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What is the personal value of multiplayer and single player games to you?

j0hnz3rj0hnz3r Registered User regular
edited December 2008 in Games and Technology
I've heard, more than once now, of people who will not buy Left 4 Dead because it doesn't have a good single player experience. On the opposite side of the spectrum, I've heard people decry Bioshock for not having multiplayer. I can't imagine playing either since both are profoundly wonderful experiences.

For me personally, I find myself most emotionally attached to multiplayer experiences spent with friends and single player epxeriences spent alone. Hours spent at the 7-11 playing Street Fighter. Hours spent in dorms playing Mario Kart 64 and Goldeneye. Hours spent online raiding the dungeons of Azeroth. Hell, even playing Super Mario Bros with my sister, trading off when it got too hard for one of us. I suppose I value the multiplayer/communal aspect of games more than single player aspect.

What of you? Do you find the multiplayer aspect of games more compelling, the single player, or both?

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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    This sounds vaguely poll-thread-ish.

    I like both sides of the coin. But I really wish Fallout 3 had co-operative multiplayer. I'd love to tear shit up in the DC Wasteland with a decently intelligent buddy. :P

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  • j0hnz3rj0hnz3r Registered User regular
    edited December 2008
    This sounds vaguely poll-thread-ish.

    I like both sides of the coin. But I really wish Fallout 3 had co-operative multiplayer. I'd love to tear shit up in the DC Wasteland with a decently intelligent buddy. :P

    Is it? I just wanted to hear people's stories on their memories of games past.

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  • RainbowDespairRainbowDespair Registered User regular
    edited December 2008
    Actually Left 4 Dead's single player mode is pretty good; it's just the multiplayer is so much better. It's certainly no where near as bad as Shadowrun's 1P mode (which was essentially just training & tutorials).

    I don't think that multiplayer and single player need to be that balanced. I've played plenty of games with no multiplayer (most RPGs for example) that were fantastic and there are also plenty of games where the 1P mode is more like a warm up for the multiplayer than a mode that you would want to play seriously (Civilization Revolution being the most recent example for me). I do think that there's a definite feeling in general though that single player mode is worth more than a multiplayer mode; just look at the aforementioned Shadowrun that was panned both commercially and critically for lack of a single player mode despite being a highly entertaining multiplayer game.

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  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited December 2008
    I am primarily a single-player gamer myself, but I do get annoyed when games crying for a certain type of multiplayer setup get shafted.

    Resistance 2, f'rinstance. Why the fuck don't they have a 2-player co-op campaign mode?

    I always thought Dead Space could have used a good co-op mode as well. That would have been a lot of fun.

    In the long run though I usually end up picking up the single player games because I dislike online multiplayer and it's extremely rare of me to have friends over to play anything but Rock Band. Which, by the way, has both modes in perfect harmony and is a better game for it.

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  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2008
    I always like the idea of multiplayer, it always tempts me, but I never stick around with it long enough to actually care about it. Something about competitive multiplayer just loses me after a short while. I much prefer co-op, but even then only really local. I've done online co-op a few times, but never feel the draw to keep coming back to it.
    Also it probably doesn't help that my internet is slow and usually causes plenty of problems.

    As such, unless something has good singleplayer value, I'm really not likely to get it.

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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    I think the problem that many people have with multiplayer games is simply that the Greater Internet Fuckwad Theory is accurate enough to warrant a Nobel Prize.

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  • DarlanDarlan Registered User regular
    edited December 2008
    In the long run though I usually end up picking up the single player games because I dislike online multiplayer and it's extremely rare of me to have friends over to play videogames.(edited somewhat)
    This. Online multiplayer, with its lack of single player progression, narration, and variety of enemies AND lack of personable, fun hang out with your buddies local multiplayer goodness just gets boring so fast for me.

    That, and I don't like to pay for services like MMO subscriptions and Gold Live memberships. Not happening. Games are pricey enough, thank you.

