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Cliches, stereotypes, and other nonsensical/overplayed game conventions...

SorensonSorenson Registered User regular
edited December 2008 in Games and Technology
...and the developers who actually try to defy them.

While reading the Dwarf Fortress thread early this morning I came across a particular sequence of posts regarding the universal unlikability of a particular group that's common fare in many games, and that got me thinking about such things in general - those universal characteristics applied to one entity or concept or another that, for whatever reason or another, goes all but completily unchallenged never mind that oftentimes there isn't an actually valid reason why these characteristics can be made universal, to the point of which they reach the thread's titular status'.

So, uh, basically I want to talk about them, and I'll start off with the one that got this thread started in the first place:

What's the deal with elves?[/Seinfeld]

Most of us are already pretty familier with these guys, be it from D&D or Tolkien's works or the countless-and-one games that include them and are usually ripping off Tolkien in the process: quick fellows if not exactly sturdy, usually going along with bows and the like, long-living, artsy, look absolutly fabulous, magical in some way, oftentimes have a really annoying connection with nature that reaches the level of nature-wanking. You know, the guys you generally wind up hating.

So why is it that they pretty much always have to be this way? I know that their real-world mythos generally had them as being these deitic nature entities and the like, but is there a reason that this has to be stuck to so faithfully, or at least with the current brand of elves depicted in the game's current time period? Why can't we see an elf civilization that actually decides to eschew the nature-wankery you see so often and actually try to embrace technology and the like instead of treating it like some kind of blight upon the face of the earth? Why do they have to be a bunch of arrogent and aloof pricks that think that just because they've got a hundred years or so up on other folks that they're this sagely, all-wise and all-knowing bunch that know the true nature of things, knowledge that the other youthful and childish races simply have no hope of understanding due to their shorter lifespans instead of, say, understanding that arrogent bullshit like that is why so much shit gets stirred up in the first place? Why can't we see an elf civilization that's noted not for its artistic works and all of the other flowery stuff they're conceptually known for but instead for their scientific advancements or industrial power or military strength?

So who actually decided to break the mold regarding the fey folk? When has a developer decided to buck the trend and put a completily different twist on their elven civilization? In what games are elves not magnets of loathing and contempt by the player but instead are actually likable?

Sorenson on
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Posts

  • DefunkerDefunker Registered User regular
    edited December 2008
    Just once, I'd like to see a fat elf.

    Defunker on
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  • Dr SnofeldDr Snofeld Registered User regular
    edited December 2008
    I think the Elder Scrolls series moves away from the elf conventions a bit. Dark elves that aren't actually evil, the forest-loving elves aren't all beautiful but instead annoying as all hell, and so on.

    Dr Snofeld on
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  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited December 2008
    Dr Snofeld wrote: »
    I think the Elder Scrolls series moves away from the elf conventions a bit. Dark elves that aren't actually evil, the forest-loving elves aren't all beautiful but instead annoying as all hell, and so on.
    But then again, every one in TES is annoying.

    Ok Sorenson, I'm gonna put scientific techno-elves in my game

    Mayday on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited December 2008
    Lizardmen are criminally underrepresented in games and it makes me SO ANGRY

    Clint Eastwood on
  • jotjot Registered User regular
    edited December 2008
    The first Age of Wonders had some good Dark Elves. The devs didn't really move that far away from the clichéd "lol evil elves" type, but the Dark Elf campaign was awesome. The story was told in diary entries between missions told from your character's point of view. Depending on who you sided with, your hero ended up a pretty cool, magnificent bastard-like character.
    Abandoning the Dark Elves in the last part of the campaign and siding with the Undead instead, because "Fuck these incompetent morons" just felt so right

    jot on
  • FoodFood Registered User regular
    edited December 2008
    I think it would dumb to have technological/industrious elves. I mean, why even make them elves? It's not like we need elves in every fantasy game.

    And in real world mythology elves weren't nature loving either. They were little guys who ran around in the bushes singing songs. Sometimes they even ate children. Those guys sound cooler than Legolas.

