: »
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.

    However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.

    Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.

    It's not better than KBAM, but it's definitely closer than dual analog ever can be.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • LemmingLemming Registered User regular
    edited November 2008
    Cyrixd wrote: »
    Svevin wrote: »
    TheBog wrote: »
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.

    However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.

    Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.

    It's not better than KBAM, but it's definitely closer than dual analog ever can be.

    I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.

    Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    Lemming on
  • CyrixdCyrixd Registered User regular
    edited November 2008
    Lemming wrote: »
    Cyrixd wrote: »
    Svevin wrote: »
    TheBog wrote: »
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.

    However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.

    Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.

    It's not better than KBAM, but it's definitely closer than dual analog ever can be.

    I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.

    Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    Hm. It might make more sense for approach the joystick-based control system, but have you played Warcraft III, or Dota in particular? They've done a great job of using a decently-consistent system of 'letters-in-words' hotkeys, with hotkeys all grouped in the same area (left-hand side of the keyboard). Most modern RTS' do this as well; they make their hotkey groups based around WASD, even if the hotkey letter doesn't correspond to the name of the action at all (World in Conflict has all of its offensive/defensive measures on Q and E). One of the big reasons for this is the use of Alt to show unit health bars, but I think it's a pretty good system for localizing and standardizing hotkeys.

    That script sounds very neat- how exactly did you create and test it? And more importantly, how could you lose it?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • LemmingLemming Registered User regular
    edited November 2008
    Cyrixd wrote: »
    Lemming wrote: »
    Cyrixd wrote: »
    Svevin wrote: »
    TheBog wrote: »
    Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.

    I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.

    However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.

    Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.

    It's not better than KBAM, but it's definitely closer than dual analog ever can be.

    I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.

    Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    Hm. It might make more sense for approach the joystick-based control system, but have you played Warcraft III, or Dota in particular? They've done a great job of using a decently-consistent system of 'letters-in-words' hotkeys, with hotkeys all grouped in the same area (left-hand side of the keyboard). Most modern RTS' do this as well; they make their hotkey groups based around WASD, even if the hotkey letter doesn't correspond to the name of the action at all (World in Conflict has all of its offensive/defensive measures on Q and E). One of the big reasons for this is the use of Alt to show unit health bars, but I think it's a pretty good system for localizing and standardizing hotkeys.

    That script sounds very neat- how exactly did you create and test it? And more importantly, how could you lose it?

    I made it on my laptop, and then I managed to fuck it up royally so I had to wipe it and reinstall Windows before I could back anything up. I used a program called GlovePIE to do it. For the mouse portion, I used some of what someone had already done to emulate a mouse, then I made the rest of the stuff myself. Instead of using specific hotkeys, what I did was make it so when you pressed the joystick in a certain direction and pressed a button, the mouse would immediately jump to the right part of the screen, click, unclick, then move back to its previous position. I did a similar thing with control groups, in that selecting a certain direction and pressing a button would either create or recall a control group in that position. For the IR, my friend helped me make a "sensor bar" which was two infrared LEDs that were attached to a USB cable I plugged into my laptop and put on top of the screen.

    Lemming on
  • GlalGlal AiredaleRegistered User regular
    edited November 2008
    Why was C&C64 so awesome and Starcraft64 so terrible?
    Because C&C64 was done by Looking Glass Studios.

    Glal on
  • FreddyDFreddyD Registered User regular
    edited November 2008
    FyreWulff wrote: »
    Because it would make too much sense to port C&C64 with Wiimote controls on WiiWare

    Also, I think Multiwinia would make an excellent wii game.
    So would Darwinia, for that matter. The game already had a gesture system.

    FreddyD on
  • XagarathXagarath Registered User regular
    edited November 2008
    Didn't that Space Invaders RTS just hit Wiiware?

    Xagarath on
  • bongibongi regular
    edited November 2008
    because RTS in SD is horrible eye rape

    bongi on
  • UncleSporkyUncleSporky Registered User regular
    edited November 2008
    takutoofmagicscreens200er0.jpg
    takutoofmagicscreens200yb5.jpg

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • CyrixdCyrixd Registered User regular
    edited November 2008
    Awesome screenshots

    How could you post that with no link or any other information?!