    Edit: Also, I hate the move toward voice communication online. I don't want to hear people sing or pretend to be a commander and tell me what to do (I always purposely do the opposite even when they're right) or just be annoying and/or racist/homophobic...text is golden online.

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  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited December 2008
    I'm all about the singleplayer. If a game doesn't have a decent singleplayer mode then it's nearly worthless to me. don't get me wrong, I like multiplayer, but it's rare I stick with a game long enough to get good at it, and I much prefer local multiplayer anyway.

    The last game I got into the online aspect of was StarCraft. Gears 2 and Soul Calibur 4 are the local multiplayer games of choice at the moment. With StarCraft and Gears 2 they both have a good sinleplayer portion, while SC4 is the only game I have ever bought purely for the mutliplayer. And that's only because of the good times my best friend and I had with SC2.

    Smash Bros. is exempt from all of the above.

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  • h8b1llg8tsh8b1llg8ts Registered User regular
    edited December 2008
    If a game doesn't cover all the bases of single and multi I normally pass on a brand new purchase price. Like, Bioshock, I knew, going in, it's a must have and I waited till BF for a good price. $20 and now it's mine.

    Of course, this rational does not work with Nintendo.

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  • Haruka TenohHaruka Tenoh Registered User regular
    edited December 2008
    I'm in the boat of preferring single player to multi in nearly all instances. I just don't enjoy competitive multiplayer at all; I'm not really that skilled a gamer, and it takes me a few weeks of heavy play to get up to scratch. When I was younger and had a lot more time on my hands, I didn't mind, but now it feels like an unpaid second job, and that's not fun at all.

    Although, with fighting games, I prefer multiplayer, just because the AI is nearly always a cheating fuckburger that's no fun to play in nearly every fighting game. (Remember Tekken 3, Soul Calibur, or Dead or Alive 2, which had cretinous AIs that would let you get away with almost anything on Easy or Normal? Those were actually kind of fun to play in single if you had a bad day, because you could just pound their stupid heads in without falling into bad habits like using patterns or exploits. I wish fighting game makers would get over themselves and just make the AI stupid again, because almost nobody buys fighting games for single player, and they don't need it to be ass-rapingly hard to be worth buying. End rant.)

    With single player games, I don't have to make appointments, or look to see who's on, or any of that. I just play when I want to, or when I can. I can get better at my leisure without having someone call me names. It's more relaxing for me.

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  • Cucco LeaderCucco Leader Registered User regular
    edited December 2008
    I usually lean toward multiplayer/competitive games even if I'm playing them against bots (Dokapon Kingdom, Metroid Prime: Hunters, etc). Very rarely do I find a single player only game that I want to play through more then once. So, multiplayer is where I get most of the game's worth from.

    As to morons on the internet, part of me, is actually glad for them. That anger that drives you to destroy them over and over again. I'm rarely that passionate about beating an in-game boss.

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  • magimixmagimix Registered User regular
    edited December 2008
    Echoing somebody else's comment, for my part, I am *all* about the single-player experience. I'm not interested in the social aspect of gaming whatsoever, be it MMO, competative multi-player, or co-op. Indeed, the very best another person being in my game could do is not make it worse - and that'd be a tall order.

    As such, games oriented around their multi-player are entirely without value to me, and I would not (and do not) purchase or play them. I tend to get 'annoyed' by people clamouring to get MP aspects added to CRPGs that are single-player because A) there are already innumerable games out there with MP, you greedy sods ( :winky: ), and B) any resources diverted away from SP toward MP are without value to me, and might even degrade the single-player game (by virtue of there being fewer resources focused on SP).

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  • METAzraeLMETAzraeL Registered User regular
    edited December 2008
    If I'm looking at new games, I can only really justify a purchase to myself if it has multiplayer, especially co-op or offline options. If it's a single-player only game, I won't pay for it unless it's old, on some sort of great sale, or something I can get on goozex. Games have come to be less and less engrossing for me, so I really prize being able to play them with friends.

    I haven't really come across too many mutli-only games, but I will say that Left 4 Dead isn't worth full price to me. That probably has more to do with wanting to see how well Valve keeps the updates going for it, though.

