Edit: £20? OH BOY!
http://savygamer.co.uk/2008/12/motorstorm-2-pacific-rift-ps3-1999.html
This is one fantastic racing game.
It blew me away within the first 5 minutes of playing. I was thrown into a lush green jungle under Sega blue skies, populated by dirty, mud covered Buggies, angry men on ATVs punching people off their bikes, quickly followed by someone in a Big Rig promptly running them all over. I was driving a buggy myself and managed to be driving beside the onslaught rather than through it and maintained a steady 3rd place despite not having played a racing game in a long time. There were so many trees and pits and vines and bushes, yet somehow I was still clearly able to tell where I was supposed to go; or rather, I was still able to clearly choose where I wanted go.
The tracks in this game are epic in design. Though they are focused and push you in the same direction the entire map (forward, silly), there are so many branching paths and possible routes that it feels like you're actually thrown onto a giant island and told "drive." There are lots of jumps and underpasses, routes intersect and divide constantly, some accessible only by certain vehicles (rally cars have low clearance and can make it under really low trees that a racing truck would crash into, but it's low height means it will drown in some rivers that other cars can cross).
So I'm continuing down my path, curving through tight turns with my hand brake, using my boost to get me out of tight situations, when I start see cars up ahead driving perpendicular to me. I'm heading in towards an intersection and my path continues past it; I slam on my boost and barrel into the intersection, ready ram through an ATV just entering it, unaware of it's future as torn metal. However, the ATV uses his boost too (whether it knew I was coming or not I do not know; it is the CPU after all), speeding past before quenching the metal-hungry thirst of my car, and the aforementioned Big Rigs comes driving up behind it, though now covered in mud and grime from it's travels through the jungle. I try to swerve but to no avail, and I ram right into it's side, crushing my car and sending my wreckage to the side, my front wheels flying into the distance. And the Big Rig just kept on rolling along, barely phased. It can take a beating.
In a later map, we're racing around the magma filled crater of a volcano; the gray and dead earth is slanted towards to inside causing me to constantly slides towards instant death. A group of cars face the same peril on the opposite side of the crater as we all race past it and hit a ramp, sending us flying over a vast river of glowing red lava; our cars catch fire from the heat. Another track has me driving through a cave under a waterfall. Water flows through the center in a stream as more water pours in from the openings in the ceilings; these are actually helpful, as they cool down my boost gauge, allowing me to use it more. Later on, I drive through a half pipe made of piecemeal metal plates and rods. It doesn't seem to make really sense why a structure like this would exist, but serves to give a feeling of desolation and abandonment; structures left to rot after man left long ago, leaving the island to spring up and reclaim everything around it.
Yet another track has me hitting constant jumps amid towering cliffs. I take a ramp and plummet towards the ocean hundreds of feet below us because, I swear, that ramp leads to nowhere.
The game has a visceral feeling I don't get from other racing games. The game urges you to be aggressive. L1 and R1 are dedicated to ramming (punching, if you're on a bike of ATV), and you will use it often. Forcing your opponents into walls or off the track are standard fare in any race, and if you see the opportunity to run a bike over you take it. The game's sense of speed keeps you on the edge and you constantly feel death's door is just in front you. Online mode is even worse, because everyone is a jerk and many will purposely risk winning just to screw you over. It's like Mario Kart but the only weapon is your own vehicle.
Some other neat stuff:
- If you boost too much, your car will explode. However, you'll still win if your wreckage crosses the finish line. There is an achievement/trophy for doing this many times.
- When you pause the game, you can initiate Photo Mode, letting you move the camera and takes pictures of the action around your car.
- It supports custom soundtracks! And through the XMB!
sad face for this being a bullet point feature in a game
- It has 16 player online play and supports lobbies, so you and your friends can stay together in all of your games
- It has 4 player split-screen!
sad face for this being a bullet point feature in a game (Apparently Motorstorm 1 didn't have it?)
- It's a really, really pretty game.
It's on sale for $40 at Target for a few days, so if you have a PS3 you should pick it up. It's worth well worth the money. If you've got it, hit me up on PSN (ID : PooglyWoogly) and let's play sometime.
P.S. I can't find any good pictures on games sites, so feel free to post awesome pictures you've taken to pretty up the thread.
Fake Edit: The topic of the demo came up in another forum, so I'll go ahead and post what I said about it.
The Motorstorm 2 demo can leave you feeling like it's "okay." People say that the demo, even when it was released, was supposedly from an old build of the game (the main reason for this being that screenshots of the same track looked a lot better than what was seen in the demo). Gameplay wise, of course, it shouldn't be too different, but the Demo track (called Raingod Spires) is the smallest and most straightforward track I've played in the game so far. That's probably why it was in the demo, but it really doesn't match up with the rest of the tracks in the game. The sceond half of Raingod Spires, where you're driving through the jungle area is getting more towards the general idea of what maps a like, in how there are multiple paths and some people are going high and some people are going low and you criss cross a bit. It's still not as good as the other maps, though.
Posts
and for the record, i loved the demo
I got this game for xmas and think it's criminal the lack of attention it's getting.
::edit:: Also the demo is CRAP. I don't know why they put it out there, the full game is ten times better.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
okay, getting this.
perhaps i can goozex this at 1000 points and get fallout (yeah, right)
Let me tell you about Demon's Souls....
EDIT: it's a real shame so many games get crammed into the Sept - Nov holiday window. Gems like this get overlooked, even by big fans of the first (like myself).
EDIT 2: Blergh, my local Target has 0 copies according to their website.
This isn't going to end well...
Note to Self: Rally Cars do not fend well against Big Rigs
...I think that should have been a RIGHT turn
Under starters orders
How in the Hell did I get here?
As a note these pictures look oh so much nicer on my tv, and the game looks so much better in motion.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
And throw up:
http://savygamer.co.uk/2008/12/motorstorm-2-pacific-rift-ps3-1999.html
In the op?
I haven't tried this online yet but I'm really loving the single-player. The one thing I wish it had (same with the first) is a replay mode.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Turn them off if they're on by default (I can't remember).
They were added at the time where Sony was saying "Look, we have motion controls too! Quickly Game Devs, tack them on to every game you're developing!"
They're functional and good fun for a laugh but you won't keep them on for long.
Oh and when on a bike/quad bike, press Square. It punches. This is fun when used against other quad bikes/bikess (not so much against monster trucks).
Also be sure to update the game online when you first get it, it adds a time trial mode and fixes a couple of other bugs.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Motorstorm is a true HD game, in that if you play it on a regular television you're going to have trouble reading the tiny text. This only deals with the loading screens and the description of the vehicles when you first get them. If you look closely you can make it out, but I really wish I didn't have to. Lots of people don't have HDTVs yet! Please don't forget about us, developers!
Yea its been sold out at every target I could find. About the only 40$ deal left was saints row 2.
I don't know about this one but if you play the original on a regular tv it's horrible. With so much dirt flying around the screen it just looks an utter mess. I know this because when I first got my PS3 I only had composite cables. It might look better at 480p with decent component cables, but definitely avoid at anything less. At 720p though the original is still a lovely looking game.
And to export your piccies, go to the in-game gallery and view your pic. Now press X on it and choose "Export to System". That'll dump them in the picture part of the XMB. From the XMB I just copied them to a thumb drive and then uploaded them with my PC.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I guess it may be because i'm still gaming standard def but I just feel like I'm grinding out races.