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Why isnt there more rts for wii? and im not talking about crap like bwii (even tho its kinda fun). i mean red alert 3, age of empires, dow? i think they couldve done red alert 3 with generals graphics for the wii. and if they were really lazy they could just put red alert 2 on the wii or ra3 with red alert 2 graphics
"Were not retreating, were advancing, towards FUTURE victory"
Also, I think Multiwinia would make an excellent wii game.
I approve this message.
There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.
Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.
I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.
Also, I think Multiwinia would make an excellent wii game.
I approve this message.
There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.
Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.
I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.
What is a side-scrollng RTS? Something like Lemmings? Lemmings 2 was the shit...
Also, there is suppose to be a new Pikmin game comming out sometime, and I belive they are planning to remake the first 2 for the Wii with wiimote controls...
Also, I think Multiwinia would make an excellent wii game.
I approve this message.
There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.
Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.
I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.
What is a side-scrollng RTS? Something like Lemmings? Lemmings 2 was the shit...
Did you ever play King Arthur's World on the SNES? That game was also the shit.
Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.
It's not better than KBAM, but it's definitely closer than dual analog ever can be.
Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.
It's not better than KBAM, but it's definitely closer than dual analog ever can be.
I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.
Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.
It's not better than KBAM, but it's definitely closer than dual analog ever can be.
I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.
Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
Hm. It might make more sense for approach the joystick-based control system, but have you played Warcraft III, or Dota in particular? They've done a great job of using a decently-consistent system of 'letters-in-words' hotkeys, with hotkeys all grouped in the same area (left-hand side of the keyboard). Most modern RTS' do this as well; they make their hotkey groups based around WASD, even if the hotkey letter doesn't correspond to the name of the action at all (World in Conflict has all of its offensive/defensive measures on Q and E). One of the big reasons for this is the use of Alt to show unit health bars, but I think it's a pretty good system for localizing and standardizing hotkeys.
That script sounds very neat- how exactly did you create and test it? And more importantly, how could you lose it?
Because the Wii remote isn't all that accurate and it'd be impossible to pick out individual units on the fly.
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.
It's not better than KBAM, but it's definitely closer than dual analog ever can be.
I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.
Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
Hm. It might make more sense for approach the joystick-based control system, but have you played Warcraft III, or Dota in particular? They've done a great job of using a decently-consistent system of 'letters-in-words' hotkeys, with hotkeys all grouped in the same area (left-hand side of the keyboard). Most modern RTS' do this as well; they make their hotkey groups based around WASD, even if the hotkey letter doesn't correspond to the name of the action at all (World in Conflict has all of its offensive/defensive measures on Q and E). One of the big reasons for this is the use of Alt to show unit health bars, but I think it's a pretty good system for localizing and standardizing hotkeys.
That script sounds very neat- how exactly did you create and test it? And more importantly, how could you lose it?
I made it on my laptop, and then I managed to fuck it up royally so I had to wipe it and reinstall Windows before I could back anything up. I used a program called GlovePIE to do it. For the mouse portion, I used some of what someone had already done to emulate a mouse, then I made the rest of the stuff myself. Instead of using specific hotkeys, what I did was make it so when you pressed the joystick in a certain direction and pressed a button, the mouse would immediately jump to the right part of the screen, click, unclick, then move back to its previous position. I did a similar thing with control groups, in that selecting a certain direction and pressing a button would either create or recall a control group in that position. For the IR, my friend helped me make a "sensor bar" which was two infrared LEDs that were attached to a USB cable I plugged into my laptop and put on top of the screen.
I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.
The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.
I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.
The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.
Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.
Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.
I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.
The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.
Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.
Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.
Pressing "BY" for "build cybernetics core" is only because "C" is already used for citadel (i think?). So it's the exception, not the rule. It's not too hard to remember a few exceptions here and there.
If you switch over to a grid system where everything is based on position, everything has to be memorized. You can't really guess the hotkeys and be right 75% of the time anymore, unless they came up with some sort of categorization to group them by like "up-left up-left" to build the building that provides food. Sounds possible up to a point, but also sounds a lot harder to me.
Anyways, it's not a big deal either way. I prefer letters, but I can see how the grid system can be usable, and I would gladly use it if letters are not available.
I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.
The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.
Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.
Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.
Pressing "BY" for "build cybernetics core" is only because "C" is already used for citadel (i think?). So it's the exception, not the rule. It's not too hard to remember a few exceptions here and there.
If you switch over to a grid system where everything is based on position, everything has to be memorized. You can't really guess the hotkeys and be right 75% of the time anymore, unless they came up with some sort of categorization to group them by like "up-left up-left" to build the building that provides food. Sounds possible up to a point, but also sounds a lot harder to me.
Anyways, it's not a big deal either way. I prefer letters, but I can see how the grid system can be usable, and I would gladly use it if letters are not available.
I mean, ideally, you should be able to customize the hotkeys to whatever you want, seeing as people have different preferences. I THINK there are some games that let you do this, but I'm not sure.
Posts
God yes.
Why was C&C64 so awesome and Starcraft64 so terrible?
Also, I think Multiwinia would make an excellent wii game.
I remember C&C64 was originally a 64DD title and was going to have online and a map editor.
I approve this message.
There are a few RTS-lite/likes coming out soon: Swords and Soldiers from the de Blob team, and Space Invaders Something... can't remember the name.