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  • OneWingedOtakuOneWingedOtaku Registered User regular
    edited December 2008
    I pretty much won't buy something if it doesn't have a good single player expereince. I don't really care for Multiplayer unless it's a shooter or a fighting game.

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  • DrunkMcDrunkMc Registered User regular
    edited December 2008
    I think I can understand more that someone wouldn't want to play an all MP game, then someone wouldn't want to play a Single Player game.

    I loved Bioshock, but a deathmatch with shooting bees while cool, wouldn't add anything to the package.

    But I won't play L4D because from what I've seen, it's not a public MP friendly game. If I had a few friends who had it, I'd get it, but it seems to be a more intimate MP experience then say CoD4 or TF2. I could be wrong though.

    But, MP can add to some games. For example, WoW, just because I had friends and family chatting in Guild Chat I would spend HOURS killing the same monster over and over hoping for a 1.3% chance of something dropping. However, FFXI seemed to be a single player game with that same mentality in mind, and I found it incredibly boring. Sometimes, all you need is a chat window.

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  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited December 2008
    I don't see why people need both or at least one in particular.

    Minesweeper is a great game by yourself. Hearts is better with other people. Certain mechanics lend themselves to being single-player games and certain mechanics... not so much.

    Can you imagine a Tuftoo campaign mode?

    I mean, I can, but it's horrifying. I really respect games that know what they are and they put the most effort into being good at what they are good for. CoD4 had a pretty short campaign aspect, and it was pretty fun, but it certainly wasn't even 5% of why I spent $50 on the game. The reverse is true (even more so) with Bioshock.

    And as long as I have a chance to hate: I won't play Left Four Dead because survival horror is the lamest genre of anything ever. Fucking cave paintings are more interesting than "dead things will jump at you." /ranttime

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  • LaonarLaonar Registered User regular
    edited December 2008
    So far all good answers. I love both sides also. As most have said I enjoy the single player first and if a game does not have that I usually do not buy it. A exception is L4D. That being said I hate and get mad when a lot of these games come out and have online co-op but no offline co-op for xbox. My roomate and I play gears2 on horde mode for hours at least 2-3 times a week.

    Another thing that makes me mad is no available guest options in a lot of 360 online games. Halo3 has it and it was very effective. This is good marketing. I bought a 360 because of playing halo 3 as a guest on a friends 360.

    PC games almost always have some kind of multiplayer and I think it has gotten away from what used to make PC games great.

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited December 2008
    MrMonroe wrote: »
    Can you imagine a Tuftoo campaign mode?

    I mean, I can, but it's horrifying.
    Horrifyingly AWESOME.

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  • METAzraeLMETAzraeL Registered User regular
    edited December 2008
    online-only co-op in console games is so stupid. That's my biggest gripe with Burnout Paradise, and why I didn't get it til it was decently cheap on goozex.

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  • guarguar Registered User regular
    edited December 2008
    MrMonroe wrote: »
    I don't see why people need both or at least one in particular.

    Minesweeper is a great game by yourself. Hearts is better with other people. Certain mechanics lend themselves to being single-player games and certain mechanics... not so much.

    Can you imagine a Tuftoo campaign mode?

    I mean, I can, but it's horrifying. I really respect games that know what they are and they put the most effort into being good at what they are good for. CoD4 had a pretty short campaign aspect, and it was pretty fun, but it certainly wasn't even 5% of why I spent $50 on the game. The reverse is true (even more so) with Bioshock.

    And as long as I have a chance to hate: I won't play Left Four Dead because survival horror is the lamest genre of anything ever. Fucking cave paintings are more interesting than "dead things will jump at you." /ranttime

    Lucky you because L4D isn't survival horror.

    guar on
  • UltimanecatUltimanecat Registered User regular
    edited December 2008
    There are few games where co-op is unwelcome - all the more so if it's on the same console (honestly, technical issues be damned, if you have online co-op you need to offer it split-screen as well).