    Food on
  • SorensonSorenson Registered User regular
    edited December 2008
    Just bear in mind, you guys, that this is just an example and it's more about hearing about as many as these sorts of things as possible, not just about those annoying buggers.
    Mayday wrote: »
    Dr Snofeld wrote: »
    I think the Elder Scrolls series moves away from the elf conventions a bit. Dark elves that aren't actually evil, the forest-loving elves aren't all beautiful but instead annoying as all hell, and so on.
    But then again, every one in TES is annoying.

    Ok Sorenson, I'm gonna put scientific techno-elves in my game
    That'd actually be a pretty bitchin' DF civ mod, really. Would it be possible to code them so that they're nearly-always/always at war with their infinately-more-annoying bretheren?

    And if we're bringing up TES, I just recalled one: the Ayelid or whatever they are from Oblivion were supposedly a bunch of right militant motherfuckers - then again, they were right militant supremecist motherfuckers, so they go right back to their traditional rut of douchebaggery.

    Sorenson on
  • FoodFood Registered User regular
    edited December 2008
    Hey while we're at this, I want to see a game that takes place in a world based on the pre 1492 Americas that doesn't involve colonization by a European based culture. There's more than enough material there to create an interesting world and it would be a hell of a lot less tired than the European/Tolkien influenced fantasy worlds that everyone and their mother invents.

    Food on
  • CouscousCouscous Registered User regular
    edited December 2008
    Food wrote: »
    Hey while we're at this, I want to see a game that takes place in a world based on the pre 1492 Americas that doesn't involve colonization by a European based culture. There's more than enough material there to create an interesting world and it would be a hell of a lot less tired than the European/Tolkien influenced fantasy worlds that everyone and their mother invents.

    I would be amazed if such a game didn't have the noble savage stereotype out of the wazoo.

    Couscous on
  • FoodFood Registered User regular
    edited December 2008
    Couscous wrote: »
    Food wrote: »
    Hey while we're at this, I want to see a game that takes place in a world based on the pre 1492 Americas that doesn't involve colonization by a European based culture. There's more than enough material there to create an interesting world and it would be a hell of a lot less tired than the European/Tolkien influenced fantasy worlds that everyone and their mother invents.

    I would be amazed if such a game didn't have the noble savage stereotype out of the wazoo.

    Egh. There's another fantasy cliche I hate. Fucking barbarians. This is why A Song of Ice and Fire is my favorite fantasy world. It's not stupid.

    Food on
  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited December 2008
    One of my current favorite portrayals of elves has been Pratchett's in Lords and Ladies. Those elves are a rather terrifying mix of the old stories and the current elf ideal.

    Those things are just downright scary.

    MoosehatIV on
  • SoulGateSoulGate Registered User regular
    edited December 2008
    Shadowrun had a different type of elf. While they were pretty magic based, they also had the option to accept technology, at the expense of magic. Plus, they were badass fighters. Too bad they were still all skinny.

    Guess it's kinda like how all dwarves are chubby, all orcs are ugly, and all fairies are kind and friendly beings.

    SoulGate on
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  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited December 2008
    SoulGate wrote: »
    and all fairies are kind and friendly beings.

    Check out Changeling: The Lost and get back to me on that.

    MoosehatIV on
  • Mr HeistMr Heist It's Heist-o-Matic! Registered User regular
    edited December 2008
    Defunker wrote: »
    Just once, I'd like to see a fat elf.

    ErnieWMiniChips.jpg?

    Mr Heist on
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  • ZackSchillingZackSchilling Registered User regular
    edited December 2008
    Mr Heist wrote: »
    Defunker wrote: »
    Just once, I'd like to see a fat elf.

    ErnieWMiniChips.jpg?

    I think I figured out why Hershey's kisses are not sold in Japan.

    ZackSchilling on
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  • KorKor Known to detonate from time to time Registered User regular
    edited December 2008
    I'm sick and tired of shadow villans.

    Dark Link
    Dark Samus
    Cosmic Mario
    Shadow the Hedgehog
    Tomb Raider Underworld Doppleganger

    I'm sure we could all name countless others.

    Kor on
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  • GageGage Registered User regular
    edited December 2008
    Bioware's Dragon Age Origins seems to portray elves as a race looked down upon by humans, and often traded as slaves.