Swords and Soldiers is going to be a "competitive" side-scrolling RTS for WiiWare. It looks promising, so I'd keep my eye out for that. The Space Invaders game is RTS-like, in that you direct units to attack, but it lacks the traditional base-building and economy managing from typical RTS'.
I'm still waiting for some more traditional RTS designs (on the DS as well! Robopocalypse is looking good there, though), but just like most things with the Wii, there's a lot of opportunity to try out some new creative ideas.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
What is a side-scrollng RTS? Something like Lemmings? Lemmings 2 was the shit...
It's more of an RTT though.
Did you ever play King Arthur's World on the SNES? That game was also the shit.
Which is another system perfectly suited to old school RTSs.
did the OP just forget to include the sitewhore link or something?
I have to say that is a gross misstatement. Anyone who's played Trauma Center knows the truth.
However, RTS will always be at home on pc. FPS with dual analog vs mouse & keyboard is debatable. But you need a keyboard for any good RTS. Having to click for every action sounds like a lot of work to me.
Using the nunchuck for hotkeys would be a pretty good solution. Holding down Z/C and pressing up, left, right or down could be used for a bunch of different things- hotkeyed buildings/unit groups, spells/abilities, common commands, etc... And as you said, it goes without saying how suitable the Wii Remote is for RTS, given the point-and-click nature of the genre.
It's not better than KBAM, but it's definitely closer than dual analog ever can be.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
I'm a huge nerd so I actually made a script for using the Wii remote and nunchuck to play Starcraft with. It worked pretty well overall; I forget the exact button combinations I used and I have since lost the file, but the wii remote worked very accurately as a mouse (still not as good as the real thing, though) and just like you said, using the combination of a direction of the joystick and a button press would correspond to the 3x3 grid on the bottom right, so specific hotkeys weren't needed.
Edit: I'd also like to mention that the grid idea is leagues better than having stupid hotkeys that often correspond to some letter inside the word of the thing you want to select which makes it hard and stupid to remember plus having buttons all across the keyboard instead of localized in one place is stupid and dumb anyway.
Hm. It might make more sense for approach the joystick-based control system, but have you played Warcraft III, or Dota in particular? They've done a great job of using a decently-consistent system of 'letters-in-words' hotkeys, with hotkeys all grouped in the same area (left-hand side of the keyboard). Most modern RTS' do this as well; they make their hotkey groups based around WASD, even if the hotkey letter doesn't correspond to the name of the action at all (World in Conflict has all of its offensive/defensive measures on Q and E). One of the big reasons for this is the use of Alt to show unit health bars, but I think it's a pretty good system for localizing and standardizing hotkeys.
That script sounds very neat- how exactly did you create and test it? And more importantly, how could you lose it?
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
I made it on my laptop, and then I managed to fuck it up royally so I had to wipe it and reinstall Windows before I could back anything up. I used a program called GlovePIE to do it. For the mouse portion, I used some of what someone had already done to emulate a mouse, then I made the rest of the stuff myself. Instead of using specific hotkeys, what I did was make it so when you pressed the joystick in a certain direction and pressed a button, the mouse would immediately jump to the right part of the screen, click, unclick, then move back to its previous position. I did a similar thing with control groups, in that selecting a certain direction and pressing a button would either create or recall a control group in that position. For the IR, my friend helped me make a "sensor bar" which was two infrared LEDs that were attached to a USB cable I plugged into my laptop and put on top of the screen.
How could you post that with no link or any other information?!
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
http://wii.ign.com/objects/142/14286543.html
Clearly, though, Uncle Sporky hates us and enjoys taunting us. The game is Tact of Magic or Takuto of Magic, from what I can tell.
Oh original C&C, how awesome you were.
Not as awesome as Dune II. Played that game for YEARS.
Aaaaaaaaand the winner of the "Youngest poster in this thread" award is......
I gotta disagree. To me, it's much easier to remember stuff like "BS" to build a supply depot than to rely on a grid system that depends on position. "bottom-left top-left" sounds a lot harder to remember than letters that are usually the first letters in the words, at least to me.
The idea of it as a substitute because a keyboard isn't available does sound pretty decent though. If a good RTS came out for the wii, I'd play with it.
Yeah, but it's different when it's something like bn for "build Nexus" or by for "build cYbernetics core" or pressing P to make a probe at your Nexus.
Plus, you've probably already memorized all the spots on the grid for the buildings; you have to do that manually every time you click the building with the mouse instead of using a hotkey, and the grid just reinforces the idea of where everything is located spacially. The biggest reason you like hotkeys as they are now, I think, is just that it's what you're used to.
Pressing "BY" for "build cybernetics core" is only because "C" is already used for citadel (i think?). So it's the exception, not the rule. It's not too hard to remember a few exceptions here and there.
If you switch over to a grid system where everything is based on position, everything has to be memorized. You can't really guess the hotkeys and be right 75% of the time anymore, unless they came up with some sort of categorization to group them by like "up-left up-left" to build the building that provides food. Sounds possible up to a point, but also sounds a lot harder to me.
Anyways, it's not a big deal either way. I prefer letters, but I can see how the grid system can be usable, and I would gladly use it if letters are not available.
Steam ID : rwb36, Twitter : Werezompire,
I mean, ideally, you should be able to customize the hotkeys to whatever you want, seeing as people have different preferences. I THINK there are some games that let you do this, but I'm not sure.