    I generally lament how console gaming is increasingly leaning toward competitive online multiplayer. Sure, it's fine for those who love it, but I pretty much had my fill back in the old CS beta days and now can do without just fine, thank you very much. Now we have a shitload of games where most of the thought was put into the online multiplayer to the point where the majority of Achievements in the game involve it and/or the single-player campaign is somewhat an afterthought.

    Luckily, this is mostly confined to shooters. Unluckily, many of the biggest games released these days are shooters.

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  • RubberACRubberAC Sidney BC!Registered User regular
    edited December 2008
    I grew up playing co-op snes games with my family, and day-long perfect dark deathmatches are one of my greatest game-playing memories.
    I don't understand why so many shooters coming out now either don't have offline multiplayer at all, or it's just a poor imitation of the much superior online mode.

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited December 2008
    There are few games where co-op is unwelcome - all the more so if it's on the same console (honestly, technical issues be damned, if you have online co-op you need to offer it split-screen as well).

    I generally lament how console gaming is increasingly leaning toward competitive online multiplayer. Sure, it's fine for those who love it, but I pretty much had my fill back in the old CS beta days and now can do without just fine, thank you very much. Now we have a shitload of games where most of the thought was put into the online multiplayer to the point where the majority of Achievements in the game involve it and/or the single-player campaign is somewhat an afterthought.

    Luckily, this is mostly confined to shooters. Unluckily, many of the biggest games released these days are shooters.
    Actually, I'm finding that the more current generations of shooters are offering more co-op features for multiplayer, not less. Call of Duty 5 has a great Co-op mode called Nazi Zombies. L4D was mentioned, but don't forget Halo, Resistance, and Gears of War. Quite a few big name shooter games are offering a cooperative experience as well as a competitive one.

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  • UltimanecatUltimanecat Registered User regular
    edited December 2008
    Yeah, actually I have been pleasantly surprised by the recent crop of games that are offering co-op offline. L4D, GoW 1 and 2, Halo 3.

    And now with the RE5 demo, I am super-stoked. We'll see if it really starts showing up more in the future, or if this is just a bit of an anomaly considering the past few years.

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  • NATIKNATIK DenmarkRegistered User regular
    edited December 2008
    I personally don't play multiplayer (except for matches of Heroes 2 and 3 with a few of my friends). Mostly because I have found that random strangers are retards and make the experience not fun, so I have given up on multiplayer except for when I am with friends somewhere, bored and with enough computers for us to play on (which isn't very often and even if that happens, we usually find something better to do than gaming).

    Back in my teenage years I spent a lot of time playing multiplayer in net cafes though, things like Half-life (mostly its mods, it was around the time Counter-strike was first released), Diablo 2, Starcraft, Age of Empires and Red Alert.

    Multiplayer doesn't enter my mind when I am looking at a game, I am purely interested in the singleplayer experience since that is what I am going to be playing.

    It has to be said though that I am a PC man, I own a PS2 yes, but I rarely play it, only have a dozen games for it, most of which are MGS, Silent Hill or Resident Evil games, with a few titles I won in contests sprinkled on top.

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  • HylianbunnyHylianbunny Registered User regular
    edited December 2008
    Co-operative multiplayer pretty much makes any game about a thousand times more interesting for me.

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  • The_ScarabThe_Scarab Registered User regular
    edited December 2008
    Come for the single player, stay for the multi.

    Except in Left 4 Dead, where I came for the multi.

    :winky:

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  • ParisInFlamesParisInFlames Registered User regular
    edited December 2008
    More and more as time goes on I want either a high quality concise(sorry, but playing a level backwards is lame and just pads the game length) single player experience, or a very highly replayable multiplayer game. Both is the ideal scenario(Blizzard games, the orange box, CoD4 etc.) but it's not necessary.

    I've gotten tons of fun out of TF2, BF 1942, UT, Q3A and all the famous HL1 mods. But I also really love Majora's Mask, Bioshock, Mario Galaxy and countless other console games I've played in the past (you're kind of hard pressed to find retail PC games without multiplayer now-a-days.)