    Gage on
  • kedinikkedinik Registered User regular
    edited December 2008
    I'm pretty sure good-natured dark elves are actually cliche these days.

    kedinik on
  • ZombiemamboZombiemambo Registered User regular
    edited December 2008
    How about just no elves, orcs or dwarves. It can't be that hard; elves are tall people, dwarves are short people and orcs are green people. Certainly someone can come up with something slightly more original than that.

    Zombiemambo on
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  • UncleSporkyUncleSporky Registered User regular
    edited December 2008
    So um, cliches in general...

    One thing I always thought was interesting was how for the longest time in gaming, the go-to method for fighting your enemies was a) shooting or b) jumping on them.

    I have programmed on occasion and I understand that it is easier to just move the picture of the man up and then down again than to actually animate him doing something complicated to hit the enemy. It's a good simple representation of a ruleset, with obvious and clear states: if you touch an enemy anywhere, you die, but if you jump first and hit them from above, they die. Additionally, it's a nice way to tell what is going on with very little detail.

    It's just bizarre to step back and picture all the years of gaming, including some current games, where that is what constitutes violence. Of all the things we do to hurt each other, from punching and kicking to wrestling moves to golf clubs to gatling guns, video games decided to use the least common method of hurting someone. I guess it is sort of a wrestling move, I can picture a realistic Mario leaping chest first onto a turtle and grappling him into submission.

    I remember some of my earliest games where I couldn't jump on the enemy's head. No, that hurts you. What? How is that possible? Suddenly I'm terrified to play Kid Icarus, because what if my arrows aren't enough? I have no backup plan!

    Another strange effect resulting from this was the butt stomp. Lots of games adopted it over the years, and it did make the head jumps easier and more visceral. But again, really? How am I falling faster all of a sudden, and why do my nethers make just as good a tool of destruction as my shoes?

    These things evolve for ease of programming, and disappear for the same reason. Suddenly in 3D it became much harder to land directly on top of an enemy, so Crash Bandicoot did a spinning kick and Mario started punching. Mario can punch? Blew my mind back in the day.

    It's just an oddity that goes with the territory.

    UncleSporky on
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  • FoodFood Registered User regular
    edited December 2008
    glithert wrote: »
    Aren't the dwarves in Morrowind really elves or something stupid like that?

    Yeah, they're 'deep elves' and they magically disappeared for no reason.

    Food on
  • UncleSporkyUncleSporky Registered User regular
    edited December 2008
    Food wrote: »
    glithert wrote: »
    Aren't the dwarves in Morrowind really elves or something stupid like that?

    Yeah, they're 'deep elves' and they magically disappeared for no reason.

    Well Morrowind goes into that second part in at least one sidequest and it's actually a bit interesting, but I don't want to bother to look it up or spoil it.

    UncleSporky on
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  • TeyarTeyar Registered User regular
    edited December 2008
    Y'know, on the elf subject... I've kind of got to go straight for WoW's Blood Elves.

    Yeah, most of you probably know this, so I'll just pass on by the derisive snorts.

    I mean, seriously. Home city, and 95% of thier civilization? Torched. Scourged. Eaten and shattered.

    Magical addiction coursing through thier veins. Some legitimate species-wide motivation. A kickass sort of arrogance that actually works, AND is hatefully poncy at the same time.

    First response from their leader to fix this? Invade outer space! Outer space is always an enemy! And the hero in that story... loses. I was really genuinly thrown to realize that Kael'thas was a /bad guy/ in the end. Illidan you sort of saw coming, but man.

    So, yeah.

    Teyar on
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  • UltrachristUltrachrist Registered User regular
    edited December 2008
    How about the character the protagonist happens to know before the game starts that inevitably betrays you? Maybe they turn good eventually and go on with some kind of heroic sacrifice, etc. It's a common trope in stuff outside of video games, but I'm telling you a huge chunk of the games I've played recently have had this. A friend and I have taken to calling out who is going to backstab us moments into starting to play a new game. It is impossible for the main character to have a confidante / buddy at the start of the game that isn't actually on the other side.

    I guess I can't really go into detail without randomly spoiling games.