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2008
    Cyrixd wrote: »
    Awesome screenshots

    How could you post that with no link or any other information?!

    http://wii.ign.com/objects/142/14286543.html

    Clearly, though, Uncle Sporky hates us and enjoys taunting us. The game is Tact of Magic or Takuto of Magic, from what I can tell.

    Darian on
  • GlalGlal AiredaleRegistered User regular
    edited November 2008
    bongi wrote: »
    because RTS in SD is horrible eye rape
    We used to play RTS games at 320x200. ;)

    Glal on
  • tsmvengytsmvengy Registered User regular
    edited November 2008
    Glal wrote: »
    bongi wrote: »
    because RTS in SD is horrible eye rape
    We used to play RTS games at 320x200. ;)

    Oh original C&C, how awesome you were.

    tsmvengy on
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  • SupersplinesSupersplines Registered User regular
    edited November 2008
    tsmvengy wrote: »
    Glal wrote: »
    bongi wrote: »
    because RTS in SD is horrible eye rape
    We used to play RTS games at 320x200. ;)

    Oh original C&C, how awesome you were.


    Not as awesome as Dune II. Played that game for YEARS.

    Supersplines on
    Bonne Wii Monsieur Playstation, bonne wii...
  • Rigor MortisRigor Mortis Registered User regular
    edited November 2008
    bongi wrote: »
    because RTS in SD is horrible eye rape

    Aaaaaaaaand the winner of the "Youngest poster in this thread" award is......

    Rigor Mortis on
  • SvevinSvevin Registered User regular
    edited November 2008
    Lemming wrote: »
    I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.

    The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.

    Svevin on
    steam_sig.png
  • bongibongi regular
    edited November 2008
    Glal wrote: »
    bongi wrote: »
    because RTS in SD is horrible eye rape
    We used to play RTS games at 320x200. ;)
    and it was the worst thing

    bongi on
  • LemmingLemming Registered User regular
    edited November 2008
    Svevin wrote: »
    Lemming wrote: »
    I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.

    The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.

    Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.

    Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.

    Lemming on
  • SvevinSvevin Registered User regular
    edited November 2008
    Lemming wrote: »
    Svevin wrote: »
    Lemming wrote: »
    I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.

    The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.

    Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.

    Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.

    Pressing "BY" for "build cybernetics core" is only because "C" is already used for citadel (i think?). So it's the exception, not the rule. It's not too hard to remember a few exceptions here and there.

    If you switch over to a grid system where everything is based on position, everything has to be memorized. You can't really guess the hotkeys and be right 75% of the time anymore, unless they came up with some sort of categorization to group them by like "up-left up-left" to build the building that provides food. Sounds possible up to a point, but also sounds a lot harder to me.

    Anyways, it's not a big deal either way. I prefer letters, but I can see how the grid system can be usable, and I would gladly use it if letters are not available.

    Svevin on
    steam_sig.png
  • RainbowDespairRainbowDespair Registered User regular
    edited November 2008
    Isn't that Space Invaders Get Even WiiWare game supposed to play kind of like a RTS.

    RainbowDespair on
  • LemmingLemming Registered User regular
    edited November 2008
    Svevin wrote: »
    Lemming wrote: »
    Svevin wrote: »
    Lemming wrote: »
    I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.

    I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.

    The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.

    Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.

    Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.

    Pressing "BY" for "build cybernetics core" is only because "C" is already used for citadel (i think?). So it's the exception, not the rule. It's not too hard to remember a few exceptions here and there.

    If you switch over to a grid system where everything is based on position, everything has to be memorized. You can't really guess the hotkeys and be right 75% of the time anymore, unless they came up with some sort of categorization to group them by like "up-left up-left" to build the building that provides food. Sounds possible up to a point, but also sounds a lot harder to me.

    Anyways, it's not a big deal either way. I prefer letters, but I can see how the grid system can be usable, and I would gladly use it if letters are not available.

    I mean, ideally, you should be able to customize the hotkeys to whatever you want, seeing as people have different preferences. I THINK there are some games that let you do this, but I'm not sure.

    Lemming on
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