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  • METAzraeLMETAzraeL Registered User regular
    edited December 2008
    Also, console fps's need to start incorporating bot options back into multi. That would be an instant win if I was deciding between a game with and a game without.

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  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    Tacked-on deathmatch modes bugs me. Games which have zero chance of gaining a following online end up with several versus modes, map packs, and multiplayer DLC. Both publisher and developer continue pissing money down the drain supporting an imaginary player base, while canceling promising titles and letting talented people go.

    But it makes sense to include co-op in most action games, both split-screen and online.

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  • ReznikReznik Registered User regular
    edited December 2008
    Despite growing up with older video-gaming brothers, I'm all about the single player games. I don't usually pick up a game because the gameplay mechanics are interesting to me: it's 90% of the time for the story, and the rest of the time for the art style. I can handle bad or boring gameplay for interesting story and characters. Multiplayer kinda takes away the interesting story and characters aspect, especially since barely anyone does co-op campaign modes anymore.

    I don't have someone to play games with on a consistent basis, and I can't stand playing online for more than a half hour at a time. So single-player is perfect for me. Unless it's a game like Rock Band or Warhawk, designed ground-up for multi, then I will just sit comfortably in front of the tee-vee with a mug of hot chocolate and enjoy some vidja games.

    As a result, I am increasingly disappointed by the huge focus on online multiplayer these days. Please, don't tack on a half-assed multiplayer mode. Flesh out the single player campaign more!

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2008
    For me, the value of SP vs. MP is completely dependent on the game.

    I love Gears of War 2, but neither the SP or MP elements alone would have convinced me it was worth sixty bucks. However, with both elements together, particularly the coop campaign and Horde mode, I consider the game an excellent deal. Fallout 3 is SP only, but the game has a pretty huge amount of content. I'm constantly finding new and strange things so it's well worth the 60 bucks. Left 4 Dead is focused entirely on MP and even with only a couple maps to play versus on (and the likelihood that my 360 version will never see decent support from Valve), it's still a ton of fun and something I consider well worth the money.

    Then there's stuff like Fable 2. I bought the game, but the only reason I didn't take it back within a couple days is because my sister wanted to keep it. I really feel like I was ripped off for that game. The main storyline is short and uninteresting, the characters largely forgettable, and pretty much everything there is to do in the game is useless even within the game world. To make things worse, it has a tacked-on co-op mode that is nothing short of horrible. Nothing about the separate or combined elements can possibly justify how much I spent on that game. Mirror's Edge was better, but again, severely lacking in content. Some people are perfectly happy with doing speed run rehashes of bits of the campaign mode and a 4-5 hour campaign, but I just can't stomach that for sixty dollars.

    Really, it boils down to whether or not the game is good enough on an hourly basis to justify me forking over a good bit of money. If a game has a big world but not a whole lot to do (such as GTAIV), then I tend to lose interest in it pretty quickly. If a game is interesting but only a handful of hours long, then it's not worth full price. I want games that if I pop them in a year or two from now, I'll still have a good time while remembering how much fun I had with them in the past. Anything that feels like work or has bad elements that constantly stick out never gets purchased.

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  • AroducAroduc regular
    edited December 2008
    $18.25 plus tax.

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  • BartholamueBartholamue Registered User regular
    edited December 2008
    METAzraeL wrote: »
    Also, console fps's need to start incorporating bot options back into multi. That would be an instant win if I was deciding between a game with and a game without.
    I still think the best bot options in a game is in Perfect Dark.

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  • METAzraeLMETAzraeL Registered User regular
    edited December 2008
    METAzraeL wrote: »
    Also, console fps's need to start incorporating bot options back into multi. That would be an instant win if I was deciding between a game with and a game without.
    I still think the best bot options in a game is in Perfect Dark.
    right, an 8-year old game from the N64...I mean, what the hell? I know Time Splitters is supposed to have pretty good ones, and the Jedi Outcast bots certainly kept me entertained for hours. I would love to see this more often, even if they can't live up to PD, ha.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2008
    Personal value? In both cases (multi and single) fun will be precedent. In growing up, I've been growing attached to how in-depth singleplayer experiences can be. I can't say it's a matter of how interactive the environment is, or how detailed. Some games don't depend on that to get their artistic side out (be it through writing, composing, level design - the many layers).