    Ultrachrist on
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  • langfor6langfor6 Registered User regular
    edited December 2008
    Shadowrun elves are pretty badass.

    langfor6 on
  • ruzkinruzkin Registered User regular
    edited December 2008
    Warhammer 40k Eldar and Dark Eldar are, in essence, space elves.

    ruzkin on
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  • LurkLurk Registered User regular
    edited December 2008
    ITT: Elves

    But ya, I hate elves. Warcraft managed to do them right but even then they started out being extremely generic.

    Lurk on
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  • FaffelFaffel Registered User regular
    edited December 2008
    Night Elves are the worst elves.

    Faffel on
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  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited December 2008
    Faffel wrote: »
    Night Elves are the worst elves.

    Yeah, but they can sommersault.

    deowolf on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    How about the character the protagonist happens to know before the game starts that inevitably betrays you? Maybe they turn good eventually and go on with some kind of heroic sacrifice, etc. It's a common trope in stuff outside of video games, but I'm telling you a huge chunk of the games I've played recently have had this. A friend and I have taken to calling out who is going to backstab us moments into starting to play a new game. It is impossible for the main character to have a confidante / buddy at the start of the game that isn't actually on the other side.

    I guess I can't really go into detail without randomly spoiling games.

    Did someone say Trias/Kreia/Atris?



    Though, um.


    Dom.

    Khavall on
  • DisruptorX2DisruptorX2 Registered User regular
    edited December 2008
    Lurk wrote: »
    ITT: Elves

    But ya, I hate elves. Warcraft managed to do them right but even then they started out being extremely generic.

    No, it didn't.

    They were originally the Alliance's crappy mirror to motherfucking TROLLS. Talk about lame.

    And then they went downhill from there!

    Anyways, I love Tolkien, but his Elves aren't really that different from Men. I don't really know what differentiates his work(other than it being not being written by a hack), but I like his elves, and I hate them everywhere else.

    DisruptorX2 on
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  • CrashmoCrashmo Registered User regular
    edited December 2008
    Kor wrote: »
    I'm sick and tired of shadow villans.

    Dark Link
    Dark Samus
    Cosmic Mario
    Shadow the Hedgehog
    Tomb Raider Underworld Doppleganger

    I'm sure we could all name countless others.

    Yes. I love that the main enemy in Valkyria Chronicles is a beautiful, golden-haired man-emperor reminiscent of Alexander.

    On this subject why do anime bad guys have to have the platinum grey hair. Why?. Valkyria still has this, sadly.

    Crashmo on
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  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited December 2008
    Faffel wrote: »
    Night Elves are the worst elves.

    Yeah, but they can sommersault.

    deowolf on
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  • CrashmoCrashmo Registered User regular
    edited December 2008
    deowolf wrote: »
    Faffel wrote: »
    Night Elves are the worst elves.

    Yeah, but they can sommersault.

    Yeah, but Blood Elves can...sidemersault?

    Crashmo on
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  • RenzoRenzo Registered User regular
    edited December 2008
    Khavall wrote: »
    How about the character the protagonist happens to know before the game starts that inevitably betrays you? Maybe they turn good eventually and go on with some kind of heroic sacrifice, etc. It's a common trope in stuff outside of video games, but I'm telling you a huge chunk of the games I've played recently have had this. A friend and I have taken to calling out who is going to backstab us moments into starting to play a new game. It is impossible for the main character to have a confidante / buddy at the start of the game that isn't actually on the other side.

    I guess I can't really go into detail without randomly spoiling games.

    Did someone say Trias/Kreia/Atris?



    Though, um.


    Dom.

    Vossler in FFXII is a classic case of this, but I thought it was done really well.

    Renzo on
  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited December 2008
    Touche, sir.

    deowolf on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    I liked how Kreia does it in KOTOR 2. She does it because you need to face her, and because "in many ways there must always be a Darth Treya", one who has been betrayed and who will betray.

    Khavall on
  • DisruptorX2DisruptorX2 Registered User regular
    edited December 2008
    Only fitting that a discussion about cliches would turn to Star Wars.

    DisruptorX2 on
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