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OOC me amadeus (Legend of the five rings)
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Its a street with houses on each side, so plenty of cover for whatever you need. The mayor the dragon and anyone else on the steps, has the high ground, it does not count as uneven terrain however so don't worry about that.
I'm sure it won't take too long...
If he insists, it's not like we can say no. If he is asking our opinion, then maybe he's best off watching from a distance. Because....err....his predecessor should totally be allowed to get his honour back for failing the last time.
Yeah, that's it!
Mayor's ini : http://invisiblecastle.com/roller/view/1939917/ 17 TN to hit: 15: no armor you see
I'll update later tonight, kind of swamped but i wanted to get this out of the way.
Note I added 3 to initiative on the IC initiative roll, and I should not have. I also forgot my quick advantage, so I rolled an extra die to make it 4k2, but it rolled a 5, so has no effect on things. Sigh. The initiative total is now correct though.
As an FYI, Defensive stance allows you to add an agility/defence roll to your TN to be hit until your next action, but doesn't allow you to attack or move. You can also add 10 to your TN to be hit for an entire round of initiative by spending a void.
Inconceivable! :P
TN to be Hit: 5x2+Ashigaru (3) + 2 (Stealth added by Hiruma Scout Rank 1)=15
Going to go Full Defense, if Jezus is nice enough, I'd like to have been in Full Defense before combat started since we initiated it. 4k2=14 Giving me 29 TN to be Hit. Since I have Insight Rank 1, I'm going to declare the Yojimbo to be the person I'm defending against. Also, because of Dance the Razor's Edge, I can make my full movement while in Full Defense and I'll be rushing towards the lord Mayor trying to get the Yojimbo's attention.
2d10.open(10).takeHighest(1)=6
2k1? That doesn't sound right for initiative.
Reflexes + Insight, keep Reflexes. I think all of us probably have 1 Insight rank.
Recommend just rerolling, since there's no way to tell what the second die was, and you're keeping another one.
3d10.open(10).takeHighest(2)=11
DOH. I just caught this.
JDark- Your roll was quite a bit above average. Because you were rolling D6s instead of D10s. :P
Highly recommend 3d10.open(10) etc...
I don't think this is possible, honestly. If you're able to raise your initiative like this, then someone entering combat is at a disadvantage- they end up going after the slow people on their first round of combat instead of before... And you're having no effect on the initiative order of people currently in the combat, so it would seem superfluous.
And *I* suck?!
:P
As for delaying...would you get to go again during that same round if you delayed?
ie you delay on initiative 10, until the next round, and go at initiative 40 in round 2. Do you get to go again at initiative 10 on round 2?
If so, that'd be kind of broken....Full Attack posture gives you huge bonuses in exchange for being easier to hit on your next action. If you could delay till initiative 11, go on full attack, and then go again on initiative 10 and go out of full attack posture, you'd be essentially negating the downside of full attack.
Heck, you'd be able to go go: Round 1: full defence. Round 2- nada (still under full defence until you take your action), round 3- full attack, next tick full defence.... Bleh.
attack roll on oda http://invisiblecastle.com/roller/view/1947056/ a 30
damage roll:http://invisiblecastle.com/roller/view/1947059/
Attack roll on sojuro http://invisiblecastle.com/roller/view/1947066/ a hit
Damage roll http://invisiblecastle.com/roller/view/1947070/ 14 pretty meh.
http://invisiblecastle.com/roller/view/1947060/ sojuro's initiative. tn is 10
senzo initiative http://invisiblecastle.com/roller/view/1947073/ tn 15
6k3+16 =36 Hit by 1!
Damage: 7k4 = 29 forgot the +3 for my technique so 32 total.
TNs are here.
So i'm guessing you need to do the iaijutsu thing, you have that skill right? I think you'll be ok. If it makes things simpler feel free to assume you had drawn it before the fight after all.
edit: I was assuming you had all drawn your weapons to avoid the skill check.