    Multiplayer experiences for me are in the challenge. A game will not be fun if the playing field is uneven, either because of cheating or just a dramatic difference in skill (I should NEVER play RTS games against anyone else, for example). I don't have fun getting my ass kicked 100% of the time. Depending on the genre, winning 100% of the time also wouldn't be any fun, and being closer to a 50/50 mark would be ideal. Win some, lose some, always learning or having to adapt. If there's more than one way to win or inventive ways to, I'll be all over it. But when zerg rush is the only way, feh.

    In regard to the 100% winning comment, the aspect that WOULD make it fun (or otherwise rewarding) is some sort of start tracking or glory hogging.

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  • OneWingedOtakuOneWingedOtaku Registered User regular
    edited December 2008
    Another thing I really dont like is trying to play a single player game and getting endless party invites on XBL. Now, I usually sign of XBL when I am wanting to play something "Serious", lol

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  • AyulinAyulin Registered User regular
    edited December 2008
    Henroid wrote: »
    In both cases (multi and single) fun will be precedent.

    This is the pretty much the way I feel too: if a game's multiplayer or single player aspect is fun enough, I'm willing to get the game just for that aspect alone.

    I bought Call of Duty 2 based soley on the one level in the single player demo, since I hadn't played any games which offered that type of a cinematic experience without making me feel like I was watching a cutscene. I didn't get into the multiplayer at all, so it was pretty much all about the SP experience. It's the same with Mass Effect (well, that was a gift, but still :P): I knew going in that there wouldn't be multiplayer at all, but that I could expect good gameplay and storytelling.

    The one advantage to only expecting to play one mode when buying the game is that if the other turns out to be good, it's like an extra bonus :lol:. I got Star Trek: Bridge Commander for the campaign ("I get to command a ship? FROM THE BRIDGE, just like in the show? YES!"), but found the multiplayer to be tons of fun (even better than the campaign, actually. Funny how that turned out). Freelancer is another example of this, and I had great times playing that game in both modes.

    I'm basically willing to forgive a game which has both single and multiplayer, but either is shoddy, just as long as one of the two is loads of fun (if they're both shoddy but still fun, I'd still forgive it: I bought Driv3r and Driver: Parallel Lines, after all). I bought Left 4 Dead to play with my friends IRL, and originally didn't intend to even touch single player ("Oh, it's just the same thing but with bots. Myeh.")

    (Although I've been giving it a shot in single player mode for the past few days, though, and while it's not as good as playing with human teammates, it's still quite fun. So...)

    Not to diverge too much, but it's just like playing games which are predominantly multiplayer-only with bots, and no humans (ala this comic). If I get more fun out of playing something like CS: Source against the included bots than playing against humans, I'd do that.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2008
    Ayulin wrote: »
    Henroid wrote: »
    In both cases (multi and single) fun will be precedent.

    This is the pretty much the way I feel too: if a game's multiplayer or single player aspect is fun enough, I'm willing to get the game just for that aspect alone.

    Just to jump on that real quick, an example of a game I knew I should've disliked but couldn't fucking help it:

    State of Emergency

    When I thought about it, I was unimpressed with the game. But when the controller was in my hand I couldn't help but lose a couple hours to it.

    Henroid on
  • guarguar Registered User regular
    edited December 2008
    Mirror's Edge was better, but again, severely lacking in content. Some people are perfectly happy with doing speed run rehashes of bits of the campaign mode and a 4-5 hour campaign, but I just can't stomach that for sixty dollars.

    I would probably shit my pants if I put $60 down on a game and finished it in one afternoon. There's no level editor or unlockable secrets or anything like that?

    guar